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Starcraft 2 Opponent Information is a chat bot which displays the information of the current opponent of the player. When the streamer enters a ladder match or a replay, it sends customisable information about their enemy to the chat. The information can also be saved automatically as an XML with the <xsplit> tags to make for easy XSplit Title implementation, along with an image of their opponents league!
Works on Twitch.tv and Own3d.tv! Other Quakenet chats work as well - just enter the channel into the Own3d.tv settings.
Currently, the information it Starcraft 2 Opponent Information is a chat bot which displays the information of the current opponent of the player. can output is: •Name •Wins •Losses •Rank •League •Points
For more information, please read the readme that has been included.
There will continue to be updates, so please feel free to suggest ideas.
This bot is now contained inside the StarStream program: http://starstream.softcode.co/
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You should add some details about how much information is actually displayed, and where it comes from. This sounds like a really cool idea, but I'm a bit unclear on what the application actually does. Does it retrieve the name of the current opponent from a registry file and then grab their information off of b.net?
If that is the case, you should make a version that feeds that information into a popup - I'd bet lots of people would love to have their opponent's stats visible in the first minute or so of each game. I know I used to use /stats on my opponents back when battlenet still supported advanced technologies.
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On April 11 2012 21:27 AmericanUmlaut wrote: You should add some details about how much information is actually displayed, and where it comes from. This sounds like a really cool idea, but I'm a bit unclear on what the application actually does. Does it retrieve the name of the current opponent from a registry file and then grab their information off of b.net?
If that is the case, you should make a version that feeds that information into a popup - I'd bet lots of people would love to have their opponent's stats visible in the first minute or so of each game. I know I used to use /stats on my opponents back when battlenet still supported advanced technologies.
Great idea, added the information to the original post. Thank you.
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On April 11 2012 21:51 AmericanUmlaut wrote: You write that your program is reading from SC2 process memory? I am pretty sure that the Warden will consider that to be a hacking program, which means anyone running this program would be running the risk of having their account suspended. Since I am not editing the memory, it's not. There is just as much of a chance of being caught running this as there is running R1CH's SC2/Xsplit Scene Switcher.
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The Scene Switcher registers when SC2 loses and gains focus, which you can get via the Windows API, and it registers when a game starts and ends, which I assume can be determined from a registry value, which is fair game.
Map hacks also don't write to memory, they just read it, but they'll still get you banned. I think that it's likely that your program is going to have a problem if it's accessing SC2's memory. I'm not saying you can't offer it to people, but you should make clear that there's a risk involved.
edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12
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Is there no way to change this program so that it can work without stream chat? I don;t stream at all but i would still like to know what my opponent is like...
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I am not 100% sure on this but I think "StarInfo" does the exact same thing on Twitch.tv already. It displays information on the opponent as soon as a match starts. I think there is a thread about it if you use the search function. Just wanted to let you know before you spend a lot of time improving something that most players already use when streaming.
EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=294436
^ here you go
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On April 11 2012 23:03 Masayume wrote:I am not 100% sure on this but I think "StarInfo" does the exact same thing on Twitch.tv already. It displays information on the opponent as soon as a match starts. I think there is a thread about it if you use the search function. Just wanted to let you know before you spend a lot of time improving something that most players already use when streaming. EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=294436^ here you go  Thank you for your concern, Masayume. I am fully aware of StarInfo, But in recent times, it has become outdated with the patches. It has also stopped going through updates. Hence, I felt that I could take on the job of making my own, and keeping it up to date. Edit: Mispelled your username
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On April 11 2012 22:36 pStar wrote: Is there no way to change this program so that it can work without stream chat? I don;t stream at all but i would still like to know what my opponent is like...
An amazing idea. One question however, where would the opponents' information be displayed? In the console window?
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Just wanted to say that Redback has allayed my concerns that this is substantially different than R1CH's Scene Switcher. In the video of that program's development you can see starting around 2:10 that the program reads memory from the SC2 process. So I withdraw my concerns .
+ Show Spoiler [The video] +
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I tried it and got this error message:
![[image loading]](http://i.imgur.com/2EkX4.png)
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On April 12 2012 22:51 Darkomicron wrote:I tried it and got this error message: ![[image loading]](http://i.imgur.com/2EkX4.png) Thank you for trying it out. the reason that error is occurring is because in the "Twitch Channel" you do not need to include "http://www.twitch.tv/", just the username of the streaming channel. I am currently working on a bug fix, also, because Twitch is changing their chat servers. The program might not work until that update appears, otherwise if it does, enjoy!
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Great app! Helped me get everything sorted out in person, whattabawss! a+++++ would download again! :D
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GREAT APP. It connects to the chat but i dont see it in the chat if you get me. THen it dosnt post the info about the opponent in the chat? Im doing something wrong?
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not a big deal but it crashes if you play against a bot, also can you save the chatbot password? it's kinda boring to write it everytime
on a side node it would be nice if you could post the source as well
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On April 14 2012 07:40 Brandhor wrote: not a big deal but it crashes if you play against a bot, also can you save the chatbot password? it's kinda boring to write it everytime
on a side node it would be nice if you could post the source as well
The location were the bots save their name is not the same as a player (hence leading to the crash). I was planning to put in the save password feature in 1.5 (thanks for the reminder) The source, well, I don't know. As much as I trust the community, the source isn't really necessary for people to see. It's fairly straightforward and can be explained in words (plus, it's really amateur)
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Good job!
On April 14 2012 16:51 Redback93 wrote: The source, well, I don't know. As much as I trust the community, the source isn't really necessary for people to see.
If you released the source, we could easily do whatever we want with the information given by the program. I don't see how "trusting the community" is relevant here.
You could also make a simple runnable version, where the program would run in console and output the results into stdout.
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Eventually I will be adding a console functionality into the program. Such as boxes asking if you want to broadcast to chat or output to the console.
On April 14 2012 17:06 slmw wrote:Good job! Show nested quote +On April 14 2012 16:51 Redback93 wrote: The source, well, I don't know. As much as I trust the community, the source isn't really necessary for people to see.
If you released the source, we could easily do whatever we want with the information given by the program. I don't see how "trusting the community" is relevant here. You could also make a simple runnable version, where the program would run in console and output the results into stdout.
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On April 11 2012 21:04 Redback93 wrote:![[image loading]](http://piczasso.com/i/j1289.png)
Looks like a pretty cool program for stream watchers. I have just one gripe with the picture above, namely that the Win ratio is displayed incorrectly.
21 wins / 32 games played = 0.65625
So it should either display a Win ratio of 0.66, or a Win percentage of 66%. The percentage of 0.66% currently displayed means the player has about 2 wins every 300 games, rather than 2 wins every 3 games.
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I've tried it a bit more today and sometimes it doesn't work while others it repeats the same text a few times in a row unfortunately I don't really know how to reproduce this bugs
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New version: 1.5 Hopefully going to clean up some of those stream connection options. It will not verify your connection before you go into a game, so get it working on a replay before you go live.
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If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it.
Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html "You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;"
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On April 14 2012 17:36 Nawyria wrote:Looks like a pretty cool program for stream watchers. I have just one gripe with the picture above, namely that the Win ratio is displayed incorrectly. 21 wins / 32 games played = 0.65625 So it should either display a Win ratio of 0.66, or a Win percentage of 66%. The percentage of 0.66% currently displayed means the player has about 2 wins every 300 games, rather than 2 wins every 3 games.
Thanks for pointing that out. This is actually an outdated picture, I will update it now.
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On April 15 2012 11:23 korona wrote:If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it. Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;"
Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information.
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I wanted something like this since I saw pokebunny have it on his stream. Now, this week when I get my new raedon 7970 and can finally stream again, I will be 100% using this.
Awesome shit, thanks man.
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On April 15 2012 11:41 iAmJeffReY wrote: I wanted something like this since I saw pokebunny have it on his stream. Now, this week when I get my new raedon 7970 and can finally stream again, I will be 100% using this.
Awesome shit, thanks man.
You're very welcome! Thanks for the support
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Can you help me on skype, I'm having issues, my skype is bucksdude7
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I've been looking for a program like this for quite some time now. Thanks OP
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On April 15 2012 11:58 MaV_gGSC wrote: I've been looking for a program like this for quite some time now. Thanks OP
Thanks for supporting, MaV_gGSC! The SC2 Community is the reason I make these things.
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On April 15 2012 11:40 Redback93 wrote:Show nested quote +On April 15 2012 11:23 korona wrote:If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it. Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;" Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information. I did read the whole thread before posting my previous post. There is no information in this thread that would 'resolve' the issue. Unless you have applied and have been granted a permission for the program by Blizzard reading the info from the memory is not allowed by the terms of service. Even if Warden would not register these kind of things, it does not change the issue. Most likely the other programs mentioned in this thread also fall into same category.
I agree that the info the program provides is beneficial. One can hope that Blizzard will some day offer the same info in Bnet user interface or export it e.g. to win registry for external programs.
(Edit: language fixes)
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He helped me over skype, fixed the issues, thanks a ton !
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On April 15 2012 12:01 korona wrote:Show nested quote +On April 15 2012 11:40 Redback93 wrote:On April 15 2012 11:23 korona wrote:If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it. Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;" Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information. I did read the whole thread before posting my previous post. There is no information in this thread that would 'resolve' the issue. Unless you have applied and have been granted a permission for the program by Blizzard reading the info from the memory is not allowed by the terms of service. Even if Warden would not register these kind of things, it does not change the issue. Most likely the other programs mentioned in this thread also fall into same category. I agree that the info the program provides is beneficial. One can hope that Blizzard will some day offer the same info in Bnet user interface or export it e.g. to win registry for external programs. (Edit: language fixes)
I hope that that is eventually the case. Their whole API is outdated. The only things that they keep in the registry are pretty much useless (HKEY_CURRENT_USER/Software/Razer/Starcraft2). They also have failed to come out with an online armory (such as World of Warcraft's). I know that this program touches on the dark side of the ToU, but people need these programs to make their life easier (that doesn't mean that I condone hacking, however), and it seems that the Starcraft 2 development team are more worried about the balance.
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On April 15 2012 12:22 Redback93 wrote:Show nested quote +On April 15 2012 12:01 korona wrote:On April 15 2012 11:40 Redback93 wrote:On April 15 2012 11:23 korona wrote:If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it. Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;" Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information. I did read the whole thread before posting my previous post. There is no information in this thread that would 'resolve' the issue. Unless you have applied and have been granted a permission for the program by Blizzard reading the info from the memory is not allowed by the terms of service. Even if Warden would not register these kind of things, it does not change the issue. Most likely the other programs mentioned in this thread also fall into same category. I agree that the info the program provides is beneficial. One can hope that Blizzard will some day offer the same info in Bnet user interface or export it e.g. to win registry for external programs. (Edit: language fixes) I hope that that is eventually the case. Their whole API is outdated. The only things that they keep in the registry are pretty much useless (HKEY_CURRENT_USER/Software/Razer/Starcraft2). They also have failed to come out with an online armory (such as World of Warcraft's). I know that this program touches on the dark side of the ToU, but people need these programs to make their life easier (that doesn't mean that I condone hacking, however), and it seems that the Starcraft 2 development team are more worried about the balance. Yes. Only the Blizzard's APM info is exported into win registry for Razer's gear at the moment. It may be unlikely that they would start actions against this kind of programs, but there should always be a warning just in case it would happen.
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On April 15 2012 12:31 korona wrote:Show nested quote +On April 15 2012 12:22 Redback93 wrote:On April 15 2012 12:01 korona wrote:On April 15 2012 11:40 Redback93 wrote:On April 15 2012 11:23 korona wrote:If the program reads opponent's name & bnet id from the SC2 process' memory it can be considered a third party hack that is against the EULA. Even if the program seems harmless & beneficial there should be a clear warning regarding its nature in the original post. People should understand the risks before they make decision to use it. Battle.net terms of use: http://us.blizzard.com/en-us/company/about/termsofuse.html"You agree that you will not, under any circumstances:" ... "D. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from or through any Game or the Service, including without limitation any software that reads areas of RAM used by any Game or the Service to store information about a character or a Game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;" Thank you for pointing this out. This is the way that it reads the information. There was also some debate about this within the first few comments of this thread. That issue was resolved, so please read that for more information. I did read the whole thread before posting my previous post. There is no information in this thread that would 'resolve' the issue. Unless you have applied and have been granted a permission for the program by Blizzard reading the info from the memory is not allowed by the terms of service. Even if Warden would not register these kind of things, it does not change the issue. Most likely the other programs mentioned in this thread also fall into same category. I agree that the info the program provides is beneficial. One can hope that Blizzard will some day offer the same info in Bnet user interface or export it e.g. to win registry for external programs. (Edit: language fixes) I hope that that is eventually the case. Their whole API is outdated. The only things that they keep in the registry are pretty much useless (HKEY_CURRENT_USER/Software/Razer/Starcraft2). They also have failed to come out with an online armory (such as World of Warcraft's). I know that this program touches on the dark side of the ToU, but people need these programs to make their life easier (that doesn't mean that I condone hacking, however), and it seems that the Starcraft 2 development team are more worried about the balance. Yes. Only the Blizzard's APM info is exported into win registry for Razer's gear at the moment. It may be unlikely that they would start actions against this kind of programs, but there should always be a warning just in case it would happen.
I agree. I will place a warning in the readme. I believe that the ToU would allow this type of program, but the quote that you mentioned is just there in case they need to take action against a hack.
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Redback, awesome program, thanks for the help earlier
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On April 15 2012 22:07 Ibra wrote:Redback, awesome program, thanks for the help earlier 
Thanks for using it! Btw, love the sig ("I like turtles")
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On April 11 2012 21:09 Redback93 wrote: Reserved Edited: Nevermind
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On April 15 2012 23:18 Arkless wrote:Edited: Nevermind
Hahaha okay then, that was odd.
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It says Please configure your Twitch bot settings but I don´t have the option where I can type in my Name, Server, Bot account etc. anymore since I installed 2.0 With 1.5 it worked. Edit: NVM fixed the "configure" button is just not shiny, didn´t see it.
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When I try to run the bat I get this error
![[image loading]](http://i.imgur.com/7isCt.png)
I've tried running it as admin as well and still get the same issue
Edit: NVM just had to manually do it through cmd
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Why is there only 1 server for me to select? i'm laddering on 3 different server all the time and does that mean i have to stop the program everytime and reconfigure the program?
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Wow, kickass app and awesome idea! Do you think there could be one for casters too that shows names?
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Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all.
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On April 17 2012 19:02 TechSc2 wrote: Why is there only 1 server for me to select? i'm laddering on 3 different server all the time and does that mean i have to stop the program everytime and reconfigure the program?
Yes, that is the case. This is because it gets its data from SC2Ranks.com, and to search you need to know the region of the character that you are searching for. This is out of my hands, sorry.
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On April 17 2012 19:09 Firesilver wrote: Wow, kickass app and awesome idea! Do you think there could be one for casters too that shows names?
Firstly, thank you Firesilver! Secondly, are you able to elaborate on your idea? Are you meaning like both of the names in the replays?
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On April 17 2012 19:13 Acritter wrote: Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all.
An IRC bot? I don't understand. If you mean that you can send messages through the console, then I apologise, but that is not going to be the case. This was not intended as another IRC client.
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it's crashing now because sc2ranks is down for maintenance but it would be nice if you could use nbug, it will generate a backtrace and a minidump in case it crashes http://nbug.codeplex.com/
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Hmm the starinfo one is what this sounds like. Does this translate korean names into english? I would definitely use this on the kr server when streaming, especially if it does that. Thanks for making this program, been wanting to use starinfo but since it's only available to Featured I haven't been able to and now this will let me thanks for making it!
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On April 11 2012 21:51 AmericanUmlaut wrote:You write that your program is reading from SC2 process memory? I am pretty sure that the Warden will consider that to be a hacking program, which means anyone running this program would be running the risk of having their account suspended. EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12 EDITING process memory is against the BLIZZARD TOS READING process memory isn't
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On April 18 2012 04:57 zhurai wrote:EDITING process memory is against the BLIZZARD TOS READING process memory isn't The README of the program itself says:
"Starcraft Opponent Info accesses the RAM, therefore it is considered to be against the Blizzard Terms of Use. Use at your own risk."
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does not work for me keeps crashing or just doesnt get opponent info
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On April 18 2012 06:24 eatmybunnies wrote:does not work for me  keeps crashing or just doesnt get opponent info
A few FAQs: •Have you created a separate Twitch account for the bot? •Are you updating from an older version? •Did winsock install correctly? •In the Twitch channel, there should be no http://Twitch.tv/
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On April 11 2012 21:04 Redback93 wrote:![[image loading]](http://piczasso.com/i/j1289.png)
Heh, blur is not effective.
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Does it romanize Korean opponent names?
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On April 18 2012 07:56 Demonhunter04 wrote:Heh, blur is not effective.
Haha yeah. I see your point... Ah well, I'm sure they don't mind
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On April 18 2012 07:58 Danglars wrote: Does it romanize Korean opponent names?
I believe so. Testing has been limited however, so if you do notice any issues, please feel free to PM me
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On April 18 2012 04:30 blade55555 wrote: Hmm the starinfo one is what this sounds like. Does this translate korean names into english? I would definitely use this on the kr server when streaming, especially if it does that. Thanks for making this program, been wanting to use starinfo but since it's only available to Featured I haven't been able to and now this will let me thanks for making it!
Another great idea! Thanks very much. Will add this on the list.
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I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?
After the game it also said 'gl hf has been said' or something like that (in the bottom left corner).
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On April 18 2012 21:03 Darkomicron wrote: I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?
After the game it also said 'gl hf has been said' or something like that (in the bottom left corner).
Trolls be trolling. It would never say connected to the chatroom. It would never say 'gl hf has been said'
Okay, maybe not trolling. But can you give any more description/a screenshot of your settings?
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doesnt seem to work for me now.. it crashes
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This type of information should be built into Battle.net during the map loading screen. The current Battle.net loading screen doesn't even tell you what league your opponent is in, which is pathetic.
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On April 19 2012 08:22 Ibra wrote:doesnt seem to work for me now.. it crashes 
I'm getting this same issue as well, any fix for this amazing program?
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On April 18 2012 07:52 Redback93 wrote:Show nested quote +On April 18 2012 06:24 eatmybunnies wrote:does not work for me  keeps crashing or just doesnt get opponent info A few FAQs: •Have you created a separate Twitch account for the bot? •Are you updating from an older version? •Did winsock install correctly? •In the Twitch channel, there should be no http://Twitch.tv/
1)yes i created a new one 2) yes i updated 3) not sure what this is 4) yes
It now works, but when i switch to tw server it just crashes
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I apologise to anyone that is now having problems. I will fix it when I can, in the meantime please continue to use 2.0, the previous version - which was stable.
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On April 19 2012 08:37 eatmybunnies wrote:Show nested quote +On April 18 2012 07:52 Redback93 wrote:On April 18 2012 06:24 eatmybunnies wrote:does not work for me  keeps crashing or just doesnt get opponent info A few FAQs: •Have you created a separate Twitch account for the bot? •Are you updating from an older version? •Did winsock install correctly? •In the Twitch channel, there should be no http://Twitch.tv/ 1)yes i created a new one 2) yes i updated 3) not sure what this is 4) yes It now works, but when i switch to tw server it just crashes
Okay, I think this is because you are using the Taiwan server and I have not been able to debug that. I will update it later today, with another few bug fixes.
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On April 18 2012 21:14 Redback93 wrote:Show nested quote +On April 18 2012 21:03 Darkomicron wrote: I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?
After the game it also said 'gl hf has been said' or something like that (in the bottom left corner). Trolls be trolling. It would never say connected to the chatroom. It would never say 'gl hf has been said' Okay, maybe not trolling. But can you give any more description/a screenshot of your settings?
![[image loading]](http://i.imgur.com/WfwXj.png)
I think it says what I say in chatroom. But it doesn't report the opponent
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On April 19 2012 22:45 Darkomicron wrote:Show nested quote +On April 18 2012 21:14 Redback93 wrote:On April 18 2012 21:03 Darkomicron wrote: I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?
After the game it also said 'gl hf has been said' or something like that (in the bottom left corner). Trolls be trolling. It would never say connected to the chatroom. It would never say 'gl hf has been said' Okay, maybe not trolling. But can you give any more description/a screenshot of your settings? I think it says what I say in chatroom. But it doesn't report the opponent
I cannot recall those strings being in the previous releases (the second one is the name of the opponent). However I do know that these bugs have been fixed by the latest release, so I would advise you to update your client.
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On April 19 2012 08:22 Ibra wrote:doesnt seem to work for me now.. it crashes 
Hello Ibra, As I have seen your stream a lot lately, are you able to give me more information on when it crashes? I know you are approaching the higher leagues, so I am lead to believe that this might be the cause (only speculation). However there are special characters in names that sometimes are not included in the UTF-8 that might also be the issue. Anyway, I will try and see if I can find you streaming and check it out.
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On April 19 2012 22:48 Redback93 wrote:Show nested quote +On April 19 2012 22:45 Darkomicron wrote:On April 18 2012 21:14 Redback93 wrote:On April 18 2012 21:03 Darkomicron wrote: I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?
After the game it also said 'gl hf has been said' or something like that (in the bottom left corner). Trolls be trolling. It would never say connected to the chatroom. It would never say 'gl hf has been said' Okay, maybe not trolling. But can you give any more description/a screenshot of your settings? I think it says what I say in chatroom. But it doesn't report the opponent I cannot recall those strings being in the previous releases (the second one is the name of the opponent). However I do know that these bugs have been fixed by the latest release, so I would advise you to update your client.
I downloaded and used the new one, it simply doesn't work. It says 'Ready' and it won't say anything in my chat.
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On April 19 2012 23:24 Darkomicron wrote:Show nested quote +On April 19 2012 22:48 Redback93 wrote:On April 19 2012 22:45 Darkomicron wrote:On April 18 2012 21:14 Redback93 wrote:On April 18 2012 21:03 Darkomicron wrote: I tried it, I filled in all the fields correctly and it said connected to chatroom. However when I queued and got matched on ladder it did not chat in my chatroom. Any thoughts?
After the game it also said 'gl hf has been said' or something like that (in the bottom left corner). Trolls be trolling. It would never say connected to the chatroom. It would never say 'gl hf has been said' Okay, maybe not trolling. But can you give any more description/a screenshot of your settings? I think it says what I say in chatroom. But it doesn't report the opponent I cannot recall those strings being in the previous releases (the second one is the name of the opponent). However I do know that these bugs have been fixed by the latest release, so I would advise you to update your client. I downloaded and used the new one, it simply doesn't work. It says 'Ready' and it won't say anything in my chat.
That seems strange. PM me, and we might be able to find some time when we can debug it
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On April 19 2012 22:50 Redback93 wrote:Show nested quote +On April 19 2012 08:22 Ibra wrote:doesnt seem to work for me now.. it crashes  Hello Ibra, As I have seen your stream a lot lately, are you able to give me more information on when it crashes? I know you are approaching the higher leagues, so I am lead to believe that this might be the cause (only speculation). However there are special characters in names that sometimes are not included in the UTF-8 that might also be the issue. Anyway, I will try and see if I can find you streaming and check it out. I don't know if you read my previous post but it would be easier for you to debug the crashes if you use nbug http://nbug.codeplex.com/ it will generate a zip file in the same directory as the exe with a stacktrace + minidump when the program crashes
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doesn't ret have this in his stream chat? this seems quite familiar haha
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On April 20 2012 08:58 Xarow wrote: doesn't ret have this in his stream chat? this seems quite familiar haha
I'm guessing it is the one that R1CH the wizard made for him rather than this one.
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Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash 
PS. I would also like to output this into an IRC channel. DS
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I love this! Ive seen it used alot and tried to use it last night, just sadly sc2ranks was down so it kept crashing. But thats not your fault!
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On April 20 2012 08:09 Brandhor wrote:Show nested quote +On April 19 2012 22:50 Redback93 wrote:On April 19 2012 08:22 Ibra wrote:doesnt seem to work for me now.. it crashes  Hello Ibra, As I have seen your stream a lot lately, are you able to give me more information on when it crashes? I know you are approaching the higher leagues, so I am lead to believe that this might be the cause (only speculation). However there are special characters in names that sometimes are not included in the UTF-8 that might also be the issue. Anyway, I will try and see if I can find you streaming and check it out. I don't know if you read my previous post but it would be easier for you to debug the crashes if you use nbug http://nbug.codeplex.com/ it will generate a zip file in the same directory as the exe with a stacktrace + minidump when the program crashes
Thanks Brandhor! Never seen anything like this before, but it looks really cool. Will probably implement this some time.
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On April 20 2012 09:05 LundiZ wrote:Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash  PS. I would also like to output this into an IRC channel. DS
Thank you LundiZ (and Vip3rr) for this valuable information. I had no idea why the program was crashing, I had exhausted myself with debugging. I had no idea that SC2Ranks was down for maintenance. Big creds to you.
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On April 20 2012 09:00 GGzerG wrote:Show nested quote +On April 20 2012 08:58 Xarow wrote: doesn't ret have this in his stream chat? this seems quite familiar haha I'm guessing it is the one that R1CH the wizard made for him rather than this one.
Oh, I don't know, GGzerG. I have spent quite some time chatting to the Twitch TV ProGamer broadcasters, and a fair few of them have shown interest in using the program on the stream. For instance, a few nights ago, ForGG was using it.
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On April 20 2012 09:05 LundiZ wrote:Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash  PS. I would also like to output this into an IRC channel. DS I think you can probably use something like autoit (I never used it but I know a friend that use it for this kind of stuff) to get the output from the textbox in version 2.1 and redirect it to a custom irc channel
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On April 20 2012 09:05 LundiZ wrote:Good job Redback, the program is really neat when it works! Too bad it crashes each time sc2ranks.com goes down. (tested both 2.1 and 2.0). Yesterday and today sc2ranks has been down for maintenance several times, so it gets pretty annoying. Like someone else posted I think the program should use a saved copy of the sc2ranks database when it's down, or at least not just crash  PS. I would also like to output this into an IRC channel. DS
Into a custom IRC channel? Great idea, I shall add it to the list. However, I have proclaimed earlier that this project will not turn into another IRC client.
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On April 20 2012 22:25 Inori wrote: any chance for source code release?
Ahhh no. If you have any questions about the way it works etc, you can ask But for the sake of my own dignity and for other reasons it will not be publicly released.
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On April 17 2012 21:47 Redback93 wrote:Show nested quote +On April 17 2012 19:13 Acritter wrote: Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all. An IRC bot? I don't understand. If you mean that you can send messages through the console, then I apologise, but that is not going to be the case. This was not intended as another IRC client. An IRC bot is a bot that sits in an IRC channel and posts messages to that IRC channel based on the script it is running. For example, you could create a bot that would spam the channel with a message every second, but that wouldn't be a very well-loved bot. The one I had in mind would do the exact same thing as the bot that you are running for the Twitch chat, except it would be running on an IRC channel instead.
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On April 21 2012 01:21 Acritter wrote:Show nested quote +On April 17 2012 21:47 Redback93 wrote:On April 17 2012 19:13 Acritter wrote: Could you make this into an IRC bot as well? It shouldn't be too tough to change the functionality: it's text-based input, after all. An IRC bot? I don't understand. If you mean that you can send messages through the console, then I apologise, but that is not going to be the case. This was not intended as another IRC client. An IRC bot is a bot that sits in an IRC channel and posts messages to that IRC channel based on the script it is running. For example, you could create a bot that would spam the channel with a message every second, but that wouldn't be a very well-loved bot. The one I had in mind would do the exact same thing as the bot that you are running for the Twitch chat, except it would be running on an IRC channel instead.
Twitch chat is an IRC channel. Do you mean that it posts the opponent's info on a custom IRC channel, not Twitch's or Own3d's?
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Tested it again, and it finally worked, but not for long...
+ Show Spoiler [Big Image] +
It detects the opponent, and then doesn't post it in chat. It works once, but then I have to restart the programme for it to do it again.
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2.1 Worked Perfect for me last night! Great Work! First Time using it, and LOVED it
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On April 22 2012 05:12 Darkomicron wrote:Tested it again, and it finally worked, but not for long... + Show Spoiler [Big Image] +It detects the opponent, and then doesn't post it in chat. It works once, but then I have to restart the programme for it to do it again.
This is a problem connecting to the chat - It doesn't say sent. Twitch problem, nothing I can do.
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I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.
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On April 22 2012 12:06 XenoX101 wrote: I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.
Uh how can that be cheating in anyway possible? Who cares if you know if he's high ranked or not and you decide to cheese him because he's high ranked, it's not like it's automatically a win when you cheese -_-. Just silly to even say you feel this might be cheating a little.
I do hope this can translate korean names soon would be baller and I am going to try out this program tonight :D
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On April 22 2012 12:15 blade55555 wrote:Show nested quote +On April 22 2012 12:06 XenoX101 wrote: I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game. Uh how can that be cheating in anyway possible? Who cares if you know if he's high ranked or not and you decide to cheese him because he's high ranked, it's not like it's automatically a win when you cheese -_-. Just silly to even say you feel this might be cheating a little. I do hope this can translate korean names soon would be baller and I am going to try out this program tonight :D
Before I can even translate the korean, I have to be able to read the korean (from a code POV). This will be a way away, as special characters are hard to read from bytes.
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On April 22 2012 12:06 XenoX101 wrote: I feel this might be cheating a little, in that for instance if you are vs'ing someone who is in a higher league or substantially higher rank you can choose to cheese to avoid the macro game.
You can always alt tab and google your opponent's b.net account. It's not illegal and it doesn't give you any advantage. It could only lead to you deciding to metagame your opponent which is nearly always a bad idea imo.
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Great program! It's good to know your opponent's league so you can alter your playstyle.
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I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.
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On April 25 2012 14:17 vvv wrote: I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.
So if you run this program and tell your opponent your bnet id before the start of every game and tell him you know what league he's in and what rank he is that will somehow even the playing field? None of the info displayed by this program isn't publicly available on sc2ranks, just parses the information to make it easier.
You don't think that pro players are able to ask other pros for replays vs upcoming opponents so they can study their playstyle? Would it be acceptable for me to say if I was playing a professional in an MLG I would have an advantage because that player's W/L and rank info is easily accessible to me at Liquipedia or sc2ranks while the pro I play has no info on me?
These negative comments regarding an unfair advantage are plain silly, and for streamers who actually make a living doing it, it's quite beneficial for those watching to gauge the streamers opponent. Great tool, glad to see someone jumped on the idea for those not featured.
I also find it pretty silly you wouldn't release the source, but your code, your choice. GL with further development. In regards to translating Korean, obviously depending on how you coded, if your using the API for sc2ranks, you might be able to integrate the API from google translate (edit: paid api) a translation website in order to parse the characters. Would probably be easier then breaking down bytes and while it won't be the cleanest, would be a good start imo.
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On April 25 2012 14:17 vvv wrote: I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this.
Yeah if knowing your opponents rank/id gives you a huge advantage, I wonder why Idra/stephano/etc still roll the ladder. I just dont' see how this gives you any advantage (I know you did not say this but you imply it). Just silly.
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On April 25 2012 14:46 Battleaxe wrote:Show nested quote +On April 25 2012 14:17 vvv wrote: I can't say that I aprove of this. It does give you information about your opponent that your opponent does not have about you. See the comment just above mine. It's basically a hack that instead of reading your opponent's mineral count, reads his ID and gets some more info based on this. So if you run this program and tell your opponent your bnet id before the start of every game and tell him you know what league he's in and what rank he is that will somehow even the playing field? None of the info displayed by this program isn't publicly available on sc2ranks, just parses the information to make it easier. You don't think that pro players are able to ask other pros for replays vs upcoming opponents so they can study their playstyle? Would it be acceptable for me to say if I was playing a professional in an MLG I would have an advantage because that player's W/L and rank info is easily accessible to me at Liquipedia or sc2ranks while the pro I play has no info on me? These negative comments regarding an unfair advantage are plain silly, and for streamers who actually make a living doing it, it's quite beneficial for those watching to gauge the streamers opponent. Great tool, glad to see someone jumped on the idea for those not featured. I also find it pretty silly you wouldn't release the source, but your code, your choice. GL with further development. In regards to translating Korean, obviously depending on how you coded, if your using the API for sc2ranks, you might be able to integrate the API from google translate (edit: paid api) a translation website in order to parse the characters. Would probably be easier then breaking down bytes and while it won't be the cleanest, would be a good start imo.
Thanks Battleaxe. I am still looking for a nice way to read the Korean from the byte array - something easier said then done in C#. I also agree that it's not anymore of an advantage to anyone - as the information is all free and open. The only reason I do not have the source up is for my own dignity - aka. It's fairly poorly written. If you have any questions about it however, I don't mind answering.
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I configured all of the settings correctly, and it tells me the stats of my opponent but then says can't connect because there is no active connection. i then have to restart the program to even get stats again. any help?
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On April 26 2012 06:45 Kaladin wrote: I configured all of the settings correctly, and it tells me the stats of my opponent but then says can't connect because there is no active connection. i then have to restart the program to even get stats again. any help?
This is an IRC error. Might I ask if it says 'Can't disconnect' or 'Can't connect'?
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Aren't you a featured streamer? Why don't you use Starbot (or how is it called?)?
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Hello desRow, In the majority of cases Winsock is already pre-installed on the computer. This error is occurring because of some PATH issues, but it should still be fine to skip this. You can further check for Winsock by looking in C:/Windows/system32 to find winsockh.dll. If that's there then there should be no problem with the program. Thanks, Redback93
EDIT: I noted that it was being loaded from a seperate drive to the system. If you try moving the files onto the C (or system) drive, then it should work correctly. If it is still not working correctly, then it is your path error.
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I never said it gives a huge advantage, just some advantage. But since everyone seems to think it's fine, then I'll embrace it :-) What if I wrote an SC2Gears plugin with similar functionality, with history of previous games if any, would it be useful?
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u should blur the pics on the op more. I can still read the opponent as vVvToksik lol
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Once again I bump into a problem. Everything seems alright but there are no messages.
+ Show Spoiler [ Big Image] + SC2ranks is up, the chatroom is up. The stream is up, I have the right version.. etc.
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On April 26 2012 20:18 Darkomicron wrote:Aren't you a featured streamer? Why don't you use Starbot (or how is it called?)? the starbot is exclusive to featured streamers o_O? anyway I'll try to fix it tomorrow thanks OP ^- ^
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On April 26 2012 23:16 OpTiKDream wrote: u should blur the pics on the op more. I can still read the opponent as vVvToksik lol
If that's the name you read, I can assure you that's not the name it says Thanks for trying though
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On April 26 2012 23:27 Darkomicron wrote:Once again I bump into a problem. Everything seems alright but there are no messages. + Show Spoiler [ Big Image] +SC2ranks is up, the chatroom is up. The stream is up, I have the right version.. etc.
Oh wow, if I had a (insert small amount) valued coin for everytime I have seen this problem. There are many different things that can be going wrong here. The most common of which is that an account that is not separate to the broadcasting channel is being used. It may also be an issue with the parsing to chat (very unlikely, however still a possibilty) And it may also possibly be another change with the Twitch servers which I believe are still under upgrade.
If this problem persists, then I would like to come and see live, on stream, so we can fix this. Thanks, Redback93
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On April 26 2012 20:45 Redback93 wrote:Hello desRow, In the majority of cases Winsock is already pre-installed on the computer. This error is occurring because of some PATH issues, but it should still be fine to skip this. You can further check for Winsock by looking in C:/Windows/system32 to find winsockh.dll. If that's there then there should be no problem with the program. Thanks, Redback93 EDIT: I noted that it was being loaded from a seperate drive to the system. If you try moving the files onto the C (or system) drive, then it should work correctly. If it is still not working correctly, then it is your path error.
I tried putting it on the desktop and in C folder doesnt work 
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On April 27 2012 20:24 desRow wrote:Show nested quote +On April 26 2012 20:45 Redback93 wrote:Hello desRow, In the majority of cases Winsock is already pre-installed on the computer. This error is occurring because of some PATH issues, but it should still be fine to skip this. You can further check for Winsock by looking in C:/Windows/system32 to find winsockh.dll. If that's there then there should be no problem with the program. Thanks, Redback93 EDIT: I noted that it was being loaded from a seperate drive to the system. If you try moving the files onto the C (or system) drive, then it should work correctly. If it is still not working correctly, then it is your path error. I tried putting it on the desktop and in C folder doesnt work 
Okay then, it will probably be a PATH error. If you want to make certain then I would move it to C:/Windows/system32 and run it, but it's probably already installed. Have you been able to try it out anyway?
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Thanks for the great program~ Works well on my stream.
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On April 28 2012 08:35 Reflect.702 wrote: Thanks for the great program~ Works well on my stream.
Thanks for your support!
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So I seem to have the same problem as Darkomicron :/ Everything is set, I've created seperate account, the program shows the opponent but it doesn't send it to the chat ;/ Any fix to this yet?
Anyway, thanks for the program, gonna be cool once it works !
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On April 28 2012 15:33 Noispaxen wrote:So I seem to have the same problem as Darkomicron :/ Everything is set, I've created seperate account, the program shows the opponent but it doesn't send it to the chat ;/ Any fix to this yet? Anyway, thanks for the program, gonna be cool once it works ! 
Yep, I still have this problem.
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On April 28 2012 20:27 Redback93 wrote:Hello users, There have been some odd things occurring to do with the Twitch chat which may be the source of our problems. I have started a discussion with the Tech. Supports on the forum and hope to resolve this soon. More information can be found on the discussion here: http://support.twitch.tv/discussion/3343/irc-chat-not-posting-to-twitch-tvThanks, Redback93
It seems that my discussion has been taken down - not sure why. Hmm... I did just spend some time with darkomicron, and we might have found the resolve. For the time being, if you want to try putting your Twitch channel name into all lowercase letters, that could be it.
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On April 27 2012 21:41 Redback93 wrote:Show nested quote +On April 27 2012 20:24 desRow wrote:On April 26 2012 20:45 Redback93 wrote:Hello desRow, In the majority of cases Winsock is already pre-installed on the computer. This error is occurring because of some PATH issues, but it should still be fine to skip this. You can further check for Winsock by looking in C:/Windows/system32 to find winsockh.dll. If that's there then there should be no problem with the program. Thanks, Redback93 EDIT: I noted that it was being loaded from a seperate drive to the system. If you try moving the files onto the C (or system) drive, then it should work correctly. If it is still not working correctly, then it is your path error. I tried putting it on the desktop and in C folder doesnt work  Okay then, it will probably be a PATH error. If you want to make certain then I would move it to C:/Windows/system32 and run it, but it's probably already installed. Have you been able to try it out anyway?
that doesnt work im trying to run the bat but it wont work im on windows 7
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I even tried 2.1 I really want this to work
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On April 29 2012 08:45 desRow wrote:I even tried 2.1 I really want this to work 
Okay, so what's the issue? Is it still that you're not able to install the Winsock, or it's to do with the actual application?
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On April 28 2012 23:11 Redback93 wrote:It seems that my discussion has been taken down - not sure why. Hmm... I did just spend some time with darkomicron, and we might have found the resolve. For the time being, if you want to try putting your Twitch channel name into all lowercase letters, that could be it.
Wow, it really works >_<
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On April 29 2012 14:34 Noispaxen wrote:Show nested quote +On April 28 2012 23:11 Redback93 wrote:On April 28 2012 20:27 Redback93 wrote:Hello users, There have been some odd things occurring to do with the Twitch chat which may be the source of our problems. I have started a discussion with the Tech. Supports on the forum and hope to resolve this soon. More information can be found on the discussion here: http://support.twitch.tv/discussion/3343/irc-chat-not-posting-to-twitch-tvThanks, Redback93 It seems that my discussion has been taken down - not sure why. Hmm... I did just spend some time with darkomicron, and we might have found the resolve. For the time being, if you want to try putting your Twitch channel name into all lowercase letters, that could be it. Wow, it really works >_< Trust me, it suprised me more
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On April 29 2012 14:34 Noispaxen wrote:Show nested quote +On April 28 2012 23:11 Redback93 wrote:On April 28 2012 20:27 Redback93 wrote:Hello users, There have been some odd things occurring to do with the Twitch chat which may be the source of our problems. I have started a discussion with the Tech. Supports on the forum and hope to resolve this soon. More information can be found on the discussion here: http://support.twitch.tv/discussion/3343/irc-chat-not-posting-to-twitch-tvThanks, Redback93 It seems that my discussion has been taken down - not sure why. Hmm... I did just spend some time with darkomicron, and we might have found the resolve. For the time being, if you want to try putting your Twitch channel name into all lowercase letters, that could be it. Wow, it really works >_<
I also told Redback, that this is the reason I hate programming. Haha! I'm just very pleased that it finally works now ! =)
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Excellent piece of software and it worked right away after researching my error code (google ftw). Would it be possible to have the programme output the opponent data to a predefined .txt file on the hard drive? Not necessarily creating a list but overwriting the same file with the latest opponent.
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Ummm... It would be possible. Could I ask why this would be useful?
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You could display that data on the stream with remote text
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How do you figure out the regional and worlrank? i would love to know my own EU rank, but i never found a way to look it up
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On April 11 2012 22:07 AmericanUmlaut wrote:The Scene Switcher registers when SC2 loses and gains focus, which you can get via the Windows API, and it registers when a game starts and ends, which I assume can be determined from a registry value, which is fair game. Map hacks also don't write to memory, they just read it, but they'll still get you banned. I think that it's likely that your program is going to have a problem if it's accessing SC2's memory. I'm not saying you can't offer it to people, but you should make clear that there's a risk involved. edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12
Just so you know, no maphack has been banned to date for using readprocessmemory.
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On April 30 2012 02:49 kuvasz wrote:You could display that data on the stream with remote text 
Brilliant Idea - Do you use XSplit?
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On April 30 2012 02:54 stillborn wrote: How do you figure out the regional and worlrank? i would love to know my own EU rank, but i never found a way to look it up
If you search for your character on SC2Ranks.com, it gives you all the information that my program does.
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On April 30 2012 07:37 Redback93 wrote:Show nested quote +On April 30 2012 02:49 kuvasz wrote:You could display that data on the stream with remote text  Brilliant Idea - Do you use XSplit? I'm a proficient user of XBS.
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On April 30 2012 08:18 kuvasz wrote:Show nested quote +On April 30 2012 07:37 Redback93 wrote:On April 30 2012 02:49 kuvasz wrote:You could display that data on the stream with remote text  Brilliant Idea - Do you use XSplit? I'm a proficient user of XBS.
I have just updated it :D A simple implementation that adds a whole new dimension, thank you.
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Quick and successful implementation - good job and a big thank you from me.
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On April 30 2012 09:13 kuvasz wrote: Quick and successful implementation - good job and a big thank you from me.
Thank you even more for the idea - If there is anything more that can be implemented when it comes to XSplit, I will be happy to try it.
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Great program Redback93, this is really helpful I particularly like the output to file implementation you added ^^. I was trying it out, and it seems to only show the name, is this suppose to be correct ? or is it suppose to show the same data it provides in the stream chat? Thank you again.
Would be really cool to be able to show Name + Race tho.. ^^ if it's only suppose to show name that is.
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On April 30 2012 18:25 KenZo- wrote: Great program Redback93, this is really helpful I particularly like the output to file implementation you added ^^. I was trying it out, and it seems to only show the name, is this suppose to be correct ? or is it suppose to show the same data it provides in the stream chat? Thank you again.
Would be really cool to be able to show Name + Race tho.. ^^ if it's only suppose to show name that is.
If it is only showing the name then that is all the available information that SC2Ranks has on the opponent. It is possible to show the race of the enemy, but it is SC2Ranks' information again - therefore it will be the main race of the player, so if he is playing an offrace, it would be odd.
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Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^
Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?
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On April 30 2012 19:20 KenZo- wrote: Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^
Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?
Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.
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I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.
I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^
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On April 30 2012 21:54 killerdog wrote: I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.
I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^
i think that would be more than a bit problematic
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On April 30 2012 19:20 KenZo- wrote: Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^
Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?
Red i have already told you that also... The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power
im sure you have to look at that issue for sure. We not talkin about MEMORY LOAD... thats fine but for cpu usage.
Cheers !
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On April 30 2012 21:33 Redback93 wrote:Show nested quote +On April 30 2012 19:20 KenZo- wrote: Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^
Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal? Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.
OK thank you, it's not that big of a deal, whenever I go in game it's stable, because then dxtory takes over. but whenever I'm using screencapture it uses a lot of resources from the CPU, memory however is stable at around 7-10 like you state.
However, I have yet another problem, (sorry)! but when I tried it today, I faced opponents using Korean and Chinese names, and for whatever reason it only showed "???" for their names in chat, but ranking etc came up just fine. I checked the output file, and it showed the correct names in Korean and Chinese, however in Xplit I could not use embedded font's, if I did; it simply didn't show the name. (which is why earlier today it didn't show the name) My question is why aren't the Korean and Chinese names shown in chat? Have you encountered this before? And finally, do you have a solution? :D
I'm using chrome, I have not tested it with any other browser yet.
Thank you again.
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I just noticed this programme used 25% of my CPU power. I highly doubt I can use this while streaming. I'll just get in line with others who experience this huge load and await an update to have this fixed :/
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Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T
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Russian Federation4295 Posts
How it looks in game? Does it works for team games 2v2+ ?
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On May 01 2012 01:23 KenZo- wrote: Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T
"Working" with Korean or Chinese names? Well, it's working by getting the information from the SC2Ranks.com website, but I am not sure about outputting to chat. Must be an encoding problem - I have had limited data to check this out so I will work on this. When it comes to showing it in XSplit, it might be a font embedding problem (no asian characters for the specific font)
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On May 01 2012 01:40 Existor wrote: How it looks in game? Does it works for team games 2v2+ ?
Currently only works for 1v1, but I'd like to look into 2v2 in the future.
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On April 30 2012 22:24 MacroZerg wrote:Show nested quote +On April 30 2012 19:20 KenZo- wrote: Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^
Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal? Red i have already told you that also... The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power im sure you have to look at that issue for sure. We not talkin about MEMORY LOAD... thats fine but for cpu usage. Cheers ! 
I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue. The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer. It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming? I apologise if I come off as being unhelpful, but the code cannot be more simplistic. Sorry, Redback93
PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.
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On April 30 2012 21:54 killerdog wrote: I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.
I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^
Hello killerdog, Thank you for the idea. I was hoping to implement some sort of Replay/SC2Gears thing going on, but that's probably as far as I feel I want to go with this. Maybe on some other project I could work on something like that, but I also feel that this is too much for a chat (which was the main idea of this) Thanks, Redback93
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On May 01 2012 01:49 Redback93 wrote:Show nested quote +On April 30 2012 22:24 MacroZerg wrote:On April 30 2012 19:20 KenZo- wrote: Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^
Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal? Red i have already told you that also... The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power im sure you have to look at that issue for sure. We not talkin about MEMORY LOAD... thats fine but for cpu usage. Cheers !  I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue. The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer. It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming? I apologise if I come off as being unhelpful, but the code cannot be more simplistic. Sorry, Redback93 PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.
After looking into it, I think I can lower the CPU usage - I will try and release a new version sometime this week with the fix.
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I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.
Good luck with the optimisation.
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On May 01 2012 02:39 kuvasz wrote: I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.
Good luck with the optimisation.
Yeah, I have increased that by 100ms every cycle - I think that it should be enough. I am also trying to get the internet queries to not lag as much.
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What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.
I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D
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On May 01 2012 02:55 kuvasz wrote: What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.
I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D
Yeah, it was running at 50ms query, but I agree that it's still not necessary.
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When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00. I hope your next release changes this, I really like this program, and would love to use it. Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.
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On May 01 2012 20:09 KenZo- wrote: When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00. I hope your next release changes this, I really like this program, and would love to use it. Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.
Hey KenZo, Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.
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We have just updated to 2.3.1. It has a 150ms loop delay, so the query speed will decrease - hopefully solving the issue.
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On May 01 2012 20:31 Redback93 wrote:Show nested quote +On May 01 2012 20:09 KenZo- wrote: When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00. I hope your next release changes this, I really like this program, and would love to use it. Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.
Hey KenZo, Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.
Hey, sure here is one with a Korean name.
http://drop.sc/170111
I will try your 2.3.1 build now.
EDIT: This one has Korean and Chinese names http://drop.sc/170114
I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K. 
I'm going to try a game, see if it stays that way.
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On May 01 2012 20:55 KenZo- wrote:Show nested quote +On May 01 2012 20:31 Redback93 wrote:On May 01 2012 20:09 KenZo- wrote: When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00. I hope your next release changes this, I really like this program, and would love to use it. Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.
Hey KenZo, Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working. Hey, sure here is one with a Korean name. http://drop.sc/170111 I will try your 2.3.1 build now. EDIT: This one has Korean and Chinese names http://drop.sc/170114I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.  I'm going to try a game, see if it stays that way.
Awesome, glad to hear it fixed the problem :D Thank you for being persistent. I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8
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On May 01 2012 21:15 Redback93 wrote:Show nested quote +On May 01 2012 20:55 KenZo- wrote:On May 01 2012 20:31 Redback93 wrote:On May 01 2012 20:09 KenZo- wrote: When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00. I hope your next release changes this, I really like this program, and would love to use it. Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.
Hey KenZo, Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working. Hey, sure here is one with a Korean name. http://drop.sc/170111 I will try your 2.3.1 build now. EDIT: This one has Korean and Chinese names http://drop.sc/170114I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.  I'm going to try a game, see if it stays that way. Awesome, glad to hear it fixed the problem :D Thank you for being persistent. I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8 Good job your awesome.. ^^, well need to be persistent some times I hope you get the Korean and Chinese text's working as well.
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good news..ill try it asap
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On May 01 2012 21:59 KenZo- wrote:Show nested quote +On May 01 2012 21:15 Redback93 wrote:On May 01 2012 20:55 KenZo- wrote:On May 01 2012 20:31 Redback93 wrote:On May 01 2012 20:09 KenZo- wrote: When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00. I hope your next release changes this, I really like this program, and would love to use it. Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.
Hey KenZo, Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working. Hey, sure here is one with a Korean name. http://drop.sc/170111 I will try your 2.3.1 build now. EDIT: This one has Korean and Chinese names http://drop.sc/170114I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.  I'm going to try a game, see if it stays that way. Awesome, glad to hear it fixed the problem :D Thank you for being persistent. I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8 Good job  your awesome.. ^^, well need to be persistent some times I hope you get the Korean and Chinese text's working as well.
Oh have I got a suprise for you. After trying for literally minutes (about 45), this encoding stuff pissed me off. Eventually I found a Romanizer for Korean and Chinese... :D 붉은인연 is the player you sent me (or should I say 'bulgeuninyeon')
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On May 01 2012 22:29 Redback93 wrote:Show nested quote +On May 01 2012 21:59 KenZo- wrote:On May 01 2012 21:15 Redback93 wrote:On May 01 2012 20:55 KenZo- wrote:On May 01 2012 20:31 Redback93 wrote:On May 01 2012 20:09 KenZo- wrote: When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00. I hope your next release changes this, I really like this program, and would love to use it. Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.
Hey KenZo, Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working. Hey, sure here is one with a Korean name. http://drop.sc/170111 I will try your 2.3.1 build now. EDIT: This one has Korean and Chinese names http://drop.sc/170114I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.  I'm going to try a game, see if it stays that way. Awesome, glad to hear it fixed the problem :D Thank you for being persistent. I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8 Good job  your awesome.. ^^, well need to be persistent some times I hope you get the Korean and Chinese text's working as well. Oh have I got a suprise for you. After trying for literally minutes (about 45), this encoding stuff pissed me off. Eventually I found a Romanizer for Korean and Chinese... :D 붉은인연 is the player you sent me (or should I say 'bulgeuninyeon')
Haha, that's the correct name ^^ so, did you get it to work, in twitch chat with that? :D
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On May 01 2012 22:53 KenZo- wrote:Show nested quote +On May 01 2012 22:29 Redback93 wrote:On May 01 2012 21:59 KenZo- wrote:On May 01 2012 21:15 Redback93 wrote:On May 01 2012 20:55 KenZo- wrote:On May 01 2012 20:31 Redback93 wrote:On May 01 2012 20:09 KenZo- wrote: When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00. I hope your next release changes this, I really like this program, and would love to use it. Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.
Hey KenZo, Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working. Hey, sure here is one with a Korean name. http://drop.sc/170111 I will try your 2.3.1 build now. EDIT: This one has Korean and Chinese names http://drop.sc/170114I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.  I'm going to try a game, see if it stays that way. Awesome, glad to hear it fixed the problem :D Thank you for being persistent. I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8 Good job  your awesome.. ^^, well need to be persistent some times I hope you get the Korean and Chinese text's working as well. Oh have I got a suprise for you. After trying for literally minutes (about 45), this encoding stuff pissed me off. Eventually I found a Romanizer for Korean and Chinese... :D 붉은인연 is the player you sent me (or should I say 'bulgeuninyeon') Haha, that's the correct name ^^ so, did you get it to work, in twitch chat with that? :D
I got it to print the romanized but not yet the characters. I will work on it more tomorrow.
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On May 01 2012 22:57 Redback93 wrote:Show nested quote +On May 01 2012 22:53 KenZo- wrote:On May 01 2012 22:29 Redback93 wrote:On May 01 2012 21:59 KenZo- wrote:On May 01 2012 21:15 Redback93 wrote:On May 01 2012 20:55 KenZo- wrote:On May 01 2012 20:31 Redback93 wrote:On May 01 2012 20:09 KenZo- wrote: When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00. I hope your next release changes this, I really like this program, and would love to use it. Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.
Hey KenZo, Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working. Hey, sure here is one with a Korean name. http://drop.sc/170111 I will try your 2.3.1 build now. EDIT: This one has Korean and Chinese names http://drop.sc/170114I also tried version 2.3.1, and I must say I think you have done it sir. ^^ CPU stays at 00, memory 6-10K.  I'm going to try a game, see if it stays that way. Awesome, glad to hear it fixed the problem :D Thank you for being persistent. I am working on sending Chinese and Korean to chat - seem to be some problems that it doesn't like sending UTF-8 Good job  your awesome.. ^^, well need to be persistent some times I hope you get the Korean and Chinese text's working as well. Oh have I got a suprise for you. After trying for literally minutes (about 45), this encoding stuff pissed me off. Eventually I found a Romanizer for Korean and Chinese... :D 붉은인연 is the player you sent me (or should I say 'bulgeuninyeon') Haha, that's the correct name ^^ so, did you get it to work, in twitch chat with that? :D I got it to print the romanized but not yet the characters. I will work on it more tomorrow.
I see, good luck with it
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Working flawlessly and it's made my stream that much better/feature packed. Thanks a lot. edit: it's now stuck on "checking for updated", even if started it does not send the info to the twitch chat and upon stopping it stops responding/crashes... would it be possible for it to not check for updates automatically? I'm not sure it'd solve this bug but it's still nice to have as little automation as possible
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On May 01 2012 23:25 kuvasz wrote: Working flawlessly and it's made my stream that much better/feature packed. Thanks a lot. edit: it's now stuck on "checking for updated", even if started it does not send the info to the twitch chat and upon stopping it stops responding/crashes... would it be possible for it to not check for updates automatically? I'm not sure it'd solve this bug but it's still nice to have as little automation as possible
Yeah sure, I'll put something into the next update. Edit: Added
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Sometimes is showing my own info instead of my opponent's. Any clue ?
edit: nevermind, i wasn't putting my exact name in the correct field, its working
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Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^.
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SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this?
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On May 03 2012 13:16 Crushgroove wrote: SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this? What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts? Any luck on Kor and ch text to chat red?
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On May 03 2012 13:37 KenZo- wrote:Show nested quote +On May 03 2012 13:16 Crushgroove wrote: SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this? What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts? Any luck on Kor and ch text to chat red?
Talking to R1CH, he seems to be sending UTF-8 to the servers fine, but I still can't seem to get it working. I will be releasing another version with TEAMS later today - that's mainly what I've been working on. I have gotten it to translate the korean and chinese to english, but that's about it.
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On May 03 2012 12:35 blade55555 wrote: Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^.
When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information?
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On May 03 2012 17:24 Redback93 wrote:Show nested quote +On May 03 2012 12:35 blade55555 wrote: Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^. When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information?
I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed.
Using windows 7 64 bit if that matters.
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On May 03 2012 18:07 blade55555 wrote:Show nested quote +On May 03 2012 17:24 Redback93 wrote:On May 03 2012 12:35 blade55555 wrote: Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^. When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information? I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed. Using windows 7 64 bit if that matters.
That's odd. The majority of the errors are caught and printed to the console instead of crashing it. Was the player you were versing using korean characters? Have you registered a seperate Twitch.tv account? Did you enter the information for the seperate account correctly?
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On May 03 2012 17:23 Redback93 wrote:Show nested quote +On May 03 2012 13:37 KenZo- wrote:On May 03 2012 13:16 Crushgroove wrote: SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this? What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts? Any luck on Kor and ch text to chat red? Talking to R1CH, he seems to be sending UTF-8 to the servers fine, but I still can't seem to get it working. I will be releasing another version with TEAMS later today - that's mainly what I've been working on. I have gotten it to translate the korean and chinese to english, but that's about it.
I see, yeah it's strange that it's not working, I mean not that it's any problem for most people, if it comes out romanized. Okey that sounds awesome with the teams aswell :D looking forward to try it out.
To blade55555, I'm running it under same conditions as you just fine, could be something you are doing wrong ?.
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On May 03 2012 19:07 KenZo- wrote:Show nested quote +On May 03 2012 17:23 Redback93 wrote:On May 03 2012 13:37 KenZo- wrote:On May 03 2012 13:16 Crushgroove wrote: SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this? What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts? Any luck on Kor and ch text to chat red? Talking to R1CH, he seems to be sending UTF-8 to the servers fine, but I still can't seem to get it working. I will be releasing another version with TEAMS later today - that's mainly what I've been working on. I have gotten it to translate the korean and chinese to english, but that's about it. I see, yeah it's strange that it's not working, I mean not that it's any problem for most people, if it comes out romanized. Okey that sounds awesome with the teams aswell :D looking forward to try it out. To blade55555, I'm running it under same conditions as you just fine, could be something you are doing wrong ?.
Oh KenZo, I think I have found a work around for my encoding error. It's just being random atm, but it is sending characters.
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On May 03 2012 20:26 Redback93 wrote:Show nested quote +On May 03 2012 19:07 KenZo- wrote:On May 03 2012 17:23 Redback93 wrote:On May 03 2012 13:37 KenZo- wrote:On May 03 2012 13:16 Crushgroove wrote: SC2 Gears already does this. After every single game, this pops up. And it does about a billion other things that this does not... why do we need this? What are you talking about? How does sc2gears do any of this? Send info to chat channels when game starts, output opponent info to XML when game starts? Any luck on Kor and ch text to chat red? Talking to R1CH, he seems to be sending UTF-8 to the servers fine, but I still can't seem to get it working. I will be releasing another version with TEAMS later today - that's mainly what I've been working on. I have gotten it to translate the korean and chinese to english, but that's about it. I see, yeah it's strange that it's not working, I mean not that it's any problem for most people, if it comes out romanized. Okey that sounds awesome with the teams aswell :D looking forward to try it out. To blade55555, I'm running it under same conditions as you just fine, could be something you are doing wrong ?. Oh KenZo, I think I have found a work around for my encoding error. It's just being random atm, but it is sending characters. I knew you would figure it out! ^^ looking forward to try the new version.
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Well after a few days using it, its working, but sometimes it would bring info from a totally different, unrelated player o.O
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Germany108 Posts
nice one ) good job
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On May 03 2012 18:15 Redback93 wrote:Show nested quote +On May 03 2012 18:07 blade55555 wrote:On May 03 2012 17:24 Redback93 wrote:On May 03 2012 12:35 blade55555 wrote: Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^. When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information? I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed. Using windows 7 64 bit if that matters. That's odd. The majority of the errors are caught and printed to the console instead of crashing it. Was the player you were versing using korean characters? Have you registered a seperate Twitch.tv account? Did you enter the information for the seperate account correctly?
Yup registered a twitch account for it, it was a korean name and it was all entered correctly.
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On May 05 2012 00:42 japi wrote: Well after a few days using it, its working, but sometimes it would bring info from a totally different, unrelated player o.O
No. SC2Ranks does not update its database for some reason, so name changes do not appear on their end. Hence, this app will read the original name of the account. There is nothing Redback can do about this.
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On May 05 2012 04:02 blade55555 wrote:Show nested quote +On May 03 2012 18:15 Redback93 wrote:On May 03 2012 18:07 blade55555 wrote:On May 03 2012 17:24 Redback93 wrote:On May 03 2012 12:35 blade55555 wrote: Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^. When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information? I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed. Using windows 7 64 bit if that matters. That's odd. The majority of the errors are caught and printed to the console instead of crashing it. Was the player you were versing using korean characters? Have you registered a seperate Twitch.tv account? Did you enter the information for the seperate account correctly? Yup registered a twitch account for it, it was a korean name and it was all entered correctly.
Okay, these issues will be resolved in the next update. It's because the Korean and Taiwan data is stored in different locations on SC2Ranks - it was only checking the Korean.
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On May 05 2012 08:21 kuvasz wrote:Show nested quote +On May 05 2012 00:42 japi wrote: Well after a few days using it, its working, but sometimes it would bring info from a totally different, unrelated player o.O
No. SC2Ranks does not update its database for some reason, so name changes do not appear on their end. Hence, this app will read the original name of the account. There is nothing Redback can do about this.
I play with a friend on a daily basis, he hasn't changed his name and its getting always the same wrong data. Happened with dudes on ladder too
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On May 05 2012 14:39 Redback93 wrote:Show nested quote +On May 05 2012 04:02 blade55555 wrote:On May 03 2012 18:15 Redback93 wrote:On May 03 2012 18:07 blade55555 wrote:On May 03 2012 17:24 Redback93 wrote:On May 03 2012 12:35 blade55555 wrote: Eh just froze up and stopped responding when I tried it on the korean server today hopefully this can be fixed ^^. When trying it on the Korean server? I have been using it without any problem on the korean servers for a couple of weeks. When did it freeze up? Can you give me any more information? I just clicked start after doing everything OP said, got into my game. It registered the player I was playing, did not post it in chat then stopped responding and closed. Using windows 7 64 bit if that matters. That's odd. The majority of the errors are caught and printed to the console instead of crashing it. Was the player you were versing using korean characters? Have you registered a seperate Twitch.tv account? Did you enter the information for the seperate account correctly? Yup registered a twitch account for it, it was a korean name and it was all entered correctly. Okay, these issues will be resolved in the next update. It's because the Korean and Taiwan data is stored in different locations on SC2Ranks - it was only checking the Korean.
Oh ok cool guess i'll try it when that gets fixed ^_^.
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On May 05 2012 14:43 japi wrote:Show nested quote +On May 05 2012 08:21 kuvasz wrote:On May 05 2012 00:42 japi wrote: Well after a few days using it, its working, but sometimes it would bring info from a totally different, unrelated player o.O
No. SC2Ranks does not update its database for some reason, so name changes do not appear on their end. Hence, this app will read the original name of the account. There is nothing Redback can do about this. I play with a friend on a daily basis, he hasn't changed his name and its getting always the same wrong data. Happened with dudes on ladder too
Wait, play "with" your friend? Teams are being added in the next update. If it's a 1v1, send me the replay and I'll have a look.
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Sorry I meant against him, yes 1v1  I'll post the replay tomoroww thanks !!!
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So blame sc2ranks it is then :D
Thanksssssssssss!
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Would it be possible for the programme to distinguish between ladder/custom matches and replays and implement the option not to show player info for the latter?
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On May 08 2012 18:05 kuvasz wrote: Would it be possible for the programme to distinguish between ladder/custom matches and replays and implement the option not to show player info for the latter?
Ummm... I will look into that. I am not sure if it can distinguish between ladder and replays.
Edit: Bump
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Testimonial time! I've been using this as a live starboard from day 1: Created a seperate image of the in-game name panel at the top and filled the spaces in with text and remote text it looks awesome and I can't thank Redback enough. I'm not sure links are tolerated on this site but if you want to check it out in action, my account name is the same on twitch.tv.
Looking forward to future versions
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Hmm, I seem to be having the same issue as Japi, expect I'm on North America and I was trying to test it with a friend in a custom game who does not have a Korean symbol name, and then on ladder it had the same issue as well. The program would tell me I'm vsing myself, give me all of my own details then the windows "this program is not responding" pop-up would appear.
It would not print anything in the chat, nor can I see it in the viewer list when I turn it on but I know I have all the details entered correctly because I've tediously typed them in and checked through the thread to make sure I'm entering in the twitch channel name stuff right etc.
I also have send to stream checked, my player name set (this is indeed a name changed name, could that be the problem?)
I don't have output to file checked either. (sorry jsut going through everything as I type this so this post may seem a bit odd)
Thanks
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On June 13 2012 22:51 Nerphed wrote: Hmm, I seem to be having the same issue as Japi, expect I'm on North America and I was trying to test it with a friend in a custom game who does not have a Korean symbol name, and then on ladder it had the same issue as well. The program would tell me I'm vsing myself, give me all of my own details then the windows "this program is not responding" pop-up would appear.
It would not print anything in the chat, nor can I see it in the viewer list when I turn it on but I know I have all the details entered correctly because I've tediously typed them in and checked through the thread to make sure I'm entering in the twitch channel name stuff right etc.
I also have send to stream checked, my player name set (this is indeed a name changed name, could that be the problem?)
I don't have output to file checked either. (sorry jsut going through everything as I type this so this post may seem a bit odd)
Thanks
Hello Nerphed. I have some tips/questions for you. It might be giving you your own character name because you have not entered it correctly into the box. If there are any special symbols in it, make sure to include those. I am not sure why the program would stop responding, as I have given it clear indication to print the error to the console, so I suppose the other tips might give some insight into the. The program is not supposed to show up in the stream list, as it connects only when needing to post to chat, thus avoiding IRC timeout issues. The "channel" in your settings should not contain "twitch.com" reference, and should just be the username of the broadcaster. In custom games, if there are spectators, it doesn't work at the moment, which is why it might be giving you your own name. If none of these tips help it, feel free to post the replay and I will check it out Thanks, Redback
Edit: Just watched your last broadcast and can see nothing wrong with the custom game that you are setting up.
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Thanks for the quick reply :D
Yeah everything is set perfectly, no spectator's etc. My name is simply Nerphed, so there's no special symbols either :\
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Okay sure. I think that I might have to help you in person (on the internet). I will try and catch you next time you are streaming so that we can chat this through. Should be resolvable.
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Add me on skype if you like: etoahc hope to hear from you soon! :D
-edit- I don't stream too often so it may be a little while til you catch me streaming, so yeah, skype would be better, if you don't mind :D
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I think patch 1.4.4 may have changed something that prevents this app from working. It says ready, but isn't actually running, outputting info in its own window or to a file, nor sends it to the stream, so I'm assuming something fundamental changed. I remember what you said in the PM, but is there any chance you might update this if it indeed related to the new SC2 patch? Pleease
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starcraft now blocks programs from reading the ram , its in the new anti cheat info and new agreements
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Of course they would stop a useful community add-on from working, and I assume they don't intend to make the client able to output such info. The fail of Diablo 3, now this... the fanboi in me is dying.
Thanks for the info I guess.
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Hey guys, I just noticed this problem this morning too, and I am working on fixing it now. Thanks to bubsterboo for sending me the new addresses, I think I might be able to get it up and running again. He has a great thing going on called Starplayed Live (http://www.teamliquid.net/forum/viewmessage.php?topic_id=348391#2)
Update: New version (3.0) fixes 1.4.4
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Well that didn't take long :D excellent job.
Do you plan to display race played and league icon in the future? I saw the add-on you linked already does this, but it's intrusive, plus I have my own "versus" panel, so I only need some informationnot (but not [region] rank, etc.). For instance, you could have the app display one of the 4 race icons in a file (e.g., sc2opponent_race.png in the app's folder) and the league icon in sc2opponent_league.png, giving streamers the liberty to display that image wherever and however they want (custom size, opacity, colour, etc.). It would make this app perfect 
I'd be happy to help in whatever way I can.
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On July 12 2012 19:14 kuvasz wrote:Well that didn't take long :D excellent job. Do you plan to display race played and league icon in the future? I saw the add-on you linked already does this, but it's intrusive, plus I have my own "versus" panel, so I only need some informationnot (but not [region] rank, etc.). For instance, you could have the app display one of the 4 race icons in a file (e.g., sc2opponent_race.png in the app's folder) and the league icon in sc2opponent_league.png, giving streamers the liberty to display that image wherever and however they want (custom size, opacity, colour, etc.). It would make this app perfect  I'd be happy to help in whatever way I can.
Thanks for another great idea, Kuvasz. I am in conversation with the author of the project, and I'm sure that will be something I bring up. I am not sure how he gets the current data. I did initially have something like that, but it loaded from the sc2ranks info (so it wasn't current race). As for the race icons, I'm not sure how I will implement that, but I love the idea (I'll toss it over in my head for a few tonight)
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I have another one to consider  Customisable texts would allow streamers to display opponent info however they wanted (but most importantly, we could display info in a different language). So you could have a tab for the collection of common words like 'current', 'opponent', 'wins', 'region', 'rank', etc. and a box next to them for us to type in whatever we wanted (e.g., for 'wins': victories/győzelmek). This way you would provide even more customisation and support for all languages with minimal effort.
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On July 12 2012 20:08 kuvasz wrote:I have another one to consider  Customisable texts would allow streamers to display opponent info however they wanted (but most importantly, we could display info in a different language). So you could have a tab for the collection of common words like 'current', 'opponent', 'wins', 'region', 'rank', etc. and a box next to them for us to type in whatever we wanted (e.g., for 'wins': victories/győzelmek). This way you would provide even more customisation and support for all languages with minimal effort.
Currently on the top of my TODO list, which I should probably start work on sometime soon.
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You're awesome! :D I'm really looking forward to these updates as I just got back to playing SC2.
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On July 12 2012 22:02 kuvasz wrote: You're awesome! :D I'm really looking forward to these updates as I just got back to playing SC2.
Updates are now up. I hope that it all goes as perfectly as the debugging. If there are any problems, feel free to contact me via PM
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In the next update I will be getting rid of the automatic updating feature, as it seems to just be causing issues and confusion. There will be some major updates, one of which will be a new name. If anyone has any ideas, I'm not really the creative type, and would appreciate your help.
Thanks, Redback93
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We have now moved on to greater and better things! Thank you for everyone that supported this initial project. I hope that you enjoy the bigger one just as much.
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Grats mate !
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On July 30 2012 02:13 MacroZerg wrote:Grats mate ! 
Thanks MacroZerg
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Love the applicatiion!. Though is there a way to only get the oppent information app, i dont need all the other stuff.
Thanks anyway though!
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On December 16 2012 18:52 Aiden1337 wrote: Love the applicatiion!. Though is there a way to only get the oppent information app, i dont need all the other stuff.
Thanks anyway though!
You'll have to download the whole StarStream - as I do not any longer support only SCOI by itself. It's fine however, as the size of the file is about the same, and the configuration is also the same.
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