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Season 6 ladder map updates - Page 14

Forum Index > SC2 General
622 CommentsPost a Reply
Prev 1 12 13 14 15 16 32 Next All
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 10 2012 06:51 GMT
#261
Yes! At long last we have a decent map pool!

The problem previously (and I'm sure it's been mentioned) is that many players veto maps based on race (Zergs veto XC, Protoss veto TA, etc) and so when you climb onto the ladder the odds are that you'll play more mirror matchups than anything else. Which only provides a limited amount of fun.

Props to Blizzard for these changes, I hope that the map pool continues to improve, and I sincerely hope that they use more community maps: there are so many excellent underrated maps out there. Plus Blizzard's naming sucks, I want maps to be called something fancy like La Mancha or Outlier or Sin Peaks of Baekdu. Cloud Kingdom is certainly much more fun to say.
They're coming to get you, Barbara.
onetime
Profile Joined February 2011
Belgium25 Posts
February 10 2012 06:52 GMT
#262
does the 3v3 map pool get an update?
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
February 10 2012 06:54 GMT
#263
On February 10 2012 15:42 IronManSC wrote:
Hi guys, I want to clear a few things up regarding Ohana. I've seen a couple people here who seem to think that Ohana is the same one from the Teamliquid Map Contest. This is incorrect.

The current version of Ohana (as used in the ESV Korean Weekly and NASL) is this:
+ Show Spoiler +

[image loading]

http://i.imgur.com/38XVg.jpg (if image wont resize)

But, as Blizzard mentioned, they and I are working to fix some things before it is revealed in ladder soon, so you can expect the layout to remain the same, with aesthetic updates

Just wanted to get everyone on the right page regarding Ohana! GOGO ESV!!!!


That kinda resembles Bel'Shir Beach, which is one of the prettiest maps ever.

Also the new maps are welcome, they look gorgeous and balanced, whatever that means to whoever is assessing it
Starleague Forever. RIP KT Violet~
mahi29
Profile Joined May 2011
United States235 Posts
February 10 2012 06:55 GMT
#264
props to blizzard. People complain of Blizz not listening to the community, unfairly imo. Their map changes have been pretty solid for the last few seasons. And the big stuff - BNet, etc - is stuff they can't do in a patch/season update anyway. Anyway, gj to blizzard
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 10 2012 06:59 GMT
#265
On February 10 2012 15:51 SeinGalton wrote:
Yes! At long last we have a decent map pool!

The problem previously (and I'm sure it's been mentioned) is that many players veto maps based on race (Zergs veto XC, Protoss veto TA, etc) and so when you climb onto the ladder the odds are that you'll play more mirror matchups than anything else. Which only provides a limited amount of fun.

Props to Blizzard for these changes, I hope that the map pool continues to improve, and I sincerely hope that they use more community maps: there are so many excellent underrated maps out there. Plus Blizzard's naming sucks, I want maps to be called something fancy like La Mancha or Outlier or Sin Peaks of Baekdu. Cloud Kingdom is certainly much more fun to say.


Long story short, map vetos are one of the last things used, the match is picked before vetos are even considered.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
February 10 2012 07:01 GMT
#266
It's very nice to get Cloud Kingdom, honestly Blizzard should just do everyone(especially aspiring progamers) a favor and only have tournament maps, not the biggest ones if that's what they want. Arid Plateau and close position Shattered Temple/Metalopolis are terrible and just encourage allins time attacks especially from a best of 1 ladder point win perspective. It's not newbie friendly or fun and good for the learning the game, which were the initial intent of Blizzard for these medium/small map with close position spawns allowed.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Ben...
Profile Joined January 2011
Canada3485 Posts
February 10 2012 07:10 GMT
#267
This is why I like the 2 month seasons, quick map rotation. It was quickly recognized that Arid Plateau was abysmal, and now it's gone already.

Also, now that my year+ permaveto for Xel'Naga is gone I can finally veto Shattered Temple! I think my vetos for next season will be Metalopolis, Shattered Temple, and perhaps Shakuras or Entombed Valley, though I might just only use two vetos. I'm excited for Cloud Kingdom on ladder, I've already played it a few times and it's a ton of fun.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
...what
Profile Joined April 2011
England94 Posts
February 10 2012 07:11 GMT
#268
close spawn temple and metal have been out of the pool for some time now, and they are removing arid plateau for S6.

Love cloud kingdom, am sure I will love ohana and korhal aswell

props blizz
deathr0w
Profile Joined January 2011
United States114 Posts
February 10 2012 07:11 GMT
#269
Seems good. Glad better maps are entering ladder!
What do you do if your opponent does something weird? Go fucking kill him - Day[9]
yakitate304
Profile Joined April 2009
United States655 Posts
February 10 2012 07:16 GMT
#270
This is great news. I love Cloud Kingdom and have never played on Korhal Compound, but it seems like a good one. I trust ESV to make good maps.

Glad to see Xel'naga and Arid gone.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 10 2012 07:17 GMT
#271
On February 10 2012 15:27 CrazyF1r3f0x wrote:
Show nested quote +
On February 10 2012 15:17 Tantaburs wrote:
On February 10 2012 15:12 noxn wrote:
On February 10 2012 15:10 begin wrote:
On February 10 2012 15:04 noxn wrote:
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.


If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.


Yeah, most people know about that but it only works on some maps in some positions. I haven't tested it on cloud kingdom or korhal yet, but it doesn't work on a fair amount of the current ladder maps.


you can also fairly easily reinforce the wall

Or you can just patrol a drone at the bottom of the ramp, even if you just hold position it in the location a Pylon would go you can stop them from making all three pylons and thus blocking your ramp.

Sorry, I just think that it is retarded that zerg has to keep a drone at their ramp, a drone chasing the probe, and a drone scouting that early in the game just to prevent cheese. Just leave the depot there as intended and things are balanced. They dont need to be so stubborn with their game. First with rocks, then with gold minerals and now with removing depots. Listen to the community that knows what is up and leave things as they are when the map is made for tournament play.
Bulkers
Profile Joined September 2010
Poland509 Posts
February 10 2012 07:17 GMT
#272
Blizzard is listening to the community.. Im shocked, lets start talking about basic battle.net features, maybe they will add them in future...
human_ko
Profile Joined July 2010
Russian Federation676 Posts
February 10 2012 07:19 GMT
#273
On February 10 2012 15:51 devPLEASE wrote:
Thu need all the GSL maps. Like day break or bel shir beach etc


another pvp heaven? are you nuts, those maps are also huge so only a few of gsl maps would do for amateurs
WOrd, yo.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 10 2012 07:24 GMT
#274
On February 10 2012 15:59 Diamond wrote:
Show nested quote +
On February 10 2012 15:51 SeinGalton wrote:
Yes! At long last we have a decent map pool!

The problem previously (and I'm sure it's been mentioned) is that many players veto maps based on race (Zergs veto XC, Protoss veto TA, etc) and so when you climb onto the ladder the odds are that you'll play more mirror matchups than anything else. Which only provides a limited amount of fun.

Props to Blizzard for these changes, I hope that the map pool continues to improve, and I sincerely hope that they use more community maps: there are so many excellent underrated maps out there. Plus Blizzard's naming sucks, I want maps to be called something fancy like La Mancha or Outlier or Sin Peaks of Baekdu. Cloud Kingdom is certainly much more fun to say.


Long story short, map vetos are one of the last things used, the match is picked before vetos are even considered.


Ah, I didn't know that. Do you know of a specific reason for the large amount of mirror matches or is it just coincidence? (I don't ladder that often but myself and a few fellow zergs hit more ZvZ than anything else. Two friends of mine have both had ladder runs where they 8-10 ZvZ in a row, and against different players. Maybe it's just variance, maybe everyone is switching to Zerg for bitching rights )
They're coming to get you, Barbara.
Mtndrew
Profile Joined May 2011
United States174 Posts
February 10 2012 07:25 GMT
#275
Finally Blizzard realized they could make more people happy by investing less time and effort.
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
February 10 2012 07:29 GMT
#276
On February 10 2012 12:16 neobowman wrote:
THEY TOOK OUT THE SPACE SHARK!

Ok, FU blizzard, this is gamebreaking, I won't be playing season 6 at all...
+ Show Spoiler +
just kiddin, I'm glad they add those 2 maps and FINALLY remove XNC
Occupation: Legend
Tailss
Profile Joined November 2010
Sweden233 Posts
February 10 2012 07:29 GMT
#277
korhal compound looks like a totally awesome map!
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
Last Edited: 2012-02-10 07:33:59
February 10 2012 07:31 GMT
#278
NO MORE XELNAGA AND ARID PLATEAU THANK GOD :D

P.S. Korhal compound looks really similar to dual sight btw lol
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 10 2012 07:34 GMT
#279
On February 10 2012 14:25 TheNessman wrote:
Is the maker of cloud kingdom getting any sort of compensation for this? his map is being used around the world at the highest leagues, but this map was interdependently made by a specific individual, who i think deserves A LOT of credit s/he might not be receiving, is this bothering anyone else?


Honestly, if the team keeps this up and Blizzard notices they keep producing amazing maps it could just happen Blizzard hires them in the future for Starcraft 2/other rts. If any of them have a desire to work in the digital arts entertainment then they can point to that map of their competence.
Pokemon Master
Dusen
Profile Joined June 2011
Denmark68 Posts
February 10 2012 07:35 GMT
#280
Hmm not sure if i like Korhal.

As a protoss player i feel like my 3 exp is really far away from my main, will be hard to defend, so protoss will probably do a lot of 2 base all in on this map.

But Cloud Kingdom looks great!
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