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Patch 1.4.3 - Preview Blog - Page 67

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 65 66 67 68 69 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Ipponaku
Profile Joined January 2012
Canada11 Posts
February 10 2012 20:42 GMT
#1321
Damm ghost nerf is not good

200-100 cost way too much now. At least, raven have some potential... i hope.
BBQ time :)
Megaman_X
Profile Joined October 2011
United States164 Posts
February 10 2012 20:42 GMT
#1322
does anyone know when this patch will be on PTR or released?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 10 2012 20:42 GMT
#1323
On February 11 2012 05:40 SupLilSon wrote:
Show nested quote +
On February 11 2012 05:36 Everlong wrote:
On February 11 2012 05:34 Bobgrimly wrote:
On February 11 2012 05:28 Everlong wrote:
On February 11 2012 05:24 Bobgrimly wrote:
I really don't get all the terrans in this thread... Wah snipe is nerfed I can't play against zerg because my vikings will be fungaled..... That is singularly the most retarded statement EVER. Snipe is still as it was against infestors. (IT STILL DOES 45 DAMAGE TO INFESTORS)
Now though instead of sniping the broodlords and auto winning you just switch target to the infestors guarding them and SNIPE THE INFESTOR. Now the broodlords have no protection and one viking can beat 50 broodlords (just might take a while)

Seriously anyone qqing about this change is just upset that they can't mass one unit to win. Oh no. Scanning is so hard.


You will be eaten alive, because you don't know what you are talking about and you write like you ate all wisdom there is in sc2..


Cloak ghost... run towards SLOWLY moving broodlords. If you can't see infestors scan... you can now see burrowed and a lot more... find infestors.... queue up snipes... goodbye infestors. They can't fungal ghosts when they get sniped. A zerg would have to see you coming and have taken plenty of steps to prevent that. At the same time vikings can be pot shotting the broodlords and forcing infestors to come to the front. This forces the infestors forward and makes them easy targets for cloaked ghosts.

There is nothing wrong with this scenario. I have seen it happen in many tvz games just with usually ghosts sniping EVERYTHING. Now they can snipe infestors then burn energy to lower broodlord hp if they want. But not quite so stupidly op as it was. Being able to queue up snipe on a unit means the zerg has no time to react. The broodlords just evaporate. At least now you run some risk as a terran from broodlords.


By plenty of steps to prevent cloaked ghosts you mean like morph single overseer?


Lol, seriously, this guy is acting like getting detection is a whole build order in and of itself -.- I guess we won't know how these changes stack up until some time has passed but right now it's not looking good, especially for the vast majority of us Terran players who were already having trouble TvZ despite ghosts. Has anyone looked into ghost mech? I know it's been talked about and tossed around but I have never actually seen a pro try to use it. It sounds good to me but is there something I'm missing that prevents that strat from being viable? Now with ghosts nerf is this strat just completely wishful thinking?


Look up avilo stream he is experimenting with ghost mech as well, but he always, always, always dies to Broodlord/Infestor/Corruptor - lately hes been using some Ravens probably to better use if I recall correctly..
GunHogz
Profile Joined June 2011
Canada47 Posts
February 10 2012 20:43 GMT
#1324
On February 11 2012 05:36 Sovern wrote:
Ravens need a seeker missile range buff.

There is a upgrade already for Seeker missile, they just need to find a way to make the missile better in the late game.
FinestHour
Profile Joined August 2010
United States18466 Posts
February 10 2012 20:43 GMT
#1325
On February 11 2012 05:38 Roxy wrote:
Show nested quote +
On February 11 2012 05:31 FinestHour wrote:
On February 11 2012 05:25 mTwTT1 wrote:
On February 11 2012 05:22 Gimix wrote:
On February 11 2012 05:20 mTwTT1 wrote:
On February 11 2012 05:11 zhurai wrote:
On February 11 2012 05:08 Empire.Beastyqt wrote:
On February 11 2012 05:01 mTwTT1 wrote:
On February 11 2012 04:58 Empire.Beastyqt wrote:
On February 11 2012 04:56 KawaiiRice wrote:
wow you must be joking haha wtf ^_^;? how will I stop bl infestor queen now? .....


dude just do what ppl tell me to do, l2p..


raven + seeker missible is pretty good vs bl's as far as ive seen, just because u never play a certain style that doesnt mean u dont have any viable options available


Not sure if trolling or not, you need 2 upgrades and wait 1min and about 2000 gas for 7-8 ravens with HSM that dont even kill broodlord.

the damage of the seeker missile is "pretty good" if they don't bunch up their units....
but then again... the range of seeker missile is very very very bad


range is irrelevant vs bl's cus they cant run away, ive seen korean t's integrate ravens w/ ss while going mech and bio, i think the problem is just that koreans are ahead in the metagame atm

obviously ghosts wont work as well vs bl's in the lategame anymore and if foreign t's cant adapt themselves to new styles then glhf going mass marines vs bl's


You're really knowledgable on Terran lategame for someone who plays toss


i dl reps(less of this ofc, i only dl reps of famous players) and watch vods of every mu : D


Provide a link of so called famous players using ravens nowadays.


for starters, here's one:

[image loading]

http://www.twitch.tv/nasltv/b/306996664?t=31m0s




That was a bunch of broodlords out of position with not a single infestor nearby.
thug life.                                                       MVP/ex-
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
February 10 2012 20:43 GMT
#1326
On February 11 2012 05:36 nvrs wrote:
OK, lets for a moment put aside the Snipe change by agreeing that is was pretty much needed blah blah.
Why does Blizzard continue to play the fool upon the whole PvT late game thing and please don't tell me there is no issue there as well. Maybe cause they have screwed up majorly and know it's unfixable, but it's definetely a problem that needs some kind of solution, more of the TvZ ghost issue. I mean the ghost may have a bigger role that the one they intended but that's not such a bad thing, at least not accordingly to the current state of the game / metagame. Still they address it immediately but the won't even mention the TvP issue.
I gues that cant admit that they have fucked up majorly with the design of Toss :/

We will never see any changes in TvP late game because there is nothing they can do about it without re-design Protoss. They will never do that in WoL and they will probably don't do it in HotS either because they can't, or they are just to proud of the warpgate mechanism and the arsenal of Protoss.
[13:40] <Qbek> gosi i dreanmt about you
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
February 10 2012 20:43 GMT
#1327
I really like these changes, especially the snipe nerf. It was a little ridiculous what could be pulled off with enough snipes vs a zerg player.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 10 2012 20:44 GMT
#1328
On February 11 2012 05:38 ImHuko wrote:
The phoenix could infinitely kite mutalisks with PERFECT micro, with range buff, you don't even need nearly close to perfect micro to do that now. Instead of giving Protoss an option vs mutalisks, they remove the mutalisk option all-together.


Yeah, that 10 minute fleet beacon timing will make mutalisks impossible every game forever.

Really? Requiring an upgrade on the fleet beacon for it means that Protoss will still rarely go for it, and when they do, it'll be a late response to mutas, never a pro-active thing. +range on the phoenix doesn't help harass at all really. At most you'd get a couple extra overlords by just barely edging out spore crawlers. It doesn't modify graviton lift at all.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Doz
Profile Joined July 2010
United States145 Posts
February 10 2012 20:44 GMT
#1329
On February 11 2012 04:04 Fencer710 wrote:
Show nested quote +
On February 11 2012 03:59 Doz wrote:
It used to take 3 snipes to kill an infestor due to the 1 hp regen that occurs immediately upon taking damage. Now with +5 damage for compared to the old snipe vs infestor, we'll be able to outright kill infestors with 2 snipes, not 3.

Overall I'd be okay with the snipe change if fungal growth no longer stopped units from using their special abilities. Ghosts are realistically the only hope to beating infestor/bl late game.

Guess we'll see if we it makes it through ptr

Fungal'd units can still fire and use abilities, they just can't move to get in range to do so. The problem is that Ghosts now take dozens of snipes to kill Ultras and Broodlords.


You ever see blink stalkers blink once they're fungal'd? Or storms from fungal'd HT's? Or Vikings change form?

Answer is no because fungal completing prevents the use of special abilities throughout the duration of the spell.
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
February 10 2012 20:44 GMT
#1330
On February 11 2012 05:40 ReignFayth wrote:
Show nested quote +
On February 11 2012 05:38 ImHuko wrote:
The phoenix could infinitely kite mutalisks with PERFECT micro, with range buff, you don't even need nearly close to perfect micro to do that now. Instead of giving Protoss an option vs mutalisks, they remove the mutalisk option all-together.

they remove the MASS MUTALISKS AND NOTHING ELSE option

not the mutalisks option

Bingo.

A zerg going mutalisks, when confronted with the appropriate response to mutalisks, should have more than one option that is optimal. Right now they have one, which is double down on mutalisks.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
TheWorldToCome
Profile Joined January 2012
United States452 Posts
February 10 2012 20:44 GMT
#1331
On February 11 2012 05:38 ZackAttack wrote:
Show nested quote +
I been playing sc2 since december 2010.. Since then in every patch terran has been nerfed. My question, how good has terran been in start ? :O


They were so good it was an inside joke between everybody that played SC2.



There was even a song about it! : )


Starcraft 2 was designed to have a best race. You play the worst one.
Big J
Profile Joined March 2011
Austria16289 Posts
February 10 2012 20:45 GMT
#1332
Hm. I thought the Phoenix would get 0.5-1range buff. 2range as upgrade... Don't know really.

Snipe change, is another thing I'm not too sure off (as a zerg player). +25 vs psyonic seems very weird and way to "niche", but I like that there is something done about the "snipe is good vs (nearly) everything that zerg has".

Mules the same on gold and blue minerals is great, and I don't think it will change too much, but hopefully lead to a comeback of gold minerals in tournaments.
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
Last Edited: 2012-02-10 20:47:43
February 10 2012 20:45 GMT
#1333
On February 11 2012 05:36 Everlong wrote:
Show nested quote +
On February 11 2012 05:34 Bobgrimly wrote:
On February 11 2012 05:28 Everlong wrote:
On February 11 2012 05:24 Bobgrimly wrote:
I really don't get all the terrans in this thread... Wah snipe is nerfed I can't play against zerg because my vikings will be fungaled..... That is singularly the most retarded statement EVER. Snipe is still as it was against infestors. (IT STILL DOES 45 DAMAGE TO INFESTORS)
Now though instead of sniping the broodlords and auto winning you just switch target to the infestors guarding them and SNIPE THE INFESTOR. Now the broodlords have no protection and one viking can beat 50 broodlords (just might take a while)

Seriously anyone qqing about this change is just upset that they can't mass one unit to win. Oh no. Scanning is so hard.


You will be eaten alive, because you don't know what you are talking about and you write like you ate all wisdom there is in sc2..


Cloak ghost... run towards SLOWLY moving broodlords. If you can't see infestors scan... you can now see burrowed and a lot more... find infestors.... queue up snipes... goodbye infestors. They can't fungal ghosts when they get sniped. A zerg would have to see you coming and have taken plenty of steps to prevent that. At the same time vikings can be pot shotting the broodlords and forcing infestors to come to the front. This forces the infestors forward and makes them easy targets for cloaked ghosts.

There is nothing wrong with this scenario. I have seen it happen in many tvz games just with usually ghosts sniping EVERYTHING. Now they can snipe infestors then burn energy to lower broodlord hp if they want. But not quite so stupidly op as it was. Being able to queue up snipe on a unit means the zerg has no time to react. The broodlords just evaporate. At least now you run some risk as a terran from broodlords.


By plenty of steps to prevent cloaked ghosts you mean like morph single overseer?


By morph single overseer I take it you failed to notice GHOSTS CAN SNIPE OVERSEERS AND VIKINGS HAVE STUPID RANGE.

You make it sound like zerg has it easy. You obviously have never watched or played in high level games. Overseers do not live long when ghosts are around... or worse... ghosts and vikings. Zerg usually has to morph like 5 if the terran is doing his job just to prevent autoloss.

The point is yes the zerg can do some things to win... but the terran also has plenty of tools to use and now just has to rely on something other than MASS SNIPE LULZ.

This is called balance. When you can't win with just one unit and the enemy has to use multiple units to counter your counters and vice versa.

And if you talk about approaching broodlords then you have never approached a tank line knowing you will lose half your forces just getting to it... before you can do damage. (that is hyperbole but I figured that was how you structure your arguments)


Oh and great patch. Not keen on the phoenix but I am zerg. Love the MULE balance. And snipe.
For the swarm
CabelD
Profile Joined November 2010
United States131 Posts
February 10 2012 20:45 GMT
#1334
...

and still no name changes. /sigh
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
February 10 2012 20:46 GMT
#1335
On February 11 2012 05:43 FinestHour wrote:
Show nested quote +
On February 11 2012 05:38 Roxy wrote:
On February 11 2012 05:31 FinestHour wrote:
On February 11 2012 05:25 mTwTT1 wrote:
On February 11 2012 05:22 Gimix wrote:
On February 11 2012 05:20 mTwTT1 wrote:
On February 11 2012 05:11 zhurai wrote:
On February 11 2012 05:08 Empire.Beastyqt wrote:
On February 11 2012 05:01 mTwTT1 wrote:
On February 11 2012 04:58 Empire.Beastyqt wrote:
[quote]

dude just do what ppl tell me to do, l2p..


raven + seeker missible is pretty good vs bl's as far as ive seen, just because u never play a certain style that doesnt mean u dont have any viable options available


Not sure if trolling or not, you need 2 upgrades and wait 1min and about 2000 gas for 7-8 ravens with HSM that dont even kill broodlord.

the damage of the seeker missile is "pretty good" if they don't bunch up their units....
but then again... the range of seeker missile is very very very bad


range is irrelevant vs bl's cus they cant run away, ive seen korean t's integrate ravens w/ ss while going mech and bio, i think the problem is just that koreans are ahead in the metagame atm

obviously ghosts wont work as well vs bl's in the lategame anymore and if foreign t's cant adapt themselves to new styles then glhf going mass marines vs bl's


You're really knowledgable on Terran lategame for someone who plays toss


i dl reps(less of this ofc, i only dl reps of famous players) and watch vods of every mu : D


Provide a link of so called famous players using ravens nowadays.


for starters, here's one:

[image loading]

http://www.twitch.tv/nasltv/b/306996664?t=31m0s




That was a bunch of broodlords out of position with not a single infestor nearby.


You said provide a link of a famous player using ravens.

He did.

You can stop talking now.




He went to the effort of answering your question, for you to dismiss it by giving a one-liner about army positioning? The premise of your argument was that Ravens aren't viable because no famous players use them.

A famous player used them.

Your argument is illogical.


If you want to change your premise, go ahead and do that. But don't dismiss someone proving your whole argument false.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
February 10 2012 20:46 GMT
#1336
Everything here is good except Phoenix upgrade. The say that it is a result of the stats in PvZ. But phoenix already shit on mutas? Not sure why they are doing this.
ScareCrow`
Profile Joined June 2011
Canada88 Posts
February 10 2012 20:47 GMT
#1337
On February 11 2012 05:41 DocM wrote:
Now that we can snipe overseer's easier, Bisu build anyone?


Overseers are not psionic.
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2012-02-10 20:48:16
February 10 2012 20:47 GMT
#1338
HSM is one of the most overpowered things in the game right now. just wait until terran turn that floating 1000gas lategame into 5 HSM's . it obliterates a 200food army and now HSM flys faster than every unit other than hellions and speedlings


theres a reason super lategame TvT always devolves into a bunch of HSM's per side and whoever HSM's better wins
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
February 10 2012 20:47 GMT
#1339
I honestly dont know how I'm going to deal with ultras in TvZ anymore.... they are unstoppable as is if the zerg gets chitanous plating. I'm fine with the mule thing but I really think I might drop a league soon if they keep this up

I agree with the 2 snipes/ bane thing. Madness!
devPLEASE
Profile Joined March 2011
Kenya605 Posts
February 10 2012 20:48 GMT
#1340
I think the ghost snipe thing is pretty okay. I mean it'll take less to kill high templars and investors since it does 50 damage to them but it also isn't an auto kill Zerg unit like it once was. Might be still though we will see once it comes out. For now, TGIF
(ノ `Д´)ノ︵┻━┻
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