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On March 14 2012 17:34 Elem wrote:Show nested quote +On March 14 2012 17:23 Noocta wrote: I love Khoral, don't take it out. TT Such a fun map for TvZ imo. Really? 90% of ZvT for Korhal is 1) Terran hellion expands 2a) Terran attempts rine tank push or hellion rine drop 2b) Terran attempts greedy 3rd 3) I hold off attack or punish the greedy 3rd 4) Freely drone up to 80 after 2+3 and acquire 4 base 5) Roll him with Ultra Bane Infestor Really boring imo and I feel sorry for the terrans who play that map vs Zerg t_t same with Cloud Kingdom.
Well you know, there's the version where terran do a succesfull marine hellion timing, then take a succesfull third ( i usualy take the one in the middle so i have a take off point to get to his third / fourth ), and then you can't drone yadi yada yada. The map is good for Ultra tho, since there's no nice spot for BLs anyway.
In the end, i don't know the stats on that map, but I like it. There's so many good siege spot too.
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On March 14 2012 17:39 Noocta wrote:Show nested quote +On March 14 2012 17:34 Elem wrote:On March 14 2012 17:23 Noocta wrote: I love Khoral, don't take it out. TT Such a fun map for TvZ imo. Really? 90% of ZvT for Korhal is 1) Terran hellion expands 2a) Terran attempts rine tank push or hellion rine drop 2b) Terran attempts greedy 3rd 3) I hold off attack or punish the greedy 3rd 4) Freely drone up to 80 after 2+3 and acquire 4 base 5) Roll him with Ultra Bane Infestor Really boring imo and I feel sorry for the terrans who play that map vs Zerg t_t same with Cloud Kingdom. Well you know, there's the version where terran do a succesfull marine hellion timing, then take a succesfull third ( i usualy take the one in the middle so i have a take off point to get to his third / fourth ), and then you can't drone yadi yada yada. The map is good for Ultra tho, since there's no nice spot for BLs anyway. Hm, interesting. I always get 4 roaches with my spines on the natural (to secure fast 3rd if I don't see any hints of fastagression) so hellion rine pushes aren't that hard for me to deal with. It might work vs people who try to skip too many corners though.
Oh well, it's bound to be different at different levels (assuming we are on different levels at least) so guess it's hard to compare. 
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I wouldn´t have thought that Shipyard is so popular.
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Oh my god I love Blizz so much right now o.o Although the S6 mappool is the best it's ever been, S7 is gonna top it off by a laaaaaaaaaaandslide. Seems like they finally get it <3
Can't wait to obtain a usable internet connection next monday... I'm on the sickest SC2 withdrawal right now ~
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Voted Shattered Temple. The amount of rocks makes for a completely different meta game than any other map. It has needed to go for 3 or 4 seasons now. There hasn't been a worse map in the pool since Delta Quadrant.
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I think Korhal is awesome. Not perfect, but a nice map.
Metalopolis is really boring, I downvoted this for a good amount of time now and I don't miss it a tiny bit.
In general Shakuras, Metalopolis and Shattered should all go, they have been around too long and all of them are really boring from a playstyle point of view. There is nothing interesting happening, if you reach a certain point in a specific matchup on Metalopolis you can be pretty sure how it turns out. There is very little interesting going on.
I don't know about Tal'darim for other races, but as a terran its one of my favourite maps. I see Tal'darim as some sort of Wings of Liberty Python. If we would see some more years of WoL it would fade away at some point and be considered pretty imbalanced, but right now its fine and produces nice straight up matches with good variety for most matchups.
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Ohana re worst map in starcraft 2 history, size fucked up mainbase horrible natural horrible rocks horrible tileset horrible, so so so so so far from racial balance.
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Metropolis! <3
And bye bye shattered... No more tank-camps outside my nat
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Pandemona
Charlie Sheens House51485 Posts
Fair play to blizzard finally listening! We get to vote for maps IN to the map pool in Metrolopolis and Daybreak and vote to get rid of one! Awesome.
Please kick shattered out the map is boring and hardly used in Tournaments no more! Lets try keep the ladder pool like tournament pools then all our favorite players can stream ladder more :D
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Voting for Shakuras - cyaa
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please get rid of metalpolis....
Worst map on there with the easy gold!!!
That and Shattered
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They look fantastic, on Daybreak and Metropolis 15 hatch in ZvZ looks hard to hold though, the nat is tucked far behind the ramp and it doesn't look possible to cover the ramp and hatch with a spine. I haven't seen enough matches on those two to be sure. Did anyone see how it goes?
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DAYBREAK!! yay that made my day! <3
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Wow, way to get all the huge maps in the map pool. -_- If shattered gets removed then this will become a very terran unfavored map pool. Me no like.
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shattered temple has to go
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It's cool that we're adding GSL maps and getting rid of really old ones, but this 10 map bullshit is ridiculous. Unless they give like 5 vetoes, I don't see why would this be a good idea. Both tournament organizers and Blizzard neet to learn how practice works and reduce the total amount of maps a pro gamer, who takes part in at least 2 leagues and ladder, has to practice to not more than 7-8. That is the way you get quality games and drive strategy forward. With 10 ladder maps and the random maps tournaments throw in a pro may need to practice on upwards of 12 maps. That's just silly.
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the three new maps look good cant wait to play them! shame that we can only get rid of one map the more I think about it But still every season the map pool is getting better!!! What a difference from warcraft 3 where we had to play the same maps pretty much constant for years!!!
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New maps usually get filtered out over time, so I guess my vote will go for an old map. My reasoning for choosing shakuras over shat/meta is because of how split maps can make the game go silly willy.
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On March 14 2012 10:53 Whitewing wrote:Show nested quote +On March 14 2012 10:42 Cereb wrote: I wish I could get more people to vote for ffffuuu....... Entomed Valley. It's probably top 3 worst map in the last year from a Zerg perspective! It's litterally bad in every single match up.
Vs toss if you let them come into the natural or third area you might as well GG out. The ridiculously small corriodors can litterally block of your entire army with just 2 force fields! Also there is noooo way to attack the protoss third. I have had massive lead where I could usually end the game, but because they can wall everything of with a bare minimum of buildings AND it's all high ground - it's litterally impenetrable.
Vs Zerg you cannot do any kind of early expand play. The ramp is miles away from the natural making both spines and queens at the ramp incredibly bad and both are a necessity if you want to expand. So you are basically forced into bane wars, which is silly since the map is already huge. It's litterally the same as a map in pvp where you are more or less forced to 4 gate.
Vs Terran it's semi okay - As long as it's not close position! If it's close then you cannot take your natural third forcing you to expand soo far away which makes defending against drops incredibly hard and even if you get the drop you are going to have a massive tank marine force right out side your base. It's kinda okay in the other positions but once again - you cannot attack the third at all which is kinda bad design.
***The Remove Entomed Valley March 2012 Campaign*** You should see the games where zergs make a wall of spinecrawlers and slow push across the map with brood lord infestor while you think to yourself "WTF does Protoss do to that?" I agree close positions suck, but all in all it's actually a pretty decent map.
It isn't so much about balance it's more just that the games plays out stupidly, and slow pushing spines across the map doesn't exactly add it to my list of greatest maps ever :p
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I like these three maps. Though I hope they actually chose to remove the right maps out of the map pool. Shattered, Tal'Darim and Entombed need to go.
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