Patch 1.4.3 - Preview Blog - Page 110
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Lmui
Canada6210 Posts
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rogzardo
610 Posts
But my + .25 speed Battlecruisers will pwn | ||
Noocta
France12578 Posts
On February 11 2012 11:01 Dauntless wrote: Please add this to OP. Blizzard employee Aldrexus elaborated on the snipe nerf in a thread on the official forums: Source It's stupid imo. You can't snipe the infestor against BL/Corruptor/Infestor play if the zerg is smart and bring some oversser. BL give cover to infestor from ghost, and inferstor give cover to BLs from marines. Withoput snipe on BLs, you just can"t kill the Broodlord. :/ We can"'t even snipe the overseer anymore since it's a caster but not a psyonic one ! | ||
Shield
Bulgaria4824 Posts
On February 11 2012 11:08 lachy89 wrote: I was under the impression broods weren't massive, well then as an additional change make broods not massive also. 25+10 bio should be better than your suggestion I guess. | ||
Torra
Norway469 Posts
On February 11 2012 11:05 lachy89 wrote: I believe it would be better for the match up if ghosts countered 1 T3 unit and not the other, making ghosts unable to snipe ultras would make the match-up more interesting imo, and also shouldn't provide zerg with an extreme advantage (I don't think many people would complain that ultras are OP due to not being snipes). Already as it is now, marauders are better vs ultras than ghosts. Do u really think using 11 snipes on one ultras is imbalanced? | ||
shizna
United Kingdom803 Posts
On February 11 2012 11:09 ValhallaDude wrote: Because any half competent will let a terran walk in all his ghosts, and snipe all his infestors. Yes. Like I said, if terran has to invest both significantly into the infrastructure for making a lot of vikings AND ghosts, you've all ready put yourself at a massive advantage especially since vikings are only good against brood lords. maybe he forgot to add that ghosts should be changed to have colossus legs so they can walk over ultralisks and broodlings in order to get in range of infestors. seriously, if it was that easy for terran to beat broodlord/infestor - wouldn't it be obvious in tournaments by now? the only thing i've seen is MVP whining about how zerg is imba, and idra whining about how terran is imba. | ||
Deezl
United States355 Posts
I mean seriously, halving the damage on one of the more skill intensive moves in the game that imo is going to destroy its earlygame potential. I want ghosts that can 1shot marines and put in work against zealots. Why are we removing that? | ||
bucckevin
858 Posts
On February 11 2012 11:01 Torra wrote: So basically what all u zergs are saying is that nothing should be able to stop ur BLs, corruptor, infestor deathball? It's not even like once terran gets a few ghosts out, it's gg for u. And u need macro like MVP to reach those high ghost counts. Still, the zerg deathball trades decent with high ghost counts, and then u can remax with a lower tier compostition which is better vs. terran's ghost/viking. Ghosts does not COUNTER every zerg unit. They do very good vs. infestors and BLs, and still the zerg can trade ecually with u. Ghosts are acutally not that cost effective vs. ultras, marauders work better. Maybe it could be zergs time to change up things if they think ghosts are a problem? But naaah, nerfing terran some more seems better when terran is already the weakest race in lategame. I really don't see how zerg can lose w/ a deathball now. How are u supposed to take out BLs w/ corruptor and infestor support? Vikings are not cost effective enough, Ghosts were already hard to get enough of, what now? That's correct....... You let the zerg get to T3 and not kill them before 20 minute mark, you deserve to lose. You and your little T1 marines and T2 tanks shouldnt even be able to breath on zerg T3 units.(holding a straight face.) | ||
jgelling
55 Posts
On February 11 2012 11:06 rogzardo wrote: 19 snipes to kill an ultralisk might as well be 1000. Ghosts aren't going to do shit against them anymore. Actually no - being able to penetrate the 6 armor on a 300/200 tier 3 unit and deal a guaranteed 25 damage, when otherwise the ghost would deal a max of 7 damage a shot and marines 3 damage a shot, is pretty important. The idea that ghosts have to single-handedly kill super-expensive tier 3 units to be cost-efficient is ridiculous. Softening them up is significant, when you realize the ultra has to tank a lot of damage to get in range to deal ANY damage at all. Anyhow, I don't think snipe should work against ultras at all - the unit is mediocre enough and tanks/marauders are so good vs. them along with the infinity of split, stimmed +3 marines firing from all sides that Terran hardly needs extra help countering them. But yeah, 25 vs. broods, given their huge range, flying status, and the threat posed by fungal to marines and Vikings does sound like too much of a nerf. I'd probably just bar snipe from targeting ultras and leave it at 45 vs. broods if it were up to me. | ||
X-baz
9 Posts
As a Terran player I always thought snipe was pretty good versus an unmicroed Zerg late game army, but seen it as about the same as how banes are good against an unmicroed Terran Bio army. The problem I really have with the snipe nerf is not even just the nerf itself but the implications that the nerf comes with. I personally love diversity in a game, but with every nerf Terran is getting less options are viable for TvP and TvZ, which means that the Protoss player will KNOW I'm going Bio late game, and the Zerg player will KNOW I'm getting vikings to counter their Broodlords, which leaves little room for strategy when all you have to do is expect vikings or Bio and preemptively prepare for it effectively. This leaves little room for variation in a Terran players composition. I also think Blizzard is expecting a little too much micro out of us lower league Terran players. A sad day for Starcraft as a whole seeing as how diversity seems to be frowned upon. Hope the pros can figure it out, or Zerg here I come! :D | ||
FinalForm
United States450 Posts
well, maybe it's lame how Terran doesn't even have a viable tier 3 army | ||
Bodzilla
Australia472 Posts
Having my birthday party today and this is the greatest gift i could ever have. but seriously ghosts where fucking BULLSHIT. SO MUCH WIN | ||
ValhallaDude
United States24 Posts
On February 11 2012 11:08 PatouPower wrote: ^Yeah, because obviously this game is a game of counters and saying things like "infestors beat marines for costs" (exactly what they are supposed to do) means a lot... And terran were doing fine before people started mass using snipe in their games. Everytime blizzard nerfs terrans, people cry for a few weeks before finding the next big thing because this is such a versatile race. Overall the patch seems good. I don't like the change to phoenixes but that's only because I don't like the unit itself. I think they should stay an harrass unit and not be a solution to mutalisk. It could really be nice to see how they can be used in PvT battles though, against vikings and medivacs. Look at how well brood, corruptor, and infestor work together to support each other and see how they will beat several things for cost. It doesn't even take half a brain to realize that it does matter. And terrans were not doing fine before mass snipes. Brood infestor corruptor was a GIANT problem that required one to essentially play with not a single mistake to have a chance of winning. | ||
rogzardo
610 Posts
On February 11 2012 11:12 jgelling wrote: Actually no - being able to penetrate the 6 armor on a 300/200 tier 3 unit and deal a guaranteed 25 damage, when otherwise the ghost would deal a max of 7 damage a shot and marines 3 damage a shot, is pretty important. The idea that ghosts have to single-handedly kill super-expensive tier 3 units to be cost-efficient is ridiculous. Softening them up is significant. Anyhow, I don't think snipe should work against ultras at all - the unit is mediocre enough and tanks/marauders are so good vs. them along with the infinity of split, stimmed +3 marines firing from all sides that Terran hardly needs extra help countering them. But yeah, 25 vs. broods, given their huge range, flying status, and the threat posed by fungal to marines and Vikings does sound like too much of a nerf. I'd probably just bar snipe from targeting ultras and leave it at 45 vs. broods if it were up to me. All I'm saying that 19 snipes is like 4-5 ghosts of full energy to kill 1 ultra. It might as well be immune to snipe. | ||
NoctemSC
United States771 Posts
You're seriously making Terran the worst race to choose. Players at all levels who play terran will agree that the mechanics are harder than any race and with these continued changes it's going to be even hard. If you disagree, go play terran for a month. They've just successfully made ghosts the most useless unit aside from emp'ing HT and festors. Whereis the Casters for both toss and Zerg are immensely powerful. Both are good mid/late game with huge splash damage. This is ridiculous. | ||
Sylfyre
Australia222 Posts
and of course... Huzzah for the old APM being back =D =D | ||
Shield
Bulgaria4824 Posts
On February 11 2012 11:15 NoctemSC wrote: Yet another nerf for Terran and another buff for Toss. You're seriously making Terran the worst race to choose. Players at all levels who play terran will agree that the mechanics are harder than any race and with these continued changes it's going to be even hard. If you disagree, go play terran for a month. They've just successfully made ghosts the most useless unit aside from emp'ing HT and festors. Whereis the Casters for both toss and Zerg are immensely powerful. Both are good mid/late game with huge splash damage. This is ridiculous. Then EMP has huge splash as well? | ||
rogzardo
610 Posts
No, they nerfed that. | ||
Sanguinarius
United States3427 Posts
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Cloud9157
United States2968 Posts
Like Ultras. Man, Terran has nothing that can do decent against those guys... | ||
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