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On August 16 2013 05:46 ShadesofGraylin wrote: It would also be useful to base the percentage on the ground pathable map area instead of on the area of the map. E.g. exclude water, buildings, unpathable raised ground, etc.
Sweeeet that would be great. Are there APIs for that already?
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Not currently but I found some reference materials that should make implementation much easier. Its one of the 3 or 4 big things on the plate for sc2reader right now. You'll be the first to know and if you think its worth doing now I can prioritize.
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Canada8157 Posts
Cool tool, thanks for making this
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As I zerg player I would like a column which has my larva inject timing in the summary. Which makes it easier for the player to see his spending and larva inject timing and estimate how well you played. I rather have that then creep spread coverage since, creep spread coverage will always depend on your opening but inject timing is more a fundamental mechanic.
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On September 05 2013 22:11 Elldar wrote: As I zerg player I would like a column which has my larva inject timing in the summary. Which makes it easier for the player to see his spending and larva inject timing and estimate how well you played. I rather have that then creep spread coverage since, creep spread coverage will always depend on your opening but inject timing is more a fundamental mechanic.
Why not just use sc2gears for that? ^^
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On September 05 2013 22:11 Elldar wrote: As I zerg player I would like a column which has my larva inject timing in the summary. Which makes it easier for the player to see his spending and larva inject timing and estimate how well you played. I rather have that then creep spread coverage since, creep spread coverage will always depend on your opening but inject timing is more a fundamental mechanic.
Good news, it already exists! It's called RACE MACRO. Example: http://ggtracker.com/players/219544/Pseudorandom
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Hey GGTracker fans, you can win a free year of GGTracker Pro & help us hire so we can build more awesomeness for you. The contest ends in 10 days. See http://ggtracker.com/hiring_heroes for the deets.
:D :D
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Hi, things have been quiet here for a while, just wanted to let y'all know that mostly GGTracker is working on hiring our new developer. <3 <3
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It would be great if GGTracker would include a feature that "extracts" the Build Orders from the Replays so that it is shown in a common syntax. Like 9 Pylon@0:56, 13 Gateway.... And even more awesome would be a featured melee map in which this build could be imported. Starcraft Tools had this feature for the Yabot maps ages ago, but unfortunately both haven't been updated for HotS....
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Marpro, I feel like that is not specific enough for anyone to help you.
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Dakota_Fanning
Hungary2342 Posts
On October 04 2013 01:30 JaKaTaK wrote: Marpro, I feel like that is not specific enough for anyone to help you. GGTracker.com is down, not available for several hours now. I assume he was referring to that.
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Just realized that as well. I didn't hear of any planned downtime.
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Sorry about that, site is up as of ~3 hrs ago
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Hey!
Spending Skill stats are now updated, based solely on Seasons 4, 5 and 6. That's over 800k 1v1 Ladder matches.
http://ggtracker.com/spending_skill_stats
Looking quickly at the data, the adjustment is as much as a whole league in some cases. For example NA Protoss 15-minute Gold league used to be SQ 61. Now that same SQ of 61 earns you a Silver.
There are two effects at work here: everyone is getting better at Starcraft, and also the old data was from a time when the league distributions were different.
The site is now coded to update its data every day.
Happy laddering 
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United States33146 Posts
whatever happened to the wcs site intergration anyway D: ?
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Awesome! I was hoping the Spending Skill would get an update. Any plans on making it like saturation speed and update daily, or is that a drain on resources?
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