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Season 6 ladder map updates - Page 13

Forum Index > SC2 General
622 CommentsPost a Reply
Prev 1 11 12 13 14 15 32 Next All
noxn
Profile Joined December 2010
65 Posts
February 10 2012 06:12 GMT
#241
On February 10 2012 15:10 begin wrote:
Show nested quote +
On February 10 2012 15:04 noxn wrote:
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.


If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.


Yeah, most people know about that but it only works on some maps in some positions. I haven't tested it on cloud kingdom or korhal yet, but it doesn't work on a fair amount of the current ladder maps.
OhSix
Profile Joined October 2011
United States252 Posts
February 10 2012 06:14 GMT
#242
Good call Blizzard. (:
What you preach is worthless, your worship defeat the purpose, like president Bush taking bullets for the secret service.
Chamie
Profile Joined July 2011
Sweden40 Posts
February 10 2012 06:15 GMT
#243
This is so sick, like when they suddenly added Tal darim after only having bad rush maps .
REALLY FKING NICE BLIZZARD! Keep it up please!
To truly own you have to own in all games!
Tantaburs
Profile Joined August 2010
Canada1825 Posts
February 10 2012 06:17 GMT
#244
On February 10 2012 15:12 noxn wrote:
Show nested quote +
On February 10 2012 15:10 begin wrote:
On February 10 2012 15:04 noxn wrote:
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.
http://youtu.be/vWpzukaVzcQ

If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.


Yeah, most people know about that but it only works on some maps in some positions. I haven't tested it on cloud kingdom or korhal yet, but it doesn't work on a fair amount of the current ladder maps.


you can also fairly easily reinforce the wall
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
Yaki
Profile Joined April 2011
France4234 Posts
February 10 2012 06:21 GMT
#245
Yay Cloud Kingdom in it !
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
DawN883
Profile Joined November 2011
Sweden558 Posts
February 10 2012 06:21 GMT
#246
Im gonna miss xel'naga, even though its kinda bad
If the dead are not raised, Let us eat and drink, for tomorrow we die
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 10 2012 06:21 GMT
#247
HOLY monkey balls. blizzard is surprising me with awesome :D
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
February 10 2012 06:24 GMT
#248
Amazing map pool, shouldnt even have to veto a map. :o first season to happen.
tpmraven
Profile Blog Joined May 2011
United States833 Posts
February 10 2012 06:27 GMT
#249
am i the only one who doesnt veto any maps?

i veto TD when i play toss, but thats it...
(⌐■_■) Like a boss
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 10 2012 06:27 GMT
#250
On February 10 2012 15:17 Tantaburs wrote:
Show nested quote +
On February 10 2012 15:12 noxn wrote:
On February 10 2012 15:10 begin wrote:
On February 10 2012 15:04 noxn wrote:
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.
http://youtu.be/vWpzukaVzcQ

If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.


Yeah, most people know about that but it only works on some maps in some positions. I haven't tested it on cloud kingdom or korhal yet, but it doesn't work on a fair amount of the current ladder maps.


you can also fairly easily reinforce the wall

Or you can just patrol a drone at the bottom of the ramp, even if you just hold position it in the location a Pylon would go you can stop them from making all three pylons and thus blocking your ramp.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
HaN-
Profile Blog Joined June 2009
France1920 Posts
February 10 2012 06:32 GMT
#251
[image loading]
Calendaraka Foxhan
KookyMonster
Profile Joined January 2012
United States311 Posts
February 10 2012 06:41 GMT
#252
Really cool that Blizzard is reaching out to the community!
Paper is Imba. Scissors is fine. -Rock
0neder
Profile Joined July 2009
United States3733 Posts
February 10 2012 06:41 GMT
#253
Good riddens to the most longstanding claustrophobic map in SC2. Adieu Xel Naga Caverns...
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-10 06:48:38
February 10 2012 06:42 GMT
#254
Hi guys, I want to clear a few things up regarding Ohana. I've seen a couple people here who seem to think that Ohana is the same one from the Teamliquid Map Contest. This is incorrect.

The current version of Ohana (as used in the ESV Korean Weekly and NASL) is this:
+ Show Spoiler +

[image loading]

http://i.imgur.com/38XVg.jpg (if image wont resize)

But, as Blizzard mentioned, they and I are working to fix some things before it is revealed in ladder soon, so you can expect the layout to remain the same, with aesthetic updates

Just wanted to get everyone on the right page regarding Ohana! GOGO ESV!!!!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
pdd
Profile Blog Joined November 2010
Australia9933 Posts
February 10 2012 06:43 GMT
#255
The blog post that Blizzard made really ties in to their push for better support for esports. The fact that they've removed Arid Plateau very quickly is a good show to those who treat ladder as a real practice ground.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
birdkicker
Profile Blog Joined August 2010
United States752 Posts
February 10 2012 06:44 GMT
#256
Blizz took off 2 of my vetos. Very nice.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 10 2012 06:44 GMT
#257
Great! Props to Blizzard for stepping it up!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
February 10 2012 06:45 GMT
#258
nice cloud kingdom!
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
February 10 2012 06:47 GMT
#259
Big props to Blizzard for the next season. Great changes!
devPLEASE
Profile Joined March 2011
Kenya605 Posts
February 10 2012 06:51 GMT
#260
Thu need all the GSL maps. Like day break or bel shir beach etc
(ノ `Д´)ノ︵┻━┻
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