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Season 6 ladder map updates - Page 12

Forum Index > SC2 General
622 CommentsPost a Reply
Prev 1 10 11 12 13 14 32 Next All
spatz
Profile Joined May 2011
Germany153 Posts
February 10 2012 05:41 GMT
#221
rly like the quote:
We would also like to recognize IronmanSC and the members of ESV and The Planetary Workshop (TPW) for their amazing work on Ohana, which took second place in the TeamLiquid map contest. We’re currently working with IronmanSC to help fix a few bugs while ensuring we retain the intent of the map, and once those are done we’ll be adding it to the pool for a future ladder season.

We will continue to change the map lineup on the StarCraft II ladder over time, and we’ll also maintain our focus on tournament-viable maps to ensure the fiercest competition. Maps that don’t make the cut will be replaced by maps that meet the standards set by major tournaments all around the globe.


you re doin it right, blizzboys :D
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 10 2012 05:43 GMT
#222
XNC and Arid out = Yay!
"We experimented with Arid, and it didn't really work" = Yay! Both for experimenting and for being quick to admit it wasn't great.
"We'll maintain our focus on Tournament-viable maps" = Yay!
Cloud Kingdom and Korhal Compound in = YAY!!
Ladder Editions = ....
That don't involve adding rocks = YAY!
Ohana in future map pool = Yay!

There's really nothing about this that isn't awesome (except maybe Shattered staying in the pool, but I have a free downvote now since Arid's gone)
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
February 10 2012 05:43 GMT
#223
I love that Cloud Kingdom is in the map pool now!

IDK how i feel about Korhal Compoud though... I'll have to play it more to get a better feel i guess... Only played it a handful of times.

Grats to ESV Map Making team though you guys have done mad work!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
deadmau
Profile Joined September 2010
960 Posts
February 10 2012 05:46 GMT
#224
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

Show nested quote +
On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?
Deleted User 183001
Profile Joined May 2011
2939 Posts
February 10 2012 05:47 GMT
#225
I'd love to thank Blizzard for being more open-minded when it comes to maps and not forcing their own stuff on us. Round of applause. Also, thanks to the people who made the maps being included in Season 6, along with all the other community maps.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 05:48 GMT
#226
On February 10 2012 14:46 deadmau wrote:
Show nested quote +
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?


3 pylon block on ramp so if you don't have a drone to block it protoss gets a free win as long as they look for proxy hatches in their base and don't let nydus worms in.
When I think of something else, something will go here
sunnata
Profile Joined February 2008
Russian Federation228 Posts
Last Edited: 2012-02-10 05:49:53
February 10 2012 05:48 GMT
#227
Wow, gz monitor/Superouman and ESV! I really hope that Daybreak will make it in the mappool too.

Blizzard really respects/listens TL.net, nice.
Only way to know the future is to make it.
deadmau
Profile Joined September 2010
960 Posts
February 10 2012 05:52 GMT
#228
On February 10 2012 14:48 blade55555 wrote:
Show nested quote +
On February 10 2012 14:46 deadmau wrote:
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?


3 pylon block on ramp so if you don't have a drone to block it protoss gets a free win as long as they look for proxy hatches in their base and don't let nydus worms in.



I dont' quite understand your sentence. You cannot put a pylon on a ramp as i'm aware. and by drone do you mean probe?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 05:53 GMT
#229
On February 10 2012 14:52 deadmau wrote:
Show nested quote +
On February 10 2012 14:48 blade55555 wrote:
On February 10 2012 14:46 deadmau wrote:
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?


3 pylon block on ramp so if you don't have a drone to block it protoss gets a free win as long as they look for proxy hatches in their base and don't let nydus worms in.



I dont' quite understand your sentence. You cannot put a pylon on a ramp as i'm aware. and by drone do you mean probe?


You can put a pylon because the neutral supply depo is gone. I haven't tested but that is what that guy is saying. And no drone to block the 3 pylons from blocking the ramp.
When I think of something else, something will go here
sP4CeM4N
Profile Joined November 2010
Germany39 Posts
Last Edited: 2012-02-10 05:56:20
February 10 2012 05:55 GMT
#230
On February 10 2012 14:23 sraelgaiznaer wrote:
wait, so when is season 6?

it'll starts on 14th february - next tuesday (:
cloud kingdom - the most beautiful map ive ever seen <3
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 10 2012 05:57 GMT
#231
Actually, part of me will kinda miss Arid Plateau since I've won most of my TvZs on that map lol.

Nevertheless, having these quality maps will always be much more refreshing.
ㅇㅅㅌㅅ
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 10 2012 05:58 GMT
#232
mmmm Cloud Kingdom, I likey. Looks like this season we will actually have a pretty good map pool. :D
Probes are sooo OP
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 10 2012 06:00 GMT
#233
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.
Sovano
Profile Joined November 2011
United States1503 Posts
February 10 2012 06:03 GMT
#234
Glad they removed Xel'naga Caverns and Arid Plateau. Those were just horrible maps. I'm a bit sad to not see that Daybreak didn't make the cut, but I'm happy with the additions of Cloud Kingdom LE and Korhal Compound LE. Hopefully this will be the most fun season yet, as I really like the map pool of this season than any others.
noxn
Profile Joined December 2010
65 Posts
February 10 2012 06:04 GMT
#235
On February 10 2012 15:00 Ribbon wrote:
Show nested quote +
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked
Grohg
Profile Joined March 2011
United States243 Posts
February 10 2012 06:05 GMT
#236
On February 10 2012 14:52 deadmau wrote:
Show nested quote +
On February 10 2012 14:48 blade55555 wrote:
On February 10 2012 14:46 deadmau wrote:
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?


3 pylon block on ramp so if you don't have a drone to block it protoss gets a free win as long as they look for proxy hatches in their base and don't let nydus worms in.



I dont' quite understand your sentence. You cannot put a pylon on a ramp as i'm aware. and by drone do you mean probe?


You put 3 pylons that wall off the bottom of the ramp completely so units can't get out. This is done early enough in the game when there aren't even lings out; only drones for the zerg player. Cannons can be place behind said pylons and the protoss player can do whatever they want at that point as long as they ensure there isn't a proxy hatch in their base. The only other real way for a zerg to win at this point is to rush lair and use 1 base nydus play that catches the toss with their pants down. It's extremely hard cheese to prevent because you have to use a drone to block the ramp. The depot served this purpose before but in the LE map, it's gone.
You can't spell slaughter without laughter.
Merany
Profile Blog Joined February 2011
France890 Posts
Last Edited: 2012-02-10 06:07:35
February 10 2012 06:06 GMT
#237
Super good news, love those maps! Thx Blizzard!!!
And a big congrats to the teams for getting the recognition you deserved, keep up the amazing work guys!
Nozral
Profile Joined October 2010
Germany47 Posts
February 10 2012 06:07 GMT
#238
Kinda wish they would do away with those pesky rocks on Tal'darim, then I'd just veto entombed =)

Just played some customs on CK and KC, as they are also live on the eu servers. Loving both.
begin
Profile Joined April 2010
United States21 Posts
February 10 2012 06:10 GMT
#239
On February 10 2012 15:04 noxn wrote:
Show nested quote +
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.


If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.
begin.testchamber
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
February 10 2012 06:10 GMT
#240
not too fond of cloud kingdom, having only played it a few times in the playhem
good to see 2 shitty maps being removed though
Prev 1 10 11 12 13 14 32 Next All
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