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Daybreak, Metropolis, Ohana added to season 7 ladder - Pag…

Forum Index > SC2 General
523 CommentsPost a Reply
Prev 1 17 18 19 20 21 27 Next All
-y0shi-
Profile Joined July 2011
Germany994 Posts
March 14 2012 16:43 GMT
#361
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta
JethroSC
Profile Joined October 2011
Sweden83 Posts
March 14 2012 16:49 GMT
#362
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.

NaNiwa, CranK, SaSe
Cokefreak
Profile Joined June 2011
Finland8095 Posts
March 14 2012 16:50 GMT
#363
This is great news! I love all the new additions, especially Ohana is fun to play
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 14 2012 16:58 GMT
#364
On March 14 2012 17:05 IronManSC wrote:
Oh how I hate that blizzard made me remove the rivers on ohana -_-

Map-making is so limiting sometimes.

R.I.P watered ohana

+ Show Spoiler +

[image loading]



nooooooooooo
the water version looks sooo much prettier!!
now's it's just another jungle map....
gah!
moo...for DRG
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-03-14 17:02:33
March 14 2012 17:01 GMT
#365
On March 15 2012 01:43 -y0shi- wrote:
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta



The rush distance on shattered temple close by air spawn is completely ridiculous.
Terran can set up tanks and reinforce more quickly than other maps.
Due to this short rush distance, it's really the only map where thor-rush is a viable and is a strong tactic.
There are no counterattack pathways either. It's heavily Terran favored by statistics: something like 60-65% Terran winrate.
moo...for DRG
hunts
Profile Joined September 2010
United States2113 Posts
March 14 2012 17:05 GMT
#366
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.
twitch.tv/huntstv 7x legend streamer
Pippi
Profile Joined March 2011
Sweden540 Posts
March 14 2012 17:07 GMT
#367
On March 15 2012 01:43 -y0shi- wrote:
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta


Rocks baby.
Toast and coffe
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 14 2012 17:08 GMT
#368
On March 15 2012 01:16 MugenXBanksy wrote:
FUCK METROLPOLIS WHY NO TERMINUS

Imagine bronze-gold level games on Terminus? They would never end. You have to consider EVERYONE that plays this game.
"let your freak flag fly"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 14 2012 17:10 GMT
#369
On March 15 2012 02:07 Pippi wrote:
Show nested quote +
On March 15 2012 01:43 -y0shi- wrote:
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta


Rocks baby.


And ZvP is silly, and I play Protoss. If I ever get a zerg on that map, I prepare for the amazing all-in or some sort of 2 base non-sense. I feel bad all zergs to try to make that map work.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
Last Edited: 2012-03-14 17:12:09
March 14 2012 17:11 GMT
#370
On March 15 2012 01:58 neoghaleon55 wrote:
Show nested quote +
On March 14 2012 17:05 IronManSC wrote:
Oh how I hate that blizzard made me remove the rivers on ohana -_-

Map-making is so limiting sometimes.

R.I.P watered ohana

+ Show Spoiler +

[image loading]



nooooooooooo
the water version looks sooo much prettier!!
now's it's just another jungle map....
gah!

Maaaaannn, the water version looks so so sick!!! Just like the summer version of bel'shir beach....

Edit: I was holding out for Terminus, that's such a sick map. But for some reason a lot of people don't like it.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 14 2012 17:11 GMT
#371
On March 15 2012 01:43 -y0shi- wrote:
Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta

It's just a dumb map. Zerg can't take a quick third, it has a short rush distance which makes terran/protoss all ins powerful and the middle of the map is just a wide open space which makes builds like infestor/ling really powerful.
"let your freak flag fly"
dextrin303
Profile Joined May 2011
Sweden320 Posts
March 14 2012 17:11 GMT
#372
So good :D And it's so hard to choose between shattered and metal :S
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 14 2012 17:24 GMT
#373
On March 15 2012 02:05 hunts wrote:
Show nested quote +
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.

I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
hunts
Profile Joined September 2010
United States2113 Posts
March 14 2012 17:28 GMT
#374
On March 15 2012 02:24 HyperionDreamer wrote:
Show nested quote +
On March 15 2012 02:05 hunts wrote:
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.

I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.


That too. I know the map has a lot of attack paths which is normally really good for zerg, but I feel cloud kingdom has too tight of bases, making it really easy for T/P to do a good sim city at their expos making zerg counter attacks almost useless. Also the fact that you're expanding towards your opponent, and again all the chokes making the Z army less efficient. But everyone's convinced it's a balanced map so who knows maybe I'm playing it wrong. But so far I have not had any good games on it and so I thumbed it down.
twitch.tv/huntstv 7x legend streamer
Shiori
Profile Blog Joined July 2011
3815 Posts
March 14 2012 17:30 GMT
#375
On March 15 2012 02:28 hunts wrote:
Show nested quote +
On March 15 2012 02:24 HyperionDreamer wrote:
On March 15 2012 02:05 hunts wrote:
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.



I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map.

I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main.


That too. I know the map has a lot of attack paths which is normally really good for zerg, but I feel cloud kingdom has too tight of bases, making it really easy for T/P to do a good sim city at their expos making zerg counter attacks almost useless. Also the fact that you're expanding towards your opponent, and again all the chokes making the Z army less efficient. But everyone's convinced it's a balanced map so who knows maybe I'm playing it wrong. But so far I have not had any good games on it and so I thumbed it down.

That's what vetoes are for. Personally I find Meta unplayable versus Zerg as Terran or Protoss, so I veto it.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 14 2012 17:35 GMT
#376
They didnt change daybreak at all? no rocks at the third or something dumb???? this is too good to be true O_o
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
March 14 2012 17:37 GMT
#377
Only think else they can do is add neutral supply depots as well as make antiga cross only. PLZ
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
March 14 2012 17:38 GMT
#378
Daybreak ftw!

Hopefully they remove some of the older maps. No more metalopolis and no more shattered temple.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
Last Edited: 2012-03-14 17:42:27
March 14 2012 17:41 GMT
#379
On March 15 2012 01:49 JethroSC wrote:
What is WRONG with people? D: c:

Metalopolis shouldn't go, these two should:

Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!)

Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both.




And Korhal Compound is incredibly fair right? Large open center, no chokes, insanely long ground distance between second and third (with a nice back corridor for mutas and air), multiple attack routes for counter attacks.

Out with Korhal I say
Envy fan since NTH.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 14 2012 17:47 GMT
#380
Awesome to see more good maps added, haven't tried Ohana. But Metropolis and Daybreak are awesome :D.

Season 7 will be a map-pool i won't have any complains about.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
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