If you cant even 1-shot the lowest tier units, why even call it snipe or require precision clicking? Might as well call it slightly-stronger-marine-rifle.
Patch 1.4.3 - Preview Blog - Page 112
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
vorxaw
Canada245 Posts
If you cant even 1-shot the lowest tier units, why even call it snipe or require precision clicking? Might as well call it slightly-stronger-marine-rifle. | ||
AxionSteel
United States7754 Posts
On February 11 2012 11:15 NoctemSC wrote: Yet another nerf for Terran and another buff for Toss. You're seriously making Terran the worst race to choose. Players at all levels who play terran will agree that the mechanics are harder than any race and with these continued changes it's going to be even hard. If you disagree, go play terran for a month. They've just successfully made ghosts the most useless unit aside from emp'ing HT and festors. Whereis the Casters for both toss and Zerg are immensely powerful. Both are good mid/late game with huge splash damage. This is ridiculous. Yeh, the hardest race to play gets even harder, I love it :D | ||
Cloud9157
United States2968 Posts
On February 11 2012 11:24 NoctemSC wrote: Yes but storm can do so much more damage to a Terran army than emp can. Besides, toss has a more powerful army overall. This is not just about TvP either, you're forgetting TvZ which is the more relevant matchup for this nerf. No it fucking doesn't. 80 damage does not beat 100. Granted not every Protoss unit has 100 shields, but you can kinda dodge storms, whereas EMP is instant damage. Toss has a more powerful army because they cost more. Its a fucking stalemate. | ||
tnud
Sweden2233 Posts
On February 11 2012 11:26 Scila wrote: I'm still appalled that people think Snipe is overpowered versus Zerg t3. It takes a ridiculous amount of Snipes to kill a SINGLE t3 Zerg unit. Just putting the damage aside, it's also a huge APM requirement in a major battle. If you sit there with your clumped up 14 Ghosts and the Zerg attacks you with ling/bling/infestor/blord (relatively standard late game) all your marines and ghosts will die very quickly. Yes, if we put Ghosts and Broodlords or Ultras in a cavuum where nothing touches them, the Ghosts will win. But you also have to spread units out, stim, siege, kite, etc in a late game TvZ engagement. Unsurprisingly the majority of TLers are zerg =P No seriously the snipe nerf might be too harsh. Terran has the weakest lategame army in a straight up fight and this nerf doesn't improve on this. Not being able to snipe banelings suck.. | ||
0neder
United States3733 Posts
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ChaosTerran
Austria844 Posts
On February 11 2012 11:23 jgelling wrote: Yes, if you group them all in a big cluster with no support units except the 20 ghosts you built blindly, then yes. You have no idea about terran dude. So what now? terran has to spread marine, kite, siege and unsiege tanks, spread out ghosts, spam snipe and kite with vikings all at the same time just to have a realistic chance in beating an amoving zerg with infestor/broodlord? How in the world does that sound even remotely fair to you? | ||
Sajaki
Canada1135 Posts
On February 11 2012 11:01 Reval wrote: Protoss player I agree with this. Snipe back to 45 and cannot target massive units Much better idea. 45 (-20 massive) Now it does fine vs infestors but is not useless vs zealots or any other nonpsionic bio unit. (banes, mutas, whatever else) | ||
ChaosTerran
Austria844 Posts
On February 11 2012 11:27 Cloud9157 wrote: No it fucking doesn't. 80 damage does not beat 100. Granted not every Protoss unit has 100 shields, but you can kinda dodge storms, whereas EMP is instant damage. Toss has a more powerful army because they cost more. Its a fucking stalemate. A Marine has 50 (45-55,so people dont flame me for taking the "average" health) health, so 80 damage are deadly. Name a single protoss unit that dies from 100 shield damage, just a single protoss unit or screw that name a single protoss unit that gets close to dying after taking 100 shield damage, most protoss units will still have more than 50% health even after eating infinite EMPs, what happens when marines and marauders eat 1 or 2 storms? they vaporize. | ||
ShatterStorm
Australia146 Posts
No single sniping Blings, workers or sheildless marines. Snipe now even worse than before vs zealots, and forget about Ghosts being any good to handle Muta late game as an alternative to Marines in a 200 food army. Rather then this nerf, they could have simply given snipe a nerf vs Massive units (I.e "Snipe 45 damage, 25 damage vs Massive") | ||
hpTheGreat
United States173 Posts
I dont really like 6 range on the phoenix but that's because im zerg and I find toss/terran overpowered. Gonna try making ultras again but I'm pretty sure they'll just melt away as they always have. | ||
M,J,Y
New Zealand16 Posts
The +2 ranged upgrade from the Fleat Beacon will make it viable to actually transition into a pure sky protoss with carriers, going to be a very exciting time to watch pro protoss plays and hopefully carriers can find there place in a match up and not get replaced by that derp derp air spash unit. | ||
Acritter
Syria7637 Posts
On February 11 2012 11:22 DemigodcelpH wrote: Thorzain was spoken. Looks like the micro race is going to require even more skill now after this nerf, though I'll bet that it will be reversed. Please note he didn't say the change was WRONG, only too much. He says they overdid the Snipe nerf, not that they made it unusable. He also fails to address the core of the problem, which is that Terran is able to mass a unit that can deal huge amounts of damage to the entire Zerg army without losing a single unit. That's what makes Ghosts inherently broken against Zerg: it is possible for the Terran to reach a critical mass of Ghosts that literally cannot be killed by the Zerg player, because all the Zerg units melt before they reach the Terran lines. Personally, I think Snipe should be changed to only be usable against casters, and some other aspect of Terran changed to make it more useful versus Zerg in the lategame (change HSM to deal high single-target damage but no splash? Return Irradiate?). | ||
shankems2000
United States103 Posts
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Amui
Canada10567 Posts
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citi.zen
2509 Posts
On February 11 2012 10:40 Mobius_1 wrote: I applaud you if you are able to play a decent proper PvP that reaches Fleet Beacon tech. While it's no longer 4gate vs 4gate, it's not exactly BC's breaking tank lines either. As for other changes, MULE change makes sense, I agree (though I'm Terran), Phoenix change I'm not sure about, having mass mutalisks denied is pretty much game-ending for the Zerg (although having no anti-air for Protoss against Mutas also is), however it doesn't account for the gross mismatch in quality and efficiency of ZvP ground army, even at Code S level, and even if that's the way it's supposed to play out. That said Phoenix range creates a super neat transition into Carriers. w00t! And last ![]() :-) great point. It has no impact on a sg opening until the game has long been decided. | ||
ShatterStorm
Australia146 Posts
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Torra
Norway469 Posts
On February 11 2012 11:34 Acritter wrote: Please note he didn't say the change was WRONG, only too much. He says they overdid the Snipe nerf, not that they made it unusable. He also fails to address the core of the problem, which is that Terran is able to mass a unit that can deal huge amounts of damage to the entire Zerg army without losing a single unit. That's what makes Ghosts inherently broken against Zerg: it is possible for the Terran to reach a critical mass of Ghosts that literally cannot be killed by the Zerg player, because all the Zerg units melt before they reach the Terran lines. Personally, I think Snipe should be changed to only be usable against casters, and some other aspect of Terran changed to make it more useful versus Zerg in the lategame (change HSM to deal high single-target damage but no splash? Return Irradiate?). I've seen MVP lose a TvZ w/ 50+ ghosts. Enough said. | ||
DemigodcelpH
1138 Posts
On February 11 2012 11:34 Acritter wrote: Please note he didn't say the change was WRONG, only too much. If it's too much then it's wrong. He put extreme emphasis on how much Blizzard over did this one. It was 300 energy to kill one ultralisk before, and now it's what? 500? | ||
esaul17
Canada547 Posts
On February 11 2012 09:59 Vindicare605 wrote: Protoss haven't been nerfed since the WG change. I really don't understand where this justification comes from. I just meant during the beta times, every single patch was a nerf for Protoss.It got depressing after a while. | ||
magnaflow
Canada1521 Posts
Feel bad for Diamond and under terran players. The BL/Infestor/Corruptor composition at lower leagues will be unbeatable. But I guess balance needs to come from the top down. | ||
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