Patch 1.4.3 - Preview Blog - Page 64
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
SharkStarcraft
Austria2168 Posts
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LovE-
United States1963 Posts
Everything else is good.. Gj Blizzard | ||
JackDT
724 Posts
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Vaapad
Norway171 Posts
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ilikeredheads
Canada1995 Posts
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Joltrend
Sweden19 Posts
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HaXXspetten
Sweden15718 Posts
On February 11 2012 05:29 kroko wrote: I been playing sc2 since december 2010.. Since then in every patch terran has been nerfed. My question, how good has terran been in start ? :O Seems like I might chance back to my BW race with this rate... Terran has been winning in TvZ since the dawn of time: + Show Spoiler + ![]() ![]() | ||
FinestHour
United States18466 Posts
On February 11 2012 05:25 mTwTT1 wrote: i dl reps(less of this ofc, i only dl reps of famous players) and watch vods of every mu : D Provide a link of so called famous players using ravens nowadays. | ||
bigggl
Canada47 Posts
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isleyofthenorth
Austria894 Posts
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SC_Ghost
United Kingdom64 Posts
t3 zerg forces Ghosts > Ghosts are bad vs t1 units (due to the swarm of units) > let alone Overlord Drops and Nydus Worms Why doesn't Zerg: Build Infestor/BL (banking resources) See Ghost production > Drop Nydus Network > Use t3 Army to kill Vikings/Tanks/Thors Max on Zerglings > Rally into Nydus > Nydus every base. EDIT: All this means is that Ghosts won't be used as much, leaving many more resources for Terran to drop everywhere with Hellions and Marines while you have a slow t3 Army. If Terran doesn't do enough damage with this, he loses. | ||
phisku
Belgium864 Posts
On February 11 2012 05:27 TheDraken wrote: it's better than having it be a swiss army knife mega unit. i like the change. it makes the unit what it was intended to be. infestor. | ||
BigJoe
United States210 Posts
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Kira__
Sweden2672 Posts
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SolidMoose
United States1240 Posts
On February 11 2012 05:31 HaXXspetten wrote: Terran has been winning in TvZ since the dawn of time: http://i.imgur.com/wAhOAh.png And if you look at that exact same picture, you'll see it's slowly balancing out. But this patch is just going to flip that around, unless every Terran goes back to 2 base all ins. Is that what we really want? | ||
Orzabal
France287 Posts
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Latham
9553 Posts
On February 11 2012 05:29 kroko wrote: I been playing sc2 since december 2010.. Since then in every patch terran has been nerfed. My question, how good has terran been in start ? :O Seems like I might chance back to my BW race with this rate... In beta: stim was much shorter to make, marauders came with concussive shells standard. Reactors built as long as tech labs, tanks did more damage in siege mode and prolly more I'm forgetting. Basically the race was super OP but noone there to abuse it. Then the koreans came and micro developed and we've been getting boots up our asses since beta every patch. | ||
Noocta
France12578 Posts
On February 11 2012 05:33 Orzabal wrote: Mules need to cost 1 supply. The problème are not gold spots but the end game with mass com sat. Supply for tempory units ? Let's make IT cost supply too. Like really.. | ||
Qaatar
1409 Posts
On February 11 2012 05:28 Noocta wrote: You know what's the problem here ? Shakuras fucking plateau. Not snipe. Mass ghost games are shakuras plateau games like 9 times to 10. To be fair, I've seen MVP do that on Daybreak and Antiga cross position. He's the only one to do it consistently though. ![]() | ||
Bobgrimly
New Zealand250 Posts
On February 11 2012 05:28 Everlong wrote: You will be eaten alive, because you don't know what you are talking about and you write like you ate all wisdom there is in sc2.. Cloak ghost... run towards SLOWLY moving broodlords. If you can't see infestors scan... you can now see burrowed and a lot more... find infestors.... queue up snipes... goodbye infestors. They can't fungal ghosts when they get sniped. A zerg would have to see you coming and have taken plenty of steps to prevent that. At the same time vikings can be pot shotting the broodlords and forcing infestors to come to the front. This forces the infestors forward and makes them easy targets for cloaked ghosts. There is nothing wrong with this scenario. I have seen it happen in many tvz games just with usually ghosts sniping EVERYTHING. Now they can snipe infestors then burn energy to lower broodlord hp if they want. But not quite so stupidly op as it was. Being able to queue up snipe on a unit means the zerg has no time to react. The broodlords just evaporate. At least now you run some risk as a terran from broodlords. Also you would usually have tanks that can fire over the ghosts if the zerg is close to your line... infestors don't last long against tanks. And neither do lings or banelings. | ||
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