• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:43
CET 21:43
KST 05:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win22025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
Ladder Map Matchup Stats BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Trump's Golden Crown in Kor…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1525 users

Difference between korean and non-korean terrans - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 14 Next All
Ucs
Profile Joined October 2010
264 Posts
Last Edited: 2012-02-21 14:13:54
February 21 2012 14:10 GMT
#121
"Strategically what I lack from EU Terrans is what Ive been saying from the start, from even back in Brood War: You're passive! Look at SlayerS MMA, nobody represents Korean Terrans better than MMA, he is always doing something, he always has a plan, a device, a way to win the game and he is working tirelessly to win. EU terrans sit in their base, macro, play safe, maybe 1-2 drops per game and want to win! No man, you have to work hard, drop, harass, build bunkers in opponents base, elevator drop, nukes, banshees, hellion drops, use every tool you've got."


That my fellow TL'er is the diffrence between knowing what your opponent will do and not knowing. When MMA does something he knows its got a preatty high chance of success. Whatever he chooses to do, he does for a reason. He saw a flaw in his opponents play and goes for it. No spore? Go bansehe, no early gas, go elevator play, not enough gateway with expand? Early push. and so on and so forth.

As the game develops and the meta game changes all these harras methods keep getting more and more figured out and deal less damage/less efective or just have a lower chance of success(banshee dont kill 100 workers anymore with good micro and hellions dont incinerate mineral lines like in early GSL seasons). Terrans usually roll the dice and hope for the best when doing a harras because you cannon know what your oponents style is outside GSL, so you can figure him out and take him apart. Not doing anything with your harras means that you lost the game when playing terran. Sure the game dosen't end right there and then but you probably have a VERY slim chance of catching up.
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
February 21 2012 14:13 GMT
#122
On February 21 2012 23:10 Ucs wrote:
"Strategically what I lack from EU Terrans is what Ive been saying from the start, from even back in Brood War: You're passive! Look at SlayerS MMA, nobody represents Korean Terrans better than MMA, he is always doing something, he always has a plan, a device, a way to win the game and he is working tirelessly to win. EU terrans sit in their base, macro, play safe, maybe 1-2 drops per game and want to win! No man, you have to work hard, drop, harass, build bunkers in opponents base, elevator drop, nukes, banshees, hellion drops, use every tool you've got."


That my fellow TL'er is the diffrence between knowing what your opponent will do and not knowing. When MMA does something he knows its got a preatty high chance of success. Whatever he chooses to do, he does for a reason. He saw a flaw in his opponents play and goes for it. No spore? Go bansehe, no early gas, go elevator play, not enough gateway with expand? Early push. and so on and so forth.

As the game develops and the meta game changes all these harras methods keep getting more and more figured out and deal less damage/less efective or just have a lower chance of success(banshee dont kill 100 workers anymore with good micro and hellions dont incinerate mineral lines like in early GSL seasons). Terrans usually roll the dice and hope for the best when doing a harras because you cannon know what your oponents style is, so you can figure him out and take him apart.


Its more complicated than that. If you want to play a korean style of tvz you have to do think about a shitton of different stuff. Its not as black/white as many TL make it out to be.
ETisME
Profile Blog Joined April 2011
12495 Posts
February 21 2012 14:15 GMT
#123
On February 21 2012 22:28 Dalavita wrote:
I never understood the double standards when it comes to terran.

Zergs are doing poorly in the GSL, but got a couple of heroes, fruitdealer and nestea. Doing poorly everywhere else. Zerg is weak.

Protoss are doing poorly in the GSL, but got a couple of heroes, namely MC. Doing poorly everywhere else. Protoss is weak.

Terrans are doing poorly in the GSL, although arguably less so right now, but got a couple of heroes, namely MVP/MMA. They're doing poorly everywhere else. Terran is fine

Zergs are beating terrans to the ground with infestor broodlord so such a degree where David Kim is quoted saying that it might be to strong, but nothing changes. Terrans eventually start using ghosts to deal with it. Ghosts get nerfed. Why is it that the ghost part of the equation was considered to be the problem? Was it factually proven that zergs had no answer for it? Did they even get any time to practice against it?

There's literally like three terrans carrying the entire race in the GSL right now, because they are miles ahead of everyone else in skill. Everywhere else terrans are having mediocre results at best, but the race still gets nerfed like there was some sort of rampant terran swarm swallowing every tournament. I think it's bizarre that the game can be balanced around such a small tournament where no where else is the terran dominance as prominent or even existent.

That said, there aren't many foreign terrans that are playing impressively right now, but the question is why terran still keeps getting nerfed. Where do blizzard get their data from? The five GSL games where MVP killed some random code S zerg with snipes?

there have always been a good number of terrans makes it to the RO8 Code S, except for this session.
and the thing about snipe isn't it is being too good (well, I would say it is because it lets you trade energy for a whole broodlord/ultra which is quite expensive in a really cost efficient way) but it stops zerg from breaking the PF split map situation.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Elp
Profile Joined September 2010
Netherlands86 Posts
February 21 2012 14:19 GMT
#124
On February 21 2012 17:59 Strelok wrote:
Korea has the best players in the world. Fully agree. Korea has more skilled terrans then zergs and protosses. Also agree. Even though maps become more and more anti-terran, every patch nerfs terrans they still continue to dominate korean scene, not so much as it was - but still as best race. IPL 4 qualifiers show it clearly.

Let's take non-korea. I can name you a thon of protosses and zergs which became better very fast in last few months but can't name any terran. In fact terrans of non-korea really struggle a lot. Let's take a look for example at last week tournaments:
http://goodgame.ru/news.php?ocd=view&id=12612#comments
17 tournaments. Terrans won 1 and made 4 people in finals. That's all.

Honestly in trying to become better i try to analyze many replays from non-korea terrans, but i find nothing new, which can help me to win. So there is my question. What are we doing SO WRONG, that we struggle a lot even against non-korean protosses and zergs, while our korean race-mates manage to dominate against strongest players of other races?

If that is truly the case is has to be:
A) Something all Korean progamers do, or are better at than Western players.
--This goes for T/P/Z, we must assume that Korean progamers are on average equally skilled across the three races.
B) Whatever A is, it favors Terran

The only thing i can think of is micro / army control. It's something Korean players are better at than Western players, and imo terran is THE race that benefits the most from good army control, especially in the lategame where you face T3 Z/P and strong AoE spells / units.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 21 2012 14:21 GMT
#125
Oh the whim I'd say Korean Terrans (and players in general) have better macro and decision making and multitasking is what really counts at the high level where they play
maru lover forever
Powerstrike
Profile Joined July 2010
50 Posts
February 21 2012 14:23 GMT
#126
Lately even Korean terrans are struggling + I've noticed they do a lot of timing attacks if they fail - qq-gg
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
February 21 2012 14:33 GMT
#127
i think foreigners often underestimate the importance of creep vs no creep and often make mistakes when it comes to judging positions. for example, they feel they need to push from 3 bases against a lair tech zerg when its completely unnecessary to do so.

also, their mechanics are often inferior.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
February 21 2012 14:40 GMT
#128
On February 21 2012 23:33 DarKFoRcE wrote:
i think foreigners often underestimate the importance of creep vs no creep and often make mistakes when it comes to judging positions. for example, they feel they need to push from 3 bases against a lair tech zerg when its completely unnecessary to do so.

also, their mechanics are often inferior.


That's great, but the mechanics of foreign zerg and protoss players are also inferior. Terran just has a higher skill cap/harder to play and foreigners don't practice enough to benefit from it.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-02-21 14:44:53
February 21 2012 14:41 GMT
#129
On February 21 2012 23:33 DarKFoRcE wrote:
i think foreigners often underestimate the importance of creep vs no creep and often make mistakes when it comes to judging positions. for example, they feel they need to push from 3 bases against a lair tech zerg when its completely unnecessary to do so.

also, their mechanics are often inferior.


Are you sure? I have not seen that many games of you lately but I have not seen anybody making as much creep as you do. In the GSL as well.

On February 21 2012 23:23 Powerstrike wrote:
Lately even Korean terrans are struggling + I've noticed they do a lot of timing attacks if they fail - qq-gg


Not necessarily. Maybe team MVP is just better than they should be.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
aebriol
Profile Joined April 2010
Norway2066 Posts
February 21 2012 14:42 GMT
#130
On February 21 2012 23:15 ETisME wrote:
Show nested quote +
On February 21 2012 22:28 Dalavita wrote:
I never understood the double standards when it comes to terran.

Zergs are doing poorly in the GSL, but got a couple of heroes, fruitdealer and nestea. Doing poorly everywhere else. Zerg is weak.

Protoss are doing poorly in the GSL, but got a couple of heroes, namely MC. Doing poorly everywhere else. Protoss is weak.

Terrans are doing poorly in the GSL, although arguably less so right now, but got a couple of heroes, namely MVP/MMA. They're doing poorly everywhere else. Terran is fine

there have always been a good number of terrans makes it to the RO8 Code S, except for this session.
and the thing about snipe isn't it is being too good (well, I would say it is because it lets you trade energy for a whole broodlord/ultra which is quite expensive in a really cost efficient way) but it stops zerg from breaking the PF split map situation.

This season in the GSL:
Semis: 2 terran (alive and gumiho - one who beat MMA 3-1 so obviously he must suck because MMA and MvP are the only ones carrying the race?), 1 protoss, 1 zerg.
Quarters: 3 terran, 4 protoss, 1 zerg.
Round of 16: 8 terran, 5 protoss, 3 zerg.

In what weird reality is it that you people are living where the Terran is doing poorly in the GSL? "Arguable less right now" ? "Except for this season" ?

This season it is not completely TvT everywhere and absolute domination by Terran - but they are still the race doing the best. So far.

Argue based on reality please.
BBQSAC
Profile Joined August 2011
Australia89 Posts
February 21 2012 14:42 GMT
#131
My sentiments echo those of people before for the most part I think.

I strongly believe Terran is the better race of the three for skilled players right now, Terran gives the best options for controlling space and map awareness, and except for 1a: Deathball v Deathball battles Terran units are exponentially better relative to the multitasking and micro of their pilot (the other races units tend to have less reward for skill imo) The interaction of MULEs and SCVs with regards to maximising the potential of fast/numerous expansions and keeping up sufficient army/ harass pressure is also a definite strength of Terran. For these reasons I think Terran will continue to be dominant in Korea and Korean Terrans will continue to be better than foreigners.

Upon reading the above it sounded like a balance whine and I'd like to state that that is not the case. The aggressive Korean play-style is best suited to what Terran does best. Most of the best foreigners are Zerg because the, seeming, foreign preference for passive macro is best suited to Zerg. Z and P still need a lot of figuring out and most of the innovation we have seen has been the result of Terran or Blizzard forcing the issue.

TLDR: Koreans play Terran properly, foreigners usually don't.
Pie Jesu Domine, dona eis requiem.
ZenithM
Profile Joined February 2011
France15952 Posts
February 21 2012 14:43 GMT
#132
Btw, I have to point out that "better macro" will never be a reason to explain a skill differential in professional SC2.
The reason is: SC2 mechanics are easy and any master (even diamond) player can macro as well as a korean pro against a Very Easy computer.
It's doing macro PLUS all the other things you have to do to win against a skillful opponent which is hard and make the game interesting to play.

I think when people say "better macro" about pro players, they probably mean "better multitasking".

It's not the same for "Better micro" however, I feel like people in SC2 can really have better raw micro than their opponent ^^.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
February 21 2012 14:45 GMT
#133
On February 21 2012 23:40 Recognizable wrote:
Show nested quote +
On February 21 2012 23:33 DarKFoRcE wrote:
i think foreigners often underestimate the importance of creep vs no creep and often make mistakes when it comes to judging positions. for example, they feel they need to push from 3 bases against a lair tech zerg when its completely unnecessary to do so.

also, their mechanics are often inferior.


That's great, but the mechanics of foreign zerg and protoss players are also inferior. Terran just has a higher skill cap/harder to play and foreigners don't practice enough to benefit from it.


im just explaining the major differences that i have noticed from playing against koreans. they always have more stuff than their european counterparts. i think terran has a higher "skillcap" in that regard because there is so many things you can do.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2012-02-21 14:48:43
February 21 2012 14:46 GMT
#134
I have to say that i see the crying from terrans out of korea on a very high niveau.
I mean if i look the play of sorry to say even you strelok, i see not that difference then the koreans have.
Everything seems expected and easy to counter.
Seems like terran learned in the start of the game that if they just play SOLID they will win but now they have to do things like zerg and protoss always had to, be smart try unexpected things etc etc
and for now i not see nonkoreans terrans do anything near

its not only "better macro" or "better decicions" it really seems like terrans need to learn to play another way of playing sc2
but it will come to nonterrans too ... i see idra as example cry about SO many things that darkforce just nullify by making good creep etc etc
players should just be more creative
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
fcb10
Profile Joined February 2012
113 Posts
Last Edited: 2012-02-21 14:49:02
February 21 2012 14:47 GMT
#135
terrans hardest race to play, highest skills cap
on a clock in both non-mirrors
need to do early aggression or you're behind
most taxing multitasking: banshee/hellion/medivac harass
hardest macro: managing addons, etc
difficult micro: tank positioning, ghosts

only koreans + few select foreigners (thorzain, kas, happy) are skilled enough to play at level to match other races
Drake
Profile Joined October 2010
Germany6146 Posts
February 21 2012 14:50 GMT
#136
On February 21 2012 23:47 fcb10 wrote:
terrans hardest race to play
on a clock in both non-mirrors
need to do early aggression or you're behind
most taxing multitasking: banshee/hellion harass
hardest macro: managing addons, etc
difficult micro: tank positioning

only koreans + few select foreigners (thorzain, kas, happy) are skilled enough to play at level to match other races


well thats what every race say ...
tvp the protoss players wont agree that terran is the easier race to play, sometime it feels cause they have different times when their armys are good but overall ... when i see the "normal" ladderplayer (low grandmaster high master) the terrans seems to win with a much smaller amount of tactics and builds
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
poundcakes
Profile Joined March 2011
Norway239 Posts
February 21 2012 14:55 GMT
#137
Yeah, macro is also a really big deal for Terrans. I remember seeing some games from Alive in what I think was the ESV grand prix some weeks ago versus a Zerg whose name escapes me momentarily. This was played on Crux Daybreak I believe. Anyhow, after securing a (slightly risky) third base he never drops below 150 supply even as he loses entire armies to a Zerg ball of infestor, brood lord and lings with a few corruptors to defend against vikings.

He's pushed all the way back to his natural but his crazy reinforcements allows him to fight back and as the infestors run out of energy his rallied marine forces stim forward to pick off more and more brood lords until the push is cleared. After a similar fight in the middle where Zerg is remaxed he wins the battle and eventually the game since Zerg is out of money to rebuild. It almost felt stupid from time to time how Alive never ever died and always had an army to deal with things even as he lost engagements and never ran out of money or units. I do think Zerg could've harassed more and had better engagements but a strong macro Terran is very overpowering mid to late-game if he has a solid economic footing.
The cur foretells the knell of parting day; The loafing herd winds slowly o'er the lea; The wise man homeward plods; I only stay to fiddle-faddle in a minor key.
fcb10
Profile Joined February 2012
113 Posts
February 21 2012 14:55 GMT
#138
+ Show Spoiler +
On February 21 2012 23:50 CoR wrote:
Show nested quote +
On February 21 2012 23:47 fcb10 wrote:
terrans hardest race to play
on a clock in both non-mirrors
need to do early aggression or you're behind
most taxing multitasking: banshee/hellion harass
hardest macro: managing addons, etc
difficult micro: tank positioning

only koreans + few select foreigners (thorzain, kas, happy) are skilled enough to play at level to match other races


well thats what every race say ...
tvp the protoss players wont agree that terran is the easier race to play, sometime it feels cause they have different times when their armys are good but overall ... when i see the "normal" ladderplayer (low grandmaster high master) the terrans seems to win with a much smaller amount of tactics and builds

lol... once protoss gets 3base colossi + ht tech out, terrans cannot win
and its becoming easier and easier for protosses to get to that stage now that the various terran aggression timings are figured out
coming from a protoss player, recently it seems like the only reason i lose tvp is due to my own mistakes
Swift118
Profile Joined January 2012
United Kingdom335 Posts
February 21 2012 14:59 GMT
#139
So lately a lot more Korean Terran pro players have been streaming such as; Polt, Boxer, Nada, ForGG and Bomber and I have been watching them. First of all I would like to say that these players are awesome.

The main difference between Non Korean and Korean Terrans is the Koreans really play a scrappy highly aggressive style of Terran, constantly poking at opponent, looking for weaknesses, harrassing and in the back of all of this their macro will be as good as a most other pro players who just macro in base putting hardly any pressure on opponent. So really their success is coming down to them multitasking like bosses and giving themselves the edge in games.



Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2012-02-21 15:05:09
February 21 2012 15:00 GMT
#140
On February 21 2012 22:28 Dalavita wrote:
I never understood the double standards when it comes to terran.

Zergs are doing poorly in the GSL, but got a couple of heroes, fruitdealer and nestea. Doing poorly everywhere else. Zerg is weak.

Protoss are doing poorly in the GSL, but got a couple of heroes, namely MC. Doing poorly everywhere else. Protoss is weak.

Terrans are doing poorly in the GSL, although arguably less so right now, but got a couple of heroes, namely MVP/MMA. They're doing poorly everywhere else. Terran is fine

Zergs are beating terrans to the ground with infestor broodlord so such a degree where David Kim is quoted saying that it might be to strong, but nothing changes. Terrans eventually start using ghosts to deal with it. Ghosts get nerfed. Why is it that the ghost part of the equation was considered to be the problem? Was it factually proven that zergs had no answer for it? Did they even get any time to practice against it?

There's literally like three terrans carrying the entire race in the GSL right now, because they are miles ahead of everyone else in skill. Everywhere else terrans are having mediocre results at best, but the race still gets nerfed like there was some sort of rampant terran swarm swallowing every tournament. I think it's bizarre that the game can be balanced around such a small tournament where no where else is the terran dominance as prominent or even existent.

That said, there aren't many foreign terrans that are playing impressively right now, but the question is why terran still keeps getting nerfed. Where do blizzard get their data from? The five GSL games where MVP killed some random code S zerg with snipes?

When over 2/3 of the best tournament in the world is 1race, there is something wrong going on here.
Who cares who wins everywhere else, people will always look at GSL far and formost and for a good reason.
You simply will see the highest lvl of play there.
Prev 1 5 6 7 8 9 14 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
OSC Elite Rising Star #17
SteadfastSC218
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 218
ProTech110
JuggernautJason105
Livibee 62
StarCraft: Brood War
Shuttle 602
Soulkey 125
Dewaltoss 102
soO 16
Dota 2
Dendi1345
monkeys_forever187
LuMiX0
Counter-Strike
ScreaM1166
Foxcn129
Heroes of the Storm
Liquid`Hasu435
Other Games
Grubby2867
FrodaN1429
fl0m1043
shahzam450
B2W.Neo428
Skadoodle184
C9.Mang0109
ArmadaUGS89
ZombieGrub71
Mew2King51
Trikslyr43
Organizations
Other Games
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• HeavenSC 17
• Reevou 5
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 49
• Azhi_Dahaki7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21112
• WagamamaTV703
• Ler87
League of Legends
• TFBlade1158
Other Games
• imaqtpie1299
• Scarra442
• Shiphtur159
Upcoming Events
Replay Cast
2h 17m
The PondCast
12h 17m
OSC
15h 17m
Harstem vs SKillous
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
CrankTV Team League
16h 17m
Team Liquid vs Team Falcon
Replay Cast
1d 13h
WardiTV Invitational
1d 15h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 15h
CrankTV Team League
1d 16h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
[ Show More ]
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.