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On April 15 2012 12:30 wunsun wrote: What is the reason for limitted amount of SC2 connections per ip? From some previous threads I've read about this, its to prevent some type of theoretical attack on Battle.net. What specifically (all I can think of is a DDoS Attack) I don't really know. I'm curious if this happens at net cafes? or does it have to be an extremely high number of log ins? (something along the lines of 100+?)
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On April 15 2012 13:15 LimeNade wrote: From the OP " For a game that was designed with esports in mind, Blizzard sure does make an effort to ensure that no one can play the game in a group setting." LOLOLOLOLOLOLOL someone show me documentation of when blizzard officials ever said anything bout Sc2 "designed with esports in mind"? Pretty sure it's far from their top priority and they'll get around to it when they want or if they are feeling incentives by money to do so.
Are you kidding limenade? Blizzard has been saying they have eSports in mind with SC2 since like beta... wtf are you talking about ...This sucks that they aren't following through with it though T_T
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I am amazed that Blizzard is doing this. Starcraft is made for E-Sports. Why the hell wouldn't they support it without issue?
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That sucks
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More fuel added to the fire that will grow until Heart of the Swarm comes out, and everyone will still buy it and the fire will die down and eventually people will just give up. Unless a massive protest emerges, which is unlikely. I'd give major kudos to anyone/group that starts a HotS boycott for LAN but until something drastic like that happens Blizzard will never give LAN. And people will still buy their games.
T_T
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On April 15 2012 13:15 LimeNade wrote: From the OP " For a game that was designed with esports in mind, Blizzard sure does make an effort to ensure that no one can play the game in a group setting." LOLOLOLOLOLOLOL someone show me documentation of when blizzard officials ever said anything bout Sc2 "designed with esports in mind"? Pretty sure it's far from their top priority and they'll get around to it when they want or if they are feeling incentives by money to do so. They've had it in mind since the inception of the game. Development of StarCraft II as an e-sport is one of Blizzard's highest priorities.
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Things like this just push me further and further away from Blizzard. I've already basically stopped playing this game, and am more of a spectator... Soon I won't even be that =\.
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Way to shoot yourself in the foot. =/
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This just angers me, i understand blizzards budgets for money and so forth, but the community which you made the game for should come first. We are the people who bought it in mass bulk not bobby kotick, and blacklisting their own invitationals? fail...
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Terrible, terrible damage.
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On April 15 2012 12:20 No_Roo wrote: Pretty sure this is fake, and that blizzard has no such policy towards multiple connections from a single IP.
As some one who has organzied LAN events with much more than 10 people, I've never had to contact blizzard to warn them about multiple logins from a single IP, and neither have the LAN centers that we've been to. well it happened with mlg a couple of times soo...
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This doesn't make me happy :|! Blizzard is stubborn as hell, no offense. Just put in f'ing LAN already >_>. That said, I didn't know Intel supports ESPORTS. They just went up a few levels in my book .
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i understand them not adding LAN, but they really need to clean up their act white the blacklisting thing, i mean, i get why they blacklist places, but major tournaments? and when people have gone and MADE the arrangements with blizz beforehand?
I am sad.
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well son of a bitch, i didn't realize that the LANfest was this weekend
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Hmm... does this mean.. Blizzard is ruining esports? :X
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I think it is obvious at this point that "Starcraft 2 was designed for E-sports" is entirely a plug line at this point. With these kinds of issues, either someone isn't doing their job and needs to be let go, or they just don't care. And by judging by how many times this kind of issue has come up. They just don't care.
Not to mention the massive balance and design holes this game possesses. They don't give a flying fuck about E-Sports, they have a tiny little blog post about events every other week on their site. On top of that, they make tournaments pay, even when organizers are the only one getting screwed when a disconnect happens (usually B.net's fault by the way), and no sort of compromise for tournaments in terms of LAN. Why do people believe this garbage? Starcraft 2 was not designed for E-Sports, that was a blatant lie, one of many from Blizzard's lies since SC2's beta. Remember the chat channels, shared replays, and clan support promises?
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It's not like they purposely blacklist events or anything. The system is probably set to auto-block any IP that has a large amount of connections and they have to manually white-list IP's that shouldn't get blocked. They do this for very good reasons. (prevents DDOS attempts on Bnet servers for one) I'd chalk it down human error if it wasn't added in time. It's also not as if it's impossible for IP addresses to change over the course of 10 weeks either, so that might have been the problem. Blizzard doesn't purposely go around looking for events to shut down.
Edit: That said they should probably have a special support number that gets in contact with the people in charge of white-listing events to get these situations handled as fast as possible. They're not gonna add LAN, as they've said millions of times, so I don't see the point in using this to whine more about that. At most a re-connect feature, but it's not like that will solve the blacklisting problem anyway.
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If it is some IP problem... they should really fix it. I guess the only reason for something like that is for organizers to contact blizz first or something(?). I got no technical insight about the whole problem so can't say much..
Don't think Blizzard will have LAN for sc2 at all... If they did, i would be kinda dissappointed that they folded so easily to the community. Only because I think being connected to the internet is a great idea... for business of course.
But yea, sometimes its just the internet. sometimes it's blizzards side that chokes. i can't seem to blame anything... except the technology of our times... heh.
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On April 15 2012 13:29 AeroEffect wrote:Show nested quote +On April 15 2012 12:20 No_Roo wrote: Pretty sure this is fake, and that blizzard has no such policy towards multiple connections from a single IP.
As some one who has organzied LAN events with much more than 10 people, I've never had to contact blizzard to warn them about multiple logins from a single IP, and neither have the LAN centers that we've been to. well it happened with mlg a couple of times soo...
This.
I don't think it's fake. I still remember Dallas 2010 and all the issues at the time.
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On April 15 2012 13:38 Bashnek wrote: i understand them not adding LAN, but they really need to clean up their act white the blacklisting thing, i mean, i get why they blacklist places, but major tournaments? and when people have gone and MADE the arrangements with blizz beforehand?
I am sad. They probably don't intentionally blacklist big events. They likely just have a policy to blacklist any ip or ip-range with an extraordinarily large number of connections to prevent unauthorized events, heavy botting, or attacks on the bnet servers. It sounds as if someone bungled the whitelisting of the event. If Blizzard didn't want to whitelist it, they would just have said that when asked to whitelist it. Likely somewhere someone did something wrong so it didn't get added to the whitelist, or maybe it was added so early that it was automatically removed before the event, we don't really know. Such policies are fairly standard and very useful, but if they are too aggressive (10 connection per ip sounds laughably small; even schools where a few people play occasionally on laptops could get blacklisted with such a policy) or if you screw up the whitelisting procedure, then they are terrible.
Assuming the tournament actually followed proper procedures, as it seems, this is quite a big screw up from Blizzard, but these days such things are not really unexpected. I don't understand why Blizzard doesn't put a little effort into growing the e-sports scene that has proven repeatedly that it wants to grow around Blizzard titles. Functionality to resume from replays is a 1-day coding job if you have the source code. Proper chat channels, clan support, and other UI features are also easy additions. It will take a week at most, even if they have a terribly inflexible codebase. They have a legitimate reason for not adding LAN (fearing piracy), but if they invested 100-200 man hours every couple of months in improving their game for esports they would likely increase their sales of expansions drastically and it improves their brand a lot which will benefit them when they want to sell other titles like Warcraft 4 (if such a thing ever comes), new WoW expansions, or Diablo 3.
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