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Please DISCUSS the changes and the impact they will have on gameplay.
Straight up whining and bitching will get you a ban, no exceptions. |
I really don't get all the terrans in this thread... Wah snipe is nerfed I can't play against zerg because my vikings will be fungaled..... That is singularly the most retarded statement EVER. Snipe is still as it was against infestors. (IT STILL DOES 45 DAMAGE TO INFESTORS) Now though instead of sniping the broodlords and auto winning you just switch target to the infestors guarding them and SNIPE THE INFESTOR. Now the broodlords have no protection and one viking can beat 50 broodlords (just might take a while)
Seriously anyone qqing about this change is just upset that they can't mass one unit to win. Oh no. Scanning is so hard.
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Patch looks great!
One of the very few times I've ever agreed with a Blizzard patch since the days of BW.
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On February 11 2012 05:22 Gimix wrote:Show nested quote +On February 11 2012 05:20 mTwTT1 wrote:On February 11 2012 05:11 zhurai wrote:On February 11 2012 05:08 Empire.Beastyqt wrote:On February 11 2012 05:01 mTwTT1 wrote:On February 11 2012 04:58 Empire.Beastyqt wrote:On February 11 2012 04:56 KawaiiRice wrote: wow you must be joking haha wtf ^_^;? how will I stop bl infestor queen now? ..... dude just do what ppl tell me to do, l2p.. raven + seeker missible is pretty good vs bl's as far as ive seen, just because u never play a certain style that doesnt mean u dont have any viable options available Not sure if trolling or not, you need 2 upgrades and wait 1min and about 2000 gas for 7-8 ravens with HSM that dont even kill broodlord. the damage of the seeker missile is "pretty good" if they don't bunch up their units.... but then again... the range of seeker missile is very very very bad range is irrelevant vs bl's cus they cant run away, ive seen korean t's integrate ravens w/ ss while going mech and bio, i think the problem is just that koreans are ahead in the metagame atm obviously ghosts wont work as well vs bl's in the lategame anymore and if foreign t's cant adapt themselves to new styles then glhf going mass marines vs bl's You're really knowledgable on Terran lategame for someone who plays toss 
i dl reps(less of this ofc, i only dl reps of famous players) and watch vods of every mu : D
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On February 11 2012 05:20 mTwTT1 wrote:Show nested quote +On February 11 2012 05:11 zhurai wrote:On February 11 2012 05:08 Empire.Beastyqt wrote:On February 11 2012 05:01 mTwTT1 wrote:On February 11 2012 04:58 Empire.Beastyqt wrote:On February 11 2012 04:56 KawaiiRice wrote: wow you must be joking haha wtf ^_^;? how will I stop bl infestor queen now? ..... dude just do what ppl tell me to do, l2p.. raven + seeker missible is pretty good vs bl's as far as ive seen, just because u never play a certain style that doesnt mean u dont have any viable options available Not sure if trolling or not, you need 2 upgrades and wait 1min and about 2000 gas for 7-8 ravens with HSM that dont even kill broodlord. the damage of the seeker missile is "pretty good" if they don't bunch up their units.... but then again... the range of seeker missile is very very very bad range is irrelevant vs bl's cus they cant run away, ive seen korean t's integrate ravens w/ ss while going mech and bio, i think the problem is just that koreans are ahead in the metagame atm obviously ghosts wont work as well vs bl's in the lategame anymore and if foreign t's cant adapt themselves to new styles then glhf going mass marines vs bl's
I think range was referring to "how close ravens have to get close" instead of "how far a hunter seeker missile reaches". Low range in the first meaning, means that a lot of ravens die in the encounter.
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On February 11 2012 05:22 zhurai wrote:Show nested quote +On February 11 2012 05:21 Yoshi Kirishima wrote:
OMG I JUST NOTICED LOL. GHOSTS CAN NOW SNIPE INFESTORS IN TWO SHOTS INSTEAD OF THREE OMG LOL. They didn't say this??? was this not intended, or did he just leave this out? There has to be a reason why it's +25 psionic instead of +20 right? xD
he left it out but really also ht's are affected by it too, idk if it'll take one less shot to kill those though. No. High temps have 40 hp, 40 shields. (25 + 25) x2 = 100, (25 + 20) x2 = 90, both would 2 shot kill.
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Hell yeah, love those changes.
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yeah the queen thing is a very good point...
vikings attempting to kill upgraded broodlords with queens healing them... not gonna happen i'm afraid.
snipe was silly before, but it was necessary because zerg has braindead spammy lategame units that completely obliterate you unless you have a hard counter.
i can't wait to see what happens though. two possibilities:
1) terran is now just as awful in lategame TvZ as they are in TvP... therefore blizzard can do something to address both problems 2) terran players figure out a new way to play that is more effective than braindead ghost spam
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On February 11 2012 05:22 zhurai wrote:Show nested quote +On February 11 2012 05:21 Yoshi Kirishima wrote:
OMG I JUST NOTICED LOL. GHOSTS CAN NOW SNIPE INFESTORS IN TWO SHOTS INSTEAD OF THREE OMG LOL. They didn't say this??? was this not intended, or did he just leave this out? There has to be a reason why it's +25 psionic instead of +20 right? xD
he left it out but really also ht's are affected by it too, idk if it'll take one less shot to kill those though.
Nah it'll still take 2 shots, they have 40/40 hp/shield
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Wow, Terran's probably never going to win a lategame vs zerg now :/ Infestor / Broodlord will totally own ghost viking.
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Really did not expect a patch to come out now but I like those changes, good job Blizzard!
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On February 11 2012 05:19 ScareCrow` wrote: Snipe change is way too drastic and becomes useless for anything that isn't a templar or an infestor. No more timing attacks or uses for things like marines, or general smaller units. Really sad to see the unit beaten down every patch to the point where it fills such a niche role while constantly shifting the meta-game through "fixes" rather than just letting it play out.
it's better than having it be a swiss army knife mega unit. i like the change. it makes the unit what it was intended to be.
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Can someone please tell me how to deal with Zerg lategame now, as Terran that is. The only thing that can deal with brood lords in time now is marines and vikings(both owned by corruptors and infestors)
t.t
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your Country52797 Posts
OMG these changes are AMMMMAAZZZIIIINNNGGGGG! Can't wait O_O I do however feel that 30 (+20 psionic) would be a bit better though...
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Canada1637 Posts
On February 11 2012 05:25 mTwTT1 wrote:Show nested quote +On February 11 2012 05:22 Gimix wrote:On February 11 2012 05:20 mTwTT1 wrote:On February 11 2012 05:11 zhurai wrote:On February 11 2012 05:08 Empire.Beastyqt wrote:On February 11 2012 05:01 mTwTT1 wrote:On February 11 2012 04:58 Empire.Beastyqt wrote:On February 11 2012 04:56 KawaiiRice wrote: wow you must be joking haha wtf ^_^;? how will I stop bl infestor queen now? ..... dude just do what ppl tell me to do, l2p.. raven + seeker missible is pretty good vs bl's as far as ive seen, just because u never play a certain style that doesnt mean u dont have any viable options available Not sure if trolling or not, you need 2 upgrades and wait 1min and about 2000 gas for 7-8 ravens with HSM that dont even kill broodlord. the damage of the seeker missile is "pretty good" if they don't bunch up their units.... but then again... the range of seeker missile is very very very bad range is irrelevant vs bl's cus they cant run away, ive seen korean t's integrate ravens w/ ss while going mech and bio, i think the problem is just that koreans are ahead in the metagame atm obviously ghosts wont work as well vs bl's in the lategame anymore and if foreign t's cant adapt themselves to new styles then glhf going mass marines vs bl's You're really knowledgable on Terran lategame for someone who plays toss  i dl reps(less of this ofc, i only dl reps of famous players) and watch vods of every mu : D Zerg spreads out broodlords, broodlords don't die, Terran now has a bunch of 200 gas observers that aren't invisible... Whuch korean Terrans do you see integrating Ravens? I watch like.... all the Korean games available publicly and have never seen this kind of play outside of humiliation tactics.
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On February 11 2012 05:24 Bobgrimly wrote: I really don't get all the terrans in this thread... Wah snipe is nerfed I can't play against zerg because my vikings will be fungaled..... That is singularly the most retarded statement EVER. Snipe is still as it was against infestors. (IT STILL DOES 45 DAMAGE TO INFESTORS) Now though instead of sniping the broodlords and auto winning you just switch target to the infestors guarding them and SNIPE THE INFESTOR. Now the broodlords have no protection and one viking can beat 50 broodlords (just might take a while)
Seriously anyone qqing about this change is just upset that they can't mass one unit to win. Oh no. Scanning is so hard.
You will be eaten alive, because you don't know what you are talking about and you write like you ate all wisdom there is in sc2..
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As a Terran player, a ghost nerf was by all means going to happen. Seems like blizzard simply wants the ghost's role to be anti-caster. 2 snipe infestors(psionic) is somewhat nice. As for other units... a 25 damage snipe is pitiful damage. There's just no point in wasting APM to do 25 dmg to units. EMP/Snipe will be used strictly against caster units. Damn you blizzard ;_;
EDIT: I agree with the the person below me. Shakuras Plateau is the only map where a Terran can actually get away with massing ghosts because of how easy it is to split the map.
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On February 11 2012 04:28 Chill wrote:I think the Snipe change needs to be reconsidered. Snipe in TvZ is an all-or-nothing choice. In late game Shakuras Plateau, you're either going to see 3 Ghosts for EMP on Infestors, or 20 Ghosts to crush Broodlord / Ultralisk armies. It's rarely in between. While I think Ghosts are a little too good at countering late game Zerg, I don't think Zergs were trying all the options yet to punish Terrans that play for this late game style. Ghosts are still slow and vulnerable. What this change does is eliminate the 20+ Ghost-using-Snipe option. In my eyes, you shouldn't see more than 5 Ghosts on the field in TvZ now for key EMPs and nukes. Their Snipe damage is simply too low now. Maybe that's what Blizzard wanted, but I think there is a better medium where massing Ghosts for Snipe is still viable and good, but not as good. Maybe 25 + 25 psionic is that point? I don't think so, but we'll see.
You know what's the problem here ? Shakuras fucking plateau.
Not snipe.
Mass ghost games are shakuras plateau games like 9 times to 10.
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I been playing sc2 since december 2010.. Since then in every patch terran has been nerfed. My question, how good has terran been in start ? :O
Seems like I might chance back to my BW race with this rate...
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On February 11 2012 05:20 ReignFayth wrote:Show nested quote +On February 11 2012 05:18 KawaiiRice wrote:viking + ghost until high counts won't be able to kill bl infestor queen fast enough thanks to transfuse. Luckily barely anyone in the whole world even uses transfuses well, so it's not obvious yet. and the only possible way to kill bls fast enough is with enough vikings to 1shot (snipe will basically tickle the bls now, but I guess it helps a tiny bit?)... which means you're screwed if they tech switch because that's a crapton of vikings.. or ravens which takes too long to reach, can get fungal-owned, might not even kill that many brood lords because HSM range sucks. if anyone says emp queens and infestors ... lol you trollin because only bad zerg will let that happen  for what it's worth you can snipe queens though, queens are psionic
I think it will be okay on big maps. Queens still need creep. On smaller maps, you can almost over prepare with vikings + ghost cause you're not as concerned about ultralisks with smaller chokes.
They def need to look back into HSM and make more adjustments. The range makes them feel like scourge...sacrificial kamikaze's.
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The MULE nerf makes sense though I would prefer that blizzard try to find a better way to use gold bases as well since there current formula of putting them in the center of the map in spots only terran can secure was one of the major causes of the problem to begin with.
The pheonix range upgrade seems sort of irrelevent to me considering that it would require a fleet beacon and considering that it seems like top protoss' have gotten really good at PvZ lately according to what everyone is saying.
I do not like the snipe change purely because ghost was needed to make the tech switches less brutal. I could potentially see a ultra to broodlord or broodlord to ultra techswitch (which takes far less time for zerg to mass up then for terran) becoming a bit of a problem. I still think that teching down is the perfect solution to MVP's ghost turtle build and I actually havnt seen anyone else even try that build.
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