• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:38
CET 11:38
KST 19:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8298 users

Mules: Which patches to mine? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-22 22:21:49
February 22 2012 22:20 GMT
#41
another thing about mules which people don't understand is that you can only effectively have 1 per mineral patch.

when you see a pro player throw down 10+ mules on a single patch (typical 8-patch base), two of those mules will be doing almost nothing. they take longer to gather than workers, therefore you can't stack two on the same patch.

whenever you saw a terran throw down 20 mules on a gold base (6 patches), he was being completely dumb. only 6 of those mules will be mining and the others will be bouncing back and forward at about 1% efficiency. basically throwing 13-14 mules down the toilet.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 22 2012 22:37 GMT
#42
On February 23 2012 06:58 Tobberoth wrote:
Show nested quote +
On February 23 2012 06:56 Grumbels wrote:
On February 23 2012 06:49 Tobberoth wrote:
On February 23 2012 06:34 DarkPlasmaBall wrote:
On February 23 2012 06:26 wunsun wrote:
On February 23 2012 06:22 DarkPlasmaBall wrote:
On February 23 2012 06:12 wunsun wrote:
Should you drop mules on blue minerals every time? I mean, if you just got a gold base up, should you drop mules on your gold so that your natural (or previous expos) don't mine out too fast?



You should never drop MULEs on gold bases anymore (unless there are no other minerals left on the map), as scvs give additional high-yield resources for mining gold bases but MULEs always give the same amount.

If you drop MULEs on gold bases, then you're stealing away bonus minerals that scvs could be mining.

Only drop MULEs on blue bases.


I am not sure I understand. My understanding is that mules have a hard cap on the minerals that they can mine. If you drop it, you do not get the bonus, while on blue, you do get the bonus. So, you don't really lose any actual minerals, though you do not get the bonus, so in affect, your minerals mined per minutes are lowered. However, my situation was similar to when you expand, you drop all mules on your natural to keep the patches somewhat consistent so you don't mine out the main too fast. I am curious if this was used for the gold as well, even if you do not get the bonus. You still get to mine more as Mules mine over SCVs.

Just curious of what happens when you expand onto a gold. Does keeping mineral patches even at the point is even relevant?


There are far more blue patches than gold patches throughout the map (# of bases, for sure), so the "keeping patches consistent" is hardly a factor when trying to not call down MULEs on gold bases.

You can try thinking of it this way:

You have one blue and one gold mineral about to be brought in to your command center. Of those two different colored minerals, one will be brought by an scv and one will be brought by a MULE. Who would you prefer brings each color?

The answer is that- for more money- you should have the scv bring the gold mineral and the MULE bring the blue, as the MULE brings the same amount regardless of color, and the scv mines more money on gold. (Obviously if you had infinite MULEs, it's irrelevant... but you always have more scvs than MULEs and the gold bases are never the last bases left in the game anyway).

Hope that helps.

Obviously, this (along with any of these other "mining out perfectly" strategies) are only extremely relevant if the map is about to lose all resources after 40+ minutes into the game.

That doesn't matter. A mule mines the same minerals on blue or gold and doesn't disrupt pathing, so it doesn't matter what you want your SCVs to do, they aren't affected since MULEs oversaturate. All that matters is whether you want your gold or blue bases to mine out faster, and you will generally be OK with gold being mined out faster. Thus, dropping MULEs on gold is still superior.

As an example: suppose you had enough mules saved up to instantly mine out a new expansion. You have scvs mining a gold and a blue. Option 1: mule the gold and now you only have blue minerals left to mine. Option 2: mule the blue, for equal minerals, and now you have a more rewarding gold base left to mine for your scvs.

Wrong. The minerals are still there in the gold expo, you aren't deleting the minerals from the patches just because you're mining with mules. Let's say the blue base has 5000 minerals and the gold base has 7000. Put enough mules to completely mine out the blue base, and you get 5000 minerals. Put enough mules to completely mine out the gold base, and you get 7000 minerals, it will just take longer than it used to since the mules don't dig as fast on gold as they used to do.

Obviously it's better to spread mules around, since you want your scv's to always be mining, but for instance if you have limited scv's it still makes sense to spare the gold with your mules. Some people are arguing it doesn't matter or you should still mine out the gold earlier. I can't really follow your logic, to be honest.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2012 22:49 GMT
#43
On February 23 2012 07:37 Grumbels wrote:
Show nested quote +
On February 23 2012 06:58 Tobberoth wrote:
On February 23 2012 06:56 Grumbels wrote:
On February 23 2012 06:49 Tobberoth wrote:
On February 23 2012 06:34 DarkPlasmaBall wrote:
On February 23 2012 06:26 wunsun wrote:
On February 23 2012 06:22 DarkPlasmaBall wrote:
On February 23 2012 06:12 wunsun wrote:
Should you drop mules on blue minerals every time? I mean, if you just got a gold base up, should you drop mules on your gold so that your natural (or previous expos) don't mine out too fast?



You should never drop MULEs on gold bases anymore (unless there are no other minerals left on the map), as scvs give additional high-yield resources for mining gold bases but MULEs always give the same amount.

If you drop MULEs on gold bases, then you're stealing away bonus minerals that scvs could be mining.

Only drop MULEs on blue bases.


I am not sure I understand. My understanding is that mules have a hard cap on the minerals that they can mine. If you drop it, you do not get the bonus, while on blue, you do get the bonus. So, you don't really lose any actual minerals, though you do not get the bonus, so in affect, your minerals mined per minutes are lowered. However, my situation was similar to when you expand, you drop all mules on your natural to keep the patches somewhat consistent so you don't mine out the main too fast. I am curious if this was used for the gold as well, even if you do not get the bonus. You still get to mine more as Mules mine over SCVs.

Just curious of what happens when you expand onto a gold. Does keeping mineral patches even at the point is even relevant?


There are far more blue patches than gold patches throughout the map (# of bases, for sure), so the "keeping patches consistent" is hardly a factor when trying to not call down MULEs on gold bases.

You can try thinking of it this way:

You have one blue and one gold mineral about to be brought in to your command center. Of those two different colored minerals, one will be brought by an scv and one will be brought by a MULE. Who would you prefer brings each color?

The answer is that- for more money- you should have the scv bring the gold mineral and the MULE bring the blue, as the MULE brings the same amount regardless of color, and the scv mines more money on gold. (Obviously if you had infinite MULEs, it's irrelevant... but you always have more scvs than MULEs and the gold bases are never the last bases left in the game anyway).

Hope that helps.

Obviously, this (along with any of these other "mining out perfectly" strategies) are only extremely relevant if the map is about to lose all resources after 40+ minutes into the game.

That doesn't matter. A mule mines the same minerals on blue or gold and doesn't disrupt pathing, so it doesn't matter what you want your SCVs to do, they aren't affected since MULEs oversaturate. All that matters is whether you want your gold or blue bases to mine out faster, and you will generally be OK with gold being mined out faster. Thus, dropping MULEs on gold is still superior.

As an example: suppose you had enough mules saved up to instantly mine out a new expansion. You have scvs mining a gold and a blue. Option 1: mule the gold and now you only have blue minerals left to mine. Option 2: mule the blue, for equal minerals, and now you have a more rewarding gold base left to mine for your scvs.

Wrong. The minerals are still there in the gold expo, you aren't deleting the minerals from the patches just because you're mining with mules. Let's say the blue base has 5000 minerals and the gold base has 7000. Put enough mules to completely mine out the blue base, and you get 5000 minerals. Put enough mules to completely mine out the gold base, and you get 7000 minerals, it will just take longer than it used to since the mules don't dig as fast on gold as they used to do.

Obviously it's better to spread mules around, since you want your scv's to always be mining, but for instance if you have limited scv's it still makes sense to spare the gold with your mules. Some people are arguing it doesn't matter or you should still mine out the gold earlier. I can't really follow your logic, to be honest.

You should mine gold out earlier because it's a high value target for your opponent and is usually way easier to attack. You're in a horrible position if you mine out your safe blue bases only to have your opponent completely wreck your gold base, leaving you with nothing.
wunsun
Profile Joined October 2010
Canada622 Posts
February 22 2012 22:51 GMT
#44
On February 23 2012 07:37 Grumbels wrote:
Show nested quote +
On February 23 2012 06:58 Tobberoth wrote:
On February 23 2012 06:56 Grumbels wrote:
On February 23 2012 06:49 Tobberoth wrote:
On February 23 2012 06:34 DarkPlasmaBall wrote:
On February 23 2012 06:26 wunsun wrote:
On February 23 2012 06:22 DarkPlasmaBall wrote:
On February 23 2012 06:12 wunsun wrote:
Should you drop mules on blue minerals every time? I mean, if you just got a gold base up, should you drop mules on your gold so that your natural (or previous expos) don't mine out too fast?



You should never drop MULEs on gold bases anymore (unless there are no other minerals left on the map), as scvs give additional high-yield resources for mining gold bases but MULEs always give the same amount.

If you drop MULEs on gold bases, then you're stealing away bonus minerals that scvs could be mining.

Only drop MULEs on blue bases.


I am not sure I understand. My understanding is that mules have a hard cap on the minerals that they can mine. If you drop it, you do not get the bonus, while on blue, you do get the bonus. So, you don't really lose any actual minerals, though you do not get the bonus, so in affect, your minerals mined per minutes are lowered. However, my situation was similar to when you expand, you drop all mules on your natural to keep the patches somewhat consistent so you don't mine out the main too fast. I am curious if this was used for the gold as well, even if you do not get the bonus. You still get to mine more as Mules mine over SCVs.

Just curious of what happens when you expand onto a gold. Does keeping mineral patches even at the point is even relevant?


There are far more blue patches than gold patches throughout the map (# of bases, for sure), so the "keeping patches consistent" is hardly a factor when trying to not call down MULEs on gold bases.

You can try thinking of it this way:

You have one blue and one gold mineral about to be brought in to your command center. Of those two different colored minerals, one will be brought by an scv and one will be brought by a MULE. Who would you prefer brings each color?

The answer is that- for more money- you should have the scv bring the gold mineral and the MULE bring the blue, as the MULE brings the same amount regardless of color, and the scv mines more money on gold. (Obviously if you had infinite MULEs, it's irrelevant... but you always have more scvs than MULEs and the gold bases are never the last bases left in the game anyway).

Hope that helps.

Obviously, this (along with any of these other "mining out perfectly" strategies) are only extremely relevant if the map is about to lose all resources after 40+ minutes into the game.

That doesn't matter. A mule mines the same minerals on blue or gold and doesn't disrupt pathing, so it doesn't matter what you want your SCVs to do, they aren't affected since MULEs oversaturate. All that matters is whether you want your gold or blue bases to mine out faster, and you will generally be OK with gold being mined out faster. Thus, dropping MULEs on gold is still superior.

As an example: suppose you had enough mules saved up to instantly mine out a new expansion. You have scvs mining a gold and a blue. Option 1: mule the gold and now you only have blue minerals left to mine. Option 2: mule the blue, for equal minerals, and now you have a more rewarding gold base left to mine for your scvs.

Wrong. The minerals are still there in the gold expo, you aren't deleting the minerals from the patches just because you're mining with mules. Let's say the blue base has 5000 minerals and the gold base has 7000. Put enough mules to completely mine out the blue base, and you get 5000 minerals. Put enough mules to completely mine out the gold base, and you get 7000 minerals, it will just take longer than it used to since the mules don't dig as fast on gold as they used to do.

Obviously it's better to spread mules around, since you want your scv's to always be mining, but for instance if you have limited scv's it still makes sense to spare the gold with your mules. Some people are arguing it doesn't matter or you should still mine out the gold earlier. I can't really follow your logic, to be honest.


Jeez... lots of quotes. XD

I think he is thinking what I was thinking. Mules mine over SCV's so, your SCV's will always be mining regardless if there are mules or not. What he is saying, is that you want your gold to mine out faster, as typically golds are put in locations that are hard to hold; therefore, you want to mine it out faster as you want all the yummy minerals that you can get.

My original post was about you expanding to a gold, so that you have a (or more) blue bases that are partially mined out, and a gold base that is relatively untouched. I was thinking that you want to still mule the gold, as you don't want to mine out your blue too fast. Otherwise, you have SCV's that are essentially not mining as you will be over saturated with SCV's at your gold. Even though you don't get minerals as fast, you do not mine out your bases, which either forces you to expand before you really want to, or forces you to over saturate your gold with normal SCV's or to not mine at all.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 22 2012 22:53 GMT
#45
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2012 22:54 GMT
#46
On February 23 2012 07:20 shizna wrote:
another thing about mules which people don't understand is that you can only effectively have 1 per mineral patch.

when you see a pro player throw down 10+ mules on a single patch (typical 8-patch base), two of those mules will be doing almost nothing. they take longer to gather than workers, therefore you can't stack two on the same patch.

whenever you saw a terran throw down 20 mules on a gold base (6 patches), he was being completely dumb. only 6 of those mules will be mining and the others will be bouncing back and forward at about 1% efficiency. basically throwing 13-14 mules down the toilet.

Uh... Mules do not disrupt pathing or "occupy" minerals. 20 mules on one patch could technically all work on it. Search on youtube, there are several videos where players show how fast mass mules can mine out a base (it literally takes a few seconds with enough mules).
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2012 22:55 GMT
#47
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.
wunsun
Profile Joined October 2010
Canada622 Posts
February 22 2012 23:00 GMT
#48
On February 23 2012 07:55 Tobberoth wrote:
Show nested quote +
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.


His situation I think is valid. If you have two bases that are equally vulnerable, than you want to maximize your mineral gain, which would be putting mules on the blue.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2012 23:06 GMT
#49
On February 23 2012 08:00 wunsun wrote:
Show nested quote +
On February 23 2012 07:55 Tobberoth wrote:
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.


His situation I think is valid. If you have two bases that are equally vulnerable, than you want to maximize your mineral gain, which would be putting mules on the blue.

But you're not maximizing your mineral gain, there's literally no difference. Put all the mules on gold, put all of them on blue, when they expire, you'll have gained as much gold. The ONLY difference is how fast the bases mine out, but since gold has more minerals, it will take a smaller hit from the mules (since the mules mine less of the percentage of minerals), so in a situation where you want bases to last as long as possible, you'll still want to put most of your mules on the gold. The only "gain" from putting all the mules on the blue base is that it will mine out much faster than the gold base, the amount of minerals you gain is the same.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 22 2012 23:14 GMT
#50
Stop saying "literally no difference" (maybe you should write it in all caps). There is a difference, it's just small and won't really influence anything in most situations. Usually you want to default on muling new and vulnerable expansions. (remember that sometimes this won't be the gold)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
wunsun
Profile Joined October 2010
Canada622 Posts
February 22 2012 23:14 GMT
#51
On February 23 2012 08:06 Tobberoth wrote:
Show nested quote +
On February 23 2012 08:00 wunsun wrote:
On February 23 2012 07:55 Tobberoth wrote:
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.


His situation I think is valid. If you have two bases that are equally vulnerable, than you want to maximize your mineral gain, which would be putting mules on the blue.

But you're not maximizing your mineral gain, there's literally no difference. Put all the mules on gold, put all of them on blue, when they expire, you'll have gained as much gold. The ONLY difference is how fast the bases mine out, but since gold has more minerals, it will take a smaller hit from the mules (since the mules mine less of the percentage of minerals), so in a situation where you want bases to last as long as possible, you'll still want to put most of your mules on the gold. The only "gain" from putting all the mules on the blue base is that it will mine out much faster than the gold base, the amount of minerals you gain is the same.


I'm not sure if that is true or not. I need to give that more thought.

Anyways, I think that we both agree that in most situations, it is better to put mules on gold.
fraktoasters
Profile Joined January 2011
United States617 Posts
February 22 2012 23:24 GMT
#52
On February 23 2012 08:06 Tobberoth wrote:
Show nested quote +
On February 23 2012 08:00 wunsun wrote:
On February 23 2012 07:55 Tobberoth wrote:
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.


His situation I think is valid. If you have two bases that are equally vulnerable, than you want to maximize your mineral gain, which would be putting mules on the blue.

But you're not maximizing your mineral gain, there's literally no difference. Put all the mules on gold, put all of them on blue, when they expire, you'll have gained as much gold. The ONLY difference is how fast the bases mine out, but since gold has more minerals, it will take a smaller hit from the mules (since the mules mine less of the percentage of minerals), so in a situation where you want bases to last as long as possible, you'll still want to put most of your mules on the gold. The only "gain" from putting all the mules on the blue base is that it will mine out much faster than the gold base, the amount of minerals you gain is the same.


Yes Mules mine the same on both bases, but in real situations you'll also have SCVs, which will mine from gold faster. Wouldn't you want to keep SCVs mining on gold rather than blue? So you wouldn't want to drop Mules on gold bases since it'll cause you to stop mining there with SCVs sooner.

In other words, drop Mules only on blue -> SCVs mine from gold for 100 seconds.
Drop Mules on the gold -> SCVs mine gold for 60 seconds and then transfer to a blue base where they mine for <40 mroe seconds.

Dropping on the blue would be the best scenario.
HeliBadger
Profile Joined September 2011
538 Posts
Last Edited: 2012-02-22 23:27:10
February 22 2012 23:26 GMT
#53

Mining from the closest patch will get you minerals the fastest. But, it might waste 30 minerals on the final trip because it might not make it back to the command center, minerals in hand. Mining from not a closest patch usually makes the MULE die when it has no minerals in hand. However, I think getting minerals earlier/faster is far superior to saving yourself 30 minerals much later on when your patches run out. Starcraft is a game of getting resources NOW, not later. It is a game of fractions of a second.

tl;dr put it on the close patches, noobs
Psychobabas
Profile Blog Joined March 2006
2531 Posts
February 22 2012 23:29 GMT
#54
On February 23 2012 05:28 TheDwf wrote:
Show nested quote +
On February 23 2012 03:51 ThatGuy89 wrote:
i remember a while ago, there was a korean terran who would sometimes stop a mule from mining, cos he knew that it wouldnt get back intime with those minerals and would just lose them. Obviously thats a ridiculous amount of APM and awareness to know how to do that, but im guessing some of the top top terran players will know where and when to drop mules

That was likely fOrGG. I saw Mvp do this too on some replays. It's only at the beginning of the game, obviously.


Bomber also did that.
Deleted User 123474
Profile Joined November 2010
292 Posts
February 22 2012 23:44 GMT
#55
On February 23 2012 08:26 superLanboy wrote:

Mining from the closest patch will get you minerals the fastest. But, it might waste 30 minerals on the final trip because it might not make it back to the command center, minerals in hand. Mining from not a closest patch usually makes the MULE die when it has no minerals in hand. However, I think getting minerals earlier/faster is far superior to saving yourself 30 minerals much later on when your patches run out. Starcraft is a game of getting resources NOW, not later. It is a game of fractions of a second.

tl;dr put it on the close patches, noobs


This is partly true. When I am 1 rax FE-ing, I want that FE to be up 3 seconds earlier or whatever it is. However, at 15 minutes into the game I would rather not have 2 patches out of commission in my main, and at that point I'm not spending my minerals as closely. Therefore, always MULE on the close patches for the first few runs, and then spread it out equally.

As to the Gold/Blue mining debate, it is true that if you can keep your gold base safe, you will gain more of a benefit by allowing the minerals to be mined by bonus-mining SCVs rather than by non-bonus mining MULes. Practically, this seems to be unimportant compared to wanting to mine out your most vulnerable base first. However, perhaps some tests could determine the exact gain you get.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 23 2012 08:44 GMT
#56
God. The reason you want SCVs on gold minerals is because you mine MORE minerals FASTER that way. If you can mine out a base instantly with mules, it will always be better to mine out a gold one because it gives you MORE minerals FASTER than completely mining out the blue one, EVEN if MULEs get as much minerals per trip as on blue crystals.

The problem people are making in thinking it's better to mine out the blue to keep the gold is because they somehow think it's the same amount of minerals in a gold base as a blue base, only that the gold base somehow gives more minerals. That's not how it works. You need to think of it like this:

You have 2 bases, one gold, one blue. Both are about equally mined out, so lets say the blue base has 2000 minerals, the gold base has 3000 minerals. Now, if you put enough mules to mine out the blue base immediately, you get 2000 minerals right away and you're left with SCVs on gold working to gather 3000 minerals. However, if you put the enough mules to mine out the gold (can sustain 50% more mules because of the extra 1000 minerals), you get 3000 minerals immediately, and you're left with a blue base of 2000 minerals.

Putting them on the gold gave you 3000 minerals instantly, putting them on the blue gave you 2000 minerals instantly. Which option gave you MORE minerals FASTER?
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2012-02-23 08:49:34
February 23 2012 08:49 GMT
#57
i'm not sure if anyone does this (they probably do, i've never seen it mentioned exclusively) but i always put one mule on the same patch over and over again, so that i will end up with 1 less patch at that base and therefore need less scvs at that base in order to have full saturation.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 23 2012 08:52 GMT
#58
On February 23 2012 17:49 Silidons wrote:
i'm not sure if anyone does this (they probably do, i've never seen it mentioned exclusively) but i always put one mule on the same patch over and over again, so that i will end up with 1 less patch at that base and therefore need less scvs at that base in order to have full saturation.

While that's a good tactic (you could put all mules on a far mineral and end up with a base needing less SCVs AND having closer minerals overall), I'd say it's very hard to implement properly. Remember, you have to actively remove those extra SCVs, or you're gimping yourself compared to spreading them out.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 23 2012 09:05 GMT
#59
On February 23 2012 17:44 Tobberoth wrote:
God. The reason you want SCVs on gold minerals is because you mine MORE minerals FASTER that way. If you can mine out a base instantly with mules, it will always be better to mine out a gold one because it gives you MORE minerals FASTER than completely mining out the blue one, EVEN if MULEs get as much minerals per trip as on blue crystals.

The problem people are making in thinking it's better to mine out the blue to keep the gold is because they somehow think it's the same amount of minerals in a gold base as a blue base, only that the gold base somehow gives more minerals. That's not how it works. You need to think of it like this:

You have 2 bases, one gold, one blue. Both are about equally mined out, so lets say the blue base has 2000 minerals, the gold base has 3000 minerals. Now, if you put enough mules to mine out the blue base immediately, you get 2000 minerals right away and you're left with SCVs on gold working to gather 3000 minerals. However, if you put the enough mules to mine out the gold (can sustain 50% more mules because of the extra 1000 minerals), you get 3000 minerals immediately, and you're left with a blue base of 2000 minerals.

Putting them on the gold gave you 3000 minerals instantly, putting them on the blue gave you 2000 minerals instantly. Which option gave you MORE minerals FASTER?

Your example is dishonest. You compare a base with 3000 minerals and one with 2000, and you conclude that (arbitrarily) the gold is better to mine out first, when you just make the argument it's better to use mules on the base with 3000 minerals.

Try the same scenario again, except now with two bases with 2000 minerals.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-02-23 09:11:04
February 23 2012 09:10 GMT
#60
On February 23 2012 18:05 Grumbels wrote:
Show nested quote +
On February 23 2012 17:44 Tobberoth wrote:
God. The reason you want SCVs on gold minerals is because you mine MORE minerals FASTER that way. If you can mine out a base instantly with mules, it will always be better to mine out a gold one because it gives you MORE minerals FASTER than completely mining out the blue one, EVEN if MULEs get as much minerals per trip as on blue crystals.

The problem people are making in thinking it's better to mine out the blue to keep the gold is because they somehow think it's the same amount of minerals in a gold base as a blue base, only that the gold base somehow gives more minerals. That's not how it works. You need to think of it like this:

You have 2 bases, one gold, one blue. Both are about equally mined out, so lets say the blue base has 2000 minerals, the gold base has 3000 minerals. Now, if you put enough mules to mine out the blue base immediately, you get 2000 minerals right away and you're left with SCVs on gold working to gather 3000 minerals. However, if you put the enough mules to mine out the gold (can sustain 50% more mules because of the extra 1000 minerals), you get 3000 minerals immediately, and you're left with a blue base of 2000 minerals.

Putting them on the gold gave you 3000 minerals instantly, putting them on the blue gave you 2000 minerals instantly. Which option gave you MORE minerals FASTER?

Your example is dishonest. You compare a base with 3000 minerals and one with 2000, and you conclude that (arbitrarily) the gold is better to mine out first, when you just make the argument it's better to use mules on the base with 3000 minerals.

Try the same scenario again, except now with two bases with 2000 minerals.

That's hardly a fair comparison though since that means the gold base is far more outmined relatively to the blue base since golds start with way more minerals. And even then, it would be scarry to put the mules on the blue since that mines out the blue base, and you're left with as many minerals in the gold base but it will be mined out faster since SCVs mine more minerals per trip. But I agree in this case, if the gold base is more mined out than the blue one, it is a good idea to put the mules on the blue one.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech118
Rex 3
StarCraft: Brood War
Calm 7463
Shuttle 1852
Horang2 1382
Bisu 1119
actioN 860
Jaedong 575
BeSt 390
Larva 312
Rush 163
Zeus 155
[ Show more ]
EffOrt 152
HiyA 102
Last 98
Pusan 79
sSak 28
Bale 28
Yoon 27
Sharp 25
Creator 23
Terrorterran 23
Classic 20
Noble 20
Sacsri 16
zelot 10
ajuk12(nOOB) 5
Dota 2
ODPixel514
monkeys_forever232
XcaliburYe95
League of Legends
Reynor30
Heroes of the Storm
Khaldor91
MindelVK8
Other Games
summit1g11010
JimRising 395
Pyrionflax153
Mew2King112
NeuroSwarm54
ViBE43
Railgan22
Organizations
Counter-Strike
PGL108
StarCraft: Brood War
UltimateBattle 20
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt557
Upcoming Events
IntoTheTV X SOOP
22m
herO vs Solar
MaxPax vs SHIN
IPSL
6h 22m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
BSL
9h 22m
Cross vs Puma
Artosis vs Spine
Replay Cast
12h 22m
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 23h
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
WardiTV Invitational
4 days
CranKy Ducklings
5 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.