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Active: 3190 users

Daybreak, Metropolis, Ohana added to season 7 ladder - Pag…

Forum Index > SC2 General
523 CommentsPost a Reply
Prev 1 9 10 11 12 13 27 Next All
Nerski
Profile Blog Joined November 2010
United States1095 Posts
March 14 2012 05:32 GMT
#201
looks like the likely are Shattered, Metal, and tal or entombed.

This based on looking at the results for most regions because apparently you can vote in quite a few with only 1 account.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
-JoKeR-
Profile Joined November 2011
Canada387 Posts
March 14 2012 05:35 GMT
#202
Shattered probably will go, but I really want metal gone
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 14 2012 05:36 GMT
#203
On March 14 2012 10:16 tsuxiit wrote:
Honestly Metalopolis, Tal'darim, Shattered Temple and Shakuras need to go. Why is there only one option?


Lol @ Tal'Darim. Why does the most statistically balanced map in the game need to go?
3 Hatch Before Cool
Elem
Profile Joined April 2011
Sweden4717 Posts
March 14 2012 05:38 GMT
#204
WTF @ Metropolis? That map is really awkward to play on and always ends in splitmap until lategame unless it's a mirror or one of the players decide that they wanna lose the game by trying to move out. t_t
#freeshauni
BadgKat
Profile Joined June 2011
United States156 Posts
March 14 2012 05:38 GMT
#205
I really like that Bliz seams to be listening to the community more on things like this! Good to see more good maps.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 14 2012 05:38 GMT
#206
voted for shattered because that map feels too restricted in strategies by the rocks. i think the map would actually maybe become good if all rocks were removed on it (aswell as gold base changed to blue ofc)

anyway it is what it is and i hope blizzard learns in the future not to restrict the players to 2base play for so long, the options should be wide open and the players should choose how they want to play rather than the map forcing upon something imo
Progamerpls no copy pasterino
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 14 2012 05:40 GMT
#207
--- Nuked ---
Le BucheRON
Profile Joined May 2010
Canada619 Posts
March 14 2012 05:44 GMT
#208
On March 14 2012 14:36 -Kaiser- wrote:
Show nested quote +
On March 14 2012 10:16 tsuxiit wrote:
Honestly Metalopolis, Tal'darim, Shattered Temple and Shakuras need to go. Why is there only one option?


Lol @ Tal'Darim. Why does the most statistically balanced map in the game need to go?


PVP.
Guess who`s special?!
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 14 2012 05:45 GMT
#209
On March 14 2012 14:38 Elem wrote:
WTF @ Metropolis? That map is really awkward to play on and always ends in splitmap until lategame unless it's a mirror or one of the players decide that they wanna lose the game by trying to move out. t_t

lol i kind of agree. however im still going to enjoy playing on that map more than shattered temple
Progamerpls no copy pasterino
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
March 14 2012 05:45 GMT
#210
Well Cloud Kingdom is the best map at the moment(at least in my book).Ohana and Daybreak sound's good to but i hate Metropolis don't know why...maybe it's just me
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 14 2012 05:47 GMT
#211
fuck, i forgot about ohana

i hoped that map would just go away.
Nuclease
Profile Joined August 2011
United States1049 Posts
March 14 2012 05:50 GMT
#212
Ohana doesn't seem balanced to me. Terrible for vZ match-ups. Back door at the natural (makes a FFE very impractical), and you would have to essentially max out with a LOT of AoE damage before you could ever hope to take a third if you risk a massive ling, muta, or roach attack.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
darkcloud8282
Profile Joined December 2010
Canada776 Posts
March 14 2012 05:51 GMT
#213
voted tal darim cause PvP is bullshit on the map and it's a waste of my veto

Ohana looks like a 1v1 version of metropolis or something.. not looking forward to it.
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
March 14 2012 05:54 GMT
#214
Voted Tal’darim. I just can't stand this map.

And Daybreak is a fantastic map!
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
Corrosive
Profile Joined August 2010
Canada3741 Posts
March 14 2012 06:11 GMT
#215
I wish they would take out Tal Darim as well as the highest voted one. Tal Darim is a sweet map... But pvp ruins it TT
Maruprime.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 14 2012 06:12 GMT
#216
10 maps total?? kind of a lot. maybe we will get additional vetoes so that is alright
they need to get rid of tda, or do something with the ramp so pvp isn't unplayable there and thus a wasted veto for protoss players.. unless they like that kind of thing :/
get rich or die mining
TL+ Member
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
March 14 2012 06:14 GMT
#217
Metropolis.... dear god. VETOED

Voting Entombed Valley, that map is horrifying.
I love crazymoving
DawN883
Profile Joined November 2011
Sweden558 Posts
March 14 2012 06:20 GMT
#218
voted Korhal compund. Plain bad map. Metalopolis is a close second
If the dead are not raised, Let us eat and drink, for tomorrow we die
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-03-14 06:24:46
March 14 2012 06:21 GMT
#219
I really like to have maps where map control isn't 100% necessary because zerg lacks a unit to give map control if the zerg is behind. (other than spines)

Tal'darim, without ramps, is one of those maps.

What I love about cloud kingdom and korhal compound is that styles of play with speedy units like ling + infestor or muta will prefer to get the 2nd choice expo because that allows for them to counter while evacuating drones. Roach play would favor the close expansion.

As a final note, Blizzard is doing an amazing thing with these polls. Eventually we will get a super-pool of maps that produce games of pure joy. I seriously cannot wait to see what the map pool will be like in a years time.
http://grooveshark.com/#/deltrus/music
Vul
Profile Blog Joined April 2011
United States685 Posts
Last Edited: 2012-03-14 06:41:57
March 14 2012 06:23 GMT
#220
This is such awesome news, I voted for the Shattered Temple to go.

First I just want to say that it's amazing Blizzard is including GSL and community maps like we asked. Even if Ohana isn't the best choice, it's a step in the right direction. I also like that they allowed us to vote on the recent GSL map choices, I hope they stick with that. I think Blizz should and probably will let us vote on the community maps they include in the future, as well.

If this keeps up the entire map pool will be playable for me in just a few seasons Starcraft 2 is slowly becoming a great game and I'm honestly overjoyed that Blizz is seeing the light on the map pool issue. It reassures me that they do listen to us and actually care about making our playing experience better. Except for changes to balance, nothing affects my game play like the map pool.

All that said, I don't like that they're expanding the map pool and I'd be satisfied if they kept it at 8. I'll always use all of my vetoes just to limit the amount of maps that I have to learn, which currently leaves 5. I think 5 is a good number of maps to learn for ladder play. I'd much rather see them remove, or let us vote to remove, 1-2 more maps (Tal'Darim and Entombed Valley imo) to make room for these new maps, rather than expanding the total pool by 2. If they expand the map pool by 2 more maps then I hope they'll give us one more veto, playing on 6 maps doesn't sound that bad to me either.

Edit: Blizzard, if you read these feedback threads, please take the GSL's example and make more of your maps (Antiga Shipyard!) cross spawn only!!! My advice would be that if the GSL or MLG use your maps but edits them, update your maps to match their updates. Cross spawn on maps with too much symmetrical imbalance, neutral supply depots, etc. make the game more interesting by making more strategies viable.
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