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ggtracker: site to track your stats, analyze games - Page 17

Forum Index > SC2 General
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dsjoerg
Profile Joined January 2012
United States384 Posts
June 27 2013 18:59 GMT
#321
OK, here it is: http://www.twitch.tv/ggtracker/c/2486623

Streaming is hard. I'll do better next time
card-carrying grubby fan. developer of GGTracker.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2013-06-27 19:51:36
June 27 2013 19:31 GMT
#322
On June 28 2013 03:59 dsjoerg wrote:
OK, here it is: http://www.twitch.tv/ggtracker/c/2486623

Streaming is hard. I'll do better next time


About 15 minutes in...seems fine man. I really hope your program starts to get more notices and more $$

Do you have a twitter? NM, found you.

And wow, I am way below average for my league as far as saturation speed goes.
Clan: QQGC - wundertunge#1850
TL+ Member
Joneleth
Profile Joined July 2012
Denmark90 Posts
Last Edited: 2013-07-01 16:29:42
July 01 2013 16:07 GMT
#323
Is the SQ up to date? Or am I doing something wrong? I'm mid masters but i constantly get outlandish SQ, in the last 10 games alone I averaged 96,5 SQ which should put me above most pro players, which just doesn't seem feasible.
Rape is such an ugly word, lets call it surprise sex!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 01 2013 16:16 GMT
#324
@Joneleth
What this situation means is that you have excellent spending skill, but are weak in other areas. Eventually GGTracker will be able to tell you what those areas are, but right now we're still building up a foundation of meaningful metrics in Sc2. It might be your micro, or decision making. It might also be your worker production/income. It isn't too hard to spend all of your money if you aren't making very much of it.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Joneleth
Profile Joined July 2012
Denmark90 Posts
July 01 2013 16:26 GMT
#325
My average income is 1468 (when i subtract poolrush games) which seems reasonable, but to be honest I dont know how the scale is on that. While I probably have other weak areas i still find it hard to believe i have pro level SQ.
Rape is such an ugly word, lets call it surprise sex!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 01 2013 16:33 GMT
#326
its not too hard to have a pro level SQ, if you aren't good at other things.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Joneleth
Profile Joined July 2012
Denmark90 Posts
July 01 2013 16:38 GMT
#327
Alright I suppose it means I must really suck elsewhere.
Rape is such an ugly word, lets call it surprise sex!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 01 2013 16:49 GMT
#328
or that you suck a little bit in multiple elsewheres.
Commentatorhttps://www.youtube.com/JaKaTaKtv
astazha
Profile Joined June 2013
United States29 Posts
July 04 2013 10:20 GMT
#329
I just encountered an error uploading a replay to GGTracker, and I'm pretty sure the issue is that I played vs 2 A.I.s. I gather that it's intended to deal with 1v1, but I wonder if it would not be that hard to allow games vs multiple opponents to upload and at least rate my own performance, even if opponent information wasn't available (just replaced with "multiple" perhaps?)

Thanks for making this great tool.

All hail the Overgoat!
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2013-07-05 19:03:43
July 05 2013 04:08 GMT
#330
This is a fantastic tool! A friend and I have been using it for the past week to help each other improve and it's been fantastic!!
Tinweasele
Profile Joined December 2010
22 Posts
July 05 2013 16:37 GMT
#331
Just a heads up, sure you know but the spending skill images and calculations are currently busted.
dsjoerg
Profile Joined January 2012
United States384 Posts
July 05 2013 18:49 GMT
#332
On July 06 2013 01:37 Tinweasele wrote:
Just a heads up, sure you know but the spending skill images and calculations are currently busted.


Hi and thank you. I just looked at the site and everything looks OK to me. Can you give me a link and perhaps a screenshot?
card-carrying grubby fan. developer of GGTracker.
dsjoerg
Profile Joined January 2012
United States384 Posts
July 05 2013 18:51 GMT
#333
On July 04 2013 19:20 astazha wrote:
I just encountered an error uploading a replay to GGTracker, and I'm pretty sure the issue is that I played vs 2 A.I.s. I gather that it's intended to deal with 1v1, but I wonder if it would not be that hard to allow games vs multiple opponents to upload and at least rate my own performance, even if opponent information wasn't available (just replaced with "multiple" perhaps?)

Thanks for making this great tool.



There's an issue with 2 AIs vs 1 that unfortunately cannot be resolved without a bunch of work and/or some help from Blizzard.

For the techies out there, here are the registered code issues:
https://github.com/GraylinKim/sc2reader/issues/131
https://github.com/Blizzard/s2protocol/issues/8
card-carrying grubby fan. developer of GGTracker.
BallsOfSteel
Profile Joined September 2010
United States57 Posts
Last Edited: 2013-07-05 22:05:13
July 05 2013 21:56 GMT
#334
Do you think it would be more useful to change how the Protoss and Terran race macro statistics work? Being at max energy is obviously really bad, but you still have a lot of room to improve if you maintain a steady 75 energy. I would change it so you get the colored rectangles when you go above a certain energy (25 for Protoss and 50 for Terran) instead hitting the max.

It would also nice to be able to quickly filter games by certain stats; spending skill, race macro, game length, and game result (win/loss) come to mind while I'm searching through them. So far as I can see, the only filter available is the map that the game is played on (on that note, I am a beast on Derilect Watcher).
I try to put the fear of God in my opponents, but I settle for the fear of me.
astazha
Profile Joined June 2013
United States29 Posts
July 06 2013 06:34 GMT
#335
On July 06 2013 06:56 BallsOfSteel wrote:
Do you think it would be more useful to change how the Protoss and Terran race macro statistics work? Being at max energy is obviously really bad, but you still have a lot of room to improve if you maintain a steady 75 energy. I would change it so you get the colored rectangles when you go above a certain energy (25 for Protoss and 50 for Terran) instead hitting the max.


Some builds deliberately save chronos and some situations require energy reserves for scanning, and I'm not sure how you would account for such things..
All hail the Overgoat!
Persh
Profile Joined February 2012
Estonia108 Posts
July 06 2013 07:49 GMT
#336
On July 06 2013 15:34 astazha wrote:
Show nested quote +
On July 06 2013 06:56 BallsOfSteel wrote:
Do you think it would be more useful to change how the Protoss and Terran race macro statistics work? Being at max energy is obviously really bad, but you still have a lot of room to improve if you maintain a steady 75 energy. I would change it so you get the colored rectangles when you go above a certain energy (25 for Protoss and 50 for Terran) instead hitting the max.


Some builds deliberately save chronos and some situations require energy reserves for scanning, and I'm not sure how you would account for such things..

Well, the spending skill doesn't account for the fact when you're saving up money for mutas, when you're maxed etc. so you can just ignore some stats on a game-by-game basis, you can ignore that when you need to be saving up, the same is with SQ, for that reason IMO it's better to watch the banked minerals/gas instead of the SQ.
BallsOfSteel
Profile Joined September 2010
United States57 Posts
July 06 2013 15:19 GMT
#337
On July 06 2013 15:34 astazha wrote:
Show nested quote +
On July 06 2013 06:56 BallsOfSteel wrote:
Do you think it would be more useful to change how the Protoss and Terran race macro statistics work? Being at max energy is obviously really bad, but you still have a lot of room to improve if you maintain a steady 75 energy. I would change it so you get the colored rectangles when you go above a certain energy (25 for Protoss and 50 for Terran) instead hitting the max.


Some builds deliberately save chronos and some situations require energy reserves for scanning, and I'm not sure how you would account for such things..


True, some players do like to save up macro energy on purpose in certain situations when they know what they are doing. However, for the vast majority of players (probably low Diamond and under), saving up energy comes from a lack of attention instead of planning for something. By changing the way that particular statistic works, it can help improving players see how efficiently they use their macro mechanics. For more advanced players, they can see the "bad areas" and understand that they were saving for something.
I try to put the fear of God in my opponents, but I settle for the fear of me.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
July 25 2013 01:44 GMT
#338
Patch 2.0.10

Any news or speculation on how this might affect ggtracker? Since the format is changing, I'm hoping there's more robust data collection (CC idle time anyone? ).

When I first saw the jump forward feature, I thought that must mean that they're recording more state. However, it sounds like its just a fast forward that will go as fast as your CPU can handle.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
dsjoerg
Profile Joined January 2012
United States384 Posts
July 26 2013 20:18 GMT
#339
On July 25 2013 10:44 Smackzilla wrote:
Patch 2.0.10

Any news or speculation on how this might affect ggtracker? Since the format is changing, I'm hoping there's more robust data collection (CC idle time anyone? ).

When I first saw the jump forward feature, I thought that must mean that they're recording more state. However, it sounds like its just a fast forward that will go as fast as your CPU can handle.


Good question! If I knew, I wouldn't be allowed to say! I am a one-way information black hole when it comes to other people's secrets.
card-carrying grubby fan. developer of GGTracker.
ShadesofGraylin
Profile Joined April 2012
United States32 Posts
July 30 2013 23:18 GMT
#340
On July 25 2013 10:44 Smackzilla wrote:
Since the format is changing, I'm hoping there's more robust data collection (CC idle time anyone? ).

When I first saw the jump forward feature, I thought that must mean that they're recording more state. However, it sounds like its just a fast forward that will go as fast as your CPU can handle.


sc2reader here. The 2.0.10 patch didn't make any important changes to the replay format as far as I am concerned. The only significant change is that they are now recording out minerals/vespene lost to friendly fire for each player (reported every 10 seconds). While I can see some limited applications for the information I don't see how it would be very useful.
Maintainer: sc2reader, http://github.com/GraylinKim/sc2reader
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