• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:05
CET 09:05
KST 17:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1776 users

Breadth of Gameplay in SC2 - Page 66

Forum Index > SC2 General
Post a Reply
Prev 1 64 65 66 67 68 113 Next
NEW IN-GAME CHANNEL: FRB
hunts
Profile Joined September 2010
United States2113 Posts
March 23 2012 08:39 GMT
#1301
On March 23 2012 16:59 madsweepslol wrote:
I've heard that the game was balanced around the initial 8m/2g. What if we kept the starting bases like that, but changed all the expos to 6m/1g? That would also make the gold expansions that much more valuable. Possible this has already been suggested, also possible it's a stupid suggestion, but those are my thoughts.


Honestly I think it would just make 1 base all ins even stronger
twitch.tv/huntstv 7x legend streamer
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2012-03-23 08:48:55
March 23 2012 08:46 GMT
#1302
I'll try to address some concerns regarding aoe and unit balance.
Technically, no units should become unbalanced, and this is because the ratio of resource gathering remains the same. 6 minerals and 1 high yield gas is a 25% reduction in resources per base. You should still be able to afford the units you could before on 1 and 2 bases, but you'll only be able to afford less of them.

If however the ratio where to change, by say having 8 mineral patches and 1 high yield gas or 6 mineral patches and 2 regular gases, yes the ratio would change and you might get some imbalances.

All these concerns that mineral heavy units will be more prominent are unfounded since resource gathering ratio remains the same.

Aoe won't be a big problem since it requires more bases to get to it, but also you have more area to spread out. If you are attacking with small war bands and 3-4 locations you'll have more room at each location to spread and minimize the effects of aoe, much more so then if you where to attack into 1 or 2 areas.

Larva inject being too much, I disagree a bit with, larva are resources, and if you can pool enough larva early you have a lot of room for certain ling or roach timings, which isn't a bad thing, alternatively in the earlier parts of the game you just allocate energy to spreading creep.

Edit: Also, keeping the main the way it is now and changing all future expansions would be a terrible idea. It gives you less incentive to expand initially and encourages more 1 base play, not to mention that 1 base plays will still be incredibly strong.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 23 2012 08:58 GMT
#1303
On March 23 2012 17:39 hunts wrote:
Show nested quote +
On March 23 2012 16:59 madsweepslol wrote:
I've heard that the game was balanced around the initial 8m/2g. What if we kept the starting bases like that, but changed all the expos to 6m/1g? That would also make the gold expansions that much more valuable. Possible this has already been suggested, also possible it's a stupid suggestion, but those are my thoughts.


Honestly I think it would just make 1 base all ins even stronger

Why? One-base all-ins hit before the other player can benefit from saturating his natural. Besides, one-base all-ins are pretty weak, with the possible exception of Terran's 1/1/1.
My strategy is to fork people.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 23 2012 09:16 GMT
#1304
...according to my numbers, a standard BW main (9 minerals) caps out at almost the exact same mining rate (on Fastest, the standard setting) as a standard SC2 main (8 minerals). The gas income from one BW geyser is very modestly less than the gas income from two SC2 geysers.

Not to say that mimicking BW is necessarily ideal, but 8 mineral 2 gas mains with 6 mineral 1 hyg naturals seems like the closest approximation, and is much kinder to the pre-existing balance and openings.
My strategy is to fork people.
dmfg
Profile Joined May 2008
United Kingdom591 Posts
Last Edited: 2012-03-23 09:55:39
March 23 2012 09:51 GMT
#1305
Are there any plans to sponsor a showmatch/tournament/whatever using these maps? That would give us the perfect opportunity to both watch and show our support for this idea. If so I'd love to see info in the OP.

EDIT: Found the youtube link to the marathon gaming session on Devolution in the devolution thread. I was looking for cast games because honestly I don't think I understand the game well enough to form an informed opinion just from watching replays..
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 23 2012 11:13 GMT
#1306
On March 23 2012 17:58 Severedevil wrote:
Show nested quote +
On March 23 2012 17:39 hunts wrote:
On March 23 2012 16:59 madsweepslol wrote:
I've heard that the game was balanced around the initial 8m/2g. What if we kept the starting bases like that, but changed all the expos to 6m/1g? That would also make the gold expansions that much more valuable. Possible this has already been suggested, also possible it's a stupid suggestion, but those are my thoughts.


Honestly I think it would just make 1 base all ins even stronger

Why? One-base all-ins hit before the other player can benefit from saturating his natural. Besides, one-base all-ins are pretty weak, with the possible exception of Terran's 1/1/1.

Because with 8m2g some one base allins are not really allins as you can transition into expo play or strong one base pressure plays you can easily without much risk transition to expo. With 6m anything one base that is not harass risk of you losing immediately and by that it makes people abandon one base play in favor of more interesting and more difficulty more bases play.
selaas
Profile Joined June 2011
Norway40 Posts
March 23 2012 12:00 GMT
#1307
Not sure if this has been asked yet, as there are 66 pages and a s**t ton of posts to go through:

Has anyone casted 6m1hyg /2g/7m2g matches and uploaded as VODs? Should be easy to make an own category on sc2casts.com called "6m1hyg" or something, right?

Anyway, that might be more of a suggestion than a question, specifically for VODs, as I understand replays are available on sc.drop

>> ?
DemigodcelpH
Profile Joined August 2011
1138 Posts
March 23 2012 12:07 GMT
#1308
On March 23 2012 21:00 selaas wrote:
Not sure if this has been asked yet, as there are 66 pages and a s**t ton of posts to go through:

Has anyone casted 6m1hyg /2g/7m2g matches and uploaded as VODs? Should be easy to make an own category on sc2casts.com called "6m1hyg" or something, right?

Anyway, that might be more of a suggestion than a question, specifically for VODs, as I understand replays are available on sc.drop

>> ?


There are Youtube links in the OP post.
-ForeverAlone-
Profile Joined June 2011
274 Posts
March 23 2012 12:14 GMT
#1309
On March 23 2012 21:00 selaas wrote:
Not sure if this has been asked yet, as there are 66 pages and a s**t ton of posts to go through:

Has anyone casted 6m1hyg /2g/7m2g matches and uploaded as VODs? Should be easy to make an own category on sc2casts.com called "6m1hyg" or something, right?

Anyway, that might be more of a suggestion than a question, specifically for VODs, as I understand replays are available on sc.drop

>> ?

http://www.youtube.com/user/WiseOldSenex
omg terran is hard to play
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
March 23 2012 12:43 GMT
#1310
Just watching the VOD's and replays and I must say I'm really not a fan of the 6m/1hyg.

I dont think it renders itself to more "macro" play per se, its just slower and more dull.

Also 1 base plays are rendered ridiculously weak, im sorry but if you cant defend a 1 base all in the current build, something is wrong with you, with any race. Seeing a tank push at 16m rather than 11m is just wrong, I think if anything it is more noob friendly because everything takes longer to get up and running, from a spectator perspective I think the biggest issue with the game is the "downtime" that is natural due to the build-up of the game, extending this just frankly doesnt make sense.

I can see where this long-winded argument is coming from but I dont think the depth of the game will come from simply removing mineral patches, atleast not 6/1. I wouldnt mind seeing experimentation but IMO the 6/1 is just BAD, maybe 7/2 would be slightly better but I believe the game will only get deeper as more interesting units/maps etc are brought out in the xpansions. rememeber what we are watching is akin to watching SC Vanilla back in the day, when the dust around LOTV settles is when we know whats up.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
MNdakota
Profile Joined March 2012
United States512 Posts
March 23 2012 12:45 GMT
#1311
On March 23 2012 21:43 GeNeSiDe wrote:
Just watching the VOD's and replays and I must say I'm really not a fan of the 6m/1hyg.


Go play a couple games...
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-23 12:47:46
March 23 2012 12:46 GMT
#1312
--- Nuked ---
yousaba
Profile Joined January 2011
Sweden55 Posts
March 23 2012 13:07 GMT
#1313
Maybe I'm absolutely crazy, but as a spectator I think it'd be cooler to see even more variety in the game.

Different maps could have different mineral counts. It would add depth to the game as it becomes more than just memorizing BO's.

Take a look at Chess. I find it rather boring to watch, not because of the slow tempo but because I am an experienced chess player and have gotten very used to the majority of the openings in Chess, and the entire game of Chess is a game of opening.

Bobby Fischer re-designed Chess to random out where your units started, this, as he said, will show who is the best chess player with the largest understanding of the game, and not who have memorized the most openings.

I personally, as a SPECTATOR, would prefer a game where what matters is deep understanding of the game and ability to make up your plan to adapt to your situation at hand. The more variety in the environment the more players would be forced to be able to have a very solid decisionmaking and make up their gameplan on-the-spot.

I realize why a lot of players wouldnt like this, but I would find it very interesting, as the games would become more different from one another.

I feel the mechanics in SC2 is sort of stopping its ability to produce unique games if compared to BW. And while I like watching a player play exceptionally well, I find it even more interesting watching a player try something new and execute it exceptionally well.
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
Last Edited: 2012-03-23 13:22:43
March 23 2012 13:20 GMT
#1314
Barrin I think your post is incredibly laid out and I think you could be on to something in the long-term but I think for this change to be realistic the game needs to be built around this format, as I literally just find the gameplay(which I have played btw, I just brought up the obs game as a reference) dull and stale, and its not a good thing when "all-ins" are more unrecoverable, its not the game's fault if you hold a all-in and just let your opponent get back in the game....

SC2 has not hit a "bases" ceiling IMO; yes there are certainly some strats (mech TvT, protoss in general) that are basically " get to 3 bases, max out, gogogo", but that is IMO a just an elongated timing push which will catch a player offguard who was trying to be greedy in the late game. I know we have all lost his way and won this way. However your whole issue with "terrible, terrible damage" has little do with the FRB IMO, because it just means there are less units to deal the TTD, and to be honest, look at BW. I went back to BW for a couple games to remember that a 1 reaver drop could decimate a worker line in litterally seconds, storm rapes everything, and there are flying banelings for zerg and free banelings for terran, the terrible terrible damage in BW was the same way, I think people forget that because it was just so hard to actually execute.

Also your map system reduces the effectiveness of harassment by a great deal due to the saturation issue, less drone kills is more effective due to less overall workers but its easier to come back from, which shouldnt be the case. SC1 was unforgiving and if your bad enough to lose 20+ workers to harass you don't deserve to come back.

At the end of the day, I think new units in and out, changing the way units clump(to reduce AOE effectiveness), new maps and more area control strategically minded gameplay would be a far better change than "lets do everything with LESS".

Remember BW was more with less, because controlling a 200/200 deathball would require APM that was near-impossible at the lower levels, and there were alot more individually powerful units.

I dunno I really am not bored at all with the gameplay of SC2, yes the "counter" system could be flawed in some ways but ces't la vie right.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
gronnelg
Profile Joined December 2010
Norway354 Posts
March 23 2012 13:28 GMT
#1315
I think that this would change the balance of the game.
E.g. terran bio works awesome in small to medium size groups. Since the game would be more about armies that size, it would shift the balance. And imagine trying to take down a PF with small armies.
Colossi are another example. They are expensive as hell, and need to be 3+ to really be effective. So less ressources would make them less viable.

All in all, this kind of change cant be made without Blizzard, because there would be rebalancing to do.
Lulzez || My stream: http://www.twitch.tv/gronnelg
VictorJones
Profile Blog Joined December 2010
United States235 Posts
March 23 2012 13:50 GMT
#1316
instead of blindly theory crafting, play some games.. OR read some posts that already dealt with these "issues" that ppl keep bringing up. Increasing breadth is as important as increasing depth and ppl who aren't bored of sc2.. great for u but u shouldn't just decide upon reading one post if the idea can or cannot work. Give it a try. For realz
Dingodile
Profile Joined December 2011
4139 Posts
March 23 2012 13:58 GMT
#1317
I played now with p, the same problem again pretty fine until you have 200/200 then the mineral gas ratio is pretty bad. was on 7base 6k minerals and 600gas.

i think we should fix this "mineral & gas income at 200/200" at 6m1hyg maps
Grubby | ToD | Moon | Lyn | Sky
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-03-23 14:09:00
March 23 2012 14:06 GMT
#1318
Let's keep in mind that balance is secondary in this exploration. Balance is the easy part, the hard part is maximizing excitement for spectators and top players. Balance can be achieved no matter what economic tweaks are implemented, no matter how large.

My main concern about this proposal is that in BW, marines weren't viable in all situations, and marines might need a nerf with this new paradigm. But then again, they need a nerf in the current game, so it's not really a supplemental change.

Barrin, have you considered the BW paradigm of 'unlimited' slow gas mining to further promote end-game tech?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-23 14:33:58
March 23 2012 14:33 GMT
#1319
--- Nuked ---
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
March 23 2012 14:44 GMT
#1320
Why not abandon the hyg idea and just do 6/2 or 7/2? I dont think its important that the ratios stay the same.

Like ironmansc said, its important to have 2 gas in order to differentiate between builds. Counting how many workers on a geyser is lame for both spectators and scouting players.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
Prev 1 64 65 66 67 68 113 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
BeSt 535
Shuttle 348
actioN 272
Leta 260
EffOrt 127
Dewaltoss 114
Bale 60
Nal_rA 38
NotJumperer 23
NaDa 19
[ Show more ]
sSak 19
ToSsGirL 19
Sharp 11
Dota 2
febbydoto24
Counter-Strike
Stewie2K1012
m0e_tv717
Super Smash Bros
Mew2King85
Other Games
ceh9318
Happy184
Tasteless180
crisheroes53
Organizations
Dota 2
PGL Dota 2 - Main Stream2705
Other Games
gamesdonequick1118
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH227
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1555
• Stunt634
• HappyZerGling100
Upcoming Events
GSL
1h 55m
WardiTV Team League
3h 55m
The PondCast
1d 1h
WardiTV Team League
1d 3h
Replay Cast
1d 15h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.