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Active: 672 users

Program: Starcraft 2 Opponent Information

Forum Index > SC2 General
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Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-08-11 02:25:50
April 11 2012 12:04 GMT
#1
Starcraft 2 Opponent Information is a chat bot which displays the information of the current opponent of the player.
When the streamer enters a ladder match or a replay, it sends customisable information about their enemy to the chat. The information can also be saved automatically as an XML with the <xsplit> tags to make for easy XSplit Title implementation, along with an image of their opponents league!

Works on Twitch.tv and Own3d.tv!
Other Quakenet chats work as well - just enter the channel into the Own3d.tv settings.

Currently, the information it Starcraft 2 Opponent Information is a chat bot which displays the information of the current opponent of the player. can output is:
•Name
•Wins
•Losses
•Rank
•League
•Points

For more information, please read the readme that has been included.

There will continue to be updates, so please feel free to suggest ideas.

This bot is now contained inside the StarStream program: http://starstream.softcode.co/
Redback93
Profile Joined December 2011
Australia187 Posts
April 11 2012 12:09 GMT
#2
Reserved
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
April 11 2012 12:27 GMT
#3
You should add some details about how much information is actually displayed, and where it comes from. This sounds like a really cool idea, but I'm a bit unclear on what the application actually does. Does it retrieve the name of the current opponent from a registry file and then grab their information off of b.net?

If that is the case, you should make a version that feeds that information into a popup - I'd bet lots of people would love to have their opponent's stats visible in the first minute or so of each game. I know I used to use /stats on my opponents back when battlenet still supported advanced technologies.
The frumious Bandersnatch
Redback93
Profile Joined December 2011
Australia187 Posts
April 11 2012 12:32 GMT
#4
On April 11 2012 21:27 AmericanUmlaut wrote:
You should add some details about how much information is actually displayed, and where it comes from. This sounds like a really cool idea, but I'm a bit unclear on what the application actually does. Does it retrieve the name of the current opponent from a registry file and then grab their information off of b.net?

If that is the case, you should make a version that feeds that information into a popup - I'd bet lots of people would love to have their opponent's stats visible in the first minute or so of each game. I know I used to use /stats on my opponents back when battlenet still supported advanced technologies.


Great idea, added the information to the original post. Thank you.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
Last Edited: 2012-04-11 14:42:57
April 11 2012 12:51 GMT
#5
You write that your program is reading from SC2 process memory? I am pretty sure that the Warden will consider that to be a hacking program, which means anyone running this program would be running the risk of having their account suspended.

EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12
The frumious Bandersnatch
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-04-11 12:57:50
April 11 2012 12:53 GMT
#6
On April 11 2012 21:51 AmericanUmlaut wrote:
You write that your program is reading from SC2 process memory? I am pretty sure that the Warden will consider that to be a hacking program, which means anyone running this program would be running the risk of having their account suspended.

Since I am not editing the memory, it's not.
There is just as much of a chance of being caught running this as there is running R1CH's SC2/Xsplit Scene Switcher.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
Last Edited: 2012-04-11 14:43:55
April 11 2012 13:07 GMT
#7
The Scene Switcher registers when SC2 loses and gains focus, which you can get via the Windows API, and it registers when a game starts and ends, which I assume can be determined from a registry value, which is fair game.

Map hacks also don't write to memory, they just read it, but they'll still get you banned. I think that it's likely that your program is going to have a problem if it's accessing SC2's memory. I'm not saying you can't offer it to people, but you should make clear that there's a risk involved.

edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12
The frumious Bandersnatch
pStar
Profile Blog Joined December 2010
996 Posts
April 11 2012 13:36 GMT
#8
Is there no way to change this program so that it can work without stream chat? I don;t stream at all but i would still like to know what my opponent is like...
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
Last Edited: 2012-04-11 14:04:10
April 11 2012 14:03 GMT
#9
I am not 100% sure on this but I think "StarInfo" does the exact same thing on Twitch.tv already. It displays information on the opponent as soon as a match starts. I think there is a thread about it if you use the search function. Just wanted to let you know before you spend a lot of time improving something that most players already use when streaming.

EDIT:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=294436

^ here you go
Balance. Enjoy the process instead of focusing on musts.
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-04-11 14:09:51
April 11 2012 14:08 GMT
#10
On April 11 2012 23:03 Masayume wrote:
I am not 100% sure on this but I think "StarInfo" does the exact same thing on Twitch.tv already. It displays information on the opponent as soon as a match starts. I think there is a thread about it if you use the search function. Just wanted to let you know before you spend a lot of time improving something that most players already use when streaming.

EDIT:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=294436

^ here you go

Thank you for your concern, Masayume. I am fully aware of StarInfo, But in recent times, it has become outdated with the patches. It has also stopped going through updates. Hence, I felt that I could take on the job of making my own, and keeping it up to date.
Edit: Mispelled your username
Redback93
Profile Joined December 2011
Australia187 Posts
April 11 2012 14:09 GMT
#11
On April 11 2012 22:36 pStar wrote:
Is there no way to change this program so that it can work without stream chat? I don;t stream at all but i would still like to know what my opponent is like...


An amazing idea. One question however, where would the opponents' information be displayed? In the console window?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
Last Edited: 2012-04-11 14:26:46
April 11 2012 14:26 GMT
#12
Just wanted to say that Redback has allayed my concerns that this is substantially different than R1CH's Scene Switcher. In the video of that program's development you can see starting around 2:10 that the program reads memory from the SC2 process. So I withdraw my concerns .

+ Show Spoiler [The video] +


The frumious Bandersnatch
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
April 12 2012 13:51 GMT
#13
I tried it and got this error message:
[image loading]
"Night will fall, and so will you"
Redback93
Profile Joined December 2011
Australia187 Posts
April 12 2012 14:58 GMT
#14
On April 12 2012 22:51 Darkomicron wrote:
I tried it and got this error message:
[image loading]

Thank you for trying it out. the reason that error is occurring is because in the "Twitch Channel" you do not need to include "http://www.twitch.tv/", just the username of the streaming channel.
I am currently working on a bug fix, also, because Twitch is changing their chat servers. The program might not work until that update appears, otherwise if it does, enjoy!
ToXSiK
Profile Joined November 2010
United States83 Posts
April 13 2012 05:09 GMT
#15
Great app! Helped me get everything sorted out in person, whattabawss! a+++++ would download again! :D
Grandmaster Zerg and Protoss playing for teamogaming.net! Please check out my stream: www.twitch.tv/toxsikcraft!
HeineThaNoob
Profile Joined November 2011
Sweden5 Posts
April 13 2012 11:03 GMT
#16
GREAT APP. It connects to the chat but i dont see it in the chat if you get me. THen it dosnt post the info about the opponent in the chat? Im doing something wrong?
Your never to old!
Brandhor
Profile Joined January 2012
482 Posts
April 13 2012 22:40 GMT
#17
not a big deal but it crashes if you play against a bot, also can you save the chatbot password? it's kinda boring to write it everytime

on a side node it would be nice if you could post the source as well
Redback93
Profile Joined December 2011
Australia187 Posts
April 14 2012 07:51 GMT
#18
On April 14 2012 07:40 Brandhor wrote:
not a big deal but it crashes if you play against a bot, also can you save the chatbot password? it's kinda boring to write it everytime

on a side node it would be nice if you could post the source as well


The location were the bots save their name is not the same as a player (hence leading to the crash).
I was planning to put in the save password feature in 1.5 (thanks for the reminder)
The source, well, I don't know. As much as I trust the community, the source isn't really necessary for people to see. It's fairly straightforward and can be explained in words (plus, it's really amateur)
slmw
Profile Blog Joined October 2010
Finland233 Posts
April 14 2012 08:06 GMT
#19
Good job!

On April 14 2012 16:51 Redback93 wrote:
The source, well, I don't know. As much as I trust the community, the source isn't really necessary for people to see.

If you released the source, we could easily do whatever we want with the information given by the program. I don't see how "trusting the community" is relevant here.

You could also make a simple runnable version, where the program would run in console and output the results into stdout.
Redback93
Profile Joined December 2011
Australia187 Posts
April 14 2012 08:23 GMT
#20
Eventually I will be adding a console functionality into the program. Such as boxes asking if you want to broadcast to chat or output to the console.

On April 14 2012 17:06 slmw wrote:
Good job!

Show nested quote +
On April 14 2012 16:51 Redback93 wrote:
The source, well, I don't know. As much as I trust the community, the source isn't really necessary for people to see.

If you released the source, we could easily do whatever we want with the information given by the program. I don't see how "trusting the community" is relevant here.

You could also make a simple runnable version, where the program would run in console and output the results into stdout.

Nawyria
Profile Joined July 2010
Netherlands140 Posts
Last Edited: 2012-04-14 09:05:33
April 14 2012 08:36 GMT
#21
On April 11 2012 21:04 Redback93 wrote:

[image loading]



Looks like a pretty cool program for stream watchers. I have just one gripe with the picture above, namely that the Win ratio is displayed incorrectly.

21 wins / 32 games played = 0.65625

So it should either display a Win ratio of 0.66, or a Win percentage of 66%. The percentage of 0.66% currently displayed means the player has about 2 wins every 300 games, rather than 2 wins every 3 games.
Brandhor
Profile Joined January 2012
482 Posts
April 15 2012 00:46 GMT
#22
I've tried it a bit more today and sometimes it doesn't work while others it repeats the same text a few times in a row
unfortunately I don't really know how to reproduce this bugs
AnDa1120
Profile Joined January 2011
Canada472 Posts
April 15 2012 01:16 GMT
#23
Sick app will use!
http://www.twitch.tv/area51_anda | @ahandyhoang | areaAnDa.751 | Terran | NaDa ♥
Redback93
Profile Joined December 2011
Australia187 Posts
April 15 2012 02:07 GMT
#24
New version: 1.5
Hopefully going to clean up some of those stream connection options. It will not verify your connection before you go into a game, so get it working on a replay before you go live.
korona
Profile Joined October 2009
1098 Posts
April 15 2012 02:23 GMT
#25
If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it.

Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html
"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;"
Redback93
Profile Joined December 2011
Australia187 Posts
April 15 2012 02:39 GMT
#26
On April 14 2012 17:36 Nawyria wrote:
Show nested quote +
On April 11 2012 21:04 Redback93 wrote:

[image loading]



Looks like a pretty cool program for stream watchers. I have just one gripe with the picture above, namely that the Win ratio is displayed incorrectly.

21 wins / 32 games played = 0.65625

So it should either display a Win ratio of 0.66, or a Win percentage of 66%. The percentage of 0.66% currently displayed means the player has about 2 wins every 300 games, rather than 2 wins every 3 games.


Thanks for pointing that out. This is actually an outdated picture, I will update it now.
Redback93
Profile Joined December 2011
Australia187 Posts
April 15 2012 02:40 GMT
#27
On April 15 2012 11:23 korona wrote:
If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it.

Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html
"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;"


Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 15 2012 02:41 GMT
#28
I wanted something like this since I saw pokebunny have it on his stream. Now, this week when I get my new raedon 7970 and can finally stream again, I will be 100% using this.

Awesome shit, thanks man.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Redback93
Profile Joined December 2011
Australia187 Posts
April 15 2012 02:46 GMT
#29
On April 15 2012 11:41 iAmJeffReY wrote:
I wanted something like this since I saw pokebunny have it on his stream. Now, this week when I get my new raedon 7970 and can finally stream again, I will be 100% using this.

Awesome shit, thanks man.


You're very welcome! Thanks for the support
Bonkerz
Profile Blog Joined September 2010
United States831 Posts
April 15 2012 02:51 GMT
#30
Can you help me on skype, I'm having issues, my skype is bucksdude7
High masters terran streaming in 720p 60 FPS with commentary and analysis after every game twitch.tv/bonkerz1
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
April 15 2012 02:58 GMT
#31
I've been looking for a program like this for quite some time now. Thanks OP
Life's good :D
Redback93
Profile Joined December 2011
Australia187 Posts
April 15 2012 03:01 GMT
#32
On April 15 2012 11:58 MaV_gGSC wrote:
I've been looking for a program like this for quite some time now. Thanks OP


Thanks for supporting, MaV_gGSC! The SC2 Community is the reason I make these things.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-04-15 03:08:43
April 15 2012 03:01 GMT
#33
On April 15 2012 11:40 Redback93 wrote:
Show nested quote +
On April 15 2012 11:23 korona wrote:
If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it.

Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html
"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;"


Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information.

I did read the whole thread before posting my previous post. There is no information in this thread that would 'resolve' the issue. Unless you have applied and have been granted a permission for the program by Blizzard reading the info from the memory is not allowed by the terms of service. Even if Warden would not register these kind of things, it does not change the issue. Most likely the other programs mentioned in this thread also fall into same category.

I agree that the info the program provides is beneficial. One can hope that Blizzard will some day offer the same info in Bnet user interface or export it e.g. to win registry for external programs.

(Edit: language fixes)
Bonkerz
Profile Blog Joined September 2010
United States831 Posts
April 15 2012 03:03 GMT
#34
He helped me over skype, fixed the issues, thanks a ton !
High masters terran streaming in 720p 60 FPS with commentary and analysis after every game twitch.tv/bonkerz1
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-04-15 03:23:50
April 15 2012 03:22 GMT
#35
On April 15 2012 12:01 korona wrote:
Show nested quote +
On April 15 2012 11:40 Redback93 wrote:
On April 15 2012 11:23 korona wrote:
If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it.

Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html
"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;"


Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information.

I did read the whole thread before posting my previous post. There is no information in this thread that would 'resolve' the issue. Unless you have applied and have been granted a permission for the program by Blizzard reading the info from the memory is not allowed by the terms of service. Even if Warden would not register these kind of things, it does not change the issue. Most likely the other programs mentioned in this thread also fall into same category.

I agree that the info the program provides is beneficial. One can hope that Blizzard will some day offer the same info in Bnet user interface or export it e.g. to win registry for external programs.

(Edit: language fixes)


I hope that that is eventually the case. Their whole API is outdated. The only things that they keep in the registry are pretty much useless (HKEY_CURRENT_USER/Software/Razer/Starcraft2). They also have failed to come out with an online armory (such as World of Warcraft's). I know that this program touches on the dark side of the ToU, but people need these programs to make their life easier (that doesn't mean that I condone hacking, however), and it seems that the Starcraft 2 development team are more worried about the balance.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-04-15 03:32:05
April 15 2012 03:31 GMT
#36
On April 15 2012 12:22 Redback93 wrote:
Show nested quote +
On April 15 2012 12:01 korona wrote:
On April 15 2012 11:40 Redback93 wrote:
On April 15 2012 11:23 korona wrote:
If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it.

Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html
"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;"


Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information.

I did read the whole thread before posting my previous post. There is no information in this thread that would 'resolve' the issue. Unless you have applied and have been granted a permission for the program by Blizzard reading the info from the memory is not allowed by the terms of service. Even if Warden would not register these kind of things, it does not change the issue. Most likely the other programs mentioned in this thread also fall into same category.

I agree that the info the program provides is beneficial. One can hope that Blizzard will some day offer the same info in Bnet user interface or export it e.g. to win registry for external programs.

(Edit: language fixes)


I hope that that is eventually the case. Their whole API is outdated. The only things that they keep in the registry are pretty much useless (HKEY_CURRENT_USER/Software/Razer/Starcraft2). They also have failed to come out with an online armory (such as World of Warcraft's). I know that this program touches on the dark side of the ToU, but people need these programs to make their life easier (that doesn't mean that I condone hacking, however), and it seems that the Starcraft 2 development team are more worried about the balance.

Yes. Only the Blizzard's APM info is exported into win registry for Razer's gear at the moment. It may be unlikely that they would start actions against this kind of programs, but there should always be a warning just in case it would happen.
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-04-15 09:50:40
April 15 2012 03:55 GMT
#37
On April 15 2012 12:31 korona wrote:
Show nested quote +
On April 15 2012 12:22 Redback93 wrote:
On April 15 2012 12:01 korona wrote:
On April 15 2012 11:40 Redback93 wrote:
On April 15 2012 11:23 korona wrote:
If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it.

Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html
"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;"


Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information.

I did read the whole thread before posting my previous post. There is no information in this thread that would 'resolve' the issue. Unless you have applied and have been granted a permission for the program by Blizzard reading the info from the memory is not allowed by the terms of service. Even if Warden would not register these kind of things, it does not change the issue. Most likely the other programs mentioned in this thread also fall into same category.

I agree that the info the program provides is beneficial. One can hope that Blizzard will some day offer the same info in Bnet user interface or export it e.g. to win registry for external programs.

(Edit: language fixes)


I hope that that is eventually the case. Their whole API is outdated. The only things that they keep in the registry are pretty much useless (HKEY_CURRENT_USER/Software/Razer/Starcraft2). They also have failed to come out with an online armory (such as World of Warcraft's). I know that this program touches on the dark side of the ToU, but people need these programs to make their life easier (that doesn't mean that I condone hacking, however), and it seems that the Starcraft 2 development team are more worried about the balance.

Yes. Only the Blizzard's APM info is exported into win registry for Razer's gear at the moment. It may be unlikely that they would start actions against this kind of programs, but there should always be a warning just in case it would happen.


I agree. I will place a warning in the readme. I believe that the ToU would allow this type of program, but the quote that you mentioned is just there in case they need to take action against a hack.
Ibra
Profile Joined September 2003
Sweden24 Posts
April 15 2012 13:07 GMT
#38
Redback, awesome program, thanks for the help earlier
i like turtles
Redback93
Profile Joined December 2011
Australia187 Posts
April 15 2012 13:52 GMT
#39
On April 15 2012 22:07 Ibra wrote:
Redback, awesome program, thanks for the help earlier


Thanks for using it! Btw, love the sig ("I like turtles")
Arkless
Profile Joined April 2010
Canada1547 Posts
Last Edited: 2012-04-15 14:19:14
April 15 2012 14:18 GMT
#40
On April 11 2012 21:09 Redback93 wrote:
Reserved

Edited: Nevermind
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Redback93
Profile Joined December 2011
Australia187 Posts
April 15 2012 14:40 GMT
#41
On April 15 2012 23:18 Arkless wrote:
Show nested quote +
On April 11 2012 21:09 Redback93 wrote:
Reserved

Edited: Nevermind


Hahaha okay then, that was odd.
Amoment
Profile Joined May 2011
Germany175 Posts
Last Edited: 2012-04-16 12:40:15
April 16 2012 12:39 GMT
#42
It says
Please configure your Twitch bot settings
but I don´t have the option where I can type in my Name, Server, Bot account etc. anymore since I installed 2.0
With 1.5 it worked.
Edit: NVM fixed the "configure" button is just not shiny, didn´t see it.
6000 MMR/competitive Dota 2 player. SC2 LOTV Grandmaster - WoL Top 75 EU, 150 World. YouTuber.
.kv
Profile Blog Joined August 2010
United States2332 Posts
Last Edited: 2012-04-16 23:35:39
April 16 2012 22:02 GMT
#43
When I try to run the bat I get this error

[image loading]

I've tried running it as admin as well and still get the same issue

Edit: NVM just had to manually do it through cmd
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
April 17 2012 10:02 GMT
#44
Why is there only 1 server for me to select? i'm laddering on 3 different server all the time and does that mean i have to stop the program everytime and reconfigure the program?
Twitch.tv/TechGTV / Twitter.com/TechGTV
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
April 17 2012 10:09 GMT
#45
Wow, kickass app and awesome idea! Do you think there could be one for casters too that shows names?
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Acritter
Profile Joined August 2010
Syria7637 Posts
April 17 2012 10:13 GMT
#46
Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Redback93
Profile Joined December 2011
Australia187 Posts
April 17 2012 12:45 GMT
#47
On April 17 2012 19:02 TechSc2 wrote:
Why is there only 1 server for me to select? i'm laddering on 3 different server all the time and does that mean i have to stop the program everytime and reconfigure the program?


Yes, that is the case. This is because it gets its data from SC2Ranks.com, and to search you need to know the region of the character that you are searching for. This is out of my hands, sorry.
Redback93
Profile Joined December 2011
Australia187 Posts
April 17 2012 12:47 GMT
#48
On April 17 2012 19:09 Firesilver wrote:
Wow, kickass app and awesome idea! Do you think there could be one for casters too that shows names?


Firstly, thank you Firesilver!
Secondly, are you able to elaborate on your idea? Are you meaning like both of the names in the replays?
Redback93
Profile Joined December 2011
Australia187 Posts
April 17 2012 12:47 GMT
#49
On April 17 2012 19:13 Acritter wrote:
Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all.


An IRC bot? I don't understand.
If you mean that you can send messages through the console, then I apologise, but that is not going to be the case. This was not intended as another IRC client.
Brandhor
Profile Joined January 2012
482 Posts
April 17 2012 19:13 GMT
#50
it's crashing now because sc2ranks is down for maintenance but it would be nice if you could use nbug, it will generate a backtrace and a minidump in case it crashes http://nbug.codeplex.com/
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 17 2012 19:30 GMT
#51
Hmm the starinfo one is what this sounds like. Does this translate korean names into english? I would definitely use this on the kr server when streaming, especially if it does that. Thanks for making this program, been wanting to use starinfo but since it's only available to Featured I haven't been able to and now this will let me thanks for making it!
When I think of something else, something will go here
Radiated11
Profile Joined December 2011
United States32 Posts
April 17 2012 19:55 GMT
#52
Sweet program!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 17 2012 19:57 GMT
#53
On April 11 2012 21:51 AmericanUmlaut wrote:
You write that your program is reading from SC2 process memory? I am pretty sure that the Warden will consider that to be a hacking program, which means anyone running this program would be running the risk of having their account suspended.

EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12

EDITING process memory is against the BLIZZARD TOS
READING process memory isn't
Twitter: @zhurai | Site: http://zhurai.com
figq
Profile Blog Joined May 2010
12519 Posts
April 17 2012 20:14 GMT
#54
On April 18 2012 04:57 zhurai wrote:
Show nested quote +
On April 11 2012 21:51 AmericanUmlaut wrote:
You write that your program is reading from SC2 process memory? I am pretty sure that the Warden will consider that to be a hacking program, which means anyone running this program would be running the risk of having their account suspended.

EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12

EDITING process memory is against the BLIZZARD TOS
READING process memory isn't
The README of the program itself says:

"Starcraft Opponent Info accesses the RAM, therefore it is considered to be against the Blizzard Terms of Use.
Use at your own risk."
If you stand next to my head, you can hear the ocean. - Day[9]
eatmybunnies
Profile Joined October 2010
United States90 Posts
April 17 2012 21:24 GMT
#55
does not work for me keeps crashing or just doesnt get opponent info
Redback93
Profile Joined December 2011
Australia187 Posts
April 17 2012 22:52 GMT
#56
On April 18 2012 06:24 eatmybunnies wrote:
does not work for me keeps crashing or just doesnt get opponent info


A few FAQs:
•Have you created a separate Twitch account for the bot?
•Are you updating from an older version?
•Did winsock install correctly?
•In the Twitch channel, there should be no http://Twitch.tv/
Demonhunter04
Profile Joined July 2011
1530 Posts
April 17 2012 22:56 GMT
#57
On April 11 2012 21:04 Redback93 wrote:

[image loading]



Heh, blur is not effective.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 17 2012 22:58 GMT
#58
Does it romanize Korean opponent names?
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Redback93
Profile Joined December 2011
Australia187 Posts
April 18 2012 02:31 GMT
#59
On April 18 2012 07:56 Demonhunter04 wrote:
Show nested quote +
On April 11 2012 21:04 Redback93 wrote:

[image loading]



Heh, blur is not effective.


Haha yeah. I see your point... Ah well, I'm sure they don't mind
Redback93
Profile Joined December 2011
Australia187 Posts
April 18 2012 02:32 GMT
#60
On April 18 2012 07:58 Danglars wrote:
Does it romanize Korean opponent names?


I believe so. Testing has been limited however, so if you do notice any issues, please feel free to PM me
Redback93
Profile Joined December 2011
Australia187 Posts
April 18 2012 07:58 GMT
#61
On April 18 2012 04:30 blade55555 wrote:
Hmm the starinfo one is what this sounds like. Does this translate korean names into english? I would definitely use this on the kr server when streaming, especially if it does that. Thanks for making this program, been wanting to use starinfo but since it's only available to Featured I haven't been able to and now this will let me thanks for making it!


Another great idea! Thanks very much. Will add this on the list.
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
April 18 2012 12:03 GMT
#62
I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?

After the game it also said 'gl hf has been said' or something like that (in the bottom left corner).
"Night will fall, and so will you"
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-04-18 13:10:57
April 18 2012 12:14 GMT
#63
On April 18 2012 21:03 Darkomicron wrote:
I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?

After the game it also said 'gl hf has been said' or something like that (in the bottom left corner).


Trolls be trolling.
It would never say connected to the chatroom.
It would never say 'gl hf has been said'

Okay, maybe not trolling.
But can you give any more description/a screenshot of your settings?
Ibra
Profile Joined September 2003
Sweden24 Posts
April 18 2012 23:22 GMT
#64
doesnt seem to work for me now.. it crashes
i like turtles
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 18 2012 23:26 GMT
#65
This type of information should be built into Battle.net during the map loading screen. The current Battle.net loading screen doesn't even tell you what league your opponent is in, which is pathetic.
TelecoM
Profile Blog Joined January 2010
United States10670 Posts
April 18 2012 23:34 GMT
#66
On April 19 2012 08:22 Ibra wrote:
doesnt seem to work for me now.. it crashes


I'm getting this same issue as well, any fix for this amazing program?
AKA: TelecoM[WHITE] Protoss fighting
eatmybunnies
Profile Joined October 2010
United States90 Posts
April 18 2012 23:37 GMT
#67
On April 18 2012 07:52 Redback93 wrote:
Show nested quote +
On April 18 2012 06:24 eatmybunnies wrote:
does not work for me keeps crashing or just doesnt get opponent info


A few FAQs:
•Have you created a separate Twitch account for the bot?
•Are you updating from an older version?
•Did winsock install correctly?
•In the Twitch channel, there should be no http://Twitch.tv/




1)yes i created a new one
2) yes i updated
3) not sure what this is
4) yes


It now works, but when i switch to tw server it just crashes
Redback93
Profile Joined December 2011
Australia187 Posts
April 18 2012 23:39 GMT
#68
I apologise to anyone that is now having problems. I will fix it when I can, in the meantime please continue to use 2.0, the previous version - which was stable.
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-04-19 00:05:14
April 19 2012 00:04 GMT
#69
On April 19 2012 08:37 eatmybunnies wrote:
Show nested quote +
On April 18 2012 07:52 Redback93 wrote:
On April 18 2012 06:24 eatmybunnies wrote:
does not work for me keeps crashing or just doesnt get opponent info


A few FAQs:
•Have you created a separate Twitch account for the bot?
•Are you updating from an older version?
•Did winsock install correctly?
•In the Twitch channel, there should be no http://Twitch.tv/




1)yes i created a new one
2) yes i updated
3) not sure what this is
4) yes


It now works, but when i switch to tw server it just crashes


Okay, I think this is because you are using the Taiwan server and I have not been able to debug that. I will update it later today, with another few bug fixes.
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
April 19 2012 13:45 GMT
#70
On April 18 2012 21:14 Redback93 wrote:
Show nested quote +
On April 18 2012 21:03 Darkomicron wrote:
I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?

After the game it also said 'gl hf has been said' or something like that (in the bottom left corner).


Trolls be trolling.
It would never say connected to the chatroom.
It would never say 'gl hf has been said'

Okay, maybe not trolling.
But can you give any more description/a screenshot of your settings?


[image loading]

I think it says what I say in chatroom. But it doesn't report the opponent
"Night will fall, and so will you"
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-04-19 13:48:35
April 19 2012 13:48 GMT
#71
On April 19 2012 22:45 Darkomicron wrote:
Show nested quote +
On April 18 2012 21:14 Redback93 wrote:
On April 18 2012 21:03 Darkomicron wrote:
I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?

After the game it also said 'gl hf has been said' or something like that (in the bottom left corner).


Trolls be trolling.
It would never say connected to the chatroom.
It would never say 'gl hf has been said'

Okay, maybe not trolling.
But can you give any more description/a screenshot of your settings?


I think it says what I say in chatroom. But it doesn't report the opponent


I cannot recall those strings being in the previous releases (the second one is the name of the opponent).
However I do know that these bugs have been fixed by the latest release, so I would advise you to update your client.
Redback93
Profile Joined December 2011
Australia187 Posts
April 19 2012 13:50 GMT
#72
On April 19 2012 08:22 Ibra wrote:
doesnt seem to work for me now.. it crashes


Hello Ibra,
As I have seen your stream a lot lately, are you able to give me more information on when it crashes?
I know you are approaching the higher leagues, so I am lead to believe that this might be the cause (only speculation).
However there are special characters in names that sometimes are not included in the UTF-8 that might also
be the issue.
Anyway, I will try and see if I can find you streaming and check it out.
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
April 19 2012 14:24 GMT
#73
On April 19 2012 22:48 Redback93 wrote:
Show nested quote +
On April 19 2012 22:45 Darkomicron wrote:
On April 18 2012 21:14 Redback93 wrote:
On April 18 2012 21:03 Darkomicron wrote:
I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?

After the game it also said 'gl hf has been said' or something like that (in the bottom left corner).


Trolls be trolling.
It would never say connected to the chatroom.
It would never say 'gl hf has been said'

Okay, maybe not trolling.
But can you give any more description/a screenshot of your settings?


I think it says what I say in chatroom. But it doesn't report the opponent


I cannot recall those strings being in the previous releases (the second one is the name of the opponent).
However I do know that these bugs have been fixed by the latest release, so I would advise you to update your client.


I downloaded and used the new one, it simply doesn't work. It says 'Ready' and it won't say anything in my chat.
"Night will fall, and so will you"
Redback93
Profile Joined December 2011
Australia187 Posts
April 19 2012 22:45 GMT
#74
On April 19 2012 23:24 Darkomicron wrote:
Show nested quote +
On April 19 2012 22:48 Redback93 wrote:
On April 19 2012 22:45 Darkomicron wrote:
On April 18 2012 21:14 Redback93 wrote:
On April 18 2012 21:03 Darkomicron wrote:
I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?

After the game it also said 'gl hf has been said' or something like that (in the bottom left corner).


Trolls be trolling.
It would never say connected to the chatroom.
It would never say 'gl hf has been said'

Okay, maybe not trolling.
But can you give any more description/a screenshot of your settings?


I think it says what I say in chatroom. But it doesn't report the opponent


I cannot recall those strings being in the previous releases (the second one is the name of the opponent).
However I do know that these bugs have been fixed by the latest release, so I would advise you to update your client.


I downloaded and used the new one, it simply doesn't work. It says 'Ready' and it won't say anything in my chat.


That seems strange. PM me, and we might be able to find some time when we can debug it
Brandhor
Profile Joined January 2012
482 Posts
April 19 2012 23:09 GMT
#75
On April 19 2012 22:50 Redback93 wrote:
Show nested quote +
On April 19 2012 08:22 Ibra wrote:
doesnt seem to work for me now.. it crashes


Hello Ibra,
As I have seen your stream a lot lately, are you able to give me more information on when it crashes?
I know you are approaching the higher leagues, so I am lead to believe that this might be the cause (only speculation).
However there are special characters in names that sometimes are not included in the UTF-8 that might also
be the issue.
Anyway, I will try and see if I can find you streaming and check it out.

I don't know if you read my previous post but it would be easier for you to debug the crashes if you use nbug http://nbug.codeplex.com/ it will generate a zip file in the same directory as the exe with a stacktrace + minidump when the program crashes
dragoon
Profile Joined December 2010
United States695 Posts
April 19 2012 23:58 GMT
#76
doesn't ret have this in his stream chat? this seems quite familiar haha
i love you
TelecoM
Profile Blog Joined January 2010
United States10670 Posts
April 20 2012 00:00 GMT
#77
On April 20 2012 08:58 Xarow wrote:
doesn't ret have this in his stream chat? this seems quite familiar haha


I'm guessing it is the one that R1CH the wizard made for him rather than this one.
AKA: TelecoM[WHITE] Protoss fighting
LundiZ
Profile Joined December 2008
Sweden39 Posts
Last Edited: 2012-04-20 00:07:39
April 20 2012 00:05 GMT
#78
Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash

PS. I would also like to output this into an IRC channel. DS
twitter.com/lundiz
SEA KarMa
Profile Joined October 2010
Australia452 Posts
April 20 2012 00:18 GMT
#79
wow, cool stuff
"terrible, terrible damage". terrible, terrible design.
Vip3rr
Profile Joined February 2012
United States18 Posts
April 20 2012 01:27 GMT
#80
I love this! Ive seen it used alot and tried to use it last night, just sadly sc2ranks was down so it kept crashing. But thats not your fault!
Twitter: @Vip3rr
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 08:41 GMT
#81
On April 20 2012 08:09 Brandhor wrote:
Show nested quote +
On April 19 2012 22:50 Redback93 wrote:
On April 19 2012 08:22 Ibra wrote:
doesnt seem to work for me now.. it crashes


Hello Ibra,
As I have seen your stream a lot lately, are you able to give me more information on when it crashes?
I know you are approaching the higher leagues, so I am lead to believe that this might be the cause (only speculation).
However there are special characters in names that sometimes are not included in the UTF-8 that might also
be the issue.
Anyway, I will try and see if I can find you streaming and check it out.

I don't know if you read my previous post but it would be easier for you to debug the crashes if you use nbug http://nbug.codeplex.com/ it will generate a zip file in the same directory as the exe with a stacktrace + minidump when the program crashes


Thanks Brandhor!
Never seen anything like this before, but it looks really cool. Will probably implement this some time.
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 08:43 GMT
#82
On April 20 2012 09:05 LundiZ wrote:
Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash

PS. I would also like to output this into an IRC channel. DS


Thank you LundiZ (and Vip3rr) for this valuable information.
I had no idea why the program was crashing, I had exhausted myself with debugging. I had no idea that SC2Ranks was down for maintenance. Big creds to you.
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 08:48 GMT
#83
On April 20 2012 09:00 GGzerG wrote:
Show nested quote +
On April 20 2012 08:58 Xarow wrote:
doesn't ret have this in his stream chat? this seems quite familiar haha


I'm guessing it is the one that R1CH the wizard made for him rather than this one.


Oh, I don't know, GGzerG.
I have spent quite some time chatting to the Twitch TV ProGamer broadcasters, and a fair few of them have shown interest in using the program on the stream. For instance, a few nights ago, ForGG was using it.
Brandhor
Profile Joined January 2012
482 Posts
April 20 2012 12:19 GMT
#84
On April 20 2012 09:05 LundiZ wrote:
Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash

PS. I would also like to output this into an IRC channel. DS

I think you can probably use something like autoit (I never used it but I know a friend that use it for this kind of stuff) to get the output from the textbox in version 2.1 and redirect it to a custom irc channel
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 13:18 GMT
#85
On April 20 2012 09:05 LundiZ wrote:
Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash

PS. I would also like to output this into an IRC channel. DS


Into a custom IRC channel? Great idea, I shall add it to the list.
However, I have proclaimed earlier that this project will not turn into another IRC client.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 20 2012 13:25 GMT
#86
--- Nuked ---
Redback93
Profile Joined December 2011
Australia187 Posts
April 20 2012 13:35 GMT
#87
On April 20 2012 22:25 Inori wrote:
any chance for source code release?


Ahhh no. If you have any questions about the way it works etc, you can ask But for the
sake of my own dignity and for other reasons it will not be publicly released.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 20 2012 16:21 GMT
#88
On April 17 2012 21:47 Redback93 wrote:
Show nested quote +
On April 17 2012 19:13 Acritter wrote:
Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all.


An IRC bot? I don't understand.
If you mean that you can send messages through the console, then I apologise, but that is not going to be the case. This was not intended as another IRC client.

An IRC bot is a bot that sits in an IRC channel and posts messages to that IRC channel based on the script it is running. For example, you could create a bot that would spam the channel with a message every second, but that wouldn't be a very well-loved bot. The one I had in mind would do the exact same thing as the bot that you are running for the Twitch chat, except it would be running on an IRC channel instead.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Redback93
Profile Joined December 2011
Australia187 Posts
April 21 2012 02:54 GMT
#89
On April 21 2012 01:21 Acritter wrote:
Show nested quote +
On April 17 2012 21:47 Redback93 wrote:
On April 17 2012 19:13 Acritter wrote:
Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all.


An IRC bot? I don't understand.
If you mean that you can send messages through the console, then I apologise, but that is not going to be the case. This was not intended as another IRC client.

An IRC bot is a bot that sits in an IRC channel and posts messages to that IRC channel based on the script it is running. For example, you could create a bot that would spam the channel with a message every second, but that wouldn't be a very well-loved bot. The one I had in mind would do the exact same thing as the bot that you are running for the Twitch chat, except it would be running on an IRC channel instead.


Twitch chat is an IRC channel. Do you mean that it posts the opponent's info on a custom IRC channel, not Twitch's or Own3d's?
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
Last Edited: 2012-04-21 20:13:19
April 21 2012 20:12 GMT
#90
Tested it again, and it finally worked, but not for long...

+ Show Spoiler [Big Image] +
[image loading]


It detects the opponent, and then doesn't post it in chat. It works once, but then I have to restart the programme for it to do it again.
"Night will fall, and so will you"
Vip3rr
Profile Joined February 2012
United States18 Posts
April 21 2012 20:29 GMT
#91
2.1 Worked Perfect for me last night! Great Work! First Time using it, and LOVED it
Twitter: @Vip3rr
Redback93
Profile Joined December 2011
Australia187 Posts
April 22 2012 02:33 GMT
#92
On April 22 2012 05:12 Darkomicron wrote:
Tested it again, and it finally worked, but not for long...

+ Show Spoiler [Big Image] +
[image loading]


It detects the opponent, and then doesn't post it in chat. It works once, but then I have to restart the programme for it to do it again.


This is a problem connecting to the chat - It doesn't say sent. Twitch problem, nothing I can do.
XenoX101
Profile Joined February 2011
Australia729 Posts
April 22 2012 03:06 GMT
#93
I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-04-22 03:15:21
April 22 2012 03:15 GMT
#94
On April 22 2012 12:06 XenoX101 wrote:
I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.


Uh how can that be cheating in anyway possible? Who cares if you know if he's high ranked or not and you decide to cheese him because he's high ranked, it's not like it's automatically a win when you cheese -_-. Just silly to even say you feel this might be cheating a little.

I do hope this can translate korean names soon would be baller and I am going to try out this program tonight :D
When I think of something else, something will go here
Redback93
Profile Joined December 2011
Australia187 Posts
April 22 2012 06:04 GMT
#95
On April 22 2012 12:15 blade55555 wrote:
Show nested quote +
On April 22 2012 12:06 XenoX101 wrote:
I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.


Uh how can that be cheating in anyway possible? Who cares if you know if he's high ranked or not and you decide to cheese him because he's high ranked, it's not like it's automatically a win when you cheese -_-. Just silly to even say you feel this might be cheating a little.

I do hope this can translate korean names soon would be baller and I am going to try out this program tonight :D


Before I can even translate the korean, I have to be able to read the korean (from a code POV). This will be a way away, as special characters are hard to read from bytes.
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
April 22 2012 20:43 GMT
#96
On April 22 2012 12:06 XenoX101 wrote:
I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.


You can always alt tab and google your opponent's b.net account. It's not illegal and it doesn't give you any advantage. It could only lead to you deciding to metagame your opponent which is nearly always a bad idea imo.
"Night will fall, and so will you"
Reflect.702
Profile Joined August 2011
Canada16 Posts
April 25 2012 03:43 GMT
#97
Great program! It's good to know your opponent's league so you can alter your playstyle.
vvv
Profile Joined October 2011
13 Posts
April 25 2012 05:17 GMT
#98
I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
Last Edited: 2012-04-25 05:54:05
April 25 2012 05:46 GMT
#99
On April 25 2012 14:17 vvv wrote:
I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.


So if you run this program and tell your opponent your bnet id before the start of every game and tell him you know what league he's in and what rank he is that will somehow even the playing field? None of the info displayed by this program isn't publicly available on sc2ranks, just parses the information to make it easier.

You don't think that pro players are able to ask other pros for replays vs upcoming opponents so they can study their playstyle? Would it be acceptable for me to say if I was playing a professional in an MLG I would have an advantage because that player's W/L and rank info is easily accessible to me at Liquipedia or sc2ranks while the pro I play has no info on me?

These negative comments regarding an unfair advantage are plain silly, and for streamers who actually make a living doing it, it's quite beneficial for those watching to gauge the streamers opponent. Great tool, glad to see someone jumped on the idea for those not featured.

I also find it pretty silly you wouldn't release the source, but your code, your choice. GL with further development. In regards to translating Korean, obviously depending on how you coded, if your using the API for sc2ranks, you might be able to integrate the API from google translate (edit: paid api) a translation website in order to parse the characters. Would probably be easier then breaking down bytes and while it won't be the cleanest, would be a good start imo.
Without a community, we're all just a bunch of geeks.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 25 2012 05:48 GMT
#100
On April 25 2012 14:17 vvv wrote:
I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.


Yeah if knowing your opponents rank/id gives you a huge advantage, I wonder why Idra/stephano/etc still roll the ladder. I just dont' see how this gives you any advantage (I know you did not say this but you imply it). Just silly.
When I think of something else, something will go here
Redback93
Profile Joined December 2011
Australia187 Posts
April 25 2012 08:29 GMT
#101
On April 25 2012 14:46 Battleaxe wrote:
Show nested quote +
On April 25 2012 14:17 vvv wrote:
I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.


So if you run this program and tell your opponent your bnet id before the start of every game and tell him you know what league he's in and what rank he is that will somehow even the playing field? None of the info displayed by this program isn't publicly available on sc2ranks, just parses the information to make it easier.

You don't think that pro players are able to ask other pros for replays vs upcoming opponents so they can study their playstyle? Would it be acceptable for me to say if I was playing a professional in an MLG I would have an advantage because that player's W/L and rank info is easily accessible to me at Liquipedia or sc2ranks while the pro I play has no info on me?

These negative comments regarding an unfair advantage are plain silly, and for streamers who actually make a living doing it, it's quite beneficial for those watching to gauge the streamers opponent. Great tool, glad to see someone jumped on the idea for those not featured.

I also find it pretty silly you wouldn't release the source, but your code, your choice. GL with further development. In regards to translating Korean, obviously depending on how you coded, if your using the API for sc2ranks, you might be able to integrate the API from google translate (edit: paid api) a translation website in order to parse the characters. Would probably be easier then breaking down bytes and while it won't be the cleanest, would be a good start imo.


Thanks Battleaxe. I am still looking for a nice way to read the Korean from the byte array - something easier said then done in C#. I also agree that it's not anymore of an advantage to anyone - as the information is all free and open.
The only reason I do not have the source up is for my own dignity - aka. It's fairly poorly written. If you have any questions about it however, I don't mind answering.
Kaladin
Profile Joined January 2011
United States88 Posts
April 25 2012 21:45 GMT
#102
I configured all of the settings correctly, and it tells me the stats of my opponent but then says can't connect because there is no active connection. i then have to restart the program to even get stats again. any help?
Me all in. Him drone drone drone. Me win. -MC
Redback93
Profile Joined December 2011
Australia187 Posts
April 25 2012 23:37 GMT
#103
On April 26 2012 06:45 Kaladin wrote:
I configured all of the settings correctly, and it tells me the stats of my opponent but then says can't connect because there is no active connection. i then have to restart the program to even get stats again. any help?


This is an IRC error. Might I ask if it says 'Can't disconnect' or 'Can't connect'?
desRow
Profile Blog Joined May 2009
Canada2654 Posts
April 26 2012 01:24 GMT
#104
Can't wait to make this work but for now I got this, mind helping ^^?
http://i.imgur.com/n3qfQ.jpg
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
April 26 2012 11:18 GMT
#105
On April 26 2012 10:24 desRow wrote:
Can't wait to make this work but for now I got this, mind helping ^^?
http://i.imgur.com/n3qfQ.jpg


Aren't you a featured streamer? Why don't you use Starbot (or how is it called?)?
"Night will fall, and so will you"
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-04-26 11:46:27
April 26 2012 11:45 GMT
#106
On April 26 2012 10:24 desRow wrote:
Can't wait to make this work but for now I got this, mind helping ^^?
http://i.imgur.com/n3qfQ.jpg


Hello desRow,
In the majority of cases Winsock is already pre-installed on the computer. This error is occurring because of some PATH issues, but it should still be fine to skip this.
You can further check for Winsock by looking in C:/Windows/system32 to find winsockh.dll. If that's there then there should be no problem with the program.
Thanks,
Redback93

EDIT: I noted that it was being loaded from a seperate drive to the system. If you try moving the files onto the C (or system) drive, then it should work correctly. If it is still not working correctly, then it is your path error.
vvv
Profile Joined October 2011
13 Posts
April 26 2012 11:47 GMT
#107
I never said it gives a huge advantage, just some advantage. But since everyone seems to think it's fine, then I'll embrace it :-) What if I wrote an SC2Gears plugin with similar functionality, with history of previous games if any, would it be useful?
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 26 2012 14:16 GMT
#108
u should blur the pics on the op more. I can still read the opponent as vVvToksik lol
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
Last Edited: 2012-04-26 14:28:02
April 26 2012 14:27 GMT
#109
Once again I bump into a problem. Everything seems alright but there are no messages.

+ Show Spoiler [ Big Image] +
[image loading]

SC2ranks is up, the chatroom is up. The stream is up, I have the right version.. etc.
"Night will fall, and so will you"
desRow
Profile Blog Joined May 2009
Canada2654 Posts
April 26 2012 19:04 GMT
#110
On April 26 2012 20:18 Darkomicron wrote:
Show nested quote +
On April 26 2012 10:24 desRow wrote:
Can't wait to make this work but for now I got this, mind helping ^^?
http://i.imgur.com/n3qfQ.jpg


Aren't you a featured streamer? Why don't you use Starbot (or how is it called?)?

the starbot is exclusive to featured streamers o_O? anyway I'll try to fix it tomorrow thanks OP ^- ^
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Redback93
Profile Joined December 2011
Australia187 Posts
April 27 2012 08:54 GMT
#111
On April 26 2012 23:16 OpTiKDream wrote:
u should blur the pics on the op more. I can still read the opponent as vVvToksik lol


If that's the name you read, I can assure you that's not the name it says Thanks for trying though
Redback93
Profile Joined December 2011
Australia187 Posts
April 27 2012 08:56 GMT
#112
On April 26 2012 23:27 Darkomicron wrote:
Once again I bump into a problem. Everything seems alright but there are no messages.

+ Show Spoiler [ Big Image] +
[image loading]

SC2ranks is up, the chatroom is up. The stream is up, I have the right version.. etc.


Oh wow, if I had a (insert small amount) valued coin for everytime I have seen this problem.
There are many different things that can be going wrong here.
The most common of which is that an account that is not separate to the broadcasting channel is being used.
It may also be an issue with the parsing to chat (very unlikely, however still a possibilty)
And it may also possibly be another change with the Twitch servers which I believe are still under upgrade.

If this problem persists, then I would like to come and see live, on stream, so we can fix this.
Thanks,
Redback93
desRow
Profile Blog Joined May 2009
Canada2654 Posts
April 27 2012 11:24 GMT
#113
On April 26 2012 20:45 Redback93 wrote:
Show nested quote +
On April 26 2012 10:24 desRow wrote:
Can't wait to make this work but for now I got this, mind helping ^^?
http://i.imgur.com/n3qfQ.jpg


Hello desRow,
In the majority of cases Winsock is already pre-installed on the computer. This error is occurring because of some PATH issues, but it should still be fine to skip this.
You can further check for Winsock by looking in C:/Windows/system32 to find winsockh.dll. If that's there then there should be no problem with the program.
Thanks,
Redback93

EDIT: I noted that it was being loaded from a seperate drive to the system. If you try moving the files onto the C (or system) drive, then it should work correctly. If it is still not working correctly, then it is your path error.


I tried putting it on the desktop and in C folder doesnt work
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Redback93
Profile Joined December 2011
Australia187 Posts
April 27 2012 12:41 GMT
#114
On April 27 2012 20:24 desRow wrote:
Show nested quote +
On April 26 2012 20:45 Redback93 wrote:
On April 26 2012 10:24 desRow wrote:
Can't wait to make this work but for now I got this, mind helping ^^?
http://i.imgur.com/n3qfQ.jpg


Hello desRow,
In the majority of cases Winsock is already pre-installed on the computer. This error is occurring because of some PATH issues, but it should still be fine to skip this.
You can further check for Winsock by looking in C:/Windows/system32 to find winsockh.dll. If that's there then there should be no problem with the program.
Thanks,
Redback93

EDIT: I noted that it was being loaded from a seperate drive to the system. If you try moving the files onto the C (or system) drive, then it should work correctly. If it is still not working correctly, then it is your path error.


I tried putting it on the desktop and in C folder doesnt work


Okay then, it will probably be a PATH error. If you want to make certain then I would move it to C:/Windows/system32 and run it, but it's probably already installed. Have you been able to try it out anyway?
Reflect.702
Profile Joined August 2011
Canada16 Posts
April 27 2012 23:35 GMT
#115
Thanks for the great program~ Works well on my stream.
Redback93
Profile Joined December 2011
Australia187 Posts
April 28 2012 01:12 GMT
#116
On April 28 2012 08:35 Reflect.702 wrote:
Thanks for the great program~ Works well on my stream.


Thanks for your support!
Noispaxen
Profile Joined March 2011
Poland150 Posts
Last Edited: 2012-04-28 06:36:48
April 28 2012 06:33 GMT
#117
So I seem to have the same problem as Darkomicron :/
Everything is set, I've created seperate account, the program shows the opponent but it doesn't send it to the chat ;/
Any fix to this yet?

Anyway, thanks for the program, gonna be cool once it works !
http://www.facebook.com/NoispaxenSC2 ||| http://www.twitch.tv/noispaxen
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
April 28 2012 10:42 GMT
#118
On April 28 2012 15:33 Noispaxen wrote:
So I seem to have the same problem as Darkomicron :/
Everything is set, I've created seperate account, the program shows the opponent but it doesn't send it to the chat ;/
Any fix to this yet?

Anyway, thanks for the program, gonna be cool once it works !


Yep, I still have this problem.
"Night will fall, and so will you"
Redback93
Profile Joined December 2011
Australia187 Posts
April 28 2012 11:27 GMT
#119
Hello users,
There have been some odd things occurring to do with the Twitch chat which may be the source of our problems.
I have started a discussion with the Tech. Supports on the forum and hope to resolve this soon.
More information can be found on the discussion here: http://support.twitch.tv/discussion/3343/irc-chat-not-posting-to-twitch-tv

Thanks,
Redback93
Redback93
Profile Joined December 2011
Australia187 Posts
April 28 2012 14:11 GMT
#120
On April 28 2012 20:27 Redback93 wrote:
Hello users,
There have been some odd things occurring to do with the Twitch chat which may be the source of our problems.
I have started a discussion with the Tech. Supports on the forum and hope to resolve this soon.
More information can be found on the discussion here: http://support.twitch.tv/discussion/3343/irc-chat-not-posting-to-twitch-tv

Thanks,
Redback93


It seems that my discussion has been taken down - not sure why.
Hmm...
I did just spend some time with darkomicron, and we might have found the resolve.
For the time being, if you want to try putting your Twitch channel name into all lowercase letters,
that could be it.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
April 28 2012 23:42 GMT
#121
On April 27 2012 21:41 Redback93 wrote:
Show nested quote +
On April 27 2012 20:24 desRow wrote:
On April 26 2012 20:45 Redback93 wrote:
On April 26 2012 10:24 desRow wrote:
Can't wait to make this work but for now I got this, mind helping ^^?
http://i.imgur.com/n3qfQ.jpg


Hello desRow,
In the majority of cases Winsock is already pre-installed on the computer. This error is occurring because of some PATH issues, but it should still be fine to skip this.
You can further check for Winsock by looking in C:/Windows/system32 to find winsockh.dll. If that's there then there should be no problem with the program.
Thanks,
Redback93

EDIT: I noted that it was being loaded from a seperate drive to the system. If you try moving the files onto the C (or system) drive, then it should work correctly. If it is still not working correctly, then it is your path error.


I tried putting it on the desktop and in C folder doesnt work


Okay then, it will probably be a PATH error. If you want to make certain then I would move it to C:/Windows/system32 and run it, but it's probably already installed. Have you been able to try it out anyway?


that doesnt work im trying to run the bat but it wont work im on windows 7
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
desRow
Profile Blog Joined May 2009
Canada2654 Posts
April 28 2012 23:45 GMT
#122
I even tried 2.1 I really want this to work
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Redback93
Profile Joined December 2011
Australia187 Posts
April 29 2012 00:52 GMT
#123
On April 29 2012 08:45 desRow wrote:
I even tried 2.1 I really want this to work


Okay, so what's the issue?
Is it still that you're not able to install the Winsock, or it's to do with the actual application?
Noispaxen
Profile Joined March 2011
Poland150 Posts
April 29 2012 05:34 GMT
#124
On April 28 2012 23:11 Redback93 wrote:
Show nested quote +
On April 28 2012 20:27 Redback93 wrote:
Hello users,
There have been some odd things occurring to do with the Twitch chat which may be the source of our problems.
I have started a discussion with the Tech. Supports on the forum and hope to resolve this soon.
More information can be found on the discussion here: http://support.twitch.tv/discussion/3343/irc-chat-not-posting-to-twitch-tv

Thanks,
Redback93


It seems that my discussion has been taken down - not sure why.
Hmm...
I did just spend some time with darkomicron, and we might have found the resolve.
For the time being, if you want to try putting your Twitch channel name into all lowercase letters,
that could be it.


Wow, it really works >_<
http://www.facebook.com/NoispaxenSC2 ||| http://www.twitch.tv/noispaxen
Redback93
Profile Joined December 2011
Australia187 Posts
April 29 2012 06:15 GMT
#125
On April 29 2012 14:34 Noispaxen wrote:
Show nested quote +
On April 28 2012 23:11 Redback93 wrote:
On April 28 2012 20:27 Redback93 wrote:
Hello users,
There have been some odd things occurring to do with the Twitch chat which may be the source of our problems.
I have started a discussion with the Tech. Supports on the forum and hope to resolve this soon.
More information can be found on the discussion here: http://support.twitch.tv/discussion/3343/irc-chat-not-posting-to-twitch-tv

Thanks,
Redback93


It seems that my discussion has been taken down - not sure why.
Hmm...
I did just spend some time with darkomicron, and we might have found the resolve.
For the time being, if you want to try putting your Twitch channel name into all lowercase letters,
that could be it.


Wow, it really works >_<

Trust me, it suprised me more
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
April 29 2012 08:21 GMT
#126
On April 29 2012 14:34 Noispaxen wrote:
Show nested quote +
On April 28 2012 23:11 Redback93 wrote:
On April 28 2012 20:27 Redback93 wrote:
Hello users,
There have been some odd things occurring to do with the Twitch chat which may be the source of our problems.
I have started a discussion with the Tech. Supports on the forum and hope to resolve this soon.
More information can be found on the discussion here: http://support.twitch.tv/discussion/3343/irc-chat-not-posting-to-twitch-tv

Thanks,
Redback93


It seems that my discussion has been taken down - not sure why.
Hmm...
I did just spend some time with darkomicron, and we might have found the resolve.
For the time being, if you want to try putting your Twitch channel name into all lowercase letters,
that could be it.


Wow, it really works >_<


I also told Redback, that this is the reason I hate programming. Haha! I'm just very pleased that it finally works now ! =)
"Night will fall, and so will you"
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 29 2012 13:58 GMT
#127
Excellent piece of software and it worked right away after researching my error code (google ftw).
Would it be possible to have the programme output the opponent data to a predefined .txt file on the hard drive? Not necessarily creating a list but overwriting the same file with the latest opponent.
Redback93
Profile Joined December 2011
Australia187 Posts
April 29 2012 15:35 GMT
#128
Ummm... It would be possible. Could I ask why this would be useful?
kuvasz
Profile Joined August 2011
Hungary28 Posts
Last Edited: 2012-04-29 17:50:00
April 29 2012 17:49 GMT
#129
You could display that data on the stream with remote text
stillborn
Profile Joined May 2010
Germany119 Posts
April 29 2012 17:54 GMT
#130
How do you figure out the regional and worlrank? i would love to know my own EU rank, but i never found a way to look it up
HansK
Profile Blog Joined March 2011
249 Posts
April 29 2012 18:01 GMT
#131
On April 11 2012 22:07 AmericanUmlaut wrote:
The Scene Switcher registers when SC2 loses and gains focus, which you can get via the Windows API, and it registers when a game starts and ends, which I assume can be determined from a registry value, which is fair game.

Map hacks also don't write to memory, they just read it, but they'll still get you banned. I think that it's likely that your program is going to have a problem if it's accessing SC2's memory. I'm not saying you can't offer it to people, but you should make clear that there's a risk involved.

edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12


Just so you know, no maphack has been banned to date for using readprocessmemory.
Redback93
Profile Joined December 2011
Australia187 Posts
April 29 2012 22:37 GMT
#132
On April 30 2012 02:49 kuvasz wrote:
You could display that data on the stream with remote text


Brilliant Idea - Do you use XSplit?
Redback93
Profile Joined December 2011
Australia187 Posts
April 29 2012 22:38 GMT
#133
On April 30 2012 02:54 stillborn wrote:
How do you figure out the regional and worlrank? i would love to know my own EU rank, but i never found a way to look it up


If you search for your character on SC2Ranks.com, it gives you all the information that my program does.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 29 2012 23:18 GMT
#134
On April 30 2012 07:37 Redback93 wrote:
Show nested quote +
On April 30 2012 02:49 kuvasz wrote:
You could display that data on the stream with remote text


Brilliant Idea - Do you use XSplit?

I'm a proficient user of XBS.
Redback93
Profile Joined December 2011
Australia187 Posts
April 29 2012 23:24 GMT
#135
On April 30 2012 08:18 kuvasz wrote:
Show nested quote +
On April 30 2012 07:37 Redback93 wrote:
On April 30 2012 02:49 kuvasz wrote:
You could display that data on the stream with remote text


Brilliant Idea - Do you use XSplit?

I'm a proficient user of XBS.


I have just updated it :D A simple implementation that adds a whole new dimension, thank you.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 00:13 GMT
#136
Quick and successful implementation - good job and a big thank you from me.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 00:57 GMT
#137
On April 30 2012 09:13 kuvasz wrote:
Quick and successful implementation - good job and a big thank you from me.


Thank you even more for the idea - If there is anything more that can be implemented when it comes to XSplit, I will be happy to try it.
MrStabby
Profile Joined February 2011
United States24 Posts
April 30 2012 06:49 GMT
#138
--- Nuked ---
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 09:25 GMT
#139
Great program Redback93, this is really helpful I particularly like the output to file implementation you added ^^. I was trying it out, and it seems to only show the name, is this suppose to be correct ? or is it suppose to show the same data it provides in the stream chat? Thank you again.

Would be really cool to be able to show Name + Race tho.. ^^ if it's only suppose to show name that is.

Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 09:58 GMT
#140
On April 30 2012 18:25 KenZo- wrote:
Great program Redback93, this is really helpful I particularly like the output to file implementation you added ^^. I was trying it out, and it seems to only show the name, is this suppose to be correct ? or is it suppose to show the same data it provides in the stream chat? Thank you again.

Would be really cool to be able to show Name + Race tho.. ^^ if it's only suppose to show name that is.



If it is only showing the name then that is all the available information that SC2Ranks has on the opponent.
It is possible to show the race of the enemy, but it is SC2Ranks' information again - therefore it will
be the main race of the player, so if he is playing an offrace, it would be odd.
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 10:20 GMT
#141
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 12:33 GMT
#142
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.
killerdog
Profile Joined February 2010
Denmark6522 Posts
April 30 2012 12:54 GMT
#143
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^
grigorin
Profile Joined December 2009
Austria275 Posts
April 30 2012 13:04 GMT
#144
On April 30 2012 21:54 killerdog wrote:
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^


i think that would be more than a bit problematic
MacroZerg
Profile Joined July 2011
Greece40 Posts
April 30 2012 13:24 GMT
#145
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !
For Teh Swarm !
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 13:54 GMT
#146
On April 30 2012 21:33 Redback93 wrote:
Show nested quote +
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.


OK thank you, it's not that big of a deal, whenever I go in game it's stable, because then dxtory takes over. but whenever I'm using screencapture it uses a lot of resources from the CPU, memory however is stable at around 7-10 like you state.

However, I have yet another problem, (sorry)! but when I tried it today, I faced opponents using Korean and Chinese names, and for whatever reason it only showed "???" for their names in chat, but ranking etc came up just fine. I checked the output file, and it showed the correct names in Korean and Chinese, however in Xplit I could not use embedded font's, if I did; it simply didn't show the name. (which is why earlier today it didn't show the name)
My question is why aren't the Korean and Chinese names shown in chat? Have you encountered this before?
And finally, do you have a solution? :D

I'm using chrome, I have not tested it with any other browser yet.

Thank you again.

kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 14:09 GMT
#147
I just noticed this programme used 25% of my CPU power. I highly doubt I can use this while streaming. I'll just get in line with others who experience this huge load and await an update to have this fixed :/
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 16:23 GMT
#148
Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 30 2012 16:40 GMT
#149
How it looks in game? Does it works for team games 2v2+ ?
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:43 GMT
#150
On May 01 2012 01:23 KenZo- wrote:
Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T


"Working" with Korean or Chinese names? Well, it's working by getting the information from the SC2Ranks.com website, but I am not sure about outputting to chat. Must be an encoding problem - I have had limited data to check this out so I will work on this. When it comes to showing it in XSplit, it might be a font embedding problem (no asian characters for the specific font)
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:43 GMT
#151
On May 01 2012 01:40 Existor wrote:
How it looks in game? Does it works for team games 2v2+ ?


Currently only works for 1v1, but I'd like to look into 2v2 in the future.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:49 GMT
#152
On April 30 2012 22:24 MacroZerg wrote:
Show nested quote +
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !


I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue.
The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer.
It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming?
I apologise if I come off as being unhelpful, but the code cannot be more simplistic.
Sorry,
Redback93

PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:50 GMT
#153
On April 30 2012 21:54 killerdog wrote:
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^


Hello killerdog,
Thank you for the idea.
I was hoping to implement some sort of Replay/SC2Gears thing going on, but that's probably as far as I feel I want to go with this. Maybe on some other project I could work on something like that, but I also feel that this is too much for a chat (which was the main idea of this)
Thanks,
Redback93
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 17:36 GMT
#154
On May 01 2012 01:49 Redback93 wrote:
Show nested quote +
On April 30 2012 22:24 MacroZerg wrote:
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !


I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue.
The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer.
It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming?
I apologise if I come off as being unhelpful, but the code cannot be more simplistic.
Sorry,
Redback93

PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.


After looking into it, I think I can lower the CPU usage - I will try and release a new version sometime this week with the fix.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 17:39 GMT
#155
I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.

Good luck with the optimisation.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 17:45 GMT
#156
On May 01 2012 02:39 kuvasz wrote:
I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.

Good luck with the optimisation.


Yeah, I have increased that by 100ms every cycle - I think that it should be enough. I am also trying to get the internet queries to not lag as much.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 17:55 GMT
#157
What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.

I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D
Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 02:23 GMT
#158
On May 01 2012 02:55 kuvasz wrote:
What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.

I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D


Yeah, it was running at 50ms query, but I agree that it's still not necessary.
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 01 2012 11:09 GMT
#159
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.

Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 11:31 GMT
#160
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.
Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 11:40 GMT
#161
We have just updated to 2.3.1.
It has a 150ms loop delay, so the query speed will decrease - hopefully solving the issue.
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
Last Edited: 2012-05-01 12:12:07
May 01 2012 11:55 GMT
#162
On May 01 2012 20:31 Redback93 wrote:
Show nested quote +
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.



Hey, sure here is one with a Korean name.

http://drop.sc/170111

I will try your 2.3.1 build now.

EDIT:
This one has Korean and Chinese names
http://drop.sc/170114

I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.

I'm going to try a game, see if it stays that way.
Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 12:15 GMT
#163
On May 01 2012 20:55 KenZo- wrote:
Show nested quote +
On May 01 2012 20:31 Redback93 wrote:
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.



Hey, sure here is one with a Korean name.

http://drop.sc/170111

I will try your 2.3.1 build now.

EDIT:
This one has Korean and Chinese names
http://drop.sc/170114

I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.

I'm going to try a game, see if it stays that way.


Awesome, glad to hear it fixed the problem :D
Thank you for being persistent.
I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 01 2012 12:59 GMT
#164
On May 01 2012 21:15 Redback93 wrote:
Show nested quote +
On May 01 2012 20:55 KenZo- wrote:
On May 01 2012 20:31 Redback93 wrote:
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.



Hey, sure here is one with a Korean name.

http://drop.sc/170111

I will try your 2.3.1 build now.

EDIT:
This one has Korean and Chinese names
http://drop.sc/170114

I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.

I'm going to try a game, see if it stays that way.


Awesome, glad to hear it fixed the problem :D
Thank you for being persistent.
I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8

Good job your awesome.. ^^, well need to be persistent some times
I hope you get the Korean and Chinese text's working as well.
MacroZerg
Profile Joined July 2011
Greece40 Posts
May 01 2012 13:27 GMT
#165
good news..ill try it asap
For Teh Swarm !
Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 13:29 GMT
#166
On May 01 2012 21:59 KenZo- wrote:
Show nested quote +
On May 01 2012 21:15 Redback93 wrote:
On May 01 2012 20:55 KenZo- wrote:
On May 01 2012 20:31 Redback93 wrote:
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.



Hey, sure here is one with a Korean name.

http://drop.sc/170111

I will try your 2.3.1 build now.

EDIT:
This one has Korean and Chinese names
http://drop.sc/170114

I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.

I'm going to try a game, see if it stays that way.


Awesome, glad to hear it fixed the problem :D
Thank you for being persistent.
I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8

Good job your awesome.. ^^, well need to be persistent some times
I hope you get the Korean and Chinese text's working as well.


Oh have I got a suprise for you.
After trying for literally minutes (about 45), this encoding stuff pissed me off.
Eventually I found a Romanizer for Korean and Chinese... :D
붉은인연 is the player you sent me (or should I say 'bulgeuninyeon')
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 01 2012 13:53 GMT
#167
On May 01 2012 22:29 Redback93 wrote:
Show nested quote +
On May 01 2012 21:59 KenZo- wrote:
On May 01 2012 21:15 Redback93 wrote:
On May 01 2012 20:55 KenZo- wrote:
On May 01 2012 20:31 Redback93 wrote:
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.



Hey, sure here is one with a Korean name.

http://drop.sc/170111

I will try your 2.3.1 build now.

EDIT:
This one has Korean and Chinese names
http://drop.sc/170114

I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.

I'm going to try a game, see if it stays that way.


Awesome, glad to hear it fixed the problem :D
Thank you for being persistent.
I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8

Good job your awesome.. ^^, well need to be persistent some times
I hope you get the Korean and Chinese text's working as well.


Oh have I got a suprise for you.
After trying for literally minutes (about 45), this encoding stuff pissed me off.
Eventually I found a Romanizer for Korean and Chinese... :D
붉은인연 is the player you sent me (or should I say 'bulgeuninyeon')


Haha,
that's the correct name ^^ so, did you get it to work, in twitch chat with that? :D
Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 13:57 GMT
#168
On May 01 2012 22:53 KenZo- wrote:
Show nested quote +
On May 01 2012 22:29 Redback93 wrote:
On May 01 2012 21:59 KenZo- wrote:
On May 01 2012 21:15 Redback93 wrote:
On May 01 2012 20:55 KenZo- wrote:
On May 01 2012 20:31 Redback93 wrote:
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.



Hey, sure here is one with a Korean name.

http://drop.sc/170111

I will try your 2.3.1 build now.

EDIT:
This one has Korean and Chinese names
http://drop.sc/170114

I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.

I'm going to try a game, see if it stays that way.


Awesome, glad to hear it fixed the problem :D
Thank you for being persistent.
I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8

Good job your awesome.. ^^, well need to be persistent some times
I hope you get the Korean and Chinese text's working as well.


Oh have I got a suprise for you.
After trying for literally minutes (about 45), this encoding stuff pissed me off.
Eventually I found a Romanizer for Korean and Chinese... :D
붉은인연 is the player you sent me (or should I say 'bulgeuninyeon')


Haha,
that's the correct name ^^ so, did you get it to work, in twitch chat with that? :D


I got it to print the romanized but not yet the characters. I will work on it more tomorrow.
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 01 2012 14:04 GMT
#169
On May 01 2012 22:57 Redback93 wrote:
Show nested quote +
On May 01 2012 22:53 KenZo- wrote:
On May 01 2012 22:29 Redback93 wrote:
On May 01 2012 21:59 KenZo- wrote:
On May 01 2012 21:15 Redback93 wrote:
On May 01 2012 20:55 KenZo- wrote:
On May 01 2012 20:31 Redback93 wrote:
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.



Hey, sure here is one with a Korean name.

http://drop.sc/170111

I will try your 2.3.1 build now.

EDIT:
This one has Korean and Chinese names
http://drop.sc/170114

I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.

I'm going to try a game, see if it stays that way.


Awesome, glad to hear it fixed the problem :D
Thank you for being persistent.
I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8

Good job your awesome.. ^^, well need to be persistent some times
I hope you get the Korean and Chinese text's working as well.


Oh have I got a suprise for you.
After trying for literally minutes (about 45), this encoding stuff pissed me off.
Eventually I found a Romanizer for Korean and Chinese... :D
붉은인연 is the player you sent me (or should I say 'bulgeuninyeon')


Haha,
that's the correct name ^^ so, did you get it to work, in twitch chat with that? :D


I got it to print the romanized but not yet the characters. I will work on it more tomorrow.


I see, good luck with it
kuvasz
Profile Joined August 2011
Hungary28 Posts
Last Edited: 2012-05-02 15:53:04
May 01 2012 14:25 GMT
#170
Working flawlessly and it's made my stream that much better/feature packed. Thanks a lot.
edit: it's now stuck on "checking for updated", even if started it does not send the info to the twitch chat and upon stopping it stops responding/crashes... would it be possible for it to not check for updates automatically? I'm not sure it'd solve this bug but it's still nice to have as little automation as possible
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-05-02 22:53:07
May 02 2012 22:25 GMT
#171
On May 01 2012 23:25 kuvasz wrote:
Working flawlessly and it's made my stream that much better/feature packed. Thanks a lot.
edit: it's now stuck on "checking for updated", even if started it does not send the info to the twitch chat and upon stopping it stops responding/crashes... would it be possible for it to not check for updates automatically? I'm not sure it'd solve this bug but it's still nice to have as little automation as possible


Yeah sure, I'll put something into the next update.
Edit: Added
ColterTV
Profile Joined September 2010
Argentina163 Posts
Last Edited: 2012-05-03 04:51:58
May 03 2012 02:16 GMT
#172
Sometimes is showing my own info instead of my opponent's.
Any clue ?

edit: nevermind, i wasn't putting my exact name in the correct field, its working
ColterTV Stream -> http://www.twitch.tv/ColterTV
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 03 2012 03:35 GMT
#173
Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^.
When I think of something else, something will go here
ZooMForYou
Profile Joined September 2011
Singapore56 Posts
May 03 2012 03:53 GMT
#174
looks awesome..
Kabooom~ Baby :)
Crushgroove
Profile Joined July 2010
United States793 Posts
May 03 2012 04:16 GMT
#175
SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this?
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 03 2012 04:37 GMT
#176
On May 03 2012 13:16 Crushgroove wrote:
SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this?

What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts?
Any luck on Kor and ch text to chat red?
Redback93
Profile Joined December 2011
Australia187 Posts
May 03 2012 08:23 GMT
#177
On May 03 2012 13:37 KenZo- wrote:
Show nested quote +
On May 03 2012 13:16 Crushgroove wrote:
SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this?

What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts?
Any luck on Kor and ch text to chat red?


Talking to R1CH, he seems to be sending UTF-8 to the servers fine, but I still can't seem to get it working.
I will be releasing another version with TEAMS later today - that's mainly what I've been working on.
I have gotten it to translate the korean and chinese to english, but that's about it.
Redback93
Profile Joined December 2011
Australia187 Posts
May 03 2012 08:24 GMT
#178
On May 03 2012 12:35 blade55555 wrote:
Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^.


When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-05-03 09:07:18
May 03 2012 09:07 GMT
#179
On May 03 2012 17:24 Redback93 wrote:
Show nested quote +
On May 03 2012 12:35 blade55555 wrote:
Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^.


When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information?


I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed.

Using windows 7 64 bit if that matters.
When I think of something else, something will go here
Redback93
Profile Joined December 2011
Australia187 Posts
May 03 2012 09:15 GMT
#180
On May 03 2012 18:07 blade55555 wrote:
Show nested quote +
On May 03 2012 17:24 Redback93 wrote:
On May 03 2012 12:35 blade55555 wrote:
Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^.


When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information?


I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed.

Using windows 7 64 bit if that matters.


That's odd. The majority of the errors are caught and printed to the console instead of crashing it. Was the player you were versing using korean characters? Have you registered a seperate Twitch.tv account? Did you enter the information for the seperate account correctly?
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 03 2012 10:07 GMT
#181
On May 03 2012 17:23 Redback93 wrote:
Show nested quote +
On May 03 2012 13:37 KenZo- wrote:
On May 03 2012 13:16 Crushgroove wrote:
SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this?

What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts?
Any luck on Kor and ch text to chat red?


Talking to R1CH, he seems to be sending UTF-8 to the servers fine, but I still can't seem to get it working.
I will be releasing another version with TEAMS later today - that's mainly what I've been working on.
I have gotten it to translate the korean and chinese to english, but that's about it.


I see, yeah it's strange that it's not working, I mean not that it's any problem for most people, if it comes out romanized.
Okey that sounds awesome with the teams aswell :D looking forward to try it out.

To blade55555, I'm running it under same conditions as you just fine, could be something you are doing wrong ?.
Redback93
Profile Joined December 2011
Australia187 Posts
May 03 2012 11:26 GMT
#182
On May 03 2012 19:07 KenZo- wrote:
Show nested quote +
On May 03 2012 17:23 Redback93 wrote:
On May 03 2012 13:37 KenZo- wrote:
On May 03 2012 13:16 Crushgroove wrote:
SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this?

What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts?
Any luck on Kor and ch text to chat red?


Talking to R1CH, he seems to be sending UTF-8 to the servers fine, but I still can't seem to get it working.
I will be releasing another version with TEAMS later today - that's mainly what I've been working on.
I have gotten it to translate the korean and chinese to english, but that's about it.


I see, yeah it's strange that it's not working, I mean not that it's any problem for most people, if it comes out romanized.
Okey that sounds awesome with the teams aswell :D looking forward to try it out.

To blade55555, I'm running it under same conditions as you just fine, could be something you are doing wrong ?.


Oh KenZo, I think I have found a work around for my encoding error. It's just being random atm, but it is sending characters.
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 03 2012 11:59 GMT
#183
On May 03 2012 20:26 Redback93 wrote:
Show nested quote +
On May 03 2012 19:07 KenZo- wrote:
On May 03 2012 17:23 Redback93 wrote:
On May 03 2012 13:37 KenZo- wrote:
On May 03 2012 13:16 Crushgroove wrote:
SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this?

What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts?
Any luck on Kor and ch text to chat red?


Talking to R1CH, he seems to be sending UTF-8 to the servers fine, but I still can't seem to get it working.
I will be releasing another version with TEAMS later today - that's mainly what I've been working on.
I have gotten it to translate the korean and chinese to english, but that's about it.


I see, yeah it's strange that it's not working, I mean not that it's any problem for most people, if it comes out romanized.
Okey that sounds awesome with the teams aswell :D looking forward to try it out.

To blade55555, I'm running it under same conditions as you just fine, could be something you are doing wrong ?.


Oh KenZo, I think I have found a work around for my encoding error. It's just being random atm, but it is sending characters.

I knew you would figure it out! ^^ looking forward to try the new version.
ColterTV
Profile Joined September 2010
Argentina163 Posts
May 04 2012 15:42 GMT
#184
Well after a few days using it, its working, but sometimes it would bring info from a totally different, unrelated player o.O
ColterTV Stream -> http://www.twitch.tv/ColterTV
Cronosc2
Profile Joined August 2011
Germany108 Posts
May 04 2012 16:06 GMT
#185
nice one ) good job
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 04 2012 19:02 GMT
#186
On May 03 2012 18:15 Redback93 wrote:
Show nested quote +
On May 03 2012 18:07 blade55555 wrote:
On May 03 2012 17:24 Redback93 wrote:
On May 03 2012 12:35 blade55555 wrote:
Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^.


When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information?


I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed.

Using windows 7 64 bit if that matters.


That's odd. The majority of the errors are caught and printed to the console instead of crashing it. Was the player you were versing using korean characters? Have you registered a seperate Twitch.tv account? Did you enter the information for the seperate account correctly?


Yup registered a twitch account for it, it was a korean name and it was all entered correctly.
When I think of something else, something will go here
kuvasz
Profile Joined August 2011
Hungary28 Posts
May 04 2012 23:21 GMT
#187
On May 05 2012 00:42 japi wrote:
Well after a few days using it, its working, but sometimes it would bring info from a totally different, unrelated player o.O

No. SC2Ranks does not update its database for some reason, so name changes do not appear on their end. Hence, this app will read the original name of the account. There is nothing Redback can do about this.
Redback93
Profile Joined December 2011
Australia187 Posts
May 05 2012 05:39 GMT
#188
On May 05 2012 04:02 blade55555 wrote:
Show nested quote +
On May 03 2012 18:15 Redback93 wrote:
On May 03 2012 18:07 blade55555 wrote:
On May 03 2012 17:24 Redback93 wrote:
On May 03 2012 12:35 blade55555 wrote:
Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^.


When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information?


I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed.

Using windows 7 64 bit if that matters.


That's odd. The majority of the errors are caught and printed to the console instead of crashing it. Was the player you were versing using korean characters? Have you registered a seperate Twitch.tv account? Did you enter the information for the seperate account correctly?


Yup registered a twitch account for it, it was a korean name and it was all entered correctly.


Okay, these issues will be resolved in the next update. It's because the Korean and Taiwan data is stored in different locations on SC2Ranks - it was only checking the Korean.
ColterTV
Profile Joined September 2010
Argentina163 Posts
May 05 2012 05:43 GMT
#189
On May 05 2012 08:21 kuvasz wrote:
Show nested quote +
On May 05 2012 00:42 japi wrote:
Well after a few days using it, its working, but sometimes it would bring info from a totally different, unrelated player o.O

No. SC2Ranks does not update its database for some reason, so name changes do not appear on their end. Hence, this app will read the original name of the account. There is nothing Redback can do about this.


I play with a friend on a daily basis, he hasn't changed his name and its getting always the same wrong data. Happened with dudes on ladder too
ColterTV Stream -> http://www.twitch.tv/ColterTV
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 05 2012 05:45 GMT
#190
On May 05 2012 14:39 Redback93 wrote:
Show nested quote +
On May 05 2012 04:02 blade55555 wrote:
On May 03 2012 18:15 Redback93 wrote:
On May 03 2012 18:07 blade55555 wrote:
On May 03 2012 17:24 Redback93 wrote:
On May 03 2012 12:35 blade55555 wrote:
Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^.


When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information?


I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed.

Using windows 7 64 bit if that matters.


That's odd. The majority of the errors are caught and printed to the console instead of crashing it. Was the player you were versing using korean characters? Have you registered a seperate Twitch.tv account? Did you enter the information for the seperate account correctly?


Yup registered a twitch account for it, it was a korean name and it was all entered correctly.


Okay, these issues will be resolved in the next update. It's because the Korean and Taiwan data is stored in different locations on SC2Ranks - it was only checking the Korean.


Oh ok cool guess i'll try it when that gets fixed ^_^.
When I think of something else, something will go here
Redback93
Profile Joined December 2011
Australia187 Posts
May 05 2012 05:48 GMT
#191
On May 05 2012 14:43 japi wrote:
Show nested quote +
On May 05 2012 08:21 kuvasz wrote:
On May 05 2012 00:42 japi wrote:
Well after a few days using it, its working, but sometimes it would bring info from a totally different, unrelated player o.O

No. SC2Ranks does not update its database for some reason, so name changes do not appear on their end. Hence, this app will read the original name of the account. There is nothing Redback can do about this.


I play with a friend on a daily basis, he hasn't changed his name and its getting always the same wrong data. Happened with dudes on ladder too


Wait, play "with" your friend? Teams are being added in the next update.
If it's a 1v1, send me the replay and I'll have a look.
ColterTV
Profile Joined September 2010
Argentina163 Posts
May 05 2012 06:51 GMT
#192
Sorry I meant against him, yes 1v1
I'll post the replay tomoroww thanks !!!
ColterTV Stream -> http://www.twitch.tv/ColterTV
ColterTV
Profile Joined September 2010
Argentina163 Posts
May 06 2012 01:55 GMT
#193
Here
http://drop.sc/173111

My friend (Gastonsky) is being detected as Frost o.O
ColterTV Stream -> http://www.twitch.tv/ColterTV
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-05-06 02:15:15
May 06 2012 02:10 GMT
#194
On May 06 2012 10:55 japi wrote:
Here
http://drop.sc/173111

My friend (Gastonsky) is being detected as Frost o.O


Okay, I've checked it out and it is what SC2Ranks has logged that user as. http://sc2ranks.com/api/base/teams/us/GastonSky!349791.json?appKey=clansdn.org
In the latest update, this issue is fixed.
ColterTV
Profile Joined September 2010
Argentina163 Posts
May 07 2012 16:59 GMT
#195
So blame sc2ranks it is then :D

Thanksssssssssss!
ColterTV Stream -> http://www.twitch.tv/ColterTV
kuvasz
Profile Joined August 2011
Hungary28 Posts
May 08 2012 09:05 GMT
#196
Would it be possible for the programme to distinguish between ladder/custom matches and replays and implement the option not to show player info for the latter?
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-06-05 22:42:11
May 08 2012 11:45 GMT
#197
On May 08 2012 18:05 kuvasz wrote:
Would it be possible for the programme to distinguish between ladder/custom matches and replays and implement the option not to show player info for the latter?


Ummm... I will look into that. I am not sure if it can distinguish between ladder and replays.

Edit: Bump
Redback93
Profile Joined December 2011
Australia187 Posts
June 05 2012 22:42 GMT
#198
Bumping for fun
kuvasz
Profile Joined August 2011
Hungary28 Posts
June 13 2012 07:29 GMT
#199
Testimonial time! I've been using this as a live starboard from day 1: Created a seperate image of the in-game name panel at the top and filled the spaces in with text and remote text it looks awesome and I can't thank Redback enough. I'm not sure links are tolerated on this site but if you want to check it out in action, my account name is the same on twitch.tv.

Looking forward to future versions
Nerphed
Profile Joined May 2012
Australia5 Posts
June 13 2012 13:51 GMT
#200
Hmm, I seem to be having the same issue as Japi, expect I'm on North America and I was trying to test it with a friend in a custom game who does not have a Korean symbol name, and then on ladder it had the same issue as well. The program would tell me I'm vsing myself, give me all of my own details then the windows "this program is not responding" pop-up would appear.

It would not print anything in the chat, nor can I see it in the viewer list when I turn it on but I know I have all the details entered correctly because I've tediously typed them in and checked through the thread to make sure I'm entering in the twitch channel name stuff right etc.

I also have send to stream checked, my player name set (this is indeed a name changed name, could that be the problem?)

I don't have output to file checked either.
(sorry jsut going through everything as I type this so this post may seem a bit odd)

Thanks
^^
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-06-13 14:06:04
June 13 2012 14:02 GMT
#201
On June 13 2012 22:51 Nerphed wrote:
Hmm, I seem to be having the same issue as Japi, expect I'm on North America and I was trying to test it with a friend in a custom game who does not have a Korean symbol name, and then on ladder it had the same issue as well. The program would tell me I'm vsing myself, give me all of my own details then the windows "this program is not responding" pop-up would appear.

It would not print anything in the chat, nor can I see it in the viewer list when I turn it on but I know I have all the details entered correctly because I've tediously typed them in and checked through the thread to make sure I'm entering in the twitch channel name stuff right etc.

I also have send to stream checked, my player name set (this is indeed a name changed name, could that be the problem?)

I don't have output to file checked either.
(sorry jsut going through everything as I type this so this post may seem a bit odd)

Thanks


Hello Nerphed.
I have some tips/questions for you.
It might be giving you your own character name because you have not entered it correctly into the box. If there are any special symbols in it, make sure to include those.
I am not sure why the program would stop responding, as I have given it clear indication to print the error to the console, so I suppose the other tips might give some insight into the.
The program is not supposed to show up in the stream list, as it connects only when needing to post to chat, thus avoiding IRC timeout issues.
The "channel" in your settings should not contain "twitch.com" reference, and should just be the username of the broadcaster.
In custom games, if there are spectators, it doesn't work at the moment, which is why it might be giving you your own name.
If none of these tips help it, feel free to post the replay and I will check it out
Thanks, Redback

Edit: Just watched your last broadcast and can see nothing wrong with the custom game that you are setting up.
Nerphed
Profile Joined May 2012
Australia5 Posts
June 14 2012 01:44 GMT
#202
Thanks for the quick reply :D

Yeah everything is set perfectly, no spectator's etc. My name is simply Nerphed, so there's no special symbols either :\

[image loading]
^^
Redback93
Profile Joined December 2011
Australia187 Posts
June 14 2012 08:31 GMT
#203
Okay sure. I think that I might have to help you in person (on the internet). I will try and catch you next time you are streaming so that we can chat this through. Should be resolvable.
Nerphed
Profile Joined May 2012
Australia5 Posts
Last Edited: 2012-06-14 11:35:59
June 14 2012 11:33 GMT
#204
Add me on skype if you like: etoahc hope to hear from you soon! :D

-edit- I don't stream too often so it may be a little while til you catch me streaming, so yeah, skype would be better, if you don't mind :D
^^
kuvasz
Profile Joined August 2011
Hungary28 Posts
July 11 2012 20:22 GMT
#205
I think patch 1.4.4 may have changed something that prevents this app from working. It says ready, but isn't actually running, outputting info in its own window or to a file, nor sends it to the stream, so I'm assuming something fundamental changed. I remember what you said in the PM, but is there any chance you might update this if it indeed related to the new SC2 patch? Pleease
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 11 2012 20:47 GMT
#206
starcraft now blocks programs from reading the ram , its in the new anti cheat info and new agreements
Live Fast Die Young :D
kuvasz
Profile Joined August 2011
Hungary28 Posts
July 11 2012 22:22 GMT
#207
Of course they would stop a useful community add-on from working, and I assume they don't intend to make the client able to output such info. The fail of Diablo 3, now this... the fanboi in me is dying.

Thanks for the info I guess.
Redback93
Profile Joined December 2011
Australia187 Posts
Last Edited: 2012-07-12 08:44:59
July 12 2012 08:20 GMT
#208
Hey guys,
I just noticed this problem this morning too, and I am working on fixing it now.
Thanks to bubsterboo for sending me the new addresses, I think I might be able to get it up and running again.
He has a great thing going on called Starplayed Live (http://www.teamliquid.net/forum/viewmessage.php?topic_id=348391#2)

Update: New version (3.0) fixes 1.4.4
kuvasz
Profile Joined August 2011
Hungary28 Posts
July 12 2012 10:14 GMT
#209
Well that didn't take long :D excellent job.

Do you plan to display race played and league icon in the future? I saw the add-on you linked already does this, but it's intrusive, plus I have my own "versus" panel, so I only need some informationnot (but not [region] rank, etc.). For instance, you could have the app display one of the 4 race icons in a file (e.g., sc2opponent_race.png in the app's folder) and the league icon in sc2opponent_league.png, giving streamers the liberty to display that image wherever and however they want (custom size, opacity, colour, etc.). It would make this app perfect

I'd be happy to help in whatever way I can.
Redback93
Profile Joined December 2011
Australia187 Posts
July 12 2012 10:41 GMT
#210
On July 12 2012 19:14 kuvasz wrote:
Well that didn't take long :D excellent job.

Do you plan to display race played and league icon in the future? I saw the add-on you linked already does this, but it's intrusive, plus I have my own "versus" panel, so I only need some informationnot (but not [region] rank, etc.). For instance, you could have the app display one of the 4 race icons in a file (e.g., sc2opponent_race.png in the app's folder) and the league icon in sc2opponent_league.png, giving streamers the liberty to display that image wherever and however they want (custom size, opacity, colour, etc.). It would make this app perfect

I'd be happy to help in whatever way I can.


Thanks for another great idea, Kuvasz. I am in conversation with the author of the project, and I'm sure that will be something I bring up. I am not sure how he gets the current data. I did initially have something like that, but it loaded from the sc2ranks info (so it wasn't current race). As for the race icons, I'm not sure how I will implement that, but I love the idea (I'll toss it over in my head for a few tonight)
kuvasz
Profile Joined August 2011
Hungary28 Posts
Last Edited: 2012-07-12 11:09:37
July 12 2012 11:08 GMT
#211
I have another one to consider
Customisable texts would allow streamers to display opponent info however they wanted (but most importantly, we could display info in a different language). So you could have a tab for the collection of common words like 'current', 'opponent', 'wins', 'region', 'rank', etc. and a box next to them for us to type in whatever we wanted (e.g., for 'wins': victories/győzelmek). This way you would provide even more customisation and support for all languages with minimal effort.
Redback93
Profile Joined December 2011
Australia187 Posts
July 12 2012 11:30 GMT
#212
On July 12 2012 20:08 kuvasz wrote:
I have another one to consider
Customisable texts would allow streamers to display opponent info however they wanted (but most importantly, we could display info in a different language). So you could have a tab for the collection of common words like 'current', 'opponent', 'wins', 'region', 'rank', etc. and a box next to them for us to type in whatever we wanted (e.g., for 'wins': victories/győzelmek). This way you would provide even more customisation and support for all languages with minimal effort.


Currently on the top of my TODO list, which I should probably start work on sometime soon.
kuvasz
Profile Joined August 2011
Hungary28 Posts
July 12 2012 13:02 GMT
#213
You're awesome! :D
I'm really looking forward to these updates as I just got back to playing SC2.
Redback93
Profile Joined December 2011
Australia187 Posts
July 14 2012 06:06 GMT
#214
On July 12 2012 22:02 kuvasz wrote:
You're awesome! :D
I'm really looking forward to these updates as I just got back to playing SC2.


Updates are now up. I hope that it all goes as perfectly as the debugging. If there are any problems, feel free to contact me via PM
Redback93
Profile Joined December 2011
Australia187 Posts
July 19 2012 05:38 GMT
#215
In the next update I will be getting rid of the automatic updating feature, as it seems to just be causing issues and confusion.
There will be some major updates, one of which will be a new name. If anyone has any ideas, I'm not really the creative type, and would appreciate your help.

Thanks,
Redback93
Redback93
Profile Joined December 2011
Australia187 Posts
July 29 2012 06:04 GMT
#216
We have now moved on to greater and better things! Thank you for everyone that supported this initial project. I hope that you enjoy the bigger one just as much.
MacroZerg
Profile Joined July 2011
Greece40 Posts
July 29 2012 17:13 GMT
#217
Grats mate !
For Teh Swarm !
Redback93
Profile Joined December 2011
Australia187 Posts
July 30 2012 22:35 GMT
#218
On July 30 2012 02:13 MacroZerg wrote:
Grats mate !


Thanks MacroZerg
Aiden1337
Profile Joined August 2012
Sweden61 Posts
December 16 2012 09:52 GMT
#219
Love the applicatiion!.
Though is there a way to only get the oppent information app, i dont need all the other stuff.

Thanks anyway though!
Redback93
Profile Joined December 2011
Australia187 Posts
January 21 2013 10:05 GMT
#220
On December 16 2012 18:52 Aiden1337 wrote:
Love the applicatiion!.
Though is there a way to only get the oppent information app, i dont need all the other stuff.

Thanks anyway though!


You'll have to download the whole StarStream - as I do not any longer support only SCOI by itself. It's fine however, as the size of the file is about the same, and the configuration is also the same.
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