• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:14
CET 06:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros5[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1399 users

Patch 1.4.3 - Preview Blog - Page 110

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 108 109 110 111 112 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Lmui
Profile Joined November 2010
Canada6214 Posts
February 11 2012 02:10 GMT
#2181
I was thinking about it and my opinion is that instead of 25+25 psionic, it should be 50 -25 vs massive. It'd keep ghosts useful and viable early game at taking out small numbers of banelings/roaches while being far worse at dealing with broods and ultras.
rogzardo
Profile Blog Joined February 2011
610 Posts
February 11 2012 02:10 GMT
#2182
Ghost? Nerfed to shit. Tank? Nerfed hard. Thor? nerfed. Hellion? Nerf. Dropship? Nerf. Marine/bunker/reaper? Indirectly nerfed.

But my + .25 speed Battlecruisers will pwn
Noocta
Profile Joined June 2010
France12578 Posts
February 11 2012 02:10 GMT
#2183
On February 11 2012 11:01 Dauntless wrote:
Please add this to OP.

Blizzard employee Aldrexus elaborated on the snipe nerf in a thread on the official forums:
Show nested quote +
We felt that the Snipe ability was countering broodlords and ultralisks slightly too well, but we wanted the Snipe ability to remain viable in the matchup. It’s important to keep in mind that zerg’s late game strength is not derived exclusively from their tier 3 units; much of their late game strength comes as a result of their ability to combine these higher tech units with other units, especially infestors. Accordingly, we elected to lower the ability’s base damage to increase the number of Snipes required to kill ultralisks and broodlords and supplement it by having it deal additional damage to Psionic units to reduce the number of snipes required to kill infestors.

We wanted to improve Snipe’s effectiveness against infestors since EMPs can be difficult to land due to the unit’s size, so we decided to increase the amount of total damage it deals to against Psionic units only. Making the ability deal 30 + 15 Light would reduce its effectiveness versus broodlords and ultralisks, but it would not provide the desired effect versus infestors. In fact, changing the bonus damage to + Light would make it more difficult to kill infestors, and we believe this would further weaken terran late game versus zerg. We understand that this change will require terran players to use more Snipes versus a variety of other units; however, we do not feel as if this will have a noticeable effect on balance since the ability isn’t used frequently versus units other than broodlords, ultralisks, infestors, and high templar. Our desire is not to redesign the ability or redefine the ghost’s role in the TvZ matchup, but to reduce its effectiveness versus broodlords and ultralisks while increasing its effectiveness versus infestors.

We appreciate all the constructive feedback we’ve received thus far. As a reminder, you’ll be able to test these changes first-hand once Patch 1.4.3 is placed on the PTR in the coming weeks, so we encourage you to try it out and let us know what you think.


Source


It's stupid imo.
You can't snipe the infestor against BL/Corruptor/Infestor play if the zerg is smart and bring some oversser. BL give cover to infestor from ghost, and inferstor give cover to BLs from marines. Withoput snipe on BLs, you just can"t kill the Broodlord. :/
We can"'t even snipe the overseer anymore since it's a caster but not a psyonic one !
" I'm not gonna fight you. I'm gonna kick your ass ! "
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 11 2012 02:10 GMT
#2184
On February 11 2012 11:08 lachy89 wrote:
Show nested quote +
On February 11 2012 11:06 ValhallaDude wrote:
On February 11 2012 11:01 Reval wrote:
On February 11 2012 10:48 lachy89 wrote:
Zerg player

APM change > Awesome
Pheonix Change > I like it
Mule Change > Seems fine to me
Ghost Change > a bit too much, make snipe unusable on Massive and be done with it.


Protoss player

I agree with this. Snipe back to 45 and cannot target massive units

Why? Why? What are you even saying??? Snipe was used almost purely for broodlords and ultras, both of which are massive. Your proposed nerf is even worse than the nerf blizz is suggesting.


I was under the impression broods weren't massive, well then as an additional change make broods not massive also.



25+10 bio should be better than your suggestion I guess.
Torra
Profile Joined October 2011
Norway469 Posts
Last Edited: 2012-02-11 02:11:12
February 11 2012 02:11 GMT
#2185
On February 11 2012 11:05 lachy89 wrote:
Show nested quote +
On February 11 2012 11:03 Scila wrote:
On February 11 2012 10:56 NoobCrunch wrote:
On February 11 2012 10:51 On_Slaught wrote:
On February 11 2012 10:48 lachy89 wrote:
Zerg player

APM change > Awesome
Pheonix Change > I like it
Mule Change > Seems fine to me
Ghost Change > a bit too much, make snipe unusable on Massive and be done with it.


Seems like making Snipe unusable on Massive Units would have been a solution that made much more sense. The 2 shot infestor is nice tho.



That is assuming that ghost snipe was imbalanced in the first place.


Which it wasn't...TvZ was still roughly 50/50 in late games, in fact Zerg has a general advantage in the late game...


I believe it would be better for the match up if ghosts countered 1 T3 unit and not the other, making ghosts unable to snipe ultras would make the match-up more interesting imo, and also shouldn't provide zerg with an extreme advantage (I don't think many people would complain that ultras are OP due to not being snipes).

Already as it is now, marauders are better vs ultras than ghosts. Do u really think using 11 snipes on one ultras is imbalanced?
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-11 02:16:03
February 11 2012 02:11 GMT
#2186
On February 11 2012 11:09 ValhallaDude wrote:
Show nested quote +
On February 11 2012 11:03 Cloud9157 wrote:
On February 11 2012 10:59 ValhallaDude wrote:
Snipe damage changed from 45 to 25 +25 Psionic
We felt the Snipe ability was countering zerg broodlords and ultralisks slightly too well. Especially at the pro level, we were seeing a lot of games where terran players were playing very defensive games while massing ghosts to counter most of the options zerg players had at their disposal.

I do find this kind of absurd. Ghosts are all ready sickeningly expensive. Not only that but we have to invest significantly into infrastructure to pump out a lot of ghosts. Broodlord infestor corruptor was really something you needed ghosts to deal with. Because corruptors beat vikings for cost, infestors beat marines for cost, and broodlords kill siege tanks and everything else.

a 45-25 nerf is overboard. Ghosts are necessary to have any chance of success against broordlord corruptor infestor and removing them from the game leaves terran with very few if no options to deal with this composition without losing significantly more resources per exchange.


I'm not sure how actually BUFFING the Ghost against Infestors actually hurts its performance vs Zerg. Yeah, Ghosts can no longer Snipe BLs as well as they could before, but there is nothing to protect a BL if the Infestors are dead/don't have any energy, which the Ghost can still do.

Get rid of the Infestors and shoot everything else in the face with Vikings. I'm not sure how that is complicated.

On a side note, I do believe Ghosts do need to be more gas heavy. Should at least go back to the 150/150 cost.


Because any half competent will let a terran walk in all his ghosts, and snipe all his infestors. Yes.

Like I said, if terran has to invest both significantly into the infrastructure for making a lot of vikings AND ghosts, you've all ready put yourself at a massive advantage especially since vikings are only good against brood lords.


maybe he forgot to add that ghosts should be changed to have colossus legs so they can walk over ultralisks and broodlings in order to get in range of infestors.

seriously, if it was that easy for terran to beat broodlord/infestor - wouldn't it be obvious in tournaments by now? the only thing i've seen is MVP whining about how zerg is imba, and idra whining about how terran is imba.
Deezl
Profile Blog Joined November 2010
United States355 Posts
February 11 2012 02:11 GMT
#2187
I just switched to Terran now I have to switch back to Protoss... Why not just make it 35 + 15 to psionic? How about a bonus to light?

I mean seriously, halving the damage on one of the more skill intensive moves in the game that imo is going to destroy its earlygame potential. I want ghosts that can 1shot marines and put in work against zealots. Why are we removing that?
Three hundred lives of men I have walked this world, and now I have no time.
bucckevin
Profile Joined April 2011
858 Posts
February 11 2012 02:12 GMT
#2188
On February 11 2012 11:01 Torra wrote:
So basically what all u zergs are saying is that nothing should be able to stop ur BLs, corruptor, infestor deathball? It's not even like once terran gets a few ghosts out, it's gg for u. And u need macro like MVP to reach those high ghost counts. Still, the zerg deathball trades decent with high ghost counts, and then u can remax with a lower tier compostition which is better vs. terran's ghost/viking. Ghosts does not COUNTER every zerg unit. They do very good vs. infestors and BLs, and still the zerg can trade ecually with u. Ghosts are acutally not that cost effective vs. ultras, marauders work better.

Maybe it could be zergs time to change up things if they think ghosts are a problem? But naaah, nerfing terran some more seems better when terran is already the weakest race in lategame.

I really don't see how zerg can lose w/ a deathball now. How are u supposed to take out BLs w/ corruptor and infestor support? Vikings are not cost effective enough, Ghosts were already hard to get enough of, what now?




That's correct....... You let the zerg get to T3 and not kill them before 20 minute mark, you deserve to lose. You and your little T1 marines and T2 tanks shouldnt even be able to breath on zerg T3 units.(holding a straight face.)
jgelling
Profile Joined February 2011
55 Posts
Last Edited: 2012-02-11 02:16:36
February 11 2012 02:12 GMT
#2189
On February 11 2012 11:06 rogzardo wrote:
Show nested quote +
On February 11 2012 11:04 jgelling wrote:
On February 11 2012 11:01 Reval wrote:
On February 11 2012 10:48 lachy89 wrote:
Zerg player

APM change > Awesome
Pheonix Change > I like it
Mule Change > Seems fine to me
Ghost Change > a bit too much, make snipe unusable on Massive and be done with it.


Protoss player

I agree with this. Snipe back to 45 and cannot target massive units

LOL, that'd be an even worse nerf - then ghosts wouldn't get the benefit of 2-sniping infestors patch 1.4.3 would give them AND be ENTIRELY useless against broods/ultras.

Why do people say things without mapping it out?


19 snipes to kill an ultralisk might as well be 1000. Ghosts aren't going to do shit against them anymore.


Actually no - being able to penetrate the 6 armor on a 300/200 tier 3 unit and deal a guaranteed 25 damage, when otherwise the ghost would deal a max of 7 damage a shot and marines 3 damage a shot, is pretty important. The idea that ghosts have to single-handedly kill super-expensive tier 3 units to be cost-efficient is ridiculous. Softening them up is significant, when you realize the ultra has to tank a lot of damage to get in range to deal ANY damage at all.

Anyhow, I don't think snipe should work against ultras at all - the unit is mediocre enough and tanks/marauders are so good vs. them along with the infinity of split, stimmed +3 marines firing from all sides that Terran hardly needs extra help countering them.

But yeah, 25 vs. broods, given their huge range, flying status, and the threat posed by fungal to marines and Vikings does sound like too much of a nerf. I'd probably just bar snipe from targeting ultras and leave it at 45 vs. broods if it were up to me.
X-baz
Profile Joined September 2009
9 Posts
February 11 2012 02:13 GMT
#2190
Looking forward to see the new Phoenix change, hoping my friend can use them to deal with Mutas in our team games, they can be so annoying :D

As a Terran player I always thought snipe was pretty good versus an unmicroed Zerg late game army, but seen it as about the same as how banes are good against an unmicroed Terran Bio army.

The problem I really have with the snipe nerf is not even just the nerf itself but the implications that the nerf comes with. I personally love diversity in a game, but with every nerf Terran is getting less options are viable for TvP and TvZ, which means that the Protoss player will KNOW I'm going Bio late game, and the Zerg player will KNOW I'm getting vikings to counter their Broodlords, which leaves little room for strategy when all you have to do is expect vikings or Bio and preemptively prepare for it effectively. This leaves little room for variation in a Terran players composition.

I also think Blizzard is expecting a little too much micro out of us lower league Terran players.

A sad day for Starcraft as a whole seeing as how diversity seems to be frowned upon.

Hope the pros can figure it out, or Zerg here I come! :D
I play Terran to have fun, if I just wanted to win I'd play Zerg...
FinalForm
Profile Joined August 2010
United States450 Posts
February 11 2012 02:14 GMT
#2191
"it's lame how snipe can counter a tier 3 Zerg army"

well, maybe it's lame how Terran doesn't even have a viable tier 3 army
Bodzilla
Profile Joined March 2011
Australia472 Posts
February 11 2012 02:14 GMT
#2192
oh my god.

Having my birthday party today and this is the greatest gift i could ever have.
but seriously ghosts where fucking BULLSHIT.

SO MUCH WIN
when life gives you lemons, make banelings
ValhallaDude
Profile Joined June 2011
United States24 Posts
February 11 2012 02:14 GMT
#2193
On February 11 2012 11:08 PatouPower wrote:
^Yeah, because obviously this game is a game of counters and saying things like "infestors beat marines for costs" (exactly what they are supposed to do) means a lot... And terran were doing fine before people started mass using snipe in their games. Everytime blizzard nerfs terrans, people cry for a few weeks before finding the next big thing because this is such a versatile race.

Overall the patch seems good. I don't like the change to phoenixes but that's only because I don't like the unit itself. I think they should stay an harrass unit and not be a solution to mutalisk. It could really be nice to see how they can be used in PvT battles though, against vikings and medivacs.


Look at how well brood, corruptor, and infestor work together to support each other and see how they will beat several things for cost. It doesn't even take half a brain to realize that it does matter.

And terrans were not doing fine before mass snipes. Brood infestor corruptor was a GIANT problem that required one to essentially play with not a single mistake to have a chance of winning.
shimbal
rogzardo
Profile Blog Joined February 2011
610 Posts
February 11 2012 02:15 GMT
#2194
On February 11 2012 11:12 jgelling wrote:
Show nested quote +
On February 11 2012 11:06 rogzardo wrote:
On February 11 2012 11:04 jgelling wrote:
On February 11 2012 11:01 Reval wrote:
On February 11 2012 10:48 lachy89 wrote:
Zerg player

APM change > Awesome
Pheonix Change > I like it
Mule Change > Seems fine to me
Ghost Change > a bit too much, make snipe unusable on Massive and be done with it.


Protoss player

I agree with this. Snipe back to 45 and cannot target massive units

LOL, that'd be an even worse nerf - then ghosts wouldn't get the benefit of 2-sniping infestors patch 1.4.3 would give them AND be ENTIRELY useless against broods/ultras.

Why do people say things without mapping it out?


19 snipes to kill an ultralisk might as well be 1000. Ghosts aren't going to do shit against them anymore.


Actually no - being able to penetrate the 6 armor on a 300/200 tier 3 unit and deal a guaranteed 25 damage, when otherwise the ghost would deal a max of 7 damage a shot and marines 3 damage a shot, is pretty important. The idea that ghosts have to single-handedly kill super-expensive tier 3 units to be cost-efficient is ridiculous. Softening them up is significant.

Anyhow, I don't think snipe should work against ultras at all - the unit is mediocre enough and tanks/marauders are so good vs. them along with the infinity of split, stimmed +3 marines firing from all sides that Terran hardly needs extra help countering them.

But yeah, 25 vs. broods, given their huge range, flying status, and the threat posed by fungal to marines and Vikings does sound like too much of a nerf. I'd probably just bar snipe from targeting ultras and leave it at 45 vs. broods if it were up to me.


All I'm saying that 19 snipes is like 4-5 ghosts of full energy to kill 1 ultra. It might as well be immune to snipe.
NoctemSC
Profile Blog Joined November 2011
United States771 Posts
February 11 2012 02:15 GMT
#2195
Yet another nerf for Terran and another buff for Toss.
You're seriously making Terran the worst race to choose. Players at all levels who play terran will agree that the mechanics are harder than any race and with these continued changes it's going to be even hard.
If you disagree, go play terran for a month.
They've just successfully made ghosts the most useless unit aside from emp'ing HT and festors. Whereis the Casters for both toss and Zerg are immensely powerful. Both are good mid/late game with huge splash damage. This is ridiculous.
http://www.twitch.tv/noctemsc <--Most epic fun times
Sylfyre
Profile Joined January 2012
Australia222 Posts
February 11 2012 02:17 GMT
#2196
I think this is probably one of my favourite patches yet (probably beaten by when they took out void ray speed but =P) Phoenix range is a pretty big change, maybe we can see some more protoss air-based builds, that would be pretty cool. Maybe PvP will become more phoenix based, rather than who has more collossi lol XD

and of course... Huzzah for the old APM being back =D =D
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 11 2012 02:17 GMT
#2197
On February 11 2012 11:15 NoctemSC wrote:
Yet another nerf for Terran and another buff for Toss.
You're seriously making Terran the worst race to choose. Players at all levels who play terran will agree that the mechanics are harder than any race and with these continued changes it's going to be even hard.
If you disagree, go play terran for a month.
They've just successfully made ghosts the most useless unit aside from emp'ing HT and festors. Whereis the Casters for both toss and Zerg are immensely powerful. Both are good mid/late game with huge splash damage. This is ridiculous.


Then EMP has huge splash as well?
rogzardo
Profile Blog Joined February 2011
610 Posts
February 11 2012 02:17 GMT
#2198
On February 11 2012 11:17 darkness wrote:
Show nested quote +
On February 11 2012 11:15 NoctemSC wrote:
Yet another nerf for Terran and another buff for Toss.
You're seriously making Terran the worst race to choose. Players at all levels who play terran will agree that the mechanics are harder than any race and with these continued changes it's going to be even hard.
If you disagree, go play terran for a month.
They've just successfully made ghosts the most useless unit aside from emp'ing HT and festors. Whereis the Casters for both toss and Zerg are immensely powerful. Both are good mid/late game with huge splash damage. This is ridiculous.


Then EMP has huge splash as well?


No, they nerfed that.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
February 11 2012 02:18 GMT
#2199
I like the mule change. I dont know how effective the phoenix one will be. We will have to see.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Cloud9157
Profile Joined December 2010
United States2968 Posts
February 11 2012 02:18 GMT
#2200
I like how Terran are complaining that Ghosts can't counter every t3 anymore.

Like Ultras. Man, Terran has nothing that can do decent against those guys...
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Prev 1 108 109 110 111 112 223 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D1
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 167
StarCraft: Brood War
Snow 161
Icarus 9
NotJumperer 3
Dota 2
XaKoH 473
League of Legends
JimRising 1036
Counter-Strike
Coldzera 167
Other Games
summit1g17265
C9.Mang0407
ViBE147
NeuroSwarm76
Mew2King42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH110
• practicex 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1683
• Lourlo924
• HappyZerGling88
Upcoming Events
Replay Cast
3h 46m
WardiTV Invitational
6h 46m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
6h 46m
CrankTV Team League
7h 46m
BASILISK vs Team Liquid
Epic.LAN
1d 6h
BSL Team A[vengers]
1d 8h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 13h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.