Patch 1.4.3 21-27 February - Page 41
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Sotark
Canada66 Posts
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skatbone
United States1005 Posts
On February 22 2012 04:05 Sotark wrote: Yes, it is. "YaTa " is ranked 1, Protoss. Not sure who that is honestly. He recently released a replay pack. It was advertised on TL. He streams every once in awhile as well. | ||
Siphonn
United States298 Posts
On February 22 2012 04:05 Sotark wrote: Yes, it is. "YaTa " is ranked 1, Protoss. Not sure who that is honestly. He is a good toss player, was GM last season. | ||
Naeroon
Canada166 Posts
On February 22 2012 03:45 Mehukannu wrote: That was kinds figured out when they had to make a decision to either buff carrier or mothership. Guess which one they chose. Not only that the buff was just to to increase acceleration speed a little... which is hardly noticiable. Because a 460% increase in speed is definitely only a little.... which is hardly noticiable. | ||
everdrone
Russian Federation22 Posts
and looks like apm don't changed, i try spam a lot of actions from start, but have 40 apm | ||
DarkPlasmaBall
United States43759 Posts
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shizna
United Kingdom803 Posts
On February 22 2012 03:58 dAPhREAk wrote: sorry to burst your bubble, but ghosts actually do stuff other than snipe. they have a base damage in addition to their other abilities. infestors without energy are completely useless. ghosts without energy can still do some serious damage, especially to light units (ala mutalisks), and can be healed. serious damage? ghost 200/100/2 6.7 dps (13.4 dps versus light) mutalisk 100/100/2 5.9 dps queen 150/0/2 8 dps roach 75/25/2 8 dps 4 x zerglings 100/0/2 34 dps infested terran (basically the 'infestor' attack) 9.3 dps broodling 6.2 dps you're right... that totally justifies the purchase of ghost against non-infestor. i mean, who doesn't want a 200/100/2 roach in their composition? | ||
SiguR
Canada2039 Posts
As people suspected, mutas shouldn't ever land a hit again. The upgrade is really fast too. On the plus side, if you get the upgrade+fleet beacon and your macro slips a bit, you can just queue up a mothership! I don't know why they would make such drastic changes two days before such big events. This just seems like a complete blunder by blizzard, except i don't see any precipitating factors or pressures on them to release this patch with this timing. Just pure idiocy. | ||
dAPhREAk
Nauru12397 Posts
On February 22 2012 04:04 p1cKLes wrote: I’m not sure anyone is saying that Terran doesn’t have the ability to win GSL’s? But I don’t believe winning a GSL automatically equates to being OP. Terran is an extremely difficult race to master. If you look at the statistics in silver, gold, platinum and diamond they show Terran significantly behind their counter parts, but if you manage to get over the hurdle and become a code S multi-tasking god, then you too can be a GSL champion. Unfortunately, that’s the minority and we are the majority which means most of us are all stuck pulling are hair out. I’ve also been of the opinion that Terran’s metagame was developing at a much quicker rate than the other 2 races, which left both Zerg and Protoss always trying to catch up with the metagame shifts. I remember when there was a new strategy coming out on a weekly basis for Terran. Now, I think we are at a state where Terran’s metagame is slowing down. Zerg and Protoss have pretty much figured out how to properly defend most of Terrans timing attacks. I think this is where you are going to start see Protoss and Zerg shine. The other statistic I would point to is the length of each game showing that Terran obviously feels the need to end the game quickly, because their ability to win mid and late game significantly decreases as Protoss Techs up and Zerg Macro’s up. i was only responding to the post i quoted, which implied that terrans have been doing poorly in GSL. to respond to your post, Blizzard doesnt (and shouldnt) balance the game around casual players. sc2 tournaments would be a complete farce if Blizzard decides terran needs a buff because bronze-GM (non-progamers) can't play terran well. the only people it should be balanced around are people who play the game professionally. it gives everyone something to aspire to. | ||
Uncultured
United States1340 Posts
On February 22 2012 04:10 Naeroon wrote: Because a 460% increase in speed is definitely only a little.... which is hardly noticiable. You ever use a mothership? The change WAS hardly noticeable. It's just acceleration, not max speed. | ||
eNtitY~
United States1293 Posts
On February 22 2012 04:09 DarkPlasmaBall wrote: Server's up for me ![]() I see 16 people in GM- only Pokebunny I recognize. Maybe they have to play a game after the new patch is up (once servers come back up) to get promoted? That makes sense, and I hope to see more well-known faces soon o.O Yes it's always been that way. | ||
everdrone
Russian Federation22 Posts
On February 22 2012 04:11 DarkPlasmaBall wrote: Is the ghost nerf implemented? yes, it's 25 damage now, and 50 vs psionic | ||
s3rp
Germany3192 Posts
On February 22 2012 04:05 ETisME wrote: that's the race design. What you are saying is like saying not needing a queen when you are playing Z and it would work out fine. If zerg doesn't need fast expanding, then blizzard basically needs to buff all the zerg units so that they are cost efficient enough to stay equal base as the other race. They aren't dumbing down the game, they are reducing the effectiveness of certain strategies so that the match ups can be developed further. Thats your opinion that i strongly disagree with. I think the game fundamentally has big design flaws right now and Blizzard is putting on band-aid fixes but those actually at least in my mind widen the flaws even further. | ||
dAPhREAk
Nauru12397 Posts
On February 22 2012 04:11 shizna wrote: serious damage? ghost 200/100/2 6.7 dps (13.4 dps versus light) mutalisk 100/100/2 5.9 dps queen 150/0/2 8 dps roach 75/25/2 8 dps 4 x zerglings 100/0/2 34 dps infested terran (basically the 'infestor' attack) 9.3 dps broodling 6.2 dps you're right... that totally justifies the purchase of ghost against non-infestor. ... ghosts do that base damage IN ADDITION to their other abilities. if your opponent is going mass roach, there really is no point to get ghosts, but if your opponent is going roach/infestor, you should throw in some ghosts. its a support unit, not a base army unit. why do you keep comparing apples to oranges? | ||
Condor Hero
United States2931 Posts
On February 22 2012 04:11 everdrone wrote: and looks like apm don't changed, i try spam a lot of actions from start, but have 40 apm pretty sure thats a typo for onion. dont they just call it cpm? click per minute, apm didnt change at all. | ||
TheDraken
United States640 Posts
On February 22 2012 03:58 Sotark wrote: sorry to run off topic, But i heard someone say servers up, but i can't login, just me? And, so i don't get warned for that ill give my 2 cents. I think they really shouldve followed QXC's advice, and made the ghost snipe the same, but -50%DMG or something for massive. Because now, i can't really think of a way to effectively use ghosts anymore. For the investment, I feel like terran has 3 or 4 other better options now, Ravens, banshees. etc woah. strange blizzard would want that... | ||
Orpheusz
Australia210 Posts
![]() Could anyone suggest a fix other than reinstalling? | ||
FeyFey
Germany10114 Posts
So i am curious why the ghost suddenly is overpowered, doing the same as the other spellcasters but not as effective, but with some added sneaky skills. I mean i never used the ghost to conter broodlords or ultras, used them to kill the infestors as the rest is easy to deal with for terran, especially since if the zerg lets you kill ultras with ghosts, he deserves to lose ... (didn't even lose ultras against the recent scroll sniping that became slightly more popular ..., lost some broodlords to it though, but using the energy of 10 ghosts to get 2 broodlords is not effective imo (prepatch still)). Well i will play zerg for some time and hope i will still meet some ghost players that try to snipe broodlords, will be funny to see the ranting. But i doubt blizzard would notice this, and in the gsl i guess ghosts would still work, seeing the zergs there (no offense they would still whipe the floor with me using their mouse only, but in terms of unit use ... ) , atleast on the non ultra maps. Anyway tvz just became a mirror of tvp. Ghosts have to stop the casters or your army is doomed, but they are perfect at doing so. Lets welcome the viking marauders combination in tvz. Play zerg and protoss either way, you train 2 matchups for the price of one. (one reason why the gsl is so terran dominant, so this change will play in their favor) | ||
Berailfor
441 Posts
Even though it is unfair to the players to release the patch right before a tournament. I am kinda hoping I get to see this in use!! And maybe carriers or quicker mamaship as a result. EDIT: Woah!! Did the guy above me just say archons counter ghosts?? .. Something's wrong here. | ||
DarkPlasmaBall
United States43759 Posts
That was a question that a lot of us had (including myself). Graviton Beam range seems to be exactly the same. | ||
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