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David Kim: Hey, DB, did you heard there are like 200 starcraft 2 pro players that like... play starcraft 2, 6 to 12 hours a day ! Dustin Browder: You serious ? Well you know what i was thinking, lets decide what we map to get in the ladder pool by doing a community pool where everyone can vote ! David Kim: Hmmh, thats a wonderful idea but you know what, its not enough, we should make sure the map are the same from bronze to GM and people only get 3 vetos Dustin Browder: Bazim dude, thats a great system
And this is how the idea was generated ?
I mean, im fine with meta and st going out now and the maps that are getting in are fine but will it be the same next season ? Does the tl community really want to take the chances by saying " Weeeeeeeeeeeee this is a great system" and than realize that the maps removed in the next season are TDA and Entombed valley to add some community made maps which will likely not be as good ( cuz those map are the ones on the 3rd and 4th place in the pool atm ). I am oky with pooling the community, its a great thing, and more game developers should do it. But when it is about maps, and you have PROFESSIONAL community member you can pool, whats the point in not pooling them ? Again, the pool are better than what they did in the last seasons but i still have no clue on why they wouldn't do a pro only pool if they want players to chose the maps.
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get neutral supply depots on all maps... its so annoying getting bunker blocked in zvt
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Nice additions but in my opinion Shattered Temple, Metalopolis and MAYBE Tal'Darim Altar because of PvP need to go. Korhal is not very balanced on certain matchup either.
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On March 14 2012 10:20 RemoteLink wrote: Shak Plat, Metal, and Shattered are all much better maps than Korhal and Cloud Kingdom. O_O oh my goodness
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On March 14 2012 15:33 Oreo7 wrote:Show nested quote +On March 14 2012 10:20 RemoteLink wrote: Shak Plat, Metal, and Shattered are all much better maps than Korhal and Cloud Kingdom. O_O oh my goodness shak might be better than korhal but don't touch my baby cloud kingdom!
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I might be one of the only ones who is gonna miss Shattered Temple, for some reason I always liked the map . I wouldn't miss Metalopolis or Shakuras though.
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bye bye shattered at least the rest is newer or more fun to play
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I wanted Crevasse back
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On March 14 2012 15:32 hallitusaika wrote: get neutral supply depots on all maps... its so annoying getting bunker blocked in zvt
They'll never do it because it'll create mass confusion to 80% of people who ladder... even worse than half bases vs. full bases T_T.
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This is great news, I don't why some people are bitching. They are finally adding good maps instead of terrible stuff like Delta Quadrant.
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Wow, surprised how much people like Shakuras Plateau.
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On March 14 2012 13:51 ScythedBlade wrote: Ohana is so ridiculous. It's almost as if the creator couldn't whine more about Zerg's overpoweredness. Quick, we need to give rooms for Mutas to shoot so that Protoss can't punish Zergs for massing so many mutas instead of trying different ways .... =.=
Note: This is from the changelist where the entire changes that were listed were completely ZvP, fixed Zerg not having this and that. There's no, oh we should probably decrease choke size so that Protoss has a chance for a nice FFE.
The stats in general are not large enough to really determine what MU is favored and what isn't.
Based on the ESV Korean Weekly and NASL, these are ohana's early stats:
TvZ: 11-6 ZvP: 9-5 PvT: 7-5
For someone to call it a zerg map already is out of the question. Let's let season 7 determine what the map deserves.
As for the PvZ match-up, there were considerable issues that needed to be addressed for Zerg in particular. Scouting a FFE was found to be very hard (including the many masters games I've tested on it). it is essential to the metagame that zerg needs to have even a little information on a FFE -- in this case, the double gas on the natural. Without it, Zergs are almost (if not fully) clueless on what toss is doing. Several maps do this as well, like shakuras, metalopolis.
The primary fixes were to the natural.
I don't whine about balance, because It's not my cup of tea.
Cheers!
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please dont put daybreak in... this isnt iccup i dont want stalemate games in the late thanks.
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byebye shakuras plateau really excited for all these new maps
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Wow the map pool is suddenly amazing!
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I just want to say congratulations to Ironman for making an awesome map in Ohana :D Of the matches I have played on it, it has quickly become one of my favorite maps.
However I do have a concern about the PvZ matchup. Having played as the Protoss and Zerg side of the matchup many times on the map I have a feeling that it is a bit Zerg Favored. Not enough to make it unplayable but I am a bit worried. I usually am able to secure my third very easily and mass a bunch of mutas with ease and kill the Protoss while they struggle to take a third and the 2 base timings can be defended much easier than on most maps due to its layout.
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Austria24417 Posts
I like it. Shattered and Metalopolis should go. The only problem I could see is mutas in PvZ on Metropolis. The way the mineral lines are spread out is gonna make it so easy to swing around... From what I've seen Daybreak is just a fantastic map.
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Meta/Shattered and Shakuras need to go. I feel like Shakuras always comes down to who can turtle better. Pretty boring map for TvT.
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On March 14 2012 16:06 ejozl wrote: Wow, surprised how much people like Shakuras Plateau. Shak should probs go anyway. It's been in the pool for aaaaages.
But Shattered Temple should go too. :/ So hard.
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shak is kind of odd. from a toss perspective, it's alright. one of those maps you can expo pvp without clutching your bosom. pvz kind of hard to take a 3rd but not incredibly bad. pvt kind of hard to take a 3rd but not too bad. my only real qualm with it is when you're playing vs avilo at the 30 min mark he can set up pf/turret/ghost/viking/bc and you can't really take a 5th. other than that not so bad
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