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Program: Starcraft 2 Opponent Information - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 08:41 GMT
#81
On April 20 2012 08:09 Brandhor wrote:
Show nested quote +
On April 19 2012 22:50 Redback93 wrote:
On April 19 2012 08:22 Ibra wrote:
doesnt seem to work for me now.. it crashes


Hello Ibra,
As I have seen your stream a lot lately, are you able to give me more information on when it crashes?
I know you are approaching the higher leagues, so I am lead to believe that this might be the cause (only speculation).
However there are special characters in names that sometimes are not included in the UTF-8 that might also
be the issue.
Anyway, I will try and see if I can find you streaming and check it out.

I don't know if you read my previous post but it would be easier for you to debug the crashes if you use nbug http://nbug.codeplex.com/ it will generate a zip file in the same directory as the exe with a stacktrace + minidump when the program crashes


Thanks Brandhor!
Never seen anything like this before, but it looks really cool. Will probably implement this some time.
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 08:43 GMT
#82
On April 20 2012 09:05 LundiZ wrote:
Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash

PS. I would also like to output this into an IRC channel. DS


Thank you LundiZ (and Vip3rr) for this valuable information.
I had no idea why the program was crashing, I had exhausted myself with debugging. I had no idea that SC2Ranks was down for maintenance. Big creds to you.
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 08:48 GMT
#83
On April 20 2012 09:00 GGzerG wrote:
Show nested quote +
On April 20 2012 08:58 Xarow wrote:
doesn't ret have this in his stream chat? this seems quite familiar haha


I'm guessing it is the one that R1CH the wizard made for him rather than this one.


Oh, I don't know, GGzerG.
I have spent quite some time chatting to the Twitch TV ProGamer broadcasters, and a fair few of them have shown interest in using the program on the stream. For instance, a few nights ago, ForGG was using it.
Brandhor
Profile Joined January 2012
482 Posts
April 20 2012 12:19 GMT
#84
On April 20 2012 09:05 LundiZ wrote:
Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash

PS. I would also like to output this into an IRC channel. DS

I think you can probably use something like autoit (I never used it but I know a friend that use it for this kind of stuff) to get the output from the textbox in version 2.1 and redirect it to a custom irc channel
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 13:18 GMT
#85
On April 20 2012 09:05 LundiZ wrote:
Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash

PS. I would also like to output this into an IRC channel. DS


Into a custom IRC channel? Great idea, I shall add it to the list.
However, I have proclaimed earlier that this project will not turn into another IRC client.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 20 2012 13:25 GMT
#86
--- Nuked ---
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 13:35 GMT
#87
On April 20 2012 22:25 Inori wrote:
any chance for source code release?


Ahhh no. If you have any questions about the way it works etc, you can ask But for the
sake of my own dignity and for other reasons it will not be publicly released.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 20 2012 16:21 GMT
#88
On April 17 2012 21:47 Redback93 wrote:
Show nested quote +
On April 17 2012 19:13 Acritter wrote:
Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all.


An IRC bot? I don't understand.
If you mean that you can send messages through the console, then I apologise, but that is not going to be the case. This was not intended as another IRC client.

An IRC bot is a bot that sits in an IRC channel and posts messages to that IRC channel based on the script it is running. For example, you could create a bot that would spam the channel with a message every second, but that wouldn't be a very well-loved bot. The one I had in mind would do the exact same thing as the bot that you are running for the Twitch chat, except it would be running on an IRC channel instead.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Redback93
Profile Joined December 2011
Australia187 Posts
April 21 2012 02:54 GMT
#89
On April 21 2012 01:21 Acritter wrote:
Show nested quote +
On April 17 2012 21:47 Redback93 wrote:
On April 17 2012 19:13 Acritter wrote:
Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all.


An IRC bot? I don't understand.
If you mean that you can send messages through the console, then I apologise, but that is not going to be the case. This was not intended as another IRC client.

An IRC bot is a bot that sits in an IRC channel and posts messages to that IRC channel based on the script it is running. For example, you could create a bot that would spam the channel with a message every second, but that wouldn't be a very well-loved bot. The one I had in mind would do the exact same thing as the bot that you are running for the Twitch chat, except it would be running on an IRC channel instead.


Twitch chat is an IRC channel. Do you mean that it posts the opponent's info on a custom IRC channel, not Twitch's or Own3d's?
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
Last Edited: 2012-04-21 20:13:19
April 21 2012 20:12 GMT
#90
Tested it again, and it finally worked, but not for long...

+ Show Spoiler [Big Image] +
[image loading]


It detects the opponent, and then doesn't post it in chat. It works once, but then I have to restart the programme for it to do it again.
"Night will fall, and so will you"
Vip3rr
Profile Joined February 2012
United States18 Posts
April 21 2012 20:29 GMT
#91
2.1 Worked Perfect for me last night! Great Work! First Time using it, and LOVED it
Twitter: @Vip3rr
Redback93
Profile Joined December 2011
Australia187 Posts
April 22 2012 02:33 GMT
#92
On April 22 2012 05:12 Darkomicron wrote:
Tested it again, and it finally worked, but not for long...

+ Show Spoiler [Big Image] +
[image loading]


It detects the opponent, and then doesn't post it in chat. It works once, but then I have to restart the programme for it to do it again.


This is a problem connecting to the chat - It doesn't say sent. Twitch problem, nothing I can do.
XenoX101
Profile Joined February 2011
Australia729 Posts
April 22 2012 03:06 GMT
#93
I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-04-22 03:15:21
April 22 2012 03:15 GMT
#94
On April 22 2012 12:06 XenoX101 wrote:
I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.


Uh how can that be cheating in anyway possible? Who cares if you know if he's high ranked or not and you decide to cheese him because he's high ranked, it's not like it's automatically a win when you cheese -_-. Just silly to even say you feel this might be cheating a little.

I do hope this can translate korean names soon would be baller and I am going to try out this program tonight :D
When I think of something else, something will go here
Redback93
Profile Joined December 2011
Australia187 Posts
April 22 2012 06:04 GMT
#95
On April 22 2012 12:15 blade55555 wrote:
Show nested quote +
On April 22 2012 12:06 XenoX101 wrote:
I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.


Uh how can that be cheating in anyway possible? Who cares if you know if he's high ranked or not and you decide to cheese him because he's high ranked, it's not like it's automatically a win when you cheese -_-. Just silly to even say you feel this might be cheating a little.

I do hope this can translate korean names soon would be baller and I am going to try out this program tonight :D


Before I can even translate the korean, I have to be able to read the korean (from a code POV). This will be a way away, as special characters are hard to read from bytes.
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
April 22 2012 20:43 GMT
#96
On April 22 2012 12:06 XenoX101 wrote:
I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.


You can always alt tab and google your opponent's b.net account. It's not illegal and it doesn't give you any advantage. It could only lead to you deciding to metagame your opponent which is nearly always a bad idea imo.
"Night will fall, and so will you"
Reflect.702
Profile Joined August 2011
Canada16 Posts
April 25 2012 03:43 GMT
#97
Great program! It's good to know your opponent's league so you can alter your playstyle.
vvv
Profile Joined October 2011
13 Posts
April 25 2012 05:17 GMT
#98
I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
Last Edited: 2012-04-25 05:54:05
April 25 2012 05:46 GMT
#99
On April 25 2012 14:17 vvv wrote:
I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.


So if you run this program and tell your opponent your bnet id before the start of every game and tell him you know what league he's in and what rank he is that will somehow even the playing field? None of the info displayed by this program isn't publicly available on sc2ranks, just parses the information to make it easier.

You don't think that pro players are able to ask other pros for replays vs upcoming opponents so they can study their playstyle? Would it be acceptable for me to say if I was playing a professional in an MLG I would have an advantage because that player's W/L and rank info is easily accessible to me at Liquipedia or sc2ranks while the pro I play has no info on me?

These negative comments regarding an unfair advantage are plain silly, and for streamers who actually make a living doing it, it's quite beneficial for those watching to gauge the streamers opponent. Great tool, glad to see someone jumped on the idea for those not featured.

I also find it pretty silly you wouldn't release the source, but your code, your choice. GL with further development. In regards to translating Korean, obviously depending on how you coded, if your using the API for sc2ranks, you might be able to integrate the API from google translate (edit: paid api) a translation website in order to parse the characters. Would probably be easier then breaking down bytes and while it won't be the cleanest, would be a good start imo.
Without a community, we're all just a bunch of geeks.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 25 2012 05:48 GMT
#100
On April 25 2012 14:17 vvv wrote:
I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.


Yeah if knowing your opponents rank/id gives you a huge advantage, I wonder why Idra/stephano/etc still roll the ladder. I just dont' see how this gives you any advantage (I know you did not say this but you imply it). Just silly.
When I think of something else, something will go here
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