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Patch 1.4.3 - Preview Blog - Page 64

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 62 63 64 65 66 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
SharkStarcraft
Profile Joined April 2011
Austria2272 Posts
February 10 2012 20:30 GMT
#1261
Like the Ghost and MULE changes, the Phoenix one seems kinda weird, if i had a fleet beacon i would just go for a mothership, vortex them in and surround the vortex with blinkstalkers, i feel like this comes a bit to late. I would appreciate the range upgrade on the cybernetics core, would be rather useful there.
Cogito, ergo Toss
LovE-
Profile Blog Joined September 2010
United States1963 Posts
February 10 2012 20:30 GMT
#1262
Hmm I welcome these changes. I was never good with snipe, I lost too many ghosts to missclicking when trying to spam it v BL.

Everything else is good.. Gj Blizzard
LovE.311 (NA) || @LovE_Sc2
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-02-10 20:31:57
February 10 2012 20:31 GMT
#1263
...wrong forum
Vaapad
Profile Joined August 2011
Norway171 Posts
February 10 2012 20:31 GMT
#1264
the mule change is not enough.
Duty is heavier than a mountain. Death, lighter than a feather
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
February 10 2012 20:31 GMT
#1265
For the snipe change, I think it would've been better to add a cooldown (let's say 5 seconds) instead of changing it's damage. This will require slightly more micro as you cannot spam the spell anymore and the cooldown will at least give the Zerg to do some damage.
Joltrend
Profile Joined March 2011
Sweden19 Posts
February 10 2012 20:31 GMT
#1266
i really like they way you have managed this patch its still to see hoe badly it nerfes terran in tvz late game but i would just like to know what blizzard stance are on the whole scroll click issue
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-02-10 20:32:51
February 10 2012 20:31 GMT
#1267
On February 11 2012 05:29 kroko wrote:
I been playing sc2 since december 2010.. Since then in every patch terran has been nerfed. My question, how good has terran been in start ? :O

Seems like I might chance back to my BW race with this rate...

Terran has been winning in TvZ since the dawn of time:
+ Show Spoiler +
[image loading]
[image loading]
FinestHour
Profile Joined August 2010
United States18466 Posts
February 10 2012 20:31 GMT
#1268
On February 11 2012 05:25 mTwTT1 wrote:
Show nested quote +
On February 11 2012 05:22 Gimix wrote:
On February 11 2012 05:20 mTwTT1 wrote:
On February 11 2012 05:11 zhurai wrote:
On February 11 2012 05:08 Empire.Beastyqt wrote:
On February 11 2012 05:01 mTwTT1 wrote:
On February 11 2012 04:58 Empire.Beastyqt wrote:
On February 11 2012 04:56 KawaiiRice wrote:
wow you must be joking haha wtf ^_^;? how will I stop bl infestor queen now? .....


dude just do what ppl tell me to do, l2p..


raven + seeker missible is pretty good vs bl's as far as ive seen, just because u never play a certain style that doesnt mean u dont have any viable options available


Not sure if trolling or not, you need 2 upgrades and wait 1min and about 2000 gas for 7-8 ravens with HSM that dont even kill broodlord.

the damage of the seeker missile is "pretty good" if they don't bunch up their units....
but then again... the range of seeker missile is very very very bad


range is irrelevant vs bl's cus they cant run away, ive seen korean t's integrate ravens w/ ss while going mech and bio, i think the problem is just that koreans are ahead in the metagame atm

obviously ghosts wont work as well vs bl's in the lategame anymore and if foreign t's cant adapt themselves to new styles then glhf going mass marines vs bl's


You're really knowledgable on Terran lategame for someone who plays toss


i dl reps(less of this ofc, i only dl reps of famous players) and watch vods of every mu : D


Provide a link of so called famous players using ravens nowadays.
thug life.                                                       MVP/ex-
bigggl
Profile Joined January 2011
Canada47 Posts
February 10 2012 20:32 GMT
#1269
Can't wait to see how these play out. Overall, I think Blizz did a solid job with this patch (I've had a hard time saying that in the past). Especially interested to see how late game ZvT plays out now (...necessary snipe nerf imho).
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
February 10 2012 20:32 GMT
#1270
I would have much preferred going down the gsl route and removing stupid gold bases. Also i fear that stargate builds are going on a rampage pvz
SC_Ghost
Profile Joined June 2011
United Kingdom64 Posts
Last Edited: 2012-02-10 20:34:46
February 10 2012 20:32 GMT
#1271
The reason for the Snipe change seems entirely loose. It's as if when they were conceiving it, they didn't consider the fact that:
t3 zerg forces Ghosts > Ghosts are bad vs t1 units (due to the swarm of units) > let alone Overlord Drops and Nydus Worms

Why doesn't Zerg:
Build Infestor/BL (banking resources) See Ghost production > Drop Nydus Network > Use t3 Army to kill Vikings/Tanks/Thors
Max on Zerglings > Rally into Nydus > Nydus every base.

EDIT: All this means is that Ghosts won't be used as much, leaving many more resources for Terran to drop everywhere with Hellions and Marines while you have a slow t3 Army. If Terran doesn't do enough damage with this, he loses.
phisku
Profile Blog Joined November 2010
Belgium864 Posts
February 10 2012 20:32 GMT
#1272
On February 11 2012 05:27 TheDraken wrote:
Show nested quote +
On February 11 2012 05:19 ScareCrow` wrote:
Snipe change is way too drastic and becomes useless for anything that isn't a templar or an infestor. No more timing attacks or uses for things like marines, or general smaller units. Really sad to see the unit beaten down every patch to the point where it fills such a niche role while constantly shifting the meta-game through "fixes" rather than just letting it play out.


it's better than having it be a swiss army knife mega unit.
i like the change. it makes the unit what it was intended to be.


infestor.
BigJoe
Profile Joined January 2011
United States210 Posts
February 10 2012 20:32 GMT
#1273
190 snipes to kill 10 ultralisks... i would have been totally fine with a smaller nerf but this just seems a little too harsh to us terran folk. excited to see how the metagame plays out though.
Kira__
Profile Joined April 2011
Sweden2672 Posts
February 10 2012 20:33 GMT
#1274
oh noes, terran will now be forced to use different unit mixes in the late game instead of massing 1 unit that counters all units;[
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 10 2012 20:33 GMT
#1275
On February 11 2012 05:31 HaXXspetten wrote:
Show nested quote +
On February 11 2012 05:29 kroko wrote:
I been playing sc2 since december 2010.. Since then in every patch terran has been nerfed. My question, how good has terran been in start ? :O

Seems like I might chance back to my BW race with this rate...

Terran has been winning in TvZ since the dawn of time:
http://i.imgur.com/wAhOAh.png


And if you look at that exact same picture, you'll see it's slowly balancing out. But this patch is just going to flip that around, unless every Terran goes back to 2 base all ins. Is that what we really want?
Orzabal
Profile Joined December 2009
France287 Posts
Last Edited: 2012-02-10 20:34:42
February 10 2012 20:33 GMT
#1276
Mules need to cost 1 supply. The problem is not high mineral field but the end game with mass com sat.
Latham
Profile Blog Joined May 2007
9588 Posts
Last Edited: 2012-02-10 20:34:20
February 10 2012 20:33 GMT
#1277
On February 11 2012 05:29 kroko wrote:
I been playing sc2 since december 2010.. Since then in every patch terran has been nerfed. My question, how good has terran been in start ? :O

Seems like I might chance back to my BW race with this rate...


In beta: stim was much shorter to make, marauders came with concussive shells standard. Reactors built as long as tech labs, tanks did more damage in siege mode and prolly more I'm forgetting.

Basically the race was super OP but noone there to abuse it. Then the koreans came and micro developed and we've been getting boots up our asses since beta every patch.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Noocta
Profile Joined June 2010
France12578 Posts
February 10 2012 20:33 GMT
#1278
On February 11 2012 05:33 Orzabal wrote:
Mules need to cost 1 supply. The problème are not gold spots but the end game with mass com sat.


Supply for tempory units ?
Let's make IT cost supply too.

Like really..
" I'm not gonna fight you. I'm gonna kick your ass ! "
Qaatar
Profile Joined January 2011
1409 Posts
February 10 2012 20:34 GMT
#1279
On February 11 2012 05:28 Noocta wrote:
Show nested quote +
On February 11 2012 04:28 Chill wrote:I think the Snipe change needs to be reconsidered. Snipe in TvZ is an all-or-nothing choice. In late game Shakuras Plateau, you're either going to see 3 Ghosts for EMP on Infestors, or 20 Ghosts to crush Broodlord / Ultralisk armies. It's rarely in between. While I think Ghosts are a little too good at countering late game Zerg, I don't think Zergs were trying all the options yet to punish Terrans that play for this late game style. Ghosts are still slow and vulnerable. What this change does is eliminate the 20+ Ghost-using-Snipe option. In my eyes, you shouldn't see more than 5 Ghosts on the field in TvZ now for key EMPs and nukes. Their Snipe damage is simply too low now. Maybe that's what Blizzard wanted, but I think there is a better medium where massing Ghosts for Snipe is still viable and good, but not as good. Maybe 25 + 25 psionic is that point? I don't think so, but we'll see.


You know what's the problem here ?
Shakuras fucking plateau.

Not snipe.

Mass ghost games are shakuras plateau games like 9 times to 10.


To be fair, I've seen MVP do that on Daybreak and Antiga cross position. He's the only one to do it consistently though.
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
Last Edited: 2012-02-10 20:36:57
February 10 2012 20:34 GMT
#1280
On February 11 2012 05:28 Everlong wrote:
Show nested quote +
On February 11 2012 05:24 Bobgrimly wrote:
I really don't get all the terrans in this thread... Wah snipe is nerfed I can't play against zerg because my vikings will be fungaled..... That is singularly the most retarded statement EVER. Snipe is still as it was against infestors. (IT STILL DOES 45 DAMAGE TO INFESTORS)
Now though instead of sniping the broodlords and auto winning you just switch target to the infestors guarding them and SNIPE THE INFESTOR. Now the broodlords have no protection and one viking can beat 50 broodlords (just might take a while)

Seriously anyone qqing about this change is just upset that they can't mass one unit to win. Oh no. Scanning is so hard.


You will be eaten alive, because you don't know what you are talking about and you write like you ate all wisdom there is in sc2..


Cloak ghost... run towards SLOWLY moving broodlords. If you can't see infestors scan... you can now see burrowed and a lot more... find infestors.... queue up snipes... goodbye infestors. They can't fungal ghosts when they get sniped. A zerg would have to see you coming and have taken plenty of steps to prevent that. At the same time vikings can be pot shotting the broodlords and forcing infestors to come to the front. This forces the infestors forward and makes them easy targets for cloaked ghosts.

There is nothing wrong with this scenario. I have seen it happen in many tvz games just with usually ghosts sniping EVERYTHING. Now they can snipe infestors then burn energy to lower broodlord hp if they want. But not quite so stupidly op as it was. Being able to queue up snipe on a unit means the zerg has no time to react. The broodlords just evaporate. At least now you run some risk as a terran from broodlords.

Also you would usually have tanks that can fire over the ghosts if the zerg is close to your line... infestors don't last long against tanks. And neither do lings or banelings.
For the swarm
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