• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:23
CEST 03:23
KST 10:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors2Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? [ASL21] Ro8 Preview Pt2: Progenitors BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1057 users

Mules: Which patches to mine? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-22 22:21:49
February 22 2012 22:20 GMT
#41
another thing about mules which people don't understand is that you can only effectively have 1 per mineral patch.

when you see a pro player throw down 10+ mules on a single patch (typical 8-patch base), two of those mules will be doing almost nothing. they take longer to gather than workers, therefore you can't stack two on the same patch.

whenever you saw a terran throw down 20 mules on a gold base (6 patches), he was being completely dumb. only 6 of those mules will be mining and the others will be bouncing back and forward at about 1% efficiency. basically throwing 13-14 mules down the toilet.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 22 2012 22:37 GMT
#42
On February 23 2012 06:58 Tobberoth wrote:
Show nested quote +
On February 23 2012 06:56 Grumbels wrote:
On February 23 2012 06:49 Tobberoth wrote:
On February 23 2012 06:34 DarkPlasmaBall wrote:
On February 23 2012 06:26 wunsun wrote:
On February 23 2012 06:22 DarkPlasmaBall wrote:
On February 23 2012 06:12 wunsun wrote:
Should you drop mules on blue minerals every time? I mean, if you just got a gold base up, should you drop mules on your gold so that your natural (or previous expos) don't mine out too fast?



You should never drop MULEs on gold bases anymore (unless there are no other minerals left on the map), as scvs give additional high-yield resources for mining gold bases but MULEs always give the same amount.

If you drop MULEs on gold bases, then you're stealing away bonus minerals that scvs could be mining.

Only drop MULEs on blue bases.


I am not sure I understand. My understanding is that mules have a hard cap on the minerals that they can mine. If you drop it, you do not get the bonus, while on blue, you do get the bonus. So, you don't really lose any actual minerals, though you do not get the bonus, so in affect, your minerals mined per minutes are lowered. However, my situation was similar to when you expand, you drop all mules on your natural to keep the patches somewhat consistent so you don't mine out the main too fast. I am curious if this was used for the gold as well, even if you do not get the bonus. You still get to mine more as Mules mine over SCVs.

Just curious of what happens when you expand onto a gold. Does keeping mineral patches even at the point is even relevant?


There are far more blue patches than gold patches throughout the map (# of bases, for sure), so the "keeping patches consistent" is hardly a factor when trying to not call down MULEs on gold bases.

You can try thinking of it this way:

You have one blue and one gold mineral about to be brought in to your command center. Of those two different colored minerals, one will be brought by an scv and one will be brought by a MULE. Who would you prefer brings each color?

The answer is that- for more money- you should have the scv bring the gold mineral and the MULE bring the blue, as the MULE brings the same amount regardless of color, and the scv mines more money on gold. (Obviously if you had infinite MULEs, it's irrelevant... but you always have more scvs than MULEs and the gold bases are never the last bases left in the game anyway).

Hope that helps.

Obviously, this (along with any of these other "mining out perfectly" strategies) are only extremely relevant if the map is about to lose all resources after 40+ minutes into the game.

That doesn't matter. A mule mines the same minerals on blue or gold and doesn't disrupt pathing, so it doesn't matter what you want your SCVs to do, they aren't affected since MULEs oversaturate. All that matters is whether you want your gold or blue bases to mine out faster, and you will generally be OK with gold being mined out faster. Thus, dropping MULEs on gold is still superior.

As an example: suppose you had enough mules saved up to instantly mine out a new expansion. You have scvs mining a gold and a blue. Option 1: mule the gold and now you only have blue minerals left to mine. Option 2: mule the blue, for equal minerals, and now you have a more rewarding gold base left to mine for your scvs.

Wrong. The minerals are still there in the gold expo, you aren't deleting the minerals from the patches just because you're mining with mules. Let's say the blue base has 5000 minerals and the gold base has 7000. Put enough mules to completely mine out the blue base, and you get 5000 minerals. Put enough mules to completely mine out the gold base, and you get 7000 minerals, it will just take longer than it used to since the mules don't dig as fast on gold as they used to do.

Obviously it's better to spread mules around, since you want your scv's to always be mining, but for instance if you have limited scv's it still makes sense to spare the gold with your mules. Some people are arguing it doesn't matter or you should still mine out the gold earlier. I can't really follow your logic, to be honest.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2012 22:49 GMT
#43
On February 23 2012 07:37 Grumbels wrote:
Show nested quote +
On February 23 2012 06:58 Tobberoth wrote:
On February 23 2012 06:56 Grumbels wrote:
On February 23 2012 06:49 Tobberoth wrote:
On February 23 2012 06:34 DarkPlasmaBall wrote:
On February 23 2012 06:26 wunsun wrote:
On February 23 2012 06:22 DarkPlasmaBall wrote:
On February 23 2012 06:12 wunsun wrote:
Should you drop mules on blue minerals every time? I mean, if you just got a gold base up, should you drop mules on your gold so that your natural (or previous expos) don't mine out too fast?



You should never drop MULEs on gold bases anymore (unless there are no other minerals left on the map), as scvs give additional high-yield resources for mining gold bases but MULEs always give the same amount.

If you drop MULEs on gold bases, then you're stealing away bonus minerals that scvs could be mining.

Only drop MULEs on blue bases.


I am not sure I understand. My understanding is that mules have a hard cap on the minerals that they can mine. If you drop it, you do not get the bonus, while on blue, you do get the bonus. So, you don't really lose any actual minerals, though you do not get the bonus, so in affect, your minerals mined per minutes are lowered. However, my situation was similar to when you expand, you drop all mules on your natural to keep the patches somewhat consistent so you don't mine out the main too fast. I am curious if this was used for the gold as well, even if you do not get the bonus. You still get to mine more as Mules mine over SCVs.

Just curious of what happens when you expand onto a gold. Does keeping mineral patches even at the point is even relevant?


There are far more blue patches than gold patches throughout the map (# of bases, for sure), so the "keeping patches consistent" is hardly a factor when trying to not call down MULEs on gold bases.

You can try thinking of it this way:

You have one blue and one gold mineral about to be brought in to your command center. Of those two different colored minerals, one will be brought by an scv and one will be brought by a MULE. Who would you prefer brings each color?

The answer is that- for more money- you should have the scv bring the gold mineral and the MULE bring the blue, as the MULE brings the same amount regardless of color, and the scv mines more money on gold. (Obviously if you had infinite MULEs, it's irrelevant... but you always have more scvs than MULEs and the gold bases are never the last bases left in the game anyway).

Hope that helps.

Obviously, this (along with any of these other "mining out perfectly" strategies) are only extremely relevant if the map is about to lose all resources after 40+ minutes into the game.

That doesn't matter. A mule mines the same minerals on blue or gold and doesn't disrupt pathing, so it doesn't matter what you want your SCVs to do, they aren't affected since MULEs oversaturate. All that matters is whether you want your gold or blue bases to mine out faster, and you will generally be OK with gold being mined out faster. Thus, dropping MULEs on gold is still superior.

As an example: suppose you had enough mules saved up to instantly mine out a new expansion. You have scvs mining a gold and a blue. Option 1: mule the gold and now you only have blue minerals left to mine. Option 2: mule the blue, for equal minerals, and now you have a more rewarding gold base left to mine for your scvs.

Wrong. The minerals are still there in the gold expo, you aren't deleting the minerals from the patches just because you're mining with mules. Let's say the blue base has 5000 minerals and the gold base has 7000. Put enough mules to completely mine out the blue base, and you get 5000 minerals. Put enough mules to completely mine out the gold base, and you get 7000 minerals, it will just take longer than it used to since the mules don't dig as fast on gold as they used to do.

Obviously it's better to spread mules around, since you want your scv's to always be mining, but for instance if you have limited scv's it still makes sense to spare the gold with your mules. Some people are arguing it doesn't matter or you should still mine out the gold earlier. I can't really follow your logic, to be honest.

You should mine gold out earlier because it's a high value target for your opponent and is usually way easier to attack. You're in a horrible position if you mine out your safe blue bases only to have your opponent completely wreck your gold base, leaving you with nothing.
wunsun
Profile Joined October 2010
Canada622 Posts
February 22 2012 22:51 GMT
#44
On February 23 2012 07:37 Grumbels wrote:
Show nested quote +
On February 23 2012 06:58 Tobberoth wrote:
On February 23 2012 06:56 Grumbels wrote:
On February 23 2012 06:49 Tobberoth wrote:
On February 23 2012 06:34 DarkPlasmaBall wrote:
On February 23 2012 06:26 wunsun wrote:
On February 23 2012 06:22 DarkPlasmaBall wrote:
On February 23 2012 06:12 wunsun wrote:
Should you drop mules on blue minerals every time? I mean, if you just got a gold base up, should you drop mules on your gold so that your natural (or previous expos) don't mine out too fast?



You should never drop MULEs on gold bases anymore (unless there are no other minerals left on the map), as scvs give additional high-yield resources for mining gold bases but MULEs always give the same amount.

If you drop MULEs on gold bases, then you're stealing away bonus minerals that scvs could be mining.

Only drop MULEs on blue bases.


I am not sure I understand. My understanding is that mules have a hard cap on the minerals that they can mine. If you drop it, you do not get the bonus, while on blue, you do get the bonus. So, you don't really lose any actual minerals, though you do not get the bonus, so in affect, your minerals mined per minutes are lowered. However, my situation was similar to when you expand, you drop all mules on your natural to keep the patches somewhat consistent so you don't mine out the main too fast. I am curious if this was used for the gold as well, even if you do not get the bonus. You still get to mine more as Mules mine over SCVs.

Just curious of what happens when you expand onto a gold. Does keeping mineral patches even at the point is even relevant?


There are far more blue patches than gold patches throughout the map (# of bases, for sure), so the "keeping patches consistent" is hardly a factor when trying to not call down MULEs on gold bases.

You can try thinking of it this way:

You have one blue and one gold mineral about to be brought in to your command center. Of those two different colored minerals, one will be brought by an scv and one will be brought by a MULE. Who would you prefer brings each color?

The answer is that- for more money- you should have the scv bring the gold mineral and the MULE bring the blue, as the MULE brings the same amount regardless of color, and the scv mines more money on gold. (Obviously if you had infinite MULEs, it's irrelevant... but you always have more scvs than MULEs and the gold bases are never the last bases left in the game anyway).

Hope that helps.

Obviously, this (along with any of these other "mining out perfectly" strategies) are only extremely relevant if the map is about to lose all resources after 40+ minutes into the game.

That doesn't matter. A mule mines the same minerals on blue or gold and doesn't disrupt pathing, so it doesn't matter what you want your SCVs to do, they aren't affected since MULEs oversaturate. All that matters is whether you want your gold or blue bases to mine out faster, and you will generally be OK with gold being mined out faster. Thus, dropping MULEs on gold is still superior.

As an example: suppose you had enough mules saved up to instantly mine out a new expansion. You have scvs mining a gold and a blue. Option 1: mule the gold and now you only have blue minerals left to mine. Option 2: mule the blue, for equal minerals, and now you have a more rewarding gold base left to mine for your scvs.

Wrong. The minerals are still there in the gold expo, you aren't deleting the minerals from the patches just because you're mining with mules. Let's say the blue base has 5000 minerals and the gold base has 7000. Put enough mules to completely mine out the blue base, and you get 5000 minerals. Put enough mules to completely mine out the gold base, and you get 7000 minerals, it will just take longer than it used to since the mules don't dig as fast on gold as they used to do.

Obviously it's better to spread mules around, since you want your scv's to always be mining, but for instance if you have limited scv's it still makes sense to spare the gold with your mules. Some people are arguing it doesn't matter or you should still mine out the gold earlier. I can't really follow your logic, to be honest.


Jeez... lots of quotes. XD

I think he is thinking what I was thinking. Mules mine over SCV's so, your SCV's will always be mining regardless if there are mules or not. What he is saying, is that you want your gold to mine out faster, as typically golds are put in locations that are hard to hold; therefore, you want to mine it out faster as you want all the yummy minerals that you can get.

My original post was about you expanding to a gold, so that you have a (or more) blue bases that are partially mined out, and a gold base that is relatively untouched. I was thinking that you want to still mule the gold, as you don't want to mine out your blue too fast. Otherwise, you have SCV's that are essentially not mining as you will be over saturated with SCV's at your gold. Even though you don't get minerals as fast, you do not mine out your bases, which either forces you to expand before you really want to, or forces you to over saturate your gold with normal SCV's or to not mine at all.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 22 2012 22:53 GMT
#45
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2012 22:54 GMT
#46
On February 23 2012 07:20 shizna wrote:
another thing about mules which people don't understand is that you can only effectively have 1 per mineral patch.

when you see a pro player throw down 10+ mules on a single patch (typical 8-patch base), two of those mules will be doing almost nothing. they take longer to gather than workers, therefore you can't stack two on the same patch.

whenever you saw a terran throw down 20 mules on a gold base (6 patches), he was being completely dumb. only 6 of those mules will be mining and the others will be bouncing back and forward at about 1% efficiency. basically throwing 13-14 mules down the toilet.

Uh... Mules do not disrupt pathing or "occupy" minerals. 20 mules on one patch could technically all work on it. Search on youtube, there are several videos where players show how fast mass mules can mine out a base (it literally takes a few seconds with enough mules).
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2012 22:55 GMT
#47
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.
wunsun
Profile Joined October 2010
Canada622 Posts
February 22 2012 23:00 GMT
#48
On February 23 2012 07:55 Tobberoth wrote:
Show nested quote +
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.


His situation I think is valid. If you have two bases that are equally vulnerable, than you want to maximize your mineral gain, which would be putting mules on the blue.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 22 2012 23:06 GMT
#49
On February 23 2012 08:00 wunsun wrote:
Show nested quote +
On February 23 2012 07:55 Tobberoth wrote:
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.


His situation I think is valid. If you have two bases that are equally vulnerable, than you want to maximize your mineral gain, which would be putting mules on the blue.

But you're not maximizing your mineral gain, there's literally no difference. Put all the mules on gold, put all of them on blue, when they expire, you'll have gained as much gold. The ONLY difference is how fast the bases mine out, but since gold has more minerals, it will take a smaller hit from the mules (since the mules mine less of the percentage of minerals), so in a situation where you want bases to last as long as possible, you'll still want to put most of your mules on the gold. The only "gain" from putting all the mules on the blue base is that it will mine out much faster than the gold base, the amount of minerals you gain is the same.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 22 2012 23:14 GMT
#50
Stop saying "literally no difference" (maybe you should write it in all caps). There is a difference, it's just small and won't really influence anything in most situations. Usually you want to default on muling new and vulnerable expansions. (remember that sometimes this won't be the gold)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
wunsun
Profile Joined October 2010
Canada622 Posts
February 22 2012 23:14 GMT
#51
On February 23 2012 08:06 Tobberoth wrote:
Show nested quote +
On February 23 2012 08:00 wunsun wrote:
On February 23 2012 07:55 Tobberoth wrote:
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.


His situation I think is valid. If you have two bases that are equally vulnerable, than you want to maximize your mineral gain, which would be putting mules on the blue.

But you're not maximizing your mineral gain, there's literally no difference. Put all the mules on gold, put all of them on blue, when they expire, you'll have gained as much gold. The ONLY difference is how fast the bases mine out, but since gold has more minerals, it will take a smaller hit from the mules (since the mules mine less of the percentage of minerals), so in a situation where you want bases to last as long as possible, you'll still want to put most of your mules on the gold. The only "gain" from putting all the mules on the blue base is that it will mine out much faster than the gold base, the amount of minerals you gain is the same.


I'm not sure if that is true or not. I need to give that more thought.

Anyways, I think that we both agree that in most situations, it is better to put mules on gold.
fraktoasters
Profile Joined January 2011
United States617 Posts
February 22 2012 23:24 GMT
#52
On February 23 2012 08:06 Tobberoth wrote:
Show nested quote +
On February 23 2012 08:00 wunsun wrote:
On February 23 2012 07:55 Tobberoth wrote:
On February 23 2012 07:53 Grumbels wrote:
That's a completely different argument. You say "you should mine out your gold first because it's a high value target", but that's just saying "you should mine out high value targets first" and you're assuming the gold is always easier to attack too. If you have two equally vulnerable expansions then it might be better to use more mules on blue minerals rather than the gold ones.

Why? There's literally no argument why it's better to put Mules on blue minerals over gold minerals, the mineral gain is identical. The only reason would be that you for some reason want the blue base mined out faster, which will be rare.


His situation I think is valid. If you have two bases that are equally vulnerable, than you want to maximize your mineral gain, which would be putting mules on the blue.

But you're not maximizing your mineral gain, there's literally no difference. Put all the mules on gold, put all of them on blue, when they expire, you'll have gained as much gold. The ONLY difference is how fast the bases mine out, but since gold has more minerals, it will take a smaller hit from the mules (since the mules mine less of the percentage of minerals), so in a situation where you want bases to last as long as possible, you'll still want to put most of your mules on the gold. The only "gain" from putting all the mules on the blue base is that it will mine out much faster than the gold base, the amount of minerals you gain is the same.


Yes Mules mine the same on both bases, but in real situations you'll also have SCVs, which will mine from gold faster. Wouldn't you want to keep SCVs mining on gold rather than blue? So you wouldn't want to drop Mules on gold bases since it'll cause you to stop mining there with SCVs sooner.

In other words, drop Mules only on blue -> SCVs mine from gold for 100 seconds.
Drop Mules on the gold -> SCVs mine gold for 60 seconds and then transfer to a blue base where they mine for <40 mroe seconds.

Dropping on the blue would be the best scenario.
HeliBadger
Profile Joined September 2011
538 Posts
Last Edited: 2012-02-22 23:27:10
February 22 2012 23:26 GMT
#53

Mining from the closest patch will get you minerals the fastest. But, it might waste 30 minerals on the final trip because it might not make it back to the command center, minerals in hand. Mining from not a closest patch usually makes the MULE die when it has no minerals in hand. However, I think getting minerals earlier/faster is far superior to saving yourself 30 minerals much later on when your patches run out. Starcraft is a game of getting resources NOW, not later. It is a game of fractions of a second.

tl;dr put it on the close patches, noobs
Psychobabas
Profile Blog Joined March 2006
2531 Posts
February 22 2012 23:29 GMT
#54
On February 23 2012 05:28 TheDwf wrote:
Show nested quote +
On February 23 2012 03:51 ThatGuy89 wrote:
i remember a while ago, there was a korean terran who would sometimes stop a mule from mining, cos he knew that it wouldnt get back intime with those minerals and would just lose them. Obviously thats a ridiculous amount of APM and awareness to know how to do that, but im guessing some of the top top terran players will know where and when to drop mules

That was likely fOrGG. I saw Mvp do this too on some replays. It's only at the beginning of the game, obviously.


Bomber also did that.
Deleted User 123474
Profile Joined November 2010
292 Posts
February 22 2012 23:44 GMT
#55
On February 23 2012 08:26 superLanboy wrote:

Mining from the closest patch will get you minerals the fastest. But, it might waste 30 minerals on the final trip because it might not make it back to the command center, minerals in hand. Mining from not a closest patch usually makes the MULE die when it has no minerals in hand. However, I think getting minerals earlier/faster is far superior to saving yourself 30 minerals much later on when your patches run out. Starcraft is a game of getting resources NOW, not later. It is a game of fractions of a second.

tl;dr put it on the close patches, noobs


This is partly true. When I am 1 rax FE-ing, I want that FE to be up 3 seconds earlier or whatever it is. However, at 15 minutes into the game I would rather not have 2 patches out of commission in my main, and at that point I'm not spending my minerals as closely. Therefore, always MULE on the close patches for the first few runs, and then spread it out equally.

As to the Gold/Blue mining debate, it is true that if you can keep your gold base safe, you will gain more of a benefit by allowing the minerals to be mined by bonus-mining SCVs rather than by non-bonus mining MULes. Practically, this seems to be unimportant compared to wanting to mine out your most vulnerable base first. However, perhaps some tests could determine the exact gain you get.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 23 2012 08:44 GMT
#56
God. The reason you want SCVs on gold minerals is because you mine MORE minerals FASTER that way. If you can mine out a base instantly with mules, it will always be better to mine out a gold one because it gives you MORE minerals FASTER than completely mining out the blue one, EVEN if MULEs get as much minerals per trip as on blue crystals.

The problem people are making in thinking it's better to mine out the blue to keep the gold is because they somehow think it's the same amount of minerals in a gold base as a blue base, only that the gold base somehow gives more minerals. That's not how it works. You need to think of it like this:

You have 2 bases, one gold, one blue. Both are about equally mined out, so lets say the blue base has 2000 minerals, the gold base has 3000 minerals. Now, if you put enough mules to mine out the blue base immediately, you get 2000 minerals right away and you're left with SCVs on gold working to gather 3000 minerals. However, if you put the enough mules to mine out the gold (can sustain 50% more mules because of the extra 1000 minerals), you get 3000 minerals immediately, and you're left with a blue base of 2000 minerals.

Putting them on the gold gave you 3000 minerals instantly, putting them on the blue gave you 2000 minerals instantly. Which option gave you MORE minerals FASTER?
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2012-02-23 08:49:34
February 23 2012 08:49 GMT
#57
i'm not sure if anyone does this (they probably do, i've never seen it mentioned exclusively) but i always put one mule on the same patch over and over again, so that i will end up with 1 less patch at that base and therefore need less scvs at that base in order to have full saturation.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 23 2012 08:52 GMT
#58
On February 23 2012 17:49 Silidons wrote:
i'm not sure if anyone does this (they probably do, i've never seen it mentioned exclusively) but i always put one mule on the same patch over and over again, so that i will end up with 1 less patch at that base and therefore need less scvs at that base in order to have full saturation.

While that's a good tactic (you could put all mules on a far mineral and end up with a base needing less SCVs AND having closer minerals overall), I'd say it's very hard to implement properly. Remember, you have to actively remove those extra SCVs, or you're gimping yourself compared to spreading them out.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 23 2012 09:05 GMT
#59
On February 23 2012 17:44 Tobberoth wrote:
God. The reason you want SCVs on gold minerals is because you mine MORE minerals FASTER that way. If you can mine out a base instantly with mules, it will always be better to mine out a gold one because it gives you MORE minerals FASTER than completely mining out the blue one, EVEN if MULEs get as much minerals per trip as on blue crystals.

The problem people are making in thinking it's better to mine out the blue to keep the gold is because they somehow think it's the same amount of minerals in a gold base as a blue base, only that the gold base somehow gives more minerals. That's not how it works. You need to think of it like this:

You have 2 bases, one gold, one blue. Both are about equally mined out, so lets say the blue base has 2000 minerals, the gold base has 3000 minerals. Now, if you put enough mules to mine out the blue base immediately, you get 2000 minerals right away and you're left with SCVs on gold working to gather 3000 minerals. However, if you put the enough mules to mine out the gold (can sustain 50% more mules because of the extra 1000 minerals), you get 3000 minerals immediately, and you're left with a blue base of 2000 minerals.

Putting them on the gold gave you 3000 minerals instantly, putting them on the blue gave you 2000 minerals instantly. Which option gave you MORE minerals FASTER?

Your example is dishonest. You compare a base with 3000 minerals and one with 2000, and you conclude that (arbitrarily) the gold is better to mine out first, when you just make the argument it's better to use mules on the base with 3000 minerals.

Try the same scenario again, except now with two bases with 2000 minerals.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-02-23 09:11:04
February 23 2012 09:10 GMT
#60
On February 23 2012 18:05 Grumbels wrote:
Show nested quote +
On February 23 2012 17:44 Tobberoth wrote:
God. The reason you want SCVs on gold minerals is because you mine MORE minerals FASTER that way. If you can mine out a base instantly with mules, it will always be better to mine out a gold one because it gives you MORE minerals FASTER than completely mining out the blue one, EVEN if MULEs get as much minerals per trip as on blue crystals.

The problem people are making in thinking it's better to mine out the blue to keep the gold is because they somehow think it's the same amount of minerals in a gold base as a blue base, only that the gold base somehow gives more minerals. That's not how it works. You need to think of it like this:

You have 2 bases, one gold, one blue. Both are about equally mined out, so lets say the blue base has 2000 minerals, the gold base has 3000 minerals. Now, if you put enough mules to mine out the blue base immediately, you get 2000 minerals right away and you're left with SCVs on gold working to gather 3000 minerals. However, if you put the enough mules to mine out the gold (can sustain 50% more mules because of the extra 1000 minerals), you get 3000 minerals immediately, and you're left with a blue base of 2000 minerals.

Putting them on the gold gave you 3000 minerals instantly, putting them on the blue gave you 2000 minerals instantly. Which option gave you MORE minerals FASTER?

Your example is dishonest. You compare a base with 3000 minerals and one with 2000, and you conclude that (arbitrarily) the gold is better to mine out first, when you just make the argument it's better to use mules on the base with 3000 minerals.

Try the same scenario again, except now with two bases with 2000 minerals.

That's hardly a fair comparison though since that means the gold base is far more outmined relatively to the blue base since golds start with way more minerals. And even then, it would be scarry to put the mules on the blue since that mines out the blue base, and you're left with as many minerals in the gold base but it will be mined out faster since SCVs mine more minerals per trip. But I agree in this case, if the gold base is more mined out than the blue one, it is a good idea to put the mules on the blue one.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
00:00
The 5.4k Patch Clash #17
CranKy Ducklings134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 143
ProTech138
StarCraft: Brood War
GuemChi 5876
Artosis 786
910 48
Nal_rA 21
NaDa 18
Terrorterran 2
Dota 2
monkeys_forever875
League of Legends
Doublelift3381
JimRising 598
Counter-Strike
taco 883
Super Smash Bros
hungrybox988
C9.Mang0978
Mew2King32
amsayoshi21
Other Games
gofns14894
tarik_tv10850
summit1g8616
Liquid`RaSZi1188
Maynarde128
ViBE54
Organizations
Other Games
gamesdonequick667
Dota 2
PGL Dota 2 - Main Stream43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 76
• CranKy Ducklings SOOP13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
7h 37m
Afreeca Starleague
8h 37m
Jaedong vs Light
Wardi Open
9h 37m
Monday Night Weeklies
14h 37m
Replay Cast
22h 37m
Sparkling Tuna Cup
1d 8h
Afreeca Starleague
1d 8h
Snow vs Flash
WardiTV Invitational
1d 9h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
[ Show More ]
OSC
3 days
OSC
3 days
Replay Cast
3 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.