• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:56
CEST 17:56
KST 00:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Player “Jedi” cheat on CSL Unit and Spell Similarities Help: rep cant save Flash Announces Hiatus From ASL
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 732 users

Breadth of Gameplay in SC2 - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 113 Next
NEW IN-GAME CHANNEL: FRB
Gfire
Profile Joined March 2011
United States1699 Posts
March 16 2012 20:17 GMT
#141
It amazes me how much this lines up with my recent thoughts (mostly focused on unit control,) but this is much more complete. Yesterday I was watching a BW game and comparing how the fighting went. I wanted to compare the difference between big battles in the two games. I watched a 40 minute game, and there's was not a single big battle in the whole thing. I was left a bit confused, but enlightened.

I've always loved microing small battles. Before SC2 when I played other games, this was always my favorite part. In SC2, I was thinking I would have to find a way to play a low-economy, like 1-2 base, aggressive style so I could do that. This worked better on the older maps where it was really hard to expand. At the same time, I wanted it to be easier to expand and not have a cap on the number of expansions. I'm not the type of player to do a lot of all ins or anything, but that was the only thing there really was that encouraged micro since you couldn't expand past 2-3 bases. Lately I've been trying to think of a way where we could allow for more fighting that isn't designed to kill the opponent completely, and used to go into a longer game.

Metalopolis was, assuming not close positions, a map where you had a nice progression and could keep expanding, and I've always thought that's why it was the most long-lasting of all the original maps. However, you still wouldn't take a fourth until your main mined out anyway, cause you didn't need to, and it was actually quite difficult. It had a setup where the bases got progressively more difficult to defend as you expanded, but the bases were all pretty hard to defend to begin with.

(Notice how I refer to Metalopolis in the past tense.)

While the idea of changing resource counts had crossed my mind, I hadn't thought of it this in-depth. It actually seems like the optimal solution, and I'm disappointed in myself for not realizing it sooner.

I think the old style of SC2, on the older maps, is a bit like WC3. WC3, though, was designed to be this way with it's low supply system and hero system, and I think it worked out fine, although it never had the spectator value of BW imo. I think SC2's game design would be more suited BW style gameplay, and the ability to spend a massive amount of supply on workers really allows for that, unlike WC3, from what I know of it.

I also love how it is mentioned that it's just not worth microing units over macro in SC2 at the current stage.

Anyways, I'm not finished reading it all yet, but I've loved every word thus far.
all's fair in love and melodies
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 16 2012 20:18 GMT
#142
On March 17 2012 05:04 Diamond wrote:
I'm actually shocked people took the time to read this. When Barirn previewed it for me I was SURE everyone was going to see the length and skip it.

That being said, lots of good response thus far, maybe I'll throw a small no prize match on it with some pros to see it in action.

Get this article translated to Korean and get their opinions on it!

Great post Barrin.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
BaconofWar
Profile Blog Joined December 2011
United States369 Posts
March 16 2012 20:19 GMT
#143
Barrin: You are an incredible genius for the work you've personally put into this, and the numbers you've had to deal with to make this thread. Your argument is flawless, there is no hole left open for debate. Congratulations sir, you have made the most flawless argument I have ever seen.
Well, C9 is the best right now
dudecrush
Profile Joined August 2010
Canada418 Posts
March 16 2012 20:19 GMT
#144
So. Damn. True. Thank you for making this. I always despair at the huge number or 2 base vs. 3 base game we see, where as in BW (as long as the skill gap wasn't huge and one player didn't cheese) games would always last until 4 bases each or more.
di3alot
Profile Joined December 2011
172 Posts
March 16 2012 20:20 GMT
#145
man i feel like a hipster right now :D

but i dont think anything would change.
Player/blizzard/tournaments dont give a shit about this

player are only interested in maps that are in tournaments but tournaments do not rly care what the players want so the only way is through blizzard....ups i mean activision and they also dont give a shit.
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
March 16 2012 20:20 GMT
#146
To be honest I don't like this, and here is the reason.

If you have less ressources per base, you'll need more bases, but if you want to be able to defend them you also need more units, which already takes more time than before with this change and will just artificially make games painfully slower without really promoting faster expanding.
It would promote faster expanding only for strategies involving very mobiles armies and make them even more effective.
Is it a good thing or a bad thing I don't know, but I don't like the idea of reducing diversity and making the games slower
Twitter : http://twitter.com/CARNDARAK
Xanatoss
Profile Joined May 2010
Germany539 Posts
March 16 2012 20:20 GMT
#147
So
much
text
...
starting now.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 16 2012 20:20 GMT
#148
On March 17 2012 05:18 iGrok wrote:
Show nested quote +
On March 17 2012 05:04 Diamond wrote:
I'm actually shocked people took the time to read this. When Barirn previewed it for me I was SURE everyone was going to see the length and skip it.

That being said, lots of good response thus far, maybe I'll throw a small no prize match on it with some pros to see it in action.

Get this article translated to Korean and get their opinions on it!

Great post Barrin.


I don't feel like killing my translator. haha :D
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Candadar
Profile Blog Joined July 2011
2049 Posts
March 16 2012 20:21 GMT
#149
I'm going to read this all now, but just reading the first few lines yes -- yes it does feel dead to me. Once they implement all the changes in the upcoming patches and I hear feedback of how it is, I'll come back to give it a final shot before HotS. At the moment though, after 2 years, I just am too bored. The game feels dead, and feels like a job just going on and laddering in solitude. Any friends I talk to are on Skype because there is basically no real way to stay in contact with others. Not to mention, the game just feels...dry compared to Brood War.

I'll post with new thoughts, hopefully different ones, after reading the entirety though.
gurrpp
Profile Blog Joined October 2009
United States437 Posts
March 16 2012 20:22 GMT
#150
I'm really liking the idea of 6m1hg. I'll definitely be giving 6m1hg entombed valley and devolution a try. Keep fighting the good fight, OP. If blizzard doesn't implement a similar solution I hope the community can push Less Resources per Base maps into prominence.
hot fuh days
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
March 16 2012 20:22 GMT
#151
This is the best thread since O Micro, Where Art Thou?
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
milesfacade
Profile Joined November 2010
United Kingdom799 Posts
March 16 2012 20:22 GMT
#152
On March 17 2012 05:20 cArn- wrote:
To be honest I don't like this, and here is the reason.

If you have less ressources per base, you'll need more bases, but if you want to be able to defend them you also need more units, which already takes more time than before with this change and will just artificially make games painfully slower without really promoting faster expanding.
It would promote faster expanding only for strategies involving very mobiles armies and make them even more effective.
Is it a good thing or a bad thing I don't know, but I don't like the idea of reducing diversity and making the games slower


Isn't this covered by this?:

"Fallacy A:

"But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!"
or
"But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!"

There are two things we are looking at here:
The size of an army you can start moving across the field at a given point in time.
The defending player's ability (measured in time) to match and overcome the attacking player's army.

When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change."
Alacast
Profile Joined December 2011
United States205 Posts
March 16 2012 20:22 GMT
#153
I highly recommend making an Official Channel for people who want to play on your maps to make it easier to find partners of equal skill and discuss. Put it in your OP etc. . .
Let us not rail about justice as long as we have arms and the freedom to use them. -Frank Herbert
speknek
Profile Joined February 2012
758 Posts
March 16 2012 20:23 GMT
#154
sick read, i was thinking about less minerals per base as well
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2012-03-16 20:23:53
March 16 2012 20:23 GMT
#155
Great Post, this is really one of the major issues with SC2.

An alternative to having less mineral patches would be to have a few patches per base with less than 1500 minerals (lets say 750) so fresh bases are just like they are right now, but not for too long, so you need to expand earlier while still having a lot of mining bases (vulnerabilities). the main probably should have all patches on 1500 though.
gCgCrypto
Profile Joined December 2010
Germany297 Posts
March 16 2012 20:23 GMT
#156
i am totally for your idea, read it all and can only say i want to test it but your map downloads are not working (for me atleast). I think we should spread this over not only TL but Blizz forums, Reddit and everywhere because it is a rather easy fix for Blizzard and it would make the game so mutch more interesting.

Crypto
L E E J A E D O N G ! <3
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
March 16 2012 20:25 GMT
#157
Ive also been thinking this as well. Bases would be more valuable, and so expansions would be seen more often. Either that, or players think you dont get much from an expo anymore and just cheese
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
gCgCrypto
Profile Joined December 2010
Germany297 Posts
March 16 2012 20:25 GMT
#158
@OP: Please collect eny responses of Pros or other important community members (liek JP, Day9 or whatever) if possible to make Blizz react!
L E E J A E D O N G ! <3
quistador
Profile Joined March 2011
United States43 Posts
March 16 2012 20:25 GMT
#159
It's seems like 7m1hyg would be the closest. Why no maps like this?
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 16 2012 20:26 GMT
#160
totally agree with this...

took a long time to read though ^^'' ~_~
Twitter: @zhurai | Site: http://zhurai.com
Prev 1 6 7 8 9 10 113 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #216
davetesta82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 391
Hui .253
Vindicta 64
TKL 35
StarCraft: Brood War
Britney 45120
Calm 4625
Rain 3205
Shuttle 2394
EffOrt 1590
Horang2 1298
Hyuk 993
Larva 676
BeSt 387
hero 189
[ Show more ]
Nal_rA 132
Mind 126
Mong 66
Snow 65
Shinee 57
Barracks 52
Hyun 45
Movie 34
soO 32
JYJ26
Shine 17
HiyA 15
IntoTheRainbow 11
yabsab 11
Backho 10
zelot 7
Dota 2
Gorgc9846
qojqva3508
League of Legends
singsing2610
Trikslyr43
Counter-Strike
zeus355
Foxcn246
byalli142
edward50
Other Games
Grubby2719
B2W.Neo1532
hiko1118
FrodaN571
Lowko389
Fuzer 315
Pyrionflax63
QueenE35
LuMiX1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• iHatsuTV 4
• poizon28 3
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2762
• WagamamaTV494
League of Legends
• Nemesis6784
• Jankos1760
• TFBlade1032
Other Games
• Shiphtur130
Upcoming Events
WardiTV European League
5m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
WardiTV148
TKL 35
FEL
5m
CranKy Ducklings4
Big Brain Bouts
5m
RotterdaM391
Korean StarCraft League
11h 5m
CranKy Ducklings
18h 5m
RSL Revival
18h 5m
ByuN vs Cham
herO vs Reynor
FEL
1d
RSL Revival
1d 18h
Clem vs Classic
SHIN vs Cure
FEL
1d 20h
BSL: ProLeague
2 days
Dewalt vs Bonyth
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.