Daybreak, Metropolis, Ohana added to season 7 ladder - Pag…
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-y0shi-
Germany994 Posts
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JethroSC
Sweden83 Posts
Metalopolis shouldn't go, these two should: Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!) Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both. | ||
Cokefreak
Finland8095 Posts
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neoghaleon55
United States7435 Posts
On March 14 2012 17:05 IronManSC wrote: Oh how I hate that blizzard made me remove the rivers on ohana -_- Map-making is so limiting sometimes. R.I.P watered ohana ![]() + Show Spoiler + ![]() nooooooooooo the water version looks sooo much prettier!! now's it's just another jungle map.... gah! | ||
neoghaleon55
United States7435 Posts
On March 15 2012 01:43 -y0shi- wrote: Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta The rush distance on shattered temple close by air spawn is completely ridiculous. Terran can set up tanks and reinforce more quickly than other maps. Due to this short rush distance, it's really the only map where thor-rush is a viable and is a strong tactic. There are no counterattack pathways either. It's heavily Terran favored by statistics: something like 60-65% Terran winrate. | ||
hunts
United States2113 Posts
On March 15 2012 01:49 JethroSC wrote: What is WRONG with people? D: c: Metalopolis shouldn't go, these two should: Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!) Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both. I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map. | ||
Pippi
Sweden540 Posts
On March 15 2012 01:43 -y0shi- wrote: Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta Rocks baby. | ||
Mrvoodoochild1
United States1439 Posts
On March 15 2012 01:16 MugenXBanksy wrote: FUCK METROLPOLIS WHY NO TERMINUS Imagine bronze-gold level games on Terminus? They would never end. You have to consider EVERYONE that plays this game. | ||
Plansix
United States60190 Posts
And ZvP is silly, and I play Protoss. If I ever get a zerg on that map, I prepare for the amazing all-in or some sort of 2 base non-sense. I feel bad all zergs to try to make that map work. | ||
HyperionDreamer
Canada1528 Posts
On March 15 2012 01:58 neoghaleon55 wrote: nooooooooooo the water version looks sooo much prettier!! now's it's just another jungle map.... gah! Maaaaannn, the water version looks so so sick!!! Just like the summer version of bel'shir beach.... Edit: I was holding out for Terminus, that's such a sick map. But for some reason a lot of people don't like it. | ||
Mrvoodoochild1
United States1439 Posts
On March 15 2012 01:43 -y0shi- wrote: Why do people hate shattered so much? As a Toss I actually kinda like it, not great but Id take it over taldarim/meta It's just a dumb map. Zerg can't take a quick third, it has a short rush distance which makes terran/protoss all ins powerful and the middle of the map is just a wide open space which makes builds like infestor/ling really powerful. | ||
dextrin303
Sweden320 Posts
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HyperionDreamer
Canada1528 Posts
On March 15 2012 02:05 hunts wrote: I agree with this, but sadly too many people think that just because cloud kingdom is a "community map" that it's automatically good. People really need to realize that it's not a good map. I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main. | ||
hunts
United States2113 Posts
On March 15 2012 02:24 HyperionDreamer wrote: I think it's not the chokes that actually make the map tough for zerg - i think it's the fact that the bases for protoss/terran are so close together that zerg doesn't have many options to go for mobile fast harassment armies (muta/ling, roach drops, etc). Especially because the third base defends one of the approach angles for the main. That too. I know the map has a lot of attack paths which is normally really good for zerg, but I feel cloud kingdom has too tight of bases, making it really easy for T/P to do a good sim city at their expos making zerg counter attacks almost useless. Also the fact that you're expanding towards your opponent, and again all the chokes making the Z army less efficient. But everyone's convinced it's a balanced map so who knows maybe I'm playing it wrong. But so far I have not had any good games on it and so I thumbed it down. | ||
Shiori
3815 Posts
On March 15 2012 02:28 hunts wrote: That too. I know the map has a lot of attack paths which is normally really good for zerg, but I feel cloud kingdom has too tight of bases, making it really easy for T/P to do a good sim city at their expos making zerg counter attacks almost useless. Also the fact that you're expanding towards your opponent, and again all the chokes making the Z army less efficient. But everyone's convinced it's a balanced map so who knows maybe I'm playing it wrong. But so far I have not had any good games on it and so I thumbed it down. That's what vetoes are for. Personally I find Meta unplayable versus Zerg as Terran or Protoss, so I veto it. | ||
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Shellshock
United States97276 Posts
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Shadow_Dog
Canada427 Posts
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XiGua
Sweden3085 Posts
Hopefully they remove some of the older maps. No more metalopolis and no more shattered temple. | ||
Piledriver
United States1697 Posts
On March 15 2012 01:49 JethroSC wrote: What is WRONG with people? D: c: Metalopolis shouldn't go, these two should: Shattered Temple (for the ridicolous ZvP, where Zerg can't take a normal third without having to make a shit ton of lings, and even then, takes a while to get those damn rocks down!) Cloud Kingdom. My god is that a Protoss/Terran-favoring map. Your base with it's incredibly tiny choke, your natural with it's incredibly tiny chokeS, making Tank/Colossi-play versus Zerg completely unfair. I've vetoed them both. And Korhal Compound is incredibly fair right? ![]() Out with Korhal I say ![]() | ||
Zorgaz
Sweden2951 Posts
Season 7 will be a map-pool i won't have any complains about. | ||
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