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On March 20 2012 22:31 Monkay wrote: just double the damage units take while beeing warped in, this may force protoss to have units to defend...
I think it wouldn't change the core problems, but why not  It would mean doing like 100 damage more during a drop while the Protoss is forced to warp in out of your sight, but that wouldn't have that big of an impact.
On the other hand, it would buff to the extreme a marine SCV all in or even 2 rax pressure. If the guy walks up your ramp as Protoss, you're dead as shit, because when warpgate is done you will have 2 pylons in obvious sight to warp ins units and he will kill them instantly.
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On March 20 2012 22:10 KenDM wrote:Show nested quote +On March 20 2012 06:03 Pulimuli wrote:On March 20 2012 05:58 freetgy wrote:On March 20 2012 05:16 SupLilSon wrote: I'd sympathise with you a little bit if those upgrades and tech weren't mandatory for Terran users in order for bio to stand a chance against gateway units. Without, stim/cc/concussive/medivacs, you can't leave your ramp as Terran. thats funny, because mass marines work without any upgrades ... if the game is shorter than like 7 minutes, yes or if you're in silver league I'm a Silver leaguer, even there mass marines don't work. I'm posting here because I hope this thread will become the voice of Terrans all over the world and Blizzard will try and balance the game out some more on my level of play. I just want to have fun, can't have fun with always losing to Protoss. It's really hard for me to keep up a good macro while dropping, while getting bunkers up, while balancing how much SCV's I need for repairing my bunkers, while balancing vikings on Colossi and kiting the auto-charging zealots, while dealing with the free to lurk everywhere Observer, while stressing out so much and the Protoss player just gets upgrades and pwns me slowly but surely. Dude do you really complain about Mass Marines not working? oO Honestly: Until atleast Platinum you don't lose because of Micro or wrong army composition. It's just the fact you don't know how to Macro properly. I played on an account of a friend of mine who is in Silver League and there where many players not attacking and expanding aroung the 15 minute mark. Please learn to macro first and then you can care about micro and imbalancement.
btw.: Terran is imho not up at all. Terran is still the most played race in most pro tournements and terran is still winning so many tournements. I was Terran myself and right now looking back at these days I would even say Terran is clearly easier and stronger (played with the same skillset at Gold Niveau) then atleast Zerg. Toss is on a quite similiar level i think although I haven't played many matches as Toss. On Pro Niveau the game is balanced quite fine right now.
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On March 20 2012 22:28 KenDM wrote:Show nested quote +On March 20 2012 22:17 freakhill wrote:On March 20 2012 22:10 KenDM wrote:On March 20 2012 06:03 Pulimuli wrote:On March 20 2012 05:58 freetgy wrote:On March 20 2012 05:16 SupLilSon wrote: I'd sympathise with you a little bit if those upgrades and tech weren't mandatory for Terran users in order for bio to stand a chance against gateway units. Without, stim/cc/concussive/medivacs, you can't leave your ramp as Terran. thats funny, because mass marines work without any upgrades ... if the game is shorter than like 7 minutes, yes or if you're in silver league I'm a Silver leaguer, even there mass marines don't work. I'm posting here because I hope this thread will become the voice of Terrans all over the world and Blizzard will try and balance the game out some more on my level of play. I just want to have fun, can't have fun with always losing to Protoss. It's really hard for me to keep up a good macro while dropping, while getting bunkers up, while balancing how much SCV's I need for repairing my bunkers, while balancing vikings on Colossi and kiting the auto-charging zealots, while dealing with the free to lurk everywhere Observer, while stressing out so much and the Protoss player just gets upgrades and pwns me slowly but surely. im around your level (high silver low gold). i changed my build to incorporate planetary fortresses and ghosts and now it works better. i can win if i reach midgame (i play random) Just spending 400 minerals (and some more for transforming) for static defense doesn't seem like an ideal strategy to me tbh. Haven't tried it yet though. Thanks for mentioning ghosts. I forgot to tell I have trouble sniping their observers first before I can use my ghosts to pwn their HT's and even then it's a hell engaging their army. A PF would probably help, but it's so static :S I'd love to have Ravens with me (detection, turrets, PDD's, hell maybe even Seeker Hunter Missiles), but my APM kills me with ghosts and Ravens in the mix, you have to hotkey all those units seperately because if you select all of them you can't even stim anymore, the Raven has priority over all units, even the ghosts "E" command doesn't work because the Raven has priority. All the while they just A-move their zealots, Blink is so easy to do and just don't even get me started on the colossi. It might seem like I'm ranting, it's because I am. I feel like I need to play a ton of games just to get the micro under control while in a TvT and TvZ my micro doesn't need so much attention. And even then I'd feel like having to do three things at once while the Protoss does 1. I don't mind intense games, but it should be a little more rewarding, it shouldn't feel unfair. It's like god damned Christiano Ronaldo having so many goals of which 10 are penalties not even from his own actions while Messi scores almost all those goals without penalties. I so hope Messi wins that golden ball this year. Protoss = Ronaldo. Don't like.
i don't use ravens. not enough apm and i dont really get free gas until late game (3/3 up, 6+ medivacs, pf at key points, at which point gas starts to stack up, but this is because i dont remember upgrading air weapon)... the ghosts replace marauders past some point. they are better against zealot and they can emp. also i make a lot of marines, like A LOT. i try to put a planetary fortress shortly after my 3rd as i can mass drop, lose some units and still be able to defend. but it depends on rhe map. the ones i tried were very good for pf but i dont get to play tvp very often as random (~1/9match...) and do not reach 3rd base in all of these (cannon rush etc.)...
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On March 20 2012 22:34 petro1987 wrote:Show nested quote +On March 20 2012 22:19 karpo wrote:On March 20 2012 22:10 KenDM wrote:On March 20 2012 06:03 Pulimuli wrote:On March 20 2012 05:58 freetgy wrote:On March 20 2012 05:16 SupLilSon wrote: I'd sympathise with you a little bit if those upgrades and tech weren't mandatory for Terran users in order for bio to stand a chance against gateway units. Without, stim/cc/concussive/medivacs, you can't leave your ramp as Terran. thats funny, because mass marines work without any upgrades ... if the game is shorter than like 7 minutes, yes or if you're in silver league I'm a Silver leaguer, even there mass marines don't work. I'm posting here because I hope this thread will become the voice of Terrans all over the world and Blizzard will try and balance the game out some more on my level of play. I just want to have fun, can't have fun with always losing to Protoss. It's really hard for me to keep up a good macro while dropping, while getting bunkers up, while balancing how much SCV's I need for repairing my bunkers, while balancing vikings on Colossi and kiting the auto-charging zealots, while dealing with the free to lurk everywhere Observer, while stressing out so much and the Protoss player just gets upgrades and pwns me slowly but surely. See this post. How can anyone tell what is just whine and "grass is greener"-attitude and what's really balance? People say stuff like this in every competitive game, from every side and it's not a indicator of balance. Just the fact that people have a mentality where they just can't imagine a scenario where they are losing due to their own play. Just because there's alot of terrans claiming the same thing in this thread doesn't prove anything, as the thread is obviously catered to terrans who want to whine about protoss. This thread is not constructive and probably never will be with the overall attitude being "I played my heart out while he just sat in base with no APM winning easily due to balance". It's kinda obvious that you're in this thread just to cherrypick bad terran posts and completely ignore posts like Yosho's. Everyone has stated already that bronze, silver and maybe even gold players (not sure about gold though) experiences are different. Most players at this level don't really follow the metagame. Oh and btw, I'm still waiting the evidence that proves otherwise. You said that I (and other terran players) completely disregard evidence that proves otherwise, but we're yet to see any.
There was someone who posted his high masters protoss main and terran offrace account stats earlier in the thread and he was doing well with both. Granted that was back when this discussion was more about terrans with equal rank to protoss were much better players and other bs.
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On March 20 2012 23:04 karpo wrote:Show nested quote +On March 20 2012 22:34 petro1987 wrote:On March 20 2012 22:19 karpo wrote:On March 20 2012 22:10 KenDM wrote:On March 20 2012 06:03 Pulimuli wrote:On March 20 2012 05:58 freetgy wrote:On March 20 2012 05:16 SupLilSon wrote: I'd sympathise with you a little bit if those upgrades and tech weren't mandatory for Terran users in order for bio to stand a chance against gateway units. Without, stim/cc/concussive/medivacs, you can't leave your ramp as Terran. thats funny, because mass marines work without any upgrades ... if the game is shorter than like 7 minutes, yes or if you're in silver league I'm a Silver leaguer, even there mass marines don't work. I'm posting here because I hope this thread will become the voice of Terrans all over the world and Blizzard will try and balance the game out some more on my level of play. I just want to have fun, can't have fun with always losing to Protoss. It's really hard for me to keep up a good macro while dropping, while getting bunkers up, while balancing how much SCV's I need for repairing my bunkers, while balancing vikings on Colossi and kiting the auto-charging zealots, while dealing with the free to lurk everywhere Observer, while stressing out so much and the Protoss player just gets upgrades and pwns me slowly but surely. See this post. How can anyone tell what is just whine and "grass is greener"-attitude and what's really balance? People say stuff like this in every competitive game, from every side and it's not a indicator of balance. Just the fact that people have a mentality where they just can't imagine a scenario where they are losing due to their own play. Just because there's alot of terrans claiming the same thing in this thread doesn't prove anything, as the thread is obviously catered to terrans who want to whine about protoss. This thread is not constructive and probably never will be with the overall attitude being "I played my heart out while he just sat in base with no APM winning easily due to balance". It's kinda obvious that you're in this thread just to cherrypick bad terran posts and completely ignore posts like Yosho's. Everyone has stated already that bronze, silver and maybe even gold players (not sure about gold though) experiences are different. Most players at this level don't really follow the metagame. Oh and btw, I'm still waiting the evidence that proves otherwise. You said that I (and other terran players) completely disregard evidence that proves otherwise, but we're yet to see any. There was someone who posted his high masters protoss main and terran offrace account stats earlier in the thread and he was doing well with both. Granted that was back when this discussion was more about terrans with equal rank to protoss were much better players and other bs. 
I remember it. The guy had a 64-57 Protoss high master acc and a 54-59 Terran mid master acc. I don't think that's a counter evidence to our claims though. Besides, he didn't even mention his TvP and PvT winrate. It would be nice to have this information.
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On March 20 2012 21:56 fishinguy wrote: Terran players : Terran is harder to play than other races
Non Terran players : Terran is not harder to play than other races
No one changes their opinion, only balance whine, troll, flame and argue. It's all a bit pointless isnt it? Most non-terrans I've talked to agree that terran is significantly harder in the later stages of the game, and also requires the most micro and multitasking to be efficient.
Even Blizzard has said that terran has lower winrates in the lower leagues.
The good thing is that the skill ceiling also seems to be higher which means that amazing players can do amazing things with the race.
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I don't play super duper much anymore, but I like to think of myself as a "soft randomer"-- I play primarily Protoss (around mid-low masters level), but I go random at least once every 5 games.
I like the T side of TvP more than the P side. I don't know. It's just so much easier to win, although in theory I should be better at Protoss than Terran based on the amount I played each race. Protoss, I typically have to grind all the way to tier 3 or the late game and do crazy warp prism harass along with switching between archons and colossi to win-- fun, but very hard on my poor old heart. Terran, I just go bio pressure into triple orbitals into ghosts with some throwaway drops, and yay I win. If I lose, I don't feel too bad either because I'm sure the Protoss worked a lot harder to defend than I did to attack.
Don't really understand why people complain about emp and snipe nerf. I mean, HT cost more gas and can't attack and can storm (80 damage) for 75 energy. Ghosts do 100 shield damage for the same amount. Those two are pretty equivalent spells in the MU I feel like, except the -100 energy on ghosts is a bit annoying (lol, emp my mothership D . Without snipe, ghosts are still pretty good against zealots as long as there's something else tanking zealot damage for at least a little while.
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On March 20 2012 23:12 ticklishmusic wrote:I don't play super duper much anymore, but I like to think of myself as a "soft randomer"-- I play primarily Protoss (around mid-low masters level), but I go random at least once every 5 games. I like the T side of TvP more than the P side. I don't know. It's just so much easier to win, although in theory I should be better at Protoss than Terran based on the amount I played each race. Protoss, I typically have to grind all the way to tier 3 or the late game and do crazy warp prism harass along with switching between archons and colossi to win-- fun, but very hard on my poor old heart. Terran, I just go bio pressure into triple orbitals into ghosts with some throwaway drops, and yay I win. If I lose, I don't feel too bad either because I'm sure the Protoss worked a lot harder to defend than I did to attack. Don't really understand why people complain about emp and snipe nerf. I mean, HT cost more gas and can't attack and can storm (80 damage) for 75 energy. Ghosts do 100 shield damage for the same amount. Those two are pretty equivalent spells in the MU I feel like, except the -100 energy on ghosts is a bit annoying (lol, emp my mothership D  . Without snipe, ghosts are still pretty good against zealots as long as there's something else tanking zealot damage for at least a little while.
Ok. Post your TvP and PvT winrate then so we can have some numerical data.
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On March 20 2012 22:22 Yosho wrote:Show nested quote +On March 20 2012 21:58 Ghanburighan wrote:I would very much like to know Yosho's win rates by the minute. Ie. for under 5 min games, under 10 minute games, etc. I find it fascinating. It would be great to get it for TvT and PvT too. It's this kind of evidence that allows us to think about the MU, no matter what the haters say. As for Bronze, they really truly don't count. I saw a friend play in Silver yesterday, she's T and went for a 111, the protoss built cannons all over her natural and third, didn't have units when the banshee arrived at his base. I guess that patricular P thinks siege tanks and Banshees are imba  For some of the posts here who say mid masters, I'm high masters lol. I fight GM's most of the day. I state wins for TvT because My win ratio is incredibly high and that's better statistics, for TvP i put loss percentage as my win ratio is low. The first number is X amount of wins / losses. 2nd number and time include the first number as well. So this is out of a total 100% of games. so the 59% wins also include the first 10 minutes of the game. TvT - 32% of my games are won before the 10 minute mark. 59% are won before the 20 minute mark. This is because a lot of terrans try to all in often in tvt. 72% of my games are won before the 30 minute mark. TvP - 7% of my games are lost before the 10 minute mark. 26% of my games are lost before the 15 minute mark. 45% of my games are lost before the 20 minute mark. 86% of my games are lost before the 30 minute mark. Just some examples. As you can see my numbers start to increase at first with collasai timings. However I still maintain an even win ratio at this stage. I really decline once collasai + templar come out from a 55% survivability to a 14%.
Thank you, that's fascinating to think about. Wish there were a mass-gaming diamond player for comparison (although the likelihood of having someone stuck in diamond that plays 500 games in a short time is pretty low).
It's interesting that you have a 93% win rate against P in the first 10 minutes (how do you not die to all-ins, ever?!) and still 74% before the 15 minute mark. Those are great figures. The fact that you then degenerate to a 14% win rate would suggest that you might play too safe in the beginning and the P is too greedy. The problem naturally comes from the fact that your 93% win rate before the 10 minute mark does not lift your overall win rate over your 36%. This means that even though you win a lot of games early, in absolute terms you very rarely manage to kill a P before the 25th minute mark. This makes one wonder.
Some time ago Kim talked about T being favoured early and P being favoured later. Which he considered bad game design. I guess they or the map-makers fixed this by making Terrans weaker in the early game but they did not do enough (yet, hopefully) to weaken toss in the late game. This means that the makeshift balance that came from early rushes against late game victories has currently been upended. A mediocre T like me will do less damage in the early game and die more likely in the late game.
P.S. Karpo, if you want to be condescending about evidence, have the decency to look up the post you refer to and link to it, otherwise you're just bs'ing yourself (see how easy it is to patronize, instead of contributing?).
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On March 20 2012 23:12 ticklishmusic wrote: I don't play super duper much anymore, but I like to think of myself as a "soft randomer"-- I play primarily Protoss (around mid-low masters level), but I go random at least once every 5 games.
I like the T side of TvP more than the P side. I don't know. It's just so much easier to win, although in theory I should be better at Protoss than Terran based on the amount I played each race. Protoss, I typically have to grind all the way to tier 3 or the late game and do crazy warp prism harass along with switching between archons and colossi to win-- fun, but very hard on my poor old heart. Terran, I just go bio pressure into triple orbitals into ghosts with some throwaway drops, and yay I win. If I lose, I don't feel too bad either because I'm sure the Protoss worked a lot harder to defend than I did to attack.
Okay, let me just point out one thing as an example of what might be wrong with your train of thought. You call protoss drops "crazy warp prism harass" and then call terran drops "throwaway". Now correct me if I'm wrong, but as far as I can tell neither drop is much harder to execute than the other. Yet you make one appear much more difficult and stressful than the other.
So how am I going to read this and not think you are biased?
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On March 20 2012 23:20 Bagi wrote:Show nested quote +On March 20 2012 23:12 ticklishmusic wrote: I don't play super duper much anymore, but I like to think of myself as a "soft randomer"-- I play primarily Protoss (around mid-low masters level), but I go random at least once every 5 games.
I like the T side of TvP more than the P side. I don't know. It's just so much easier to win, although in theory I should be better at Protoss than Terran based on the amount I played each race. Protoss, I typically have to grind all the way to tier 3 or the late game and do crazy warp prism harass along with switching between archons and colossi to win-- fun, but very hard on my poor old heart. Terran, I just go bio pressure into triple orbitals into ghosts with some throwaway drops, and yay I win. If I lose, I don't feel too bad either because I'm sure the Protoss worked a lot harder to defend than I did to attack.
Okay, let me just point out one thing as an example of what might be wrong with your train of thought. You call protoss drops "crazy warp prism harass" and then call terran drops "throwaway". Now correct me if I'm wrong, but as far as I can tell neither drop is much harder to execute than the other. Yet you make one appear much more difficult and stressful than the other. So how am I going to read this and not think you are biased? Maybe because he thinks he doesn't have to save his units when he drops with T to be efficient enough, contrary to warpprism drops? :D I think drop power is kinda equal for both races. Warpprism warp ins are much harder to clean up (well, more like it's longer), but you don't really do damage (with chargelots, DTs are another story, but also another investment). Whereas T's drops are more deadly in raw DPS, but you can clean them up more easily with warpins. Also, it's more likely for a Terran to have 2-4 medivacs available for multiprong drops, than a Protoss having 2 warp prisms at the same time.
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On March 20 2012 21:56 fishinguy wrote: Terran players : Terran is harder to play than other races
Non Terran players : Terran is not harder to play than other races
No one changes their opinion, only balance whine, troll, flame and argue. It's all a bit pointless isnt it?
Venting is good for the community when it takes a semi-constructive form. Granted, there has been a lot of nonsense in here, including personal attacks (bad idea folks), but it's better to let Terrans voice their feelings here than let it spread to other threads. I'm one of those Terrans who's struggling with TvP, by the way.
What I would have a problem with is if Terran players didn't vent, but instead silently quit playing the game or switched races to skew the racial distribution even more than it already is. That would be worse than the existence of this thread.
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On March 20 2012 23:20 Bagi wrote:Show nested quote +On March 20 2012 23:12 ticklishmusic wrote: I don't play super duper much anymore, but I like to think of myself as a "soft randomer"-- I play primarily Protoss (around mid-low masters level), but I go random at least once every 5 games.
I like the T side of TvP more than the P side. I don't know. It's just so much easier to win, although in theory I should be better at Protoss than Terran based on the amount I played each race. Protoss, I typically have to grind all the way to tier 3 or the late game and do crazy warp prism harass along with switching between archons and colossi to win-- fun, but very hard on my poor old heart. Terran, I just go bio pressure into triple orbitals into ghosts with some throwaway drops, and yay I win. If I lose, I don't feel too bad either because I'm sure the Protoss worked a lot harder to defend than I did to attack.
Okay, let me just point out one thing as an example of what might be wrong with your train of thought. You call protoss drops "crazy warp prism harass" and then call terran drops "throwaway". Now correct me if I'm wrong, but as far as I can tell neither drop is much harder to execute than the other. Yet you make one appear much more difficult and stressful than the other. So how am I going to read this and not think you are biased?
Yeah this says so little.
I'm a randomer who played Terran for a full year before i switched to random, i still prefer PvT. Yes you may lose to early timing pushes once in a while but you feel so good when the game stretches on....
When i play T i feel confident in the beginning but also stressed out because i always have the feeling of playing against the clock. Much more stress imo .
People are different.
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On March 20 2012 23:29 riff wrote:Show nested quote +On March 20 2012 21:56 fishinguy wrote: Terran players : Terran is harder to play than other races
Non Terran players : Terran is not harder to play than other races
No one changes their opinion, only balance whine, troll, flame and argue. It's all a bit pointless isnt it? Venting is good for the community when it takes a semi-constructive form. Granted, there has been a lot of nonsense in here, including personal attacks (bad idea folks), but it's better to let Terrans voice their feelings here than let it spread to other threads. I'm one of those Terrans who's struggling with TvP, by the way. What I would have a problem with is if Terran players didn't vent, but instead silently quit playing the game or switched races to skew the racial distribution even more than it already is. That would be worse than the existence of this thread. I'm sure that Blizzard is aware of the problem already anyway. I feel like they just spent time patching mostly for higher level since the release of the game so maybe they're not quite sure of how to handle this without turning GomTv into GomTvT all over again.
When i play T i feel confident in the beginning but also stressed out because i always have the feeling of playing against the cloak. I always like that spelling mistake. Just imagine what Inca's opponents feel like ;D
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On March 20 2012 23:28 ZenithM wrote:Show nested quote +On March 20 2012 23:20 Bagi wrote:On March 20 2012 23:12 ticklishmusic wrote: I don't play super duper much anymore, but I like to think of myself as a "soft randomer"-- I play primarily Protoss (around mid-low masters level), but I go random at least once every 5 games.
I like the T side of TvP more than the P side. I don't know. It's just so much easier to win, although in theory I should be better at Protoss than Terran based on the amount I played each race. Protoss, I typically have to grind all the way to tier 3 or the late game and do crazy warp prism harass along with switching between archons and colossi to win-- fun, but very hard on my poor old heart. Terran, I just go bio pressure into triple orbitals into ghosts with some throwaway drops, and yay I win. If I lose, I don't feel too bad either because I'm sure the Protoss worked a lot harder to defend than I did to attack.
Okay, let me just point out one thing as an example of what might be wrong with your train of thought. You call protoss drops "crazy warp prism harass" and then call terran drops "throwaway". Now correct me if I'm wrong, but as far as I can tell neither drop is much harder to execute than the other. Yet you make one appear much more difficult and stressful than the other. So how am I going to read this and not think you are biased? Maybe because he thinks he doesn't have to save his units when he drops with T to be efficient enough, contrary to warpprism drops? :D I think drop power is kinda equal for both races. Warpprism warp ins are much harder to clean up (well, more like it's longer), but you don't really do damage (with chargelots, DTs are another story, but also another investment). Whereas T's drops are more deadly in raw DPS, but you can clean them up more easily with warpins. Also, it's more likely for a Terran to have 2-4 medivacs available for multiprong drops, than a Protoss having 2 warp prisms at the same time. I'd argue that zealot drops are completely throwaway too.
However, might just be that this guy doesn't really understand PvT. He talks about warp prism drops as if they are mandatory, when they are more like a surprise tactic that can deal nice damage when the terran doesn't see it coming or in other cases make him move his army around to buy time. However protoss units don't lend themselves very well to drops because they are often melee units that have to chase workers around and lose to bio in small engagaments, often without dealing any damage at all.
Terran on the other hand relies on aggressive dropping to split the protoss army into smaller groups. The MMM combination is absolutely perfect for sniping workers, buildings and smaller groups of protoss units while still having the option to escape. In a huge army vs army fight they are much less scary, especially if the engagement is bad for them. This is why terrans do massive multi-pronged drops while protoss doesn't. So ultimately terran drops and protoss drops play very different roles, and if I had to call one of them "throwaway" it would always be the protoss zealot drop.
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On March 20 2012 22:30 shizna wrote: i think a lot of the whining is irrelevant in here.
everyone knows that TvP is winnable, with no mistake from either player the terran even has a slight advantage in the first 10-15 minutes. with no mistake from either player in late game, protoss has an advantage. in lower leagues - people are far from perfect and you should be able to maintain a 1-base advantage regardless of upgrades or unit power which will allow you to win.
the problem lies in higher level play (few human mistakes), where the metagame and map pool shifting to accomodate longer, more entertaining and deeper games. where the terran player is less likely to take advantage of his early window, because he doesn't want to be a cheap 1 or 2-base player. therefore he wants to play solid, safe and macro into the late game - which is inarguably detrimental.
okay so this goes against the game logic, if terran are weak later, why are people playing to 'lose' ?
answer: BECAUSE BLIZZARD KEEP NERFING/BUFFING STUFF.
if blizzard keep nerfing and buffing stuff, instead of finding a solution - people will just cry to blizzard. therefore it's 100% correct for people to see an issue in TvP and cry for a fix. we can all blame blizzard for being slow and not fixing the game soon enough.
hell, TvZ and ZvP are broken as well... to a lesser extent (at least protoss has gimmickship to diceroll with late game zerg, terran don't even have a diceroll vs late game protoss).
Good logic, blizz's just waiting hots to stabilize all the old and new stuff. You know, soon
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On March 20 2012 23:41 Bagi wrote:Show nested quote +On March 20 2012 23:28 ZenithM wrote:On March 20 2012 23:20 Bagi wrote:On March 20 2012 23:12 ticklishmusic wrote: I don't play super duper much anymore, but I like to think of myself as a "soft randomer"-- I play primarily Protoss (around mid-low masters level), but I go random at least once every 5 games.
I like the T side of TvP more than the P side. I don't know. It's just so much easier to win, although in theory I should be better at Protoss than Terran based on the amount I played each race. Protoss, I typically have to grind all the way to tier 3 or the late game and do crazy warp prism harass along with switching between archons and colossi to win-- fun, but very hard on my poor old heart. Terran, I just go bio pressure into triple orbitals into ghosts with some throwaway drops, and yay I win. If I lose, I don't feel too bad either because I'm sure the Protoss worked a lot harder to defend than I did to attack.
Okay, let me just point out one thing as an example of what might be wrong with your train of thought. You call protoss drops "crazy warp prism harass" and then call terran drops "throwaway". Now correct me if I'm wrong, but as far as I can tell neither drop is much harder to execute than the other. Yet you make one appear much more difficult and stressful than the other. So how am I going to read this and not think you are biased? Maybe because he thinks he doesn't have to save his units when he drops with T to be efficient enough, contrary to warpprism drops? :D I think drop power is kinda equal for both races. Warpprism warp ins are much harder to clean up (well, more like it's longer), but you don't really do damage (with chargelots, DTs are another story, but also another investment). Whereas T's drops are more deadly in raw DPS, but you can clean them up more easily with warpins. Also, it's more likely for a Terran to have 2-4 medivacs available for multiprong drops, than a Protoss having 2 warp prisms at the same time. I'd argue that zealot drops are completely throwaway too. However, might just be that this guy doesn't really understand PvT. He talks about warp prism drops as if they are mandatory, when they are more like a surprise tactic that can deal nice damage when the terran doesn't see it coming or in other cases make him move his army around to buy time. However protoss units don't lend themselves very well to drops because they are often melee units that have to chase workers around and lose to bio in small engagaments, often without dealing any damage at all. Terran on the other hand relies on aggressive dropping to split the protoss army into smaller groups. The MMM combination is absolutely perfect for sniping workers, buildings and smaller groups of protoss units while still having the option to escape. In a huge army vs army fight they are much less scary, especially if the engagement is bad for them. This is why terrans do massive multi-pronged drops while protoss doesn't. So ultimately terran drops and protoss drops play very different roles, and if I had to call one of them "throwaway" it would always be the protoss zealot drop. Yep I agree. And it's not like you have to warp prism harass anyway in the current PvT metagame.
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because blizzard make many unessential changes
for instance
warp prism buff
is it bad in the past?
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On March 20 2012 23:33 ZenithM wrote:Show nested quote +When i play T i feel confident in the beginning but also stressed out because i always have the feeling of playing against the cloak. I always like that spelling mistake. Just imagine what Inca's opponents feel like ;D
Haha yeah ;D
Man why did Blizzard make snipe worse against Zealots -.-'
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