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Matchmaking Changes Reverted - Page 8

Forum Index > SC2 General
303 CommentsPost a Reply
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Juisson
Profile Joined August 2011
Finland52 Posts
April 13 2012 16:10 GMT
#141
As a casual player I liked the change. It was fun getting to play players a bit more above and below my own skill level. However, I totally understand that this really screwed up matchmaking at the top of GM and the lowest levels of bronze, so they had to revert it. I hope they look at another way to make this kind of looser matchmaking possible, maybe it could even be a setting you can turn on or off, I don't see how that would be impossible to implement.
Mvp | GuMiho | Leenock | HerO | TaeJa | Seed --- FXO | IM | Liquid fighting!
Happylime
Profile Joined August 2011
United States133 Posts
April 13 2012 16:24 GMT
#142
I only played two games before the switch.

Both were against diamond players and both felt pretty competitive for the duration of the match. Now I'm sad I didn't ladder more
Get busy living, or get busy dying.
Gheed
Profile Blog Joined September 2010
United States972 Posts
April 13 2012 16:25 GMT
#143
Well this is unfortunate. I wanted to play around with the new system for a bit.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
April 13 2012 16:26 GMT
#144
On April 13 2012 15:23 Malpractice.248 wrote:
All masters is, is more refined cheese :p
You defend it; then the macro begins.

You mean good players have well-timed openings that can easily transition into macro games? Who'da thunk it.
ChriseC
Profile Joined December 2010
Germany440 Posts
April 13 2012 16:27 GMT
#145
i guess it makes streams alot less exciting aswell, ive watched some idra and some of his opponents werent nearly able to compete with him, and there were alot of these.
GreEny K
Profile Joined February 2008
Germany7312 Posts
April 13 2012 16:35 GMT
#146
Oh thank god that they changed it back... I absolutely hate beating someone who was rated higher and then being matched up against someone who is hardly masters... Pretty annoying, especially when you get cheesed or all-ind and lose.
Why would you ever choose failure, when success is an option.
Dutchmv
Profile Joined July 2011
Netherlands4 Posts
April 13 2012 16:41 GMT
#147
Yesterday I played 3v3 with a couple of friends. It was absolutely ridicules. The matchmaking system is never good in the beginning of a new season, but we were placed against silver, gold, diamond and master teams while we are a diamond team ourselves. Getting steamrolled and then steamroll yourself is a lot less fun than playing equal opponents.
Beast Mode
Profile Joined April 2012
1 Post
April 13 2012 16:50 GMT
#148
What if they just applied the change to silver->masters and not bronze/GM, leaving them on the standard ranking system?
KookyMonster
Profile Joined January 2012
United States311 Posts
April 13 2012 16:55 GMT
#149
On April 13 2012 15:41 niteReloaded wrote:
This would be a perfectly good adition to the personal options....
"I don't mind playing weaker opponents" [ ]
"I don't mind playing stronger opponents" [X]

Sure, it would only work in cases where the weak and strong are looking for each other, but things like that make the service better.


This is a fantastic idea, and I think they should implement this into the system. That way Masters players could play GM, but those in let's say, gold, who seem to be struggling can work on basic mechanics against silver and bronze level players, if they choose to do so.
Paper is Imba. Scissors is fine. -Rock
Pzar
Profile Joined August 2011
New Zealand46 Posts
April 13 2012 16:55 GMT
#150
On April 14 2012 01:50 Beast Mode wrote:
What if they just applied the change to silver->masters and not bronze/GM, leaving them on the standard ranking system?


Then you just move the "always playing against people significantly better/worse (depending on which end) than me" problem to silver and masters.

Basically, someone is always going to have the lopsided matchmaking system. Hell, bottom of bronze, and gm always will. It's just a matter of finding how lopsided is too lopsided. They decided this was too lopsided.

Having a compressed MMR system due to caps at both ends won't be helping matters in this regard, either.
(I'm willing to bet 0 - 1 and (cap - 1) to (cap) are the 2 highest skill ranges for a single point MMR difference)
mosfet
Profile Joined January 2011
Canada34 Posts
April 13 2012 16:58 GMT
#151
Props to Blizzard. I'm very surprised at the speed they reversed it. I really thought they would keep it for the remainder of the season. Hopefully, they can try it again later. I think, with some tweaking, it could be a really cool feature. I really liked playing against masters players (I'm diamond), and seeing how much improving I still have to do. It can be really easy to fool myself into thinking I've hit my mechanical peak when I'm playing people at my own relatively shitty skill level.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 13 2012 17:08 GMT
#152
sigh. high masters 2v2 queue times are going to be long....
onedayclose
Profile Joined April 2010
United States1145 Posts
April 13 2012 17:23 GMT
#153
Glad to see it removed. Hopefully nobody quit playing forever!
Utinni
Profile Joined November 2010
Canada1196 Posts
April 13 2012 17:24 GMT
#154
On April 14 2012 01:26 chadissilent wrote:
Show nested quote +
On April 13 2012 15:23 Malpractice.248 wrote:
All masters is, is more refined cheese :p
You defend it; then the macro begins.

You mean good players have well-timed openings that can easily transition into macro games? Who'da thunk it.

Honestly, A lot don't... They have been told macro macro macro and get angry when they get punished early.
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
DreamChaser
Profile Blog Joined February 2011
1649 Posts
April 13 2012 18:12 GMT
#155
I ididn't even get the chance to utilize it T_T, i guess feed back was REALLY REALLY bad for Blizzard to revert something that quickly
Plays against every MU with nexus first.
StrinterN
Profile Joined April 2010
Denmark531 Posts
April 13 2012 18:38 GMT
#156
That was quick O_O
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
ziggurat
Profile Joined October 2010
Canada847 Posts
April 13 2012 18:46 GMT
#157
I wish they would have kept the change, I was loving it.
IPA
Profile Joined August 2010
United States3206 Posts
April 13 2012 19:14 GMT
#158
I enjoyed losing to much better high masters players than my mid masters self. I'll miss this change -- fun to analyze and check BOs and such.
Time held me green and dying though I sang in my chains like the sea.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 13 2012 19:20 GMT
#159
I didn't notice anything different really...
Progfather
Profile Joined March 2012
Finland7 Posts
April 13 2012 19:23 GMT
#160
Thank goodness they changed it back. I am in bronze and I noticed that I had to lose like 70-ish % of my games to get bronze opponents. Practicing wasn't all that fun when you got steamrolled by top 8 golds all the time. I know that doesn't sound like much but for a noob like me the difference in skill was huge.


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