LANfest Sacramento Bnet Blacklist - Page 3
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InvXXVII
Canada242 Posts
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korona
1098 Posts
On April 15 2012 12:29 VirgilSC2 wrote: I'm pretty sure the "paying for tournament license" bit isn't true, I saw something about it a while back. The IP Blacklist however, is true. It happened at IPL 3. I was there. It truly puzzles me why Blizzard seems so unwilling to assign development resources for improving Battle.net service to prevent these kind of problems. Blacklisting tournament IPs has been a problem since the release of SC2. Blizzard requires tournament organizers to register tournaments beforehand. It's odd that they do not see an issue here that would justify assigning development resources to fix the problem. | ||
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Ighox
Norway580 Posts
On April 15 2012 12:40 Dental Floss wrote: Haha, what technology "isn't there?" yet? Be as specific as possible about what part of the network is incapable of handling this sort of traffic. Guess it's not as funny if you don't know that Blizzard's answer to "why can't we play on different regions?" was "the technology isn't there yet." :p | ||
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Zzoram
Canada7115 Posts
On April 15 2012 12:43 InvXXVII wrote: I'm not sure I understand the blacklisting thingy. So if I got it right, this means that Blizzard bans an IP when there is a suspiciously high amount of ppl connecting to bnet thru the same IP??? Yes. You apply for an exception in advance. Sometimes even if you do that, they still blacklist you. If you're not huge like MLG, you can't get the problem fixed and your LAN is just ruined because nobody can play and everyone wasted their time and money. | ||
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peekn
United States1152 Posts
On April 15 2012 12:20 No_Roo wrote: Pretty sure this is fake, and that blizzard has no such policy towards multiple connections from a single IP. As some one who has organzied LAN events with much more than 10 people, I've never had to contact blizzard to warn them about multiple logins from a single IP, and neither have the LAN centers that we've been to. So you think that someone would just manufacture a lie like this just to get people mad? What for? Again..Blizzard...I want to be on your side, but when things like this keep happening it's hard to. | ||
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desarrisc
Canada226 Posts
On April 15 2012 12:40 Dental Floss wrote: Haha, what technology "isn't there?" yet? Be as specific as possible about what part of the network is incapable of handling this sort of traffic. I think he's joking with the use of heavy, heavy sarcasm when he said "the technology isn't there yet." And on the overall issue, the Blizzard did drop the ball on this one imho. I'm not all for LAN support (I think it'd be neat to have, but it would encourage piracy to an extent), but not having the event ip whitelisted when the event organizers have followed the proper protocols is just wrong on Bliz's part. | ||
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Ricemagical
270 Posts
On April 15 2012 12:25 No_Roo wrote: Do you know for what reason? Or are you just guessing? I can demonstrate 60-100 people on the same IP without any problem, so if they or you did get blacklisted the cause is probably something else unrelated to the number of connections. EDIT: For example if it's a BYOC, it's entirely possible bnet has detected something unsavory with one of the clients game files and maybe that triggers a blacklist, For example the dc/tie hack that was going around for a long time, old versions of that some time get the source IP blacklisted. EDIT EDIT: Or as people in the reddit thread are pointing out, there is a myriad of other offenses for other titles that share the bnet log in that can trigger the black list, WoW bots seem to be a common cause. just because something didn't happen to you, doesn't mean it doesn't happen. this has happened on multiple occasions, including blizzard's own tournament. | ||
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No_Roo
United States905 Posts
On April 15 2012 12:47 peekn wrote: So you think that someone would just manufacture a lie like this just to get people mad? What for? Again..Blizzard...I want to be on your side, but when things like this keep happening it's hard to. No not at all. I believe them if they say their IP was blacklisted on Bnet, what I'm questioning is the reason WHY that happened, the evidence doesn't support the claim that 10+ people logging in from the same IP gets you blacklisted. That statement by the way is demonstrably false. There are plenty of reasonable causes remaining that could result in an IP getting blacklisted including various hacks or bots related to bnet accounts in general (not just starcraft 2 btw). People want to believe automatically that it's the result of some stupid policy blizzard has, but the realitiy is almost certainly a more complex problem like the ones I've described so far which are more difficult to handle well. | ||
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AssyrianKing
Australia2134 Posts
I cant believe its come to the point where we actually got "blizzared" | ||
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No_Roo
United States905 Posts
On April 15 2012 12:55 Ricemagical wrote: just because something didn't happen to you, doesn't mean it doesn't happen. this has happened on multiple occasions, including blizzard's own tournament. In this case it does, because it voliates the hypothesis that blizzard blacklists IPs that have more than 10 bnet logins coming from them. That doesn't mean there isn't some other issue that needs to be uncovered. | ||
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wunsun
Canada622 Posts
http://us.battle.net/sc2/en/blog/4389265 + Show Spoiler + License your event -- Obtaining a license to run a StarCraft II event is easy (and free for the vast majority of applicants) and the application only takes a few minutes of your time! Head on over to our Tournament Submission Form to start your licensing process now. Approval time will vary; most events will be approved automatically after your submission, and others will take up to a couple weeks, depending on the complexity and level of licensing required for the event. Follow the rules -- Head over to our Video Policy and StarCraft II EULA pages to find out more about what’s permissible when it comes to broadcasting and running your event. Help us whitelist your IPs -- This is a very important step, especially if you're running a mid-sized or larger tournament. The reason for this is because if Battle.net detects large numbers of StarCraft II players trying to connect from the same IP, the IP range could get temporarily blacklisted, making it impossible for your event’s participants to play. If you’re running an on-site event that will have lots of people connecting at once from a limited range of IPs, send us an email with the subject Whitelist Request and include your event’s information as well as your venue’s IPs. We will only provide whitelists for licensed events. So my question, is why does B.net even shutdown if it detects a large amount of players connecting from one IP. | ||
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Cutlery
Norway565 Posts
On April 15 2012 12:16 VikingKong wrote: It's not like Blizzard deliberately set out to fuck these guys over, which this over-sensationalist Reddit title implies. The exact same thing happened with the EU Battle.net Invitational last time as well and that was a Blizzard event, and even then, it took a while to sort out. Clearly, it's not as simple as just needing a phone call to Blizzard or some such. Should it be fixed? Yes, obviously. Was Blizzard in the wrong? Yes. But Blizzard didn't ruin or blacklist the LAN deliberately, as the title implies. They just decided to Not whitelist the lan? :p big difference | ||
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Bub
United States3518 Posts
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MerdaPura
Brazil148 Posts
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Lumi
United States1616 Posts
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TelecoM
United States10890 Posts
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Shalaiyn
Netherlands2735 Posts
On April 15 2012 13:00 wunsun wrote: Alright. I knew I wasn't crazy. I read this somewhere and just want to make this information clear for everyone. http://us.battle.net/sc2/en/blog/4389265 + Show Spoiler + License your event -- Obtaining a license to run a StarCraft II event is easy (and free for the vast majority of applicants) and the application only takes a few minutes of your time! Head on over to our Tournament Submission Form to start your licensing process now. Approval time will vary; most events will be approved automatically after your submission, and others will take up to a couple weeks, depending on the complexity and level of licensing required for the event. Follow the rules -- Head over to our Video Policy and StarCraft II EULA pages to find out more about what’s permissible when it comes to broadcasting and running your event. Help us whitelist your IPs -- This is a very important step, especially if you're running a mid-sized or larger tournament. The reason for this is because if Battle.net detects large numbers of StarCraft II players trying to connect from the same IP, the IP range could get temporarily blacklisted, making it impossible for your event’s participants to play. If you’re running an on-site event that will have lots of people connecting at once from a limited range of IPs, send us an email with the subject Whitelist Request and include your event’s information as well as your venue’s IPs. We will only provide whitelists for licensed events. So my question, is why does B.net even shutdown if it detects a large amount of players connecting from one IP. To prevent KeSPA 2.0 | ||
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LimeNade
United States2125 Posts
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VashTS
United States1675 Posts
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Fealthas
607 Posts
Blizzard has stopped making sense lately. | ||
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