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Developers Update : Heart of the Swarm - Page 24
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Kyuki
Sweden1867 Posts
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crms
United States11933 Posts
On April 12 2012 04:04 Falling wrote: I'm a pretty big BW apologist, but I don't think I agree with this. As much as I have grown to dislike what SC2 is, I can't think of a better RTS released in the last 5 years or so. Maybe DoW? I've never played it, but even that is pushing back to 2004. Maybe it wouldn't be as big without SC as it's title, but I think it blows its competition out of the water. Unfortunately, that's not to hard with C&C4 and SupCom2... Anyways, this line of discussion is probably going to drag the discussion down and away from the actual Update. Agreed on all fronts. In a previous post above, I acknowledge that sc2 is still the best rts available and one of the best PC games of any genre around. I just don't think it's as good as it should be and I still feel they failed hard at some very basic concepts of what made starcraft great. I'll stop debating my position in this thread and will take it to PMs for anyone still interested. | ||
Egyptian_Head
South Africa508 Posts
On April 12 2012 03:59 Big-t wrote: What makes you think only Bronze and Silver playing find it boring. I am plat and find it boring. XD As a (former silver, currently doing my 5 placement matches) I hate tanks in TvT while playing. I play tankless in all match ups because thats what I enjoy. I find tanks boring to p[lay with That said I don't reallt care if bliz keeps tanks the way they are or makes a way to negate them, just don't ruin pro matches entertainment value. I have great fun playing tankless, I have no real desire to see it change but if they think it will make the games more interesting Im happy for them to try. | ||
archonOOid
1983 Posts
Blizzard release some in-game video so that the community can make informed opinions about the changes. | ||
Da.Frozzy
76 Posts
but i think its just a blog with some information on the state of hots right now. it is work in progress so everything can still happen | ||
Qntc.YuMe
United States792 Posts
1. Battle hellions (Possibility of mech being better vs protoss) 2. Nydus worm diversity 3. Vipers What i dont like about hots 1. Swarm host = ground version of broodlords (They should keep the 2 distinct in some kind of way) 2. Tempest = broodlord that attacks ground + air? 3. Nexus recall (As if they really need this. Warp ins were more than enough to stop attacks, why must they bring back their entire army? Just to avoid a losing battle? They shouldnt have been in the battle to begin with. I dont like how blizzard is adding things to make protoss more forgiving) | ||
BlueLanterna
291 Posts
On April 12 2012 04:06 Demonhunter04 wrote: No, it's not Dark Swarm. Dark Swarm makes units under the swarm immune to ranged attacks, but vulnerable to splash damage. Like I said, see Disruption Web. I don't personally see a huge difference, if say, a Terran player had Dark Swarm or this new spell cast on their bio army, the only difference is that Terran wouldn't be able to fire until within 1 range instead of being completely negated. That's pretty ridiculous when combined with recharging energy from minerals and fungals from Infestors. | ||
Champi
1422 Posts
Edit: its also REALLY cool that blizzard appreciate and are exposing TempO :D | ||
413X
Sweden203 Posts
Their game design leader should be fired. Most of the units already in such a poor state in game design. You know this, I know this. If you don't, look at the voidray. It was suppose to be a ship that charge their weapon over time to get better but it's too hard to balance that so they made it a 2 stage weapon with 3 step animation. Why not rework the entire unit. I could go on a huge rant but choose not too because my arguement is this; They will now make more and new units. Try them, probably release whatever shit they come up with as the singel player is done. And we are then stuck with these units and left with patching over a year, AGAIN to accually make the game viable. | ||
Dreadwolf
Canada220 Posts
On April 12 2012 02:17 DeltruS wrote: Protoss were struggling VS mutas a while ago. The phoenix change did nothing but somehow nobody makes mutas anymore. Blizz made the tempest to combat the muta problem, but now there is no problem. Any terran imbalance right now is going to be completely irrelevant with the addition of even one new unit. They are not adding one unit. They are making massive changes to every race. I think we stopped seeing muta vs protoss because everybody started to make massive amount of roaches and kill protoss at 12min instead. Cut the roach range back to 3 today and tomorrow we see muta again. I like the what they are doing with the tempest. Carrier are awesome, i LOVE those, but interceptors are very bad, yes the tempest are kinda like the carriers so why not fix the carrier? well everyone would shit a brick if you removed the interceptors from carriers. | ||
Warpish
834 Posts
For me, ideally, nothing should be removed from WoL. Like in the passage from Starcraft to SC: Brood War, everything remains and new content is added. This gives more options/strategies to the players and it doesn't break the established metagame. | ||
Memilish
8 Posts
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YMCApylons
Taiwan359 Posts
Lol, can you read? With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss | ||
BlueLanterna
291 Posts
On April 12 2012 04:19 Memilish wrote: Oh my, the viper sounds really cool now. Like the defiler but evolved... As one would expect the zerg to do. :D Imo devolved...I'd rather have the spell plague than flying attribute and a one dimensional MOBA grab | ||
Ben...
Canada3485 Posts
Edit: With how they are discussing Mass Recall, it doesn't sound like it will be nearly as potent as the mothership version, which might actually make it reasonable. If you can recall a few units that would be fine, a 200/200 army, not so much. For example, make it so you could recall a small cluster of units, say 5 HTs if you are on the losing end of a battle and are retreating. It would allow you to save them rather than do what you currently do, which is try to burn through all their energy before they inevitably die due to their slow speed. | ||
Amui
Canada10567 Posts
Good job removing the horrid protoss units. Tempest I still don't like(it's like a BW BC for crying out loud). The mass recall thing would NEED to be something really punishing like requiring a full energy nexus. Trade a MUCH weaker timing for the ability to retreat safely. For example FFE-> 7gate+2 with blink. All the chronoboost for that timing is already allocated to something. 40 seconds of tech is delayed if you decide you want to have the ability to recall, not to mention the inability to chronoboost gateways. I like the swarm host, but the nydus worm has me really intrigued. Nice to see that they're thinking of different ways to make the building see more use. | ||
blinkingangels
105 Posts
Also, the new nexus abilities are.... should I just say silly. The recall ability is SO forgiving for protoss. At least make it a late game only ability that requires 200 energy on the nexus (was 100 last time afaik). Even then I have trouble seeing that make it through beta. | ||
Roe
Canada6002 Posts
On April 12 2012 04:21 Ben... wrote: Yay logic prevails! No more shredders or replicants. My confidence in this expansion is starting to build again. Why was the shredder bad? | ||
blinkingangels
105 Posts
I remember trying it out in that HoTS custom map. Basically if you get two up in a zergs mineral line in their main early on it was game ending. It could of been tweaked a little, but it was probably best to let it go. Seemed like it would be a pain to balance. | ||
Velr
Switzerland10596 Posts
The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game. This fucking existed in SC/BW and was called the CARRIER. But you fucked it up in SC2 and now can't dig out of your own hole. | ||
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