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On March 15 2012 02:24 HyperionDreamer wrote:Show nested quote +On March 15 2012 02:05 hunts wrote:On March 15 2012 01:49 JethroSC wrote: What is WRONG with people? D: c:
Metalopolis shouldn't go, these two should:
Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)
Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.
I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map. I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.
I think Cload Kingdom needs more time. As a protoss, love it, but zergs have gotten better at finding my proxy pylons and scouting. Also, a few of the standard all ins for zerg just do not work on that map because of the distantace between the two bases. This makes me fear them way less. It also has a lot of space that people would not normally place things to get vision, like the top and bottom of the map. This makes drops, WP and proxy pylons super effective until the zergs get some pretty standard overlord placement to sniff that stuff out.
Zerg has a rough time on new maps of that size. Once we see more games on the GSL and so on, it will get better.
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Korhal is a nightmare map for zerg, I cannot hold a fucking third to save my life! Asta la vista baby!
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On March 15 2012 02:52 Jampackedeon wrote: Korhal is a nightmare map for zerg, I cannot hold a fucking third to save my life! Asta la vista baby!
It is super weird for protoss too. I have not faced a good Muta user on that map, but I don't know how I would take a third against them. It is so far away from the main. But I think the distance is the only issue and the map would be solid if they moved the third around.
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On March 15 2012 02:52 Plansix wrote:Show nested quote +On March 15 2012 02:24 HyperionDreamer wrote:On March 15 2012 02:05 hunts wrote:On March 15 2012 01:49 JethroSC wrote: What is WRONG with people? D: c:
Metalopolis shouldn't go, these two should:
Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)
Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.
I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map. I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main. I think Cload Kingdom needs more time. As a protoss, love it, but zergs have gotten better at finding my proxy pylons and scouting. Also, a few of the standard all ins for zerg just do not work on that map because of the distantace between the two bases. This makes me fear them way less. It also has a lot of space that people would not normally place things to get vision, like the top and bottom of the map. This makes drops, WP and proxy pylons super effective until the zergs get some pretty standard overlord placement to sniff that stuff out. Zerg has a rough time on new maps of that size. Once we see more games on the GSL and so on, it will get better. I'm not even scared about protoss allins or terran drops or anything on that map. Those things can happen on any map. It's the toss/terran who decide to play the "turtle and get maxed 200/200 3/3/3 upgraded mech/viking/raven or voidray/colossus/mothership" plan, since the location of the bases makes it almost impossible to harass.
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On March 15 2012 03:02 HyperionDreamer wrote:Show nested quote +On March 15 2012 02:52 Plansix wrote:On March 15 2012 02:24 HyperionDreamer wrote:On March 15 2012 02:05 hunts wrote:On March 15 2012 01:49 JethroSC wrote: What is WRONG with people? D: c:
Metalopolis shouldn't go, these two should:
Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)
Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.
I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map. I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main. I think Cload Kingdom needs more time. As a protoss, love it, but zergs have gotten better at finding my proxy pylons and scouting. Also, a few of the standard all ins for zerg just do not work on that map because of the distantace between the two bases. This makes me fear them way less. It also has a lot of space that people would not normally place things to get vision, like the top and bottom of the map. This makes drops, WP and proxy pylons super effective until the zergs get some pretty standard overlord placement to sniff that stuff out. Zerg has a rough time on new maps of that size. Once we see more games on the GSL and so on, it will get better. I'm not even scared about protoss allins or terran drops or anything on that map. Those things can happen on any map. It's the toss/terran who decide to play the "turtle and get maxed 200/200 3/3/3 upgraded mech/viking/raven or voidray/colossus/mothership" plan, since the location of the bases makes it almost impossible to harass.
I do agree. It is a map that requires zerg to expand pretty agressively and deny that third base for as long as possible. That can be hard to do against a good player, all-ins or not. I still think the map a lot better than most and there is a way zerg can play on it, though it might not be the standard stuff we are used to.
We are miles away from Scrap Station(shudder)
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I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D: I though everyone hated antiga D:
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On March 15 2012 03:12 Poehalcho wrote: I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D: I though everyone hated antiga D:
It's on my veto list...but there are worse evils out there...like shattered temple and entombed valley.
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YES, YES, YES, YES! I love Daybreak, it is my favorite map
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On March 15 2012 03:21 neoghaleon55 wrote:Show nested quote +On March 15 2012 03:12 Poehalcho wrote: I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D: I though everyone hated antiga D: It's on my veto list...but there are worse evils out there...like shattered temple and entombed valley.
As a terran I very much like playing on entombed. good placement for tanks :D. I can imagine it being a little imba though.
On the other hand I'm always very confused by the hate towards Shattered. I've never had a bad game playing on shattered, every single one has been fun. In fact pretty much all of the 'spectacular' games I've played have been on shattered. It's a fun map for me.
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They should keep the current mappool size and remove the stupid maps like meta, shattered and tal darim, which are all horrible maps in race balance.
Also korhal compound should ahve never made it in, that map sees the most baserace situations ever, horrible watchtower placement which do nothing, and horrible macro game potential for protoss against zerg because of the low ground third base.
I think they should make the vote at least two votes, at least two of the old maps have to go
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Is it just me or does Ohana seem like a slightly more open Korhal Compound with a less protected 4th?
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Metropolis looks so cool!
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On March 15 2012 03:12 Poehalcho wrote: I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D: I though everyone hated antiga D:
I voted to get rid of Antiga. It's such a terrible map in all regards. Entombed is bad, but there's still a lot to explore with it yet and Shattered / Meta are generally fun maps to play on, despite the inherent imbalances.
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yes! daybreak was the best choice imo. i haven't played on metropolis yet, but the first gsl matches looked pretty decent. don't know anything about ohana yet (except it's hawaiian for family and they make delicious drinks! ))
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Wow, I never thought I'd see the day when Blizz really takes community input seriously - this is how it should've looked like from the beginning, but I'm not gonna keep complaining now.
I'm happy that Blizz finally isn't too proud anymore to replace bad maps designed by themselves with good maps designed by the community
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Voidray all in so strong with those rocks near the naturals
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Now its time to fuck off all maps that have rocks. Yes, obviously Shattered (bye bye already if they will base that upon pool), but there is still this bullshit with entombed and taldarim rocks.
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United States7483 Posts
On March 14 2012 19:06 Aruno wrote:Show nested quote +On March 14 2012 18:55 Cereb wrote:On March 14 2012 10:53 Whitewing wrote:On March 14 2012 10:42 Cereb wrote: I wish I could get more people to vote for ffffuuu....... Entomed Valley. It's probably top 3 worst map in the last year from a Zerg perspective! It's litterally bad in every single match up.
Vs toss if you let them come into the natural or third area you might as well GG out. The ridiculously small corriodors can litterally block of your entire army with just 2 force fields! Also there is noooo way to attack the protoss third. I have had massive lead where I could usually end the game, but because they can wall everything of with a bare minimum of buildings AND it's all high ground - it's litterally impenetrable.
Vs Zerg you cannot do any kind of early expand play. The ramp is miles away from the natural making both spines and queens at the ramp incredibly bad and both are a necessity if you want to expand. So you are basically forced into bane wars, which is silly since the map is already huge. It's litterally the same as a map in pvp where you are more or less forced to 4 gate.
Vs Terran it's semi okay - As long as it's not close position! If it's close then you cannot take your natural third forcing you to expand soo far away which makes defending against drops incredibly hard and even if you get the drop you are going to have a massive tank marine force right out side your base. It's kinda okay in the other positions but once again - you cannot attack the third at all which is kinda bad design.
***The Remove Entomed Valley March 2012 Campaign*** You should see the games where zergs make a wall of spinecrawlers and slow push across the map with brood lord infestor while you think to yourself "WTF does Protoss do to that?" I agree close positions suck, but all in all it's actually a pretty decent map. It isn't so much about balance it's more just that the games plays out stupidly, and slow pushing spines across the map doesn't exactly add it to my list of greatest maps ever :p Well carriers come to mind. If only they didn't take forever to build :/
Nah, then the zerg, who keeps scouting, just sacrifices some supply and makes corrupters.
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On March 15 2012 03:12 Poehalcho wrote: I'm very curious as to why to how antiga shipyard isn't winning this poll. That map is so boring and I feel like I'm definitely not the only to have said that D: I though everyone hated antiga D:
That's what i voted for. You can't take a 4th easily and forces some weird play styles. Like rushing to brood lords zvt to take the center gold as a 4th.
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Gogo Metalopolis! Hang in there a while longer!
I'm hoping that years and years from now when the SC2 scene is old and a dozen generations of maps have come and gone like waves of GSL Code A players, we'll still play Metalopolis in all major tournaments. It'll always be the quintessential StarCraft 2 map in my heart.
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