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Patch 1.4.3 21-27 February - Page 41

Forum Index > SC2 General
1362 CommentsPost a Reply
Prev 1 39 40 41 42 43 69 Next
Sotark
Profile Joined April 2011
Canada66 Posts
February 21 2012 19:09 GMT
#801
150/150 :o woah buddy
skatbone
Profile Joined August 2010
United States1005 Posts
February 21 2012 19:10 GMT
#802
On February 22 2012 04:05 Sotark wrote:
Show nested quote +
On February 22 2012 04:04 LuckyFool wrote:
So the patch is fucked? Is GM out on NA yet?

Yes, it is. "YaTa " is ranked 1, Protoss. Not sure who that is honestly.


He recently released a replay pack. It was advertised on TL. He streams every once in awhile as well.
Mercurial#1193
Siphonn
Profile Blog Joined November 2010
United States298 Posts
February 21 2012 19:10 GMT
#803
On February 22 2012 04:05 Sotark wrote:
Show nested quote +
On February 22 2012 04:04 LuckyFool wrote:
So the patch is fucked? Is GM out on NA yet?

Yes, it is. "YaTa " is ranked 1, Protoss. Not sure who that is honestly.


He is a good toss player, was GM last season.
Naeroon
Profile Joined April 2011
Canada166 Posts
February 21 2012 19:10 GMT
#804
On February 22 2012 03:45 Mehukannu wrote:
Show nested quote +
On February 22 2012 03:41 Jouissance wrote:
Think about this guys:
Blizzard's internal balance team thought terran was fine when the game came out. 5 rax reaper? Legit. No problems. Zerg can't 15 hatch and must pool first even versus terran? Legit. No problems.

Do you really trust them to be making these changes and not putting them on a PTR?
Hate to burst everyone's bubble, but blizzard might not know what they're doing.

That was kinds figured out when they had to make a decision to either buff carrier or mothership. Guess which one they chose. Not only that the buff was just to to increase acceleration speed a little... which is hardly noticiable.


Because a 460% increase in speed is definitely only a little.... which is hardly noticiable.
everdrone
Profile Joined June 2011
Russian Federation22 Posts
February 21 2012 19:11 GMT
#805
[image loading]
and looks like apm don't changed, i try spam a lot of actions from start, but have 40 apm
DarkPlasmaBall
Profile Blog Joined March 2010
United States45430 Posts
February 21 2012 19:11 GMT
#806
Is the ghost nerf implemented?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-21 19:13:57
February 21 2012 19:11 GMT
#807
On February 22 2012 03:58 dAPhREAk wrote:
Show nested quote +
On February 22 2012 03:54 shizna wrote:
On February 22 2012 03:36 dAPhREAk wrote:
On February 22 2012 03:30 shizna wrote:
okay if ghosts die, the infestors are still really good... but what happens now if ghosts snipe all 15 of the zerg's infestors then zerg decides to not remake infestors?

terran have >10 pretentious marines that are as cost effective as novelty paperweights?

i think ghost should be compensated with a flying mode, akin to the viking ground mode. :D

i would say those were cost-effective ghosts if they killed all of his infestors and lived.....


having an inferior economy, then getting your 200/100 unit to kill a 100/150 unit isn't really cost effective.

why do you want your ghosts to live? it doesn't matter how the infestors die... the ghosts still become dead wood. it's blizzard effectively saying "dooooont worry zerg, you can be retarded and run your infestor ball into siege tanks and the terran can't punish you because he's being weighed down by gimp ghosts - hahahaha!! shhhh don't tell them but the ghost cost change was actually a nerf to marines!".

sorry to burst your bubble, but ghosts actually do stuff other than snipe. they have a base damage in addition to their other abilities. infestors without energy are completely useless. ghosts without energy can still do some serious damage, especially to light units (ala mutalisks), and can be healed.


serious damage?

ghost 200/100/2 6.7 dps (13.4 dps versus light)

mutalisk 100/100/2 5.9 dps
queen 150/0/2 8 dps
roach 75/25/2 8 dps
4 x zerglings 100/0/2 34 dps
infested terran (basically the 'infestor' attack) 9.3 dps
broodling 6.2 dps


you're right... that totally justifies the purchase of ghost against non-infestor. i mean, who doesn't want a 200/100/2 roach in their composition?
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2012-02-21 19:13:22
February 21 2012 19:12 GMT
#808
Ive been playing. The phoenix range is RIDICULOUS.

As people suspected, mutas shouldn't ever land a hit again.
The upgrade is really fast too. On the plus side, if you get the upgrade+fleet beacon and your macro slips a bit, you can just queue up a mothership!

I don't know why they would make such drastic changes two days before such big events.

This just seems like a complete blunder by blizzard, except i don't see any precipitating factors or pressures on them to release this patch with this timing. Just pure idiocy.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 21 2012 19:12 GMT
#809
On February 22 2012 04:04 p1cKLes wrote:
Show nested quote +
On February 22 2012 03:43 dAPhREAk wrote:
On February 22 2012 03:05 Trealador wrote:
Anyone who says terran is the best race, hasn't been watching GSL for months.

terran won the last three GSLs, Code-S (August, October, November).

http://wiki.teamliquid.net/starcraft2/GOMTV_Global_Starcraft_II_League

and how many terran are there in the current GSL, Code S?? hrmmm....

http://wiki.teamliquid.net/starcraft2/2012_Global_StarCraft_II_League_Season_1/Code_S

yeah, they are doing pretty bad in GSL.

I’m not sure anyone is saying that Terran doesn’t have the ability to win GSL’s? But I don’t believe winning a GSL automatically equates to being OP.

Terran is an extremely difficult race to master. If you look at the statistics in silver, gold, platinum and diamond they show Terran significantly behind their counter parts, but if you manage to get over the hurdle and become a code S multi-tasking god, then you too can be a GSL champion. Unfortunately, that’s the minority and we are the majority which means most of us are all stuck pulling are hair out.

I’ve also been of the opinion that Terran’s metagame was developing at a much quicker rate than the other 2 races, which left both Zerg and Protoss always trying to catch up with the metagame shifts. I remember when there was a new strategy coming out on a weekly basis for Terran. Now, I think we are at a state where Terran’s metagame is slowing down. Zerg and Protoss have pretty much figured out how to properly defend most of Terrans timing attacks. I think this is where you are going to start see Protoss and Zerg shine.

The other statistic I would point to is the length of each game showing that Terran obviously feels the need to end the game quickly, because their ability to win mid and late game significantly decreases as Protoss Techs up and Zerg Macro’s up.

i was only responding to the post i quoted, which implied that terrans have been doing poorly in GSL.

to respond to your post, Blizzard doesnt (and shouldnt) balance the game around casual players. sc2 tournaments would be a complete farce if Blizzard decides terran needs a buff because bronze-GM (non-progamers) can't play terran well. the only people it should be balanced around are people who play the game professionally. it gives everyone something to aspire to.
Uncultured
Profile Joined September 2010
United States1340 Posts
February 21 2012 19:12 GMT
#810
On February 22 2012 04:10 Naeroon wrote:
Show nested quote +
On February 22 2012 03:45 Mehukannu wrote:
On February 22 2012 03:41 Jouissance wrote:
Think about this guys:
Blizzard's internal balance team thought terran was fine when the game came out. 5 rax reaper? Legit. No problems. Zerg can't 15 hatch and must pool first even versus terran? Legit. No problems.

Do you really trust them to be making these changes and not putting them on a PTR?
Hate to burst everyone's bubble, but blizzard might not know what they're doing.

That was kinds figured out when they had to make a decision to either buff carrier or mothership. Guess which one they chose. Not only that the buff was just to to increase acceleration speed a little... which is hardly noticiable.


Because a 460% increase in speed is definitely only a little.... which is hardly noticiable.



You ever use a mothership? The change WAS hardly noticeable. It's just acceleration, not max speed.
Don't you rage when you lose too? -FruitDealer
eNtitY~
Profile Joined January 2007
United States1293 Posts
February 21 2012 19:13 GMT
#811
On February 22 2012 04:09 DarkPlasmaBall wrote:
Show nested quote +
On February 22 2012 04:05 Sotark wrote:
On February 22 2012 04:04 LuckyFool wrote:
So the patch is fucked? Is GM out on NA yet?

Yes, it is. "YaTa " is ranked 1, Protoss. Not sure who that is honestly.


Server's up for me

I see 16 people in GM- only Pokebunny I recognize. Maybe they have to play a game after the new patch is up (once servers come back up) to get promoted? That makes sense, and I hope to see more well-known faces soon o.O


Yes it's always been that way.
http://www.starcraftdream.com
everdrone
Profile Joined June 2011
Russian Federation22 Posts
February 21 2012 19:14 GMT
#812
On February 22 2012 04:11 DarkPlasmaBall wrote:
Is the ghost nerf implemented?

yes, it's 25 damage now, and 50 vs psionic
s3rp
Profile Joined May 2011
Germany3192 Posts
February 21 2012 19:14 GMT
#813
On February 22 2012 04:05 ETisME wrote:
Show nested quote +
On February 22 2012 03:50 s3rp wrote:
On February 22 2012 03:48 Polygamy wrote:
On February 22 2012 03:46 MelodyBW wrote:
On February 22 2012 03:05 Trealador wrote:
Anyone who says terran is the best race, hasn't been watching GSL for months.


It's not the race, terran wins a lot because of it's players

I think part of this is true but its alos because Terran have so many more options and builds then the other two races.


So instead of finding ways to give the other races more options they dumb down the ones with options ? That doesn't sound like good patch politics to me .

Zerg without having to rely on fast expanding everytime or Protoss without their heavy reliance on Warpgate for example is something Blizzard could've looked into . But they're dumbing down the game to a few builds for everyone now shut up and be happy with it playing the same shit over an over again.

that's the race design. What you are saying is like saying not needing a queen when you are playing Z and it would work out fine.
If zerg doesn't need fast expanding, then blizzard basically needs to buff all the zerg units so that they are cost efficient enough to stay equal base as the other race.

They aren't dumbing down the game, they are reducing the effectiveness of certain strategies so that the match ups can be developed further.


Thats your opinion that i strongly disagree with. I think the game fundamentally has big design flaws right now and Blizzard is putting on band-aid fixes but those actually at least in my mind widen the flaws even further.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 21 2012 19:15 GMT
#814
On February 22 2012 04:11 shizna wrote:
Show nested quote +
On February 22 2012 03:58 dAPhREAk wrote:
On February 22 2012 03:54 shizna wrote:
On February 22 2012 03:36 dAPhREAk wrote:
On February 22 2012 03:30 shizna wrote:
okay if ghosts die, the infestors are still really good... but what happens now if ghosts snipe all 15 of the zerg's infestors then zerg decides to not remake infestors?

terran have >10 pretentious marines that are as cost effective as novelty paperweights?

i think ghost should be compensated with a flying mode, akin to the viking ground mode. :D

i would say those were cost-effective ghosts if they killed all of his infestors and lived.....


having an inferior economy, then getting your 200/100 unit to kill a 100/150 unit isn't really cost effective.

why do you want your ghosts to live? it doesn't matter how the infestors die... the ghosts still become dead wood. it's blizzard effectively saying "dooooont worry zerg, you can be retarded and run your infestor ball into siege tanks and the terran can't punish you because he's being weighed down by gimp ghosts - hahahaha!! shhhh don't tell them but the ghost cost change was actually a nerf to marines!".

sorry to burst your bubble, but ghosts actually do stuff other than snipe. they have a base damage in addition to their other abilities. infestors without energy are completely useless. ghosts without energy can still do some serious damage, especially to light units (ala mutalisks), and can be healed.


serious damage?

ghost 200/100/2 6.7 dps (13.4 dps versus light)

mutalisk 100/100/2 5.9 dps
queen 150/0/2 8 dps
roach 75/25/2 8 dps
4 x zerglings 100/0/2 34 dps
infested terran (basically the 'infestor' attack) 9.3 dps
broodling 6.2 dps


you're right... that totally justifies the purchase of ghost against non-infestor.

...

ghosts do that base damage IN ADDITION to their other abilities. if your opponent is going mass roach, there really is no point to get ghosts, but if your opponent is going roach/infestor, you should throw in some ghosts. its a support unit, not a base army unit.

why do you keep comparing apples to oranges?
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
Last Edited: 2012-02-21 19:16:33
February 21 2012 19:16 GMT
#815
On February 22 2012 04:11 everdrone wrote:
[image loading]
and looks like apm don't changed, i try spam a lot of actions from start, but have 40 apm

pretty sure thats a typo for onion.

dont they just call it cpm? click per minute, apm didnt change at all.
TheDraken
Profile Joined July 2011
United States640 Posts
February 21 2012 19:16 GMT
#816
On February 22 2012 03:58 Sotark wrote:
sorry to run off topic, But i heard someone say servers up, but i can't login, just me?
And, so i don't get warned for that ill give my 2 cents.

I think they really shouldve followed QXC's advice, and made the ghost snipe the same, but -50%DMG or something for massive.
Because now, i can't really think of a way to effectively use ghosts anymore. For the investment, I feel like terran has 3 or 4 other better options now, Ravens, banshees. etc


woah.

strange blizzard would want that...
fast food. y u no make me fast? <( ಠ益ಠ <)
Orpheusz
Profile Joined August 2010
Australia210 Posts
February 21 2012 19:16 GMT
#817
Is the relocalizer causing patching problems for anyone else? Goes up to 99% then a patch aborted message pops up, wanted to see if i got into GM or not .

Could anyone suggest a fix other than reinstalling?
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-02-21 19:20:38
February 21 2012 19:17 GMT
#818
i will miss my vessel replacement. emp and radiation in a weaker form, sounded perfect for the ghost, having one spell vs each opposing race. I mean infestors counter every unit except siege tanks and ghosts. (how to beat seeker ... fungal the incoming raven, neural the raven (seeker range 6/neural range 7)). HTs conter almost every terran unit (feedback on high hp units, as their channelig abilities can be stopped with it), except tank and fight even with ghosts if you count in the archon.
So i am curious why the ghost suddenly is overpowered, doing the same as the other spellcasters but not as effective, but with some added sneaky skills.
I mean i never used the ghost to conter broodlords or ultras, used them to kill the infestors as the rest is easy to deal with for terran, especially since if the zerg lets you kill ultras with ghosts, he deserves to lose ... (didn't even lose ultras against the recent scroll sniping that became slightly more popular ..., lost some broodlords to it though, but using the energy of 10 ghosts to get 2 broodlords is not effective imo (prepatch still)). Well i will play zerg for some time and hope i will still meet some ghost players that try to snipe broodlords, will be funny to see the ranting. But i doubt blizzard would notice this, and in the gsl i guess ghosts would still work, seeing the zergs there (no offense they would still whipe the floor with me using their mouse only, but in terms of unit use ... ) , atleast on the non ultra maps.

Anyway tvz just became a mirror of tvp. Ghosts have to stop the casters or your army is doomed, but they are perfect at doing so. Lets welcome the viking marauders combination in tvz. Play zerg and protoss either way, you train 2 matchups for the price of one. (one reason why the gsl is so terran dominant, so this change will play in their favor)
Berailfor
Profile Joined January 2012
441 Posts
Last Edited: 2012-02-21 19:21:58
February 21 2012 19:19 GMT
#819
Anion Pulse Crystals?!?! Awesome!!!!!

Even though it is unfair to the players to release the patch right before a tournament. I am kinda hoping I get to see this in use!! And maybe carriers or quicker mamaship as a result.

EDIT: Woah!! Did the guy above me just say archons counter ghosts?? .. Something's wrong here.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45430 Posts
February 21 2012 19:19 GMT
#820
Phoenix upgrade for air attacks is increased by 2, but I see no change in the Graviton Beam range. It's still the same range as far as I can tell.

That was a question that a lot of us had (including myself). Graviton Beam range seems to be exactly the same.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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