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Developers Update : Heart of the Swarm - Page 23

Forum Index > SC2 General
1844 CommentsPost a Reply
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Dundron2000
Profile Joined October 2011
Sweden1140 Posts
April 11 2012 18:57 GMT
#441
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


great.. so its an air colossus.. omfg
n.Die_Jaedong
Shinespark
Profile Joined June 2011
Chile843 Posts
Last Edited: 2012-04-11 18:57:55
April 11 2012 18:57 GMT
#442
On April 12 2012 03:49 jj33 wrote:
All you guys complaining about blizz, just remember vanilla sc.

It was pretty bad at times, it took bw and a huge patch to really get things going for sc1.

Blizz hasn't done the best job in sc2, but considering how vanilla sc1 was and how sc2 is, they are doing pretty good.


With 14 or so years of experience, you'd think that now, they'd get it at least somewhat right the first time. But you'd be very wrong.

Tempests look like yet another a-move deathball unit. We don't want that!
"I, for one, welcome our new Korean overlords."
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-04-11 18:59:57
April 11 2012 18:58 GMT
#443
On April 12 2012 03:55 crms wrote:
Show nested quote +
On April 12 2012 03:46 blade55555 wrote:
On April 12 2012 03:36 BigBossX wrote:
On April 12 2012 03:30 zazone wrote:
On April 12 2012 02:44 BigBossX wrote:
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.


This has opened my eyes. Best post in this thread. Agree 100%


You don't need a post to open your eyes. After I watched several games of competitive BW, even if I was a SC2 player and started with SC2, I already knew something was wrong and irreversible within the game design. Also this video shows it


we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

This is what I meant by having my eyes opened. Yes I realised long time ago something was off especially compared to BW but somehow seeing it written down and explained so simply made it so much more clearer and obvious


It's nice and all that you don't like sc2, but it is a really good game, just because you don't like it doesn't mean it isn't. There are people who don't like bw for whatever reason and think it is worse, it's all opinion. It obviously is a good esport if people think it is, people don't lie to themselves on what they enjoy. There are people who enjoy watching and playing sc2, and some only enjoy watching, they obviously enjoy it as why would you force yourself to watch something you don't like or think is mediocre as you seem to think?

I am fine with bw players not liking sc2, I love both but it is super annoying to see you guys just rip on sc2 constantly and then complain when some people go to the bw forum and say something you disagree with when you do the same thing.



I'm not one of the BW champions that you illustrate, I'm just an esports fan who was very hyped for sc2 as the next big competitive game. I see your point about if people like it, it must be good, but lots of people like reality tv shows, and britney spears. Marketing and cultural influences often supercede any sort of objective reality on 'good' or 'bad'.

What do you think of my challenge? Do you think SC2 would have even a 1/10th the success had it not been a blizzard released sequel to a successful gaming franchise? Do you think the gameplay alone in sc2 could carry it to such heights? If this was StarCommander 2: Next gen Esports RTS, would anyone have cared about it? I don't think so.. and I think anyone being honest with themself would say the same.

I disagree with you in general about your post but I will say this.
I won't be surprised if blizzard sells only half the amount of HoTs copys than they have sold of WOL.
Cackle™
nihlon
Profile Joined April 2010
Sweden5581 Posts
April 11 2012 18:58 GMT
#444
On April 12 2012 03:55 crms wrote:
Show nested quote +
On April 12 2012 03:46 blade55555 wrote:
On April 12 2012 03:36 BigBossX wrote:
On April 12 2012 03:30 zazone wrote:
On April 12 2012 02:44 BigBossX wrote:
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.


This has opened my eyes. Best post in this thread. Agree 100%


You don't need a post to open your eyes. After I watched several games of competitive BW, even if I was a SC2 player and started with SC2, I already knew something was wrong and irreversible within the game design. Also this video shows it http://www.youtube.com/watch?v=s7k3ZM6bQx4


we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

This is what I meant by having my eyes opened. Yes I realised long time ago something was off especially compared to BW but somehow seeing it written down and explained so simply made it so much more clearer and obvious


It's nice and all that you don't like sc2, but it is a really good game, just because you don't like it doesn't mean it isn't. There are people who don't like bw for whatever reason and think it is worse, it's all opinion. It obviously is a good esport if people think it is, people don't lie to themselves on what they enjoy. There are people who enjoy watching and playing sc2, and some only enjoy watching, they obviously enjoy it as why would you force yourself to watch something you don't like or think is mediocre as you seem to think?

I am fine with bw players not liking sc2, I love both but it is super annoying to see you guys just rip on sc2 constantly and then complain when some people go to the bw forum and say something you disagree with when you do the same thing.



I'm not one of the BW champions that you illustrate, I'm just an esports fan who was very hyped for sc2 as the next big competitive game. I see your point about if people like it, it must be good, but lots of people like reality tv shows, and britney spears. Marketing and cultural influences often supercede any sort of objective reality on 'good' or 'bad'.

What do you think of my challenge? Do you think SC2 would have even a 1/10th the success had it not been a blizzard released sequel to a successful gaming franchise? Do you think the gameplay alone in sc2 could carry it to such heights? If this was StarCommander 2: Next gen Esports RTS, would anyone have cared about it? I don't think so.. and I think anyone being honest with themself would say the same.

You seem a bit deluded. Sure it wouldn't have been as big but if you are honest to yourself you'll realize there aren't any better rts games out there (new ones). Sure it's not at broodwar level and I understand if people are disappointed with that but the hyperbolic some people use (like yourself describing the game) is ridiculous.
Banelings are too cute to blow up
jj33
Profile Joined April 2011
802 Posts
April 11 2012 18:59 GMT
#445
On April 12 2012 03:57 Shinespark wrote:
Show nested quote +
On April 12 2012 03:49 jj33 wrote:
All you guys complaining about blizz, just remember vanilla sc.

It was pretty bad at times, it took bw and a huge patch to really get things going for sc1.

Blizz hasn't done the best job in sc2, but considering how vanilla sc1 was and how sc2 is, they are doing pretty good.


With 14 or so years of experience, you'd think that now, they'd get it at least somewhat right the first time. But you'd be very wrong.

Tempests look like yet another a-move deathball unit. We don't want that!



haha I agree.

trust me, I've vented to my friends how with all the years of experience blizz has now in making rts games and with bw, they'd do things better.

I'm just saying tho, all things considered sc2 is a pretty good game. It still has a long way to go to reach bw epic status, but it's a work in progress. Bw wasn't so great till bw, sc1 had soooo many flaws.
crms
Profile Joined February 2010
United States11933 Posts
April 11 2012 18:59 GMT
#446
On April 12 2012 03:56 nihlon wrote:
Show nested quote +
On April 12 2012 03:36 BigBossX wrote:
On April 12 2012 03:30 zazone wrote:
On April 12 2012 02:44 BigBossX wrote:
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.


This has opened my eyes. Best post in this thread. Agree 100%


You don't need a post to open your eyes. After I watched several games of competitive BW, even if I was a SC2 player and started with SC2, I already knew something was wrong and irreversible within the game design. Also this video shows it http://www.youtube.com/watch?v=s7k3ZM6bQx4


we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

This is what I meant by having my eyes opened. Yes I realised long time ago something was off especially compared to BW but somehow seeing it written down and explained so simply made it so much more clearer and obvious


By that standard all rts games other than broodwar is mediocre. That's a horrible logic. No matter what you think of sc2 there aren't any new rts games that's anywhere close.



you're definitely correct, even if its medicore form (imo) it's better than any other RTS available (or most PC games in general) but it still isn't as good as it should be, which is my only real point. Blizzard had the blueprints to make something great and the community ready chomping at the bit. I feel they failed, the scale of failure is questionable, but this game should be a lot better.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
aintthatfunny
Profile Joined April 2012
193 Posts
April 11 2012 18:59 GMT
#447
On April 12 2012 03:57 Dundron2000 wrote:
Show nested quote +
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


great.. so its an air colossus.. omfg

It's so that P has something vs infestor/BL, how can you not realize that?
I promise I'll behave.
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
April 11 2012 18:59 GMT
#448
On April 12 2012 03:49 jj33 wrote:
All you guys complaining about blizz, just remember vanilla sc.

It was pretty bad at times, it took bw and a huge patch to really get things going for sc1.

Blizz hasn't done the best job in sc2, but considering how vanilla sc1 was and how sc2 is, they are doing pretty good.


Yeah but when you consider it took BW and a few patches to make SC1 almost perfect, SC2 has already had a bunch of patches and SC2 has been in the making for years, had huge success of a game to follow on from, tons of games, balance issues and professional play to be based around, it's kinda laughable that SC2 is in the state its in.

Now I'm not saying SC2 should have been perfect from release but with SC:BWs history you wouldn't expect it to be far off, atleast I didn't and I'm sure I'm not alone, I mean if SC2 didn't have the title "starcraft" I'm not sure I would have even bothered buying it.
Big-t
Profile Joined January 2011
Austria1351 Posts
April 11 2012 18:59 GMT
#449
On April 12 2012 03:54 BlueLantern wrote:
Show nested quote +
On April 12 2012 03:50 synapse wrote:
We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.


.... TvT is the most dynamic mirror in the game...


Are you kidding? Bronze and silver league players find siege lines so boring, let's give them something they can attack with from halfway across the map without even needing to move out with their army!


What makes you think only Bronze and Silver playing find it boring. I am plat and find it boring. XD
monchi | IdrA | Flash
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-04-11 19:27:57
April 11 2012 19:00 GMT
#450
Really think the missile launcher is horrible. You've essentially just replaced the siege tank with a longer range siege tank.

The anti air spider mine also makes little sense. From what I can tell, it sounds like they're giving Terran scourge, but they're invisible...

The removal of the shredder and replicant is sad, but no surprise. I think if shredders could only be set up with no units in range, it would make a lot more sense as a zoning unit, but using it for worker harass was stupid. I'd have rather they reigned in the harassment power of it than to axe it in general. The replicant was interesting, but we all knew it would go away as the most important part of it was actually the threat that it exists rather than the functional use. Just stick with MORE MMM or roach/ling.

The Tempest is going to have problems because the mothership was axed. It sounds like their current implementation has it fulfilling the same role as the carrier, but the carrier filling its current role is dependant on the mothership... Essentially, the mother ship is fine, they just need to reign in vortex.

Oddly enough, the Zerg goes mostly untouched, and yet they still seem to be missing the biggest issue in the Zerg race of not being able to shoot up. The Viper sounds good, though eating minerals for energy sounds unnecessarily restrictiive, and the swarm host sounds useless. I would much rather have some that can ATTACK while burrowed. Zerg STILL lacks a meaningful way to punish lack of detection. The Swarm Host doesn't fill that niche in the slightest, maybe if burrowed banelng tunneling stays, that will be useful, but I don't see anything worthwhile coming out of the swarm host given Zergs current toolset.

All in all, it seems Blizz is at least moving in the right direction, but they've still got a LOT of distance to cover.

Keep up the good work Blizz...
As it turns out, marines don't actually cost any money -Jinro
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2012-04-11 19:03:34
April 11 2012 19:00 GMT
#451
On April 12 2012 01:28 Derez wrote:
All these new gimmicky units are wonderful, but how about they spend some time on making TvP a match-up that goes beyond MMM? ;/


To be fair they are saying they want more factory options for terran.

The Tempest is going to have problems because the mothership was axed. It sounds like their current implementation has it fulfilling the same role as the carrier, but the carrier filling its current role is dependant on the mothership... Essentially, the mother ship is fine, they just need to reign in vortex.


This is a good point. The Tempest sounds like its pretty much the carrier now.

Really they should just rework the carrier. Like nerf the damage but increase the life of the interceptors.
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
April 11 2012 19:02 GMT
#452
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


So...why not give a range upgrade to void rays from the fleet beacon?
You must construct additional pylons.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 11 2012 19:03 GMT
#453
On April 12 2012 04:02 YMCApylons wrote:
Show nested quote +
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


So...why not give a range upgrade to void rays from the fleet beacon?


Or add Carriers to the game
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Falling
Profile Blog Joined June 2009
Canada11601 Posts
April 11 2012 19:04 GMT
#454
On April 12 2012 03:55 crms wrote:
Show nested quote +
On April 12 2012 03:46 blade55555 wrote:
On April 12 2012 03:36 BigBossX wrote:
On April 12 2012 03:30 zazone wrote:
On April 12 2012 02:44 BigBossX wrote:
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.


This has opened my eyes. Best post in this thread. Agree 100%


You don't need a post to open your eyes. After I watched several games of competitive BW, even if I was a SC2 player and started with SC2, I already knew something was wrong and irreversible within the game design. Also this video shows it http://www.youtube.com/watch?v=s7k3ZM6bQx4


we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

This is what I meant by having my eyes opened. Yes I realised long time ago something was off especially compared to BW but somehow seeing it written down and explained so simply made it so much more clearer and obvious


It's nice and all that you don't like sc2, but it is a really good game, just because you don't like it doesn't mean it isn't. There are people who don't like bw for whatever reason and think it is worse, it's all opinion. It obviously is a good esport if people think it is, people don't lie to themselves on what they enjoy. There are people who enjoy watching and playing sc2, and some only enjoy watching, they obviously enjoy it as why would you force yourself to watch something you don't like or think is mediocre as you seem to think?

I am fine with bw players not liking sc2, I love both but it is super annoying to see you guys just rip on sc2 constantly and then complain when some people go to the bw forum and say something you disagree with when you do the same thing.

What do you think of my challenge? Do you think SC2 would have even a 1/10th the success had it not been a blizzard released sequel to a successful gaming franchise? Do you think the gameplay alone in sc2 could carry it to such heights? If this was StarCommander 2: Next gen Esports RTS, would anyone have cared about it? I don't think so.. and I think anyone being honest with themself would say the same.

I'm a pretty big BW apologist, but I don't think I agree with this. As much as I have grown to dislike what SC2 is, I can't think of a better RTS released in the last 5 years or so. Maybe DoW? I've never played it, but even that is pushing back to 2004. Maybe it wouldn't be as big without SC as it's title, but I think it blows its competition out of the water. Unfortunately, that's not to hard with C&C4 and SupCom2...

Anyways, this line of discussion is probably going to drag the discussion down and away from the actual Update.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
An2quamaraN
Profile Joined March 2011
Poland379 Posts
Last Edited: 2012-04-11 19:05:19
April 11 2012 19:04 GMT
#455
I like how nobody seem to notice right now that they are giving protoss a flying siege tank that will also shoot air, but as soon as they see it live there will be nothing but terran/zerg tears...
goDrop_
Profile Joined August 2011
Poland43 Posts
Last Edited: 2012-04-11 19:06:26
April 11 2012 19:05 GMT
#456
I dont like the changes for P, and i dont like the oracle

anyways imagine situation like that:
HOTS, tvz
terran places "air spidermine" near his minerals
zerg goes with 1 muta to destroy the mine
spidermine destroys 1 muta
zerg continues to harass
everybody hates pvp
sperY
Profile Blog Joined May 2007
Serbia444 Posts
Last Edited: 2012-04-11 19:06:54
April 11 2012 19:05 GMT
#457
Still dont get if this tempest is suppose to counter broodlords o_O
What will toss have to battle brood/infestor?
We all know arcon toilet was ridiculous, but it was kind of necessarily.

On April 12 2012 04:05 goDrop_ wrote:
I dont like the changes for P, and i dont like the oracle

anyways imagine situation like that:
HOTS, tvz
terran places "air spidermine" near his minerals
zerg goes with 1 muta to destroy the mine
zerg continues to harass


You had same thing with spider mines in bw.
1 mine cant counter 10 mutas, it would be ridiculous
Demonhunter04
Profile Joined July 2011
1530 Posts
April 11 2012 19:06 GMT
#458
On April 12 2012 03:56 BlueLantern wrote:
Show nested quote +
On April 12 2012 03:55 Demonhunter04 wrote:
On April 12 2012 03:19 Rkie wrote:
On April 12 2012 03:14 DarkPlasmaBall wrote:
On April 12 2012 03:11 densha wrote:
I'm concerned that the Viper's "blind" spell is pointless.

It would have been very helpful to break entrenched positions and to help Z engage Protoss armies. Now that it only works on bio units I don't see the point - wouldn't you rather have infestors against bio?


Doesn't it make Terran bio somewhat... worthless? It's a mass optical flare right?


From my understanding, it was both sight and firing range. Optical Flare was just sight I think. If it is what I thought it to be, I don't really see that going into release. It makes any ranged unit that gets hit by it essentially useless, and Protoss needs that range to be able to fight Zerg.


It creates a cloud that you can just move out of...it's not permanent. See disruption web. It also only affects bio, so Protoss will be unaffected except for the case of high templar underneath the cloud.


LOL so it really is Dark Swarm but range reduced to 1 instead of 0? GG Blizzard the jig is up


No, it's not Dark Swarm. Dark Swarm makes units under the swarm immune to ranged attacks, but vulnerable to splash damage. Like I said, see Disruption Web.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
DarkPlasmaBall
Profile Blog Joined March 2010
United States46306 Posts
April 11 2012 19:06 GMT
#459
On April 12 2012 03:30 zazone wrote:
Show nested quote +
On April 12 2012 02:44 BigBossX wrote:
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.


This has opened my eyes. Best post in this thread. Agree 100%


You don't need a post to open your eyes. After I watched several games of competitive BW, even if I was a SC2 player and started with SC2, I already knew something was wrong and irreversible within the game design. Also this video shows it http://www.youtube.com/watch?v=s7k3ZM6bQx4


While easier mechanics in SC2 is a valid discussion topic (not in here), that video was clearly made before the beta came out lol. And it's also irrelevant to these new unit changes o.O
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
An2quamaraN
Profile Joined March 2011
Poland379 Posts
April 11 2012 19:06 GMT
#460
On April 12 2012 04:02 YMCApylons wrote:
Show nested quote +
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


So...why not give a range upgrade to void rays from the fleet beacon?


Lol, what void rays has to do with AoE?
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