• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:08
CEST 13:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)55Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Fantasy returning? Bot on ladder ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8965 users

Win Rates & Game Length: Playhem NA Edition - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2012-02-27 08:36:02
February 27 2012 08:34 GMT
#61
On February 27 2012 16:08 USvBleakill wrote:
Thanks for these data ! I asked myself since a long time why Blizzard do not make their data official in the same way. The 50% Winrate = Balance thing is so stupid and tvp shows it that Terran needs some changes in the T3/lategame macro mechanics.

What is the definition of balance? Just 50/50 in every matchup or that every race can win the game on every minute mark, if the player is better.
You can't have 50/50 every minute. Just becauce roach ling-allin hits at x-minute and 6 gate at y-minute, it doesn't mean it's imbalanced. And sometimes you can't just go and win.
PureBalls
Profile Joined January 2012
Austria383 Posts
February 27 2012 11:04 GMT
#62
On February 26 2012 17:43 tdt wrote:
I can see the problem Blizzard has in balancing with these graphs. Make terrran weaker at start for zerg's benefit and protoss will just roll terran early. But you can't make protoss weaker because they are already a little weaker than zerg early.

Ghost Snipe nerf and EMP nerf was a total fail by this graph. Terran is already weak late, can't tech switch like other race, make them weaker?

Looks like it.

What Blizz should have done, was to nerf the MMM combo. Probably less DPS and movement bonus from stim, and less healing per second from the medivacs. EMP and Snipe look like could have stayed the way they were before the nerfs.
PureBalls
Profile Joined January 2012
Austria383 Posts
February 27 2012 11:05 GMT
#63
On February 26 2012 23:31 thezanursic wrote:
Is this enough evidence for terran to get a strong lategame buff and get the snipe reverted and get an early game nerf?

I would say yes.

But I dont think Blizz will ever go for it.
Sated
Profile Blog Joined March 2011
England4983 Posts
February 27 2012 11:11 GMT
#64
--- Nuked ---
Cereb
Profile Joined November 2011
Denmark3388 Posts
February 27 2012 11:19 GMT
#65
So interesting! I like the ZvP one cause it seems like you could explain it with:

Early game is the mass roach / roach ling / ling bling all ins. The the next spike is toss winning with their tech timings and if it fails zerg wins abit later. Then it evens out. Then toss wins again probably with some archon toilet and then extreme late game zerg wins with a billion infestor / brood / spines
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
February 27 2012 11:19 GMT
#66
Here is a crazy idea: Remove energy from Thors and Battlecruisers.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
PureBalls
Profile Joined January 2012
Austria383 Posts
February 27 2012 11:20 GMT
#67
On February 27 2012 20:11 Sated wrote:
Show nested quote +
On February 27 2012 20:05 PureBalls wrote:
On February 26 2012 23:31 thezanursic wrote:
Is this enough evidence for terran to get a strong lategame buff and get the snipe reverted and get an early game nerf?

I would say yes.

But I dont think Blizz will ever go for it.

And what would you suggest as a Zerg early-game buff to balance this out?

Why would Zerg need an early-game buff, if terran was to get nerfed early-game, and buffed late game? O_o
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
February 27 2012 11:23 GMT
#68
Those are some beautiful graphs. I love the matchup winrates by game length, especially the way the ZvT and PvT graphs end up at 50%. Definitely not what I would have expected.
We found Dove in a soapless place.
Roblin
Profile Joined April 2010
Sweden948 Posts
February 27 2012 11:38 GMT
#69
the "overall" dotted lines are a bit confusing to me, for the following reasons:

in PvZ its a red line that is below the 50% mark, so I assume that means zerg has a lower than 50% overall

in ZvT its a... purple line? so the color of the line is the mix between the racial colors and PvZ its red because red and green are opposites and thus wont mix, this will henceforth be my assumption. oh, and the purple line is below the 50% line.

in TvP its a teal line (makes sense with our assumption) and unlike the previous 2 its above the 50% line, wait, so that means it must be possible to differentiate whos overall winrate we are seeing, the most obvious such method would be we see the race mentioned first aka P in PvZ, Z in ZvT and T in TvP.

but then why would the PvZ line be red? it would make a lot more sense for it to be green if it indicates... whatever, this doesn't seem to make very perfect sense anyway, so lets just ignore the color of the line and assume that the line indicates the winrate of the first mentioned race, that would mean:

P<Z
Z<T
T>P

or is this wrong?
I'm better today than I was yesterday!
PureBalls
Profile Joined January 2012
Austria383 Posts
February 27 2012 11:45 GMT
#70
I'm a bit confused with the TvP graph. What kind of aggressive openings do P have, that hit around 5min? I'm not aware of any.
Kakaru2
Profile Joined March 2011
198 Posts
February 27 2012 11:52 GMT
#71
Proxy 2 gates. Even 4gate hits 5:30.
But remember there are very few games with this length, so it's nor conclusive.
Quintum_
Profile Joined May 2011
United States669 Posts
Last Edited: 2012-02-27 11:53:54
February 27 2012 11:53 GMT
#72
On February 27 2012 20:45 PureBalls wrote:
I'm a bit confused with the TvP graph. What kind of aggressive openings do P have, that hit around 5min? I'm not aware of any.


I would have to say cannons. Can out right end the game if not put the T so far in a hole they cant get out. That or proxy gates are the only thing i can think of that is viable at the 5 min mark in PvT.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-02-27 11:59:59
February 27 2012 11:56 GMT
#73
On February 27 2012 20:38 Roblin wrote:
the "overall" dotted lines are a bit confusing to me, for the following reasons:

in PvZ its a red line that is below the 50% mark, so I assume that means zerg has a lower than 50% overall

in ZvT its a... purple line? so the color of the line is the mix between the racial colors and PvZ its red because red and green are opposites and thus wont mix, this will henceforth be my assumption. oh, and the purple line is below the 50% line.

in TvP its a teal line (makes sense with our assumption) and unlike the previous 2 its above the 50% line, wait, so that means it must be possible to differentiate whos overall winrate we are seeing, the most obvious such method would be we see the race mentioned first aka P in PvZ, Z in ZvT and T in TvP.

but then why would the PvZ line be red? it would make a lot more sense for it to be green if it indicates... whatever, this doesn't seem to make very perfect sense anyway, so lets just ignore the color of the line and assume that the line indicates the winrate of the first mentioned race, that would mean:

P<Z
Z<T
T>P

or is this wrong?

I have interpreted it in the same way, though I'm also not sure, but imo you nailed it
also I think it is the same trend for overall winrate in the "monthly international stats" (Z>P, T>Z, T>P)
PureBalls
Profile Joined January 2012
Austria383 Posts
February 27 2012 11:58 GMT
#74
On February 27 2012 20:53 Quintum_ wrote:
Show nested quote +
On February 27 2012 20:45 PureBalls wrote:
I'm a bit confused with the TvP graph. What kind of aggressive openings do P have, that hit around 5min? I'm not aware of any.


I would have to say cannons. Can out right end the game if not put the T so far in a hole they cant get out. That or proxy gates are the only thing i can think of that is viable at the 5 min mark in PvT.

To be honest, I didnt think of those two, because I assumed, that they are sooooo bad against terran. (all ranged units + bunkers)
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-02-27 12:10:13
February 27 2012 12:08 GMT
#75
On February 27 2012 20:58 PureBalls wrote:
Show nested quote +
On February 27 2012 20:53 Quintum_ wrote:
On February 27 2012 20:45 PureBalls wrote:
I'm a bit confused with the TvP graph. What kind of aggressive openings do P have, that hit around 5min? I'm not aware of any.


I would have to say cannons. Can out right end the game if not put the T so far in a hole they cant get out. That or proxy gates are the only thing i can think of that is viable at the 5 min mark in PvT.

To be honest, I didnt think of those two, because I assumed, that they are sooooo bad against terran. (all ranged units + bunkers)

It can also be something like failed a Terran allin... But seriously, I wouldn't interprete too much into it... Neither Terran nor Protoss are hitting so hard so long before the 5min mark, that one player would have to give up before 5mins.
It's only 1-2 percent of the games, according to the cumulative graph, so we are probably really talking about very weird (metagamewise) strategies like SCV pulls against 1base, proxy canons, gates, raxes or simply people falling to zealot+stalker pokes (maybe someone trying to FFE against Terran)... Things like these happen, but with that small of a samplesize (only 1-2% of 3997games ~ 40-80games) and that close of a balance (56-44), there is not a lot you can really interprete balance or strategywise.

For all we know there could be 1 Protoss player who participates in Playhem regularly, that has found a perfect spot to canon Terrans on Tal'darim and has 56% winrate with it (I'm exaggerating, but I guess you know what I mean...)
Alacast
Profile Joined December 2011
United States205 Posts
February 27 2012 14:45 GMT
#76
Thanks for putting this together, it will bring some actual data (hopefully) into future discussions about racial balance/match-up, an area historically rife with conjecture and hyperbole. I also appreciate that you refrained from projecting too many unsubstantiated claims as comments regarding certain match-ups. Hopefully this info gives people a good starting point for follow-up studies.
Let us not rail about justice as long as we have arms and the freedom to use them. -Frank Herbert
Psychobabas
Profile Blog Joined March 2006
2531 Posts
February 27 2012 14:51 GMT
#77
The TvP graph... that is so painful to see
Felnarion
Profile Joined December 2011
442 Posts
February 27 2012 15:17 GMT
#78
I think the most of the balance and win-rates at various times obviously have a lot to do with the metagame. Terran's winrate vs zerg early is the bunker rush, etc. I think those will be in constant flux and would change drastically at varying skill levels.

The thing I find most interesting is that between 20-30 minutes is basically when all matchups lose their timings and begin to pull back to 50% win rates. This suggests to me, with the possible exception of PvZ, that skill is what is most important beyond 30 minutes. Those numbers show me that the better multitasker/decision maker will win beyond 30 minutes, which is good.

I'd like to see PvZ's graph extended to include 30-35-40-45 minute games so we could see the continuationof the graph. Though I understand that the number of games in those windows is likely very small.
ZeroTalent
Profile Joined December 2010
United States297 Posts
February 27 2012 16:48 GMT
#79
On February 27 2012 16:08 USvBleakill wrote:
Thanks for these data ! I asked myself since a long time why Blizzard do not make their data official in the same way. The 50% Winrate = Balance thing is so stupid and tvp shows it that Terran needs some changes in the T3/lategame macro mechanics.

What is the definition of balance? Just 50/50 in every matchup or that every race can win the game on every minute mark, if the player is better.


Well this is a metaphysical question . I think blizzard has said in the past that they would like the game to be "balanced" in all phases of the game. For instance if the overall TvP win rate were 50%, but past 25 minutes the T win rate were 30% (I believe this was in fact the case before the removal of Khydarian Amulet), that's not good enough for them. They also don't seem to get too concerned until the win rate gets out of the 45-55% zone.

Also keep in mind that, based on publicly available data from Blizzard, Korean Diamond/Masters league shows very, very different results from everywhere else.
Can we get an official definition of "all-in"? Please?
ZeroTalent
Profile Joined December 2010
United States297 Posts
February 27 2012 16:58 GMT
#80
On February 28 2012 00:17 Felnarion wrote:
I'd like to see PvZ's graph extended to include 30-35-40-45 minute games so we could see the continuationof the graph. Though I understand that the number of games in those windows is likely very small.


Too lazy to post a graph, but here are the raw numbers

30-35 minutes: P 85 : 67 Z
35-40 minutes: P 21 : 28 Z
40-45 minutes: P 14 : 9 Z
45-50 minutes: P 5 : 7 Z
50-55 minutes: P 0 : 2 Z

Keep in mind that the sample size even at 30 minutes is small enough that it's hard to draw super-fine conclusions.
Can we get an official definition of "all-in"? Please?
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko281
SpeCial 80
ProTech46
StarCraft: Brood War
Britney 15597
firebathero 2332
Bisu 1007
Hyuk 656
Horang2 501
Larva 313
BeSt 258
Light 211
Mini 203
EffOrt 148
[ Show more ]
Soma 130
Rush 101
Leta 89
Barracks 78
ZerO 68
Mong 61
Pusan 54
Killer 49
ToSsGirL 42
Sharp 39
Shinee 36
Yoon 35
Snow 33
Aegong 31
Mind 29
NaDa 27
Sexy 26
sorry 21
Bale 20
Hm[arnc] 19
zelot 18
Sacsri 16
Noble 15
JulyZerg 14
ajuk12(nOOB) 12
Sea.KH 11
Terrorterran 7
Dota 2
XaKoH 285
Fuzer 171
Counter-Strike
shoxiejesuss876
Heroes of the Storm
crisheroes1141
Khaldor1115
Other Games
gofns27667
singsing1935
olofmeister1145
B2W.Neo244
Mew2King84
Livibee65
ArmadaUGS45
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream181
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH121
• StrangeGG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Stellar Fest
1h 52m
OSC
10h 52m
CranKy Ducklings
22h 52m
Online Event
23h 52m
FEL
1d 4h
AI Arena Tournament
1d 5h
BSL: Ladder Tournament
1d 7h
Sparkling Tuna Cup
1d 22h
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
[ Show More ]
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.