I need to wait and see this Protoss siege tank that hits air and ground before I toss it in as OP...
Developers Update : Heart of the Swarm - Page 22
Forum Index > SC2 General |
Parodoxx
United States549 Posts
I need to wait and see this Protoss siege tank that hits air and ground before I toss it in as OP... | ||
FeiLing
Germany428 Posts
We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic. Wouldn't that just turn SiegeTank vs SiegeTank battles into EvenLargerRangeAttackUnit vs EvenLargerRangeAttackUnit? Does any Zerg or Protoss here actually not go crazy when they imagine they're thinking about adding a "EvenLargerRangeThan-A-SiegedTankAttackUnit, that doesn't even have to be set up" to the Terran arsenal? | ||
Nhed
France14 Posts
| ||
babybell
776 Posts
| ||
adapt!
Israel108 Posts
![]() Anyway, sounds like they were listening to us... | ||
Roe
Canada6002 Posts
2. The long range missile launcher used to break siege tank lines.....ummm Yamato anyone? Terrans don't need a missile launcher because we already have yamato. Also nukes. 3. Getting energy by feeding off minerals just sounds really weird. I don't know why, it just doesn't feel right. 4. Overseer still in the game? Dustin Browder specifically said you can't have a unit which has supply and spells...and that was the reasoning for taking it out. | ||
![]()
Falling
Canada11262 Posts
All positional play comes from ground whereas SC2 has much more powerful air. The air that could be more powerful is the fragile sort that needs lots of micro to be effective- but can be REALLY effective. But if left alone will die to stim marines. If air is considered more of a support role to the ground army, would we get different results? Whatever the case may be... more microability. That's all I want. | ||
BronzeKnee
United States5212 Posts
On April 12 2012 03:49 jj33 wrote: All you guys complaining about blizz, just remember vanilla sc. It was pretty bad at times, it took bw and a huge patch to really get things going for sc1. Blizz hasn't done the best job in sc2, but considering how vanilla sc1 was and how sc2 is, they are doing pretty good. Many of the problems Blizzard is having with SC2 are fixed almost immediately when they listen to the community. Remember when they wanted to have "rush maps" on the ladder like Slag Pits? And remember when Browder said that tournament maps and ladder maps should be different? Yeah... It doesn't take a rocket scientist to see that the Replicant is a horrible unit idea. I've spoken out against it from the start, as have many others. Blizzard wants to "do their own thing" when I always felt their games were so great because they were so basic and simple, not because they were really ground breaking or unique. | ||
BlueLanterna
291 Posts
On April 12 2012 03:50 synapse wrote: .... TvT is the most dynamic mirror in the game... Are you kidding? Bronze and silver league players find siege lines so boring, let's give them something they can attack with from halfway across the map without even needing to move out with their army! | ||
TBone-
United States2309 Posts
On April 12 2012 03:50 synapse wrote: .... TvT is the most dynamic mirror in the game... Its the one matchup where EVERY single unit is used. How can you get more dynamic than that?!? | ||
Gackt_
335 Posts
Removing the Shredder and Replicant are VERY good news tho. 2 freaking stupid units. The shredder especially, that unit would've deleted Zerg chances off winning a 10 min+ game in a ZvT. And I dont get the Tempest thingy..it sounds like they are building a new voidray?? Like comon.. | ||
Demonhunter04
1530 Posts
On April 12 2012 03:19 Rkie wrote: From my understanding, it was both sight and firing range. Optical Flare was just sight I think. If it is what I thought it to be, I don't really see that going into release. It makes any ranged unit that gets hit by it essentially useless, and Protoss needs that range to be able to fight Zerg. It creates a cloud that you can just move out of...it's not permanent. See disruption web. It also only affects bio, so Protoss will be unaffected except for the case of high templar underneath the cloud. | ||
xrapture
United States1644 Posts
On April 12 2012 03:54 TBone- wrote: Its the one matchup where EVERY single unit is used. How can you get more dynamic than that?!? I guess they want it more like the other mirrors. Thrilling battles like roach vs roach and collosi vs collosi. | ||
jj33
802 Posts
On April 12 2012 03:53 BronzeKnee wrote: The problems Blizzard is having are fixed almost immediately when they listen to the community. Remember when they wanted to have "rush maps" on the ladder like Slag Pits? And remember when Browder said that tournament maps and ladder maps should be different? Yeah. It doesn't take a rocket scientist to see that the Replicant is a horrible unit idea. I've spoken out against it from the start, as have many others. Blizzard wants to "do their own thing" when I always felt their games were so great because they were so basic and simple, not because they were really ground breaking or unique. I agree with you. blizzard frustrates me as well, but at the least, I try and not stress myself over it yet. I will wait for heart of the swarm to come out and see how it goes with the patches. I'm just putting into perspective how vanilla sc1 was compared to how sc2 is now. | ||
crms
United States11933 Posts
On April 12 2012 03:46 blade55555 wrote: It's nice and all that you don't like sc2, but it is a really good game, just because you don't like it doesn't mean it isn't. There are people who don't like bw for whatever reason and think it is worse, it's all opinion. It obviously is a good esport if people think it is, people don't lie to themselves on what they enjoy. There are people who enjoy watching and playing sc2, and some only enjoy watching, they obviously enjoy it as why would you force yourself to watch something you don't like or think is mediocre as you seem to think? I am fine with bw players not liking sc2, I love both but it is super annoying to see you guys just rip on sc2 constantly and then complain when some people go to the bw forum and say something you disagree with when you do the same thing. I'm not one of the BW champions that you illustrate, I'm just an esports fan who was very hyped for sc2 as the next big competitive game. I see your point about if people like it, it must be good, but lots of people like reality tv shows, and britney spears. Marketing and cultural influences often supercede any sort of objective reality on 'good' or 'bad'. What do you think of my challenge? Do you think SC2 would have even a 1/10th the success had it not been a blizzard released sequel to a successful gaming franchise? Do you think the gameplay alone in sc2 could carry it to such heights? If this was StarCommander 2: Next gen Esports RTS, would anyone have cared about it? I don't think so.. and I think anyone being honest with themself would say the same. | ||
nihlon
Sweden5581 Posts
On April 12 2012 03:36 BigBossX wrote: we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'. This is what I meant by having my eyes opened. Yes I realised long time ago something was off especially compared to BW but somehow seeing it written down and explained so simply made it so much more clearer and obvious By that standard all rts games other than broodwar is mediocre. That's a horrible logic. No matter what you think of sc2 there aren't any new rts games that's anywhere close. | ||
TheKefka
Croatia11752 Posts
On April 12 2012 03:50 synapse wrote: .... TvT is the most dynamic mirror in the game... Exactly,TvT is since the beta the most entertaining mirror to watch for me at least.I have no idea what they are trying to fix here and it seems like a pretty bad idea to introduce new units because of a mirror. The stalemates in TvT that we have occasionally is caused more because of the maps that are easy to split in half. Marauders and blue flame hellions are already enough of a instability to make it dynamic in a world of siege tank positioning battles. | ||
BlueLanterna
291 Posts
On April 12 2012 03:55 Demonhunter04 wrote: It creates a cloud that you can just move out of...it's not permanent. See disruption web. It also only affects bio, so Protoss will be unaffected except for the case of high templar underneath the cloud. LOL so it really is Dark Swarm but range reduced to 1 instead of 0? GG Blizzard the jig is up | ||
virpi
Germany3598 Posts
| ||
StrinterN
Denmark531 Posts
| ||
| ||