At the same time the standard response given to terrans about lategame TvP and maxed (and re-maxed and re-maxed and re-maxed...) protoss armies is "don't let them get that many colossi/templars/archons, quit your whining." It is frustrating, man.
Patch 1.4.3 - Preview Blog - Page 65
Forum Index > SC2 General |
Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Horseballs
United States721 Posts
At the same time the standard response given to terrans about lategame TvP and maxed (and re-maxed and re-maxed and re-maxed...) protoss armies is "don't let them get that many colossi/templars/archons, quit your whining." It is frustrating, man. | ||
KawaiiRice
United States2914 Posts
On February 11 2012 05:31 FinestHour wrote: Provide a link of so called famous players using ravens nowadays. only morrow uses them right now. | ||
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Hossinaut
United States453 Posts
Omfg, the MULE balance, to me, gives the game SO much more of an interesting twist when choosing expansions as Zerg in ZvT, in response to having taken significant damage from Terran. The Snipe change makes SO much sense, its quite simply gorgeous, and I think fits the issue perfectly, able to deal with HTs and Infestors (and Queens, but really, who snipes queens?) while not making it imba in TvZ late game like it has been starting to look. Similarly, the Phoenix change allows more options while still playing safely against Z. <3 :D Love this shit! :D | ||
Obbalord
Germany166 Posts
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Noocta
France12578 Posts
On February 11 2012 05:34 Qaatar wrote: To be fair, I've seen MVP do that on Daybreak and Antiga cross position. He's the only one to do it consistently though. ![]() Antiga is the other big ' let's split the map up. Map maker need to make map less half vs half at all cost. It make poor games. | ||
Megaman_X
United States164 Posts
On February 11 2012 05:32 SC_Ghost wrote: The reason for the Snipe change seems entirely loose. It's as if when they were conceiving it, they didn't consider the fact that: t3 zerg forces Ghosts > Ghosts are bad vs t1 units (due to the swarm of units) > let alone Overlord Drops and Nydus Worms Why doesn't Zerg: Build Infestor/BL (banking resources) See Ghost production > Drop Nydus Network > Use t3 Army to kill Vikings/Tanks/Thors Max on Zerglings > Rally into Nydus > Nydus every base. EDIT: All this means is that Ghosts won't be used as much, leaving many more resources for Terran to drop everywhere with Hellions and Marines while you have a slow t3 Army. If Terran doesn't do enough damage with this, he loses. because t3 unts cant kill viking/thors/thors once enough ghosts are out. | ||
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Chill
Calgary25963 Posts
On February 11 2012 05:35 Obbalord wrote: i love how some guys (TT1 for example) say raven hsm is pretty good LOL, show me one present korean pro match where HSM are used / or decide a match. I feel they really have to buff raven now, otherwise tvz is kinda brutal lategame :{. This isn't justification. Several units in Brood War went 5-6 years before they started seeing real use (hello Arbiter and Defiler). | ||
Theeakoz
United States1114 Posts
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Everlong
Czech Republic1973 Posts
On February 11 2012 05:34 Bobgrimly wrote: Cloak ghost... run towards SLOWLY moving broodlords. If you can't see infestors scan... you can now see burrowed and a lot more... find infestors.... queue up snipes... goodbye infestors. They can't fungal ghosts when they get sniped. A zerg would have to see you coming and have taken plenty of steps to prevent that. At the same time vikings can be pot shotting the broodlords and forcing infestors to come to the front. This forces the infestors forward and makes them easy targets for cloaked ghosts. There is nothing wrong with this scenario. I have seen it happen in many tvz games just with usually ghosts sniping EVERYTHING. Now they can snipe infestors then burn energy to lower broodlord hp if they want. But not quite so stupidly op as it was. Being able to queue up snipe on a unit means the zerg has no time to react. The broodlords just evaporate. At least now you run some risk as a terran from broodlords. By plenty of steps to prevent cloaked ghosts you mean like morph single overseer? | ||
Sovern
United States312 Posts
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nvrs
Greece481 Posts
Why does Blizzard continue to play the fool upon the whole PvT late game thing and please don't tell me there is no issue there as well. Maybe cause they have screwed up majorly and know it's unfixable, but it's definetely a problem that needs some kind of solution, more of the TvZ ghost issue. I mean the ghost may have a bigger role that the one they intended but that's not such a bad thing, at least not accordingly to the current state of the game / metagame. Still they address it immediately but the won't even mention the TvP issue. I gues that cant admit that they have fucked up majorly with the design of Toss :/ | ||
McFeser
United States2458 Posts
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Elvin
149 Posts
I am glad that they removed "massing the spellcasters" trend (this is yet to be fixed with infestors). On the other hand they should do something about ravens/siege tanks being fucking worthless. Marine is the only good unit T have in his arsenal. | ||
Killcani
Sweden448 Posts
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Megaman_X
United States164 Posts
On February 11 2012 05:32 isleyofthenorth wrote: I would have much preferred going down the gsl route and removing stupid gold bases. Also i fear that stargate builds are going on a rampage pvz does this increase the range of graviton beam too? or is that not affected? | ||
ScareCrow`
Canada88 Posts
On February 11 2012 05:32 BigJoe wrote: 190 snipes to kill 10 ultralisks... i would have been totally fine with a smaller nerf but this just seems a little too harsh to us terran folk. excited to see how the metagame plays out though. Actually 210. 21 per ultralisk. Time to get out your scroll wheel left click key trick. | ||
Zarahtra
Iceland4053 Posts
Kas used it on his stream the other day, but it seemed to be against an inferior player which he won in the midgame. | ||
Everlong
Czech Republic1973 Posts
On February 11 2012 05:36 nvrs wrote: OK, lets for a moment put aside the Snipe change by agreeing that is was pretty much needed blah blah. Why does Blizzard continue to play the fool upon the whole PvT late game thing and please don't tell me there is no issue there as well. Maybe cause they have screqed up majorly and know it's unfixable, but it's definetely a problem that needs some kind of solution, more of the TvZ ghost issue. I mean the ghost may have a bigger role that the one they intended but that's not such a bad thing, at least not accordingly to the current state of the game / metagame. Still they address it immediately but the won't even mention the TvP issue. I gues that cant admit that they have fucked yup majorly with the desing of Toss :/ They don't want to screw up the game even more because they spoiled that TvP lategame issues are going to be fixed in hots.. | ||
Roxy
Canada753 Posts
On February 11 2012 05:31 FinestHour wrote: Provide a link of so called famous players using ravens nowadays. for starters, here's one: ![]() http://www.twitch.tv/nasltv/b/306996664?t=31m0s | ||
cpomz
United States76 Posts
The phoenix upgrade i think is probably better as 5 rather than 6 The snipe change is the big one - it seems a little excessive i was more hoping for an energy nerf/animation time nerf, I don't know... that scroll wheel sniping still might be effective just takes more ghosts I guess Regarding ravens - I think morrow vs Leenock really showed the powers of using nukes/ravens - ghosts with nukes are incredibly supply efficient. So turtle up-use nukes all day- build up fleet of ravens and HSM/PDD to victory ![]() | ||
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