• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:24
CEST 05:24
KST 12:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview5[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris43Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
2024/25 Off-Season Roster Moves #2: Serral - Greatest Players of All Time #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) Kirktown Chat Brawl #8 - 4.6K max Tonight LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Starcraft at lower levels TvP Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ Easiest luckies way to get out of Asl groups BW General Discussion
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne General RTS Discussion Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 582 users

Breadth of Gameplay in SC2 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 113 Next
NEW IN-GAME CHANNEL: FRB
TG Manny
Profile Blog Joined September 2011
United States325 Posts
March 16 2012 19:43 GMT
#101
On March 17 2012 04:36 SwirlQ wrote:
Show nested quote +
On March 17 2012 03:12 TG Manny wrote:
+ Show Spoiler +
At the moment it is "let me get my decent tech and a few ups and push while you're upgrading". Because of the high damage content and high rates of fire, upgrades are so important and AoE being so killer, you want to get a ton of sustainable army and keep your opponent from making a better one. TvT is a great example of pushing when you see an opening, controlling space, and placing units in opportune positions to do damage. Those 8 marines and a medivac? Won't do shit walking into a siege line alone. Safely landed in the opponent's main? Oh there goes 1/3 of your workers, your next upgrade, and/or some reactors! Did you unsiege too many of your tanks in a vulnerable location? Here comes the huge wave of replaceable bio to lower the tank count considerably.

I think you are forgetting that if you have less mineral patches per base that means a higher percentage of your early game income is going to building infastructure. So lets take 2 rax zvt for example, you probably wouldn't be able to build off both and afford a CC relatively quickly making your pressure much more a commitment. That means that everything is worth more, and you will have less marines then you would with 8m2g. Now zerg would also have less zerglings but I really wouldnt see that as a problem because in small numbers zerglings can trade cost effectively with marines. Its only when terran has alot of marines that they become a threat. Another thing is if everything is more valuable people are going to do less gimmicky attacks that can do TONS of damage but if they dont you are screwed.
A big problem with 8m2g is that you can be considerably behind but if you go out for a gimmicky attack and your opponent doesn't capitalize on it immediately you can actually go from almost dead to winning the game.


I agree with the last statement, assuming both players on equal bases.

However, gimmicky attacks will happen more. How much does a warp prism cost, or an unsafe 8 marine drop, or even a whole bunch of banelings? The first one is a resource that can be kept through the game, although made in a gimmicky purpose. The second is a risk with extremely high reward. The third is something that should, almost without a doubt, do a good amount of damage to the enemy army but also could allow for an early kill (IE banes kill everything-morph 20-50 lings depending on your larva economy to followup and destroy the opponent's economy). If they fail to do a "deathblow" they still have kept their opponent on their heels and presumably have had some success.

Maybe I am looking at this in a less than pro level. Diamond level players will heavily invest in risks that can pay off immediately or be able to break even rather than be more safe.
Singularity is at hand...
vojnik
Profile Joined October 2010
Macedonia923 Posts
March 16 2012 19:43 GMT
#102
wow this is amazing, gonna go trough all of this when i have time, and was considering learning map making, thanks for this!
For the swarm!
vervejl
Profile Joined October 2010
United States55 Posts
March 16 2012 19:45 GMT
#103
one of the best post i have read since SQ by whatthefat .
Hella good job.Barrin. I really hope Blizzard take a look on this and consider it.

I really believe by playing this map and getting used to 7m (or even 6m) vs 8m will help you become a better player. of course timing and everything will be different but the control, strategy, micro, and macro will come into play ^_^
the 4 "S" rule, supply, scv, scout, and spend ^_^
Chargelot
Profile Blog Joined December 2010
2275 Posts
March 16 2012 19:45 GMT
#104
Holy shit I'm still reading, not even kinda finished, but I still want to say "make sc2 into bw2" isn't my cup of tea. I like your idea for resource reduction, it would make the game a lot more fun in my eyes, but lets withhold the logic of "because it's more BW like"
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 16 2012 19:46 GMT
#105
On March 17 2012 04:16 darkscream wrote:
You know any other time someone suggests changes to starcraft 2, the mods shut it down and tell them to go post on battle.net


..but if a mod posts a suggested change to sc2..


We have always allowed well thought out posts discussing different parts of the game, especially so when they go further than simple balance tweaks. In fact, right now there is even a huge thread about the UI that is generating good discussion.
@RealHeyoka | ESL / DreamHack StarCraft Lead
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 16 2012 19:47 GMT
#106
This is an amazing post, best OP I've read in 2012 so far.

With respect, I think you need to add a section to address the politics of map design. The crux of the problem, I feel, is the tension between the GSL/ESL/IEM map pools and the ladder map pools. As we've seen, Blizzard had to be dragged kicking-and-screaming from the small rush maps like Blistering Sand and Steppes of War, and GSL was the one who did it. They introduced bigger maps, and removed gold, by themselves. This changed game flow drastically, and altered unit and race balance as well. The pros began to map out the metagame on these bigger maps, and Blizzard was forced to respond with unit balance changes, which also forced them to go to larger maps on ladder. Blizzard wanted a rush-friendly, casual-friendly game. If you remember the Beta, they wanted games to end in 10-15 minutes. The community disagreed, and Blizzard has been forced to change.

Another aspect that deserves analysis are ramps on the main. Obviously, changing this would create a significant impact, but I think this could also add more complexity to gameplay. The ramp is a way to increase defender's advantage in PvX and TvX, mostly through high-ground sight, force-fields and wall-ins. The ramp also makes one-base all-in play more viable, as the all-in player can turtle behind his defensive advantage, quickly saturate his resource-rich 8m2g base, then switch to army production. Removing or widening ramps would force more early game investment in army/static defense, slowing down the one-base play. There are probably other counter-acting effects I'm not accounting for, but you get the idea. Playing around with ramps is another big tool for map-makers to change gameplay.

The most likely avenue for going to 6mXg maps is through GSL, and I agree, the best time to do it is with HotS. If there is a TL consensus that lower-resource bases are a good thing, we should host a map-making competition, and a tournament with these lower-resource maps. Call it beta-testing. Hash it out a bit, figure out if 6m2g, 7m2g, 6m1hyg, or 7m1hyg is best, then give GSL a call. If we can push these maps into GSL, that's pretty much victory.
You must construct additional pylons.
b0oyah
Profile Blog Joined August 2006
Canada117 Posts
March 16 2012 19:49 GMT
#107
Good read I didnt want it to stop ! I agree 100%. Now im gonna try those maps on b.net.
robopork
Profile Blog Joined May 2009
United States511 Posts
Last Edited: 2012-03-16 19:57:47
March 16 2012 19:49 GMT
#108
You're work is incredible; I'm having a hard time writing because the quality of this post is so jaw-dropping.

Last night, I kid you not, I downloaded the iccup launcher and threatened myself with quitting sc2. It almost seems like and act of God that your thread showed up when it did. I love sc2, but the esports scene, if I'm really honest, is not nearly as satisfying to me as it once was. There are a lot of reasons for that, but I think you nailed the biggest one.

So, in short, I think you're headed the right direction. Of course, the specific numbers on how many mineral patches and what kinds of gas yielding would need broad testing across all of the match ups to get settled into place for balance purposes, but I'm ready to spend my sc2 time on almost exclusively working with this concept.

Would it be appropriate to start a thread for people who want to practice on these maps to swap b.net info?

EDIT: took out shit that didn't need to be there.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
TG Manny
Profile Blog Joined September 2011
United States325 Posts
March 16 2012 19:50 GMT
#109
On March 17 2012 04:47 YMCApylons wrote:
This is an amazing post, best OP I've read in 2012 so far.

With respect, I think you need to add a section to address the politics of map design. The crux of the problem, I feel, is the tension between the GSL/ESL/IEM map pools and the ladder map pools. As we've seen, Blizzard had to be dragged kicking-and-screaming from the small rush maps like Blistering Sand and Steppes of War, and GSL was the one who did it. They introduced bigger maps, and removed gold, by themselves. This changed game flow drastically, and altered unit and race balance as well. The pros began to map out the metagame on these bigger maps, and Blizzard was forced to respond with unit balance changes, which also forced them to go to larger maps on ladder. Blizzard wanted a rush-friendly, casual-friendly game. If you remember the Beta, they wanted games to end in 10-15 minutes. The community disagreed, and Blizzard has been forced to change.

Another aspect that deserves analysis are ramps on the main. Obviously, changing this would create a significant impact, but I think this could also add more complexity to gameplay. The ramp is a way to increase defender's advantage in PvX and TvX, mostly through high-ground sight, force-fields and wall-ins. The ramp also makes one-base all-in play more viable, as the all-in player can turtle behind his defensive advantage, quickly saturate his resource-rich 8m2g base, then switch to army production. Removing or widening ramps would force more early game investment in army/static defense, slowing down the one-base play. There are probably other counter-acting effects I'm not accounting for, but you get the idea. Playing around with ramps is another big tool for map-makers to change gameplay.

The most likely avenue for going to 6mXg maps is through GSL, and I agree, the best time to do it is with HotS. If there is a TL consensus that lower-resource bases are a good thing, we should host a map-making competition, and a tournament with these lower-resource maps. Call it beta-testing. Hash it out a bit, figure out if 6m2g, 7m2g, 6m1hyg, or 7m1hyg is best, then give GSL a call. If we can push these maps into GSL, that's pretty much victory.


You sir have put together a good plan of action. Maybe we will see this in HotS release, if anything. I sincerely doubt that the GSL will alienate their players with a major difference in the game so far into the metagame of WoL. It must be done while HotS is young, and its metagame is volatile by the sheer unknown of how the game works at a deep level. Showmatches now, official tournies for HotS, and then GSL!
Singularity is at hand...
zazone
Profile Joined April 2011
Romania460 Posts
March 16 2012 19:51 GMT
#110
On March 17 2012 04:42 ElPeque.fogata wrote:
GREAT work.

SC2 is what happens when you let a C&C designer take over Starcraft


lol what? can you tell me more about this. Also,great read.
Who, after all, speaks today of the annihilation of the Armenians?-Adolf Hitler
FenneK
Profile Joined November 2010
France1231 Posts
March 16 2012 19:52 GMT
#111
so cool that people are really applying themselves when thinking how to better the game. thanks!
good luck have batman
MK4512
Profile Blog Joined September 2010
Canada938 Posts
March 16 2012 19:52 GMT
#112
Wow, great post. I'm pretty willing to play/see a 7 or 6mineral map on ladder, would be interesting to see how it works out... I would like to see/ play out more harass and skirmishes as a protoss.
Unfortunately i haveNo high level friends that play sc2 to test these...
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
March 16 2012 19:53 GMT
#113
I just finished reading the whole post, and my conclusion is that this is a great idea and I would love to see some progamers play on these maps and submit replays for us to see and watch how it unfolds.

Of course with the changes all new builds would need to be created but that's part of the fun.

chip789
Profile Joined June 2010
Canada199 Posts
March 16 2012 19:53 GMT
#114
Brilliant, really good job making this. I agree with your ideas completely, can you plz post this on bnet too..so they can read it?
Dude....I love Starcraft.
delHospital
Profile Blog Joined December 2010
Poland261 Posts
March 16 2012 19:54 GMT
#115
Download links don't work for me... I get "Invalid or Deleted File."
Are they broken or am I doing something wrong?
Docta Spaceman
Profile Blog Joined January 2011
United States74 Posts
March 16 2012 19:54 GMT
#116
Excellent post, great read. I'd love for this to be tried. too bad Blizzard holds the ultimate power here
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 16 2012 19:56 GMT
#117
I totally agree.

Let's hope that the community creates some new 7m2g base maps for smaller tournaments to test them out, and if they produce better games maybe GOM will consider adopting them too.
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
March 16 2012 19:57 GMT
#118
On March 17 2012 04:51 zazone wrote:
Show nested quote +
On March 17 2012 04:42 ElPeque.fogata wrote:
GREAT work.

SC2 is what happens when you let a C&C designer take over Starcraft


lol what? can you tell me more about this. Also,great read.


http://en.wikipedia.org/wiki/Dustin_Browder
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
inSeason
Profile Joined October 2010
United States40 Posts
March 16 2012 19:57 GMT
#119
I just wanted to chime in to express my support for this thread. I feel this would really increase the entertainment value of pro matches as each unit would be worth more providing a stronger outlet for micro battles.
The Fruit Has Been Dealt!
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
March 16 2012 19:57 GMT
#120
Yes yes yes!
Prev 1 4 5 6 7 8 113 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft585
Nina 166
RuFF_SC2 150
ProTech24
StarCraft: Brood War
sSak 237
Rush 135
Noble 47
HiyA 29
NaDa 28
Icarus 9
Dota 2
monkeys_forever694
LuMiX0
League of Legends
JimRising 828
Counter-Strike
Stewie2K664
Other Games
summit1g11219
tarik_tv11001
shahzam698
Maynarde233
ViBE101
semphis_20
Organizations
Other Games
gamesdonequick1767
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1033
• Lourlo545
Other Games
• Scarra2296
Upcoming Events
Afreeca Starleague
6h 36m
Soulkey vs BeSt
Snow vs Light
Wardi Open
7h 36m
Monday Night Weeklies
12h 36m
Replay Cast
20h 36m
Sparkling Tuna Cup
1d 6h
PiGosaur Monday
1d 20h
LiuLi Cup
2 days
Replay Cast
2 days
The PondCast
3 days
RSL Revival
3 days
Maru vs SHIN
MaNa vs MaxPax
[ Show More ]
RSL Revival
4 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
5 days
RSL Revival
5 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
5 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
6 days
Team Hawk vs Team Sziky
Liquipedia Results

Completed

Acropolis #4 - TS1
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.