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Contrast this with a sport like tennis (since I think this is something people on both sides of the Atlantic would be familiar with). In the past 4 major tournaments (Australian Open, French Open, Wimbledon and US Open), there have only been 5 different players who took the top 4 spots on all tournaments.
Such an easy question. I would compare 1 game of starcraft to 1 game of tennis, just more drawn out. If we had best of 5 sets with each set being a best of 5 with 2+ surplus win requirement in each the overall better player would win a lot more overall since there is always some % chance involved in any competition requiring skill.
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Apart from GSL and maybe MLG 2012, you will have weird results because it's like 50 tournament games in one day. If you lose one important one, you're out.
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Are they compared to osls and msls?
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so many pages already in this thread... i bet no one will read my post... anyway:
if someone is a "huge" favourite, it means that his chance to win will be like 66% to 33% ... but in this case it won't be very unlikely for the underdog to win several games. 33% isn't so little, you know.
it's very similar to poker. if you're a good player you will be the top dog in most scenarios, but long term there will be many situations where you lose, due to simple statistics.
i bet this hasn't been different in broodwar at all.
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On February 04 2012 10:57 beg wrote: so many pages already in this thread... i bet no one will read my post... anyway:
if someone is a "huge" favourite, it means that his chance to win will be like 66% to 33% ... but in this case it won't be very unlikely for the underdog to win several games. 33% isn't so little, you know.
it's very similar to poker. if you're a good player you will be the top dog in most scenarios, but long term there will be many situations where you lose, due to simple statistics.
i bet this hasn't been different in broodwar at all.
Flash is undefeated in this year Sk proleague, I don't see him losing in a long term at all since there is not many games to play this year and only one starleague to practice . Flash has all the time in the world to prepare his games .
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This thread is like one of the most depressing thread I've ever read on TL. And I don't even talk about Idra, as Idra needs to brainwash his fanbase to keep it by making his fanbase think it's the game that sucks and not him, so I kind of understand him, it's a business move. But in this thread we managed to say that the winrates are invalid, that the fact that 8 of 12 GSL were won by 3 same players is invalid, that the liquidbets proves that a lot of people can predict things is invalid (yes, the thread title is "Why are Starcraft 2 tournaments so unpredictable?", which is totally false and only a reaction of MVP losing in the ro16, so the fact that people can predict results is fucking relevant).
This is like discussing religion (again).
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I only somewhat agree with premise. If everyone had to play everyone else (pool play scenarios) the wheat becomes separted from the chaf fairly quickly. Even so, there are fairly common names rising to the top a lot. But a lot of the problem is who you get matched up against. Some luck is invloved making a run. For example if Inca had to face all zergs he never would have made a final.
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Lower skill ceiling, poorly designed units, and balance issues. No player can consistently win even MVP loses games to lots of players he should not, but a well done cheese wins because of imbalances in the game. If you look at brood war say flash that does not happen anywhere near as often and flash dominates consistently because the game is balanced and not decided on missed force fields or getting good emps in 1 big battle. My opinion is its a combination of things done badly in starcraft 2 with a major part of that being crap like fungal growth immobilizing units and things like force fields which remove micro from the battle where in brood war every battle is decided by micro.
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So MVP lost once to a player he should have won to and suddenly he loses "lots of games". The fact that you then compare to flash who has the same winrate as MVP is pretty funny, they both lose as often as the other.
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On February 04 2012 14:52 MrCon wrote: So MVP lost once to a player he should have won to and suddenly he loses "lots of games". The fact that you then compare to flash who has the same winrate as MVP is pretty funny, they both lose as often as the other.
Go easy on him, hes just regurgitating what he read from all the balance whine threads on TL. Seriously, lol, look at his complaints, they are practically taken word for word.
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On February 02 2012 23:33 Grumbels wrote: The average tennis match has like 200-300 points needed to win. Starcraft 2 has often Bo3 or even Bo1. If we switched to Bo7-Bo9 for all matches we would see the better players winning a lot more. (of course, this is implausible because of scheduling and such) I think tournament need to be tweaked a little bit. Obviously, a BO1 situation BEGS for upsets and random/strange results, possibly due to the pressure, and even in a bo7, it's possible to have a "bo1" scenario obviously. It's called game 7. I think to win a match in a prestigious tournament, it would make more sense to players to need to be ahead by 2 maps to win. One reason behind this is that loser picks map, and if a series is close enough to come down to the 7th map, the players are obviously very evenly matched, so much so that picking your favorite map in game 7 is all that really caused you to advance, whereas if the other guy picked a diff map, he might have won. I think it's like this in volleyball and table tennis and tennis, you have to be ahead by a certain amount or something for similar reasons. So if two very close players split 3 to 3 in game 7 and player A wins, player B is not out. Player A still has to get ahead by more than one game, prove he can play on player B's map and win.
The main logic behind this is that sometimes players are just SO close, literally taking turns winning, and in these series, it seems fair to say that if another game were to be played, it would be tied again. I would like to know for sure the better player on that day won. If there were playing very close, win loss win loss win loss to each other, requiring one to be ahead by 2 maps to advance makes sense. The larger the amount of games played, and if players are truly that evenly matched, than the player who has prepared more builds will probably be the winner.
Honestly, there should NEVER be a bo1 in any tournament, no matter what. There are so many things wrong with it. Anyone with mechanics and basic knowledge of the game can take at least 1 game off of even the best players. The shortest a series should ever be is Bo3, and that would be for like Open Bracket for the first couple of rounds, until the unknowns are weeded out. Then Bo5 for the rest of the tournament, be it pool play, championship bracket, etc. Possibly even Bo7. But I believe that the finals should the single longest series in the tournament, and Bo9 seems a bit much. Would make for good watching though. I mean, in sports, like the world series, the super bowl, etc, people want to content. I honestly wouldn't mind if the final series for a very serious, prestigious tournament took as long as, for example, the super bowl. Have it a few days later, giving the final two players time to practice and prepare strategies for one another, hype it up, it would be great. Even the biggest of tournaments can be managed quickly, having longer series' does nothing to detract from the quality of the tournament. I just want to know what, no matter what, the best player won on that particular day.
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On February 04 2012 11:23 Sawamura wrote:Show nested quote +On February 04 2012 10:57 beg wrote: so many pages already in this thread... i bet no one will read my post... anyway:
if someone is a "huge" favourite, it means that his chance to win will be like 66% to 33% ... but in this case it won't be very unlikely for the underdog to win several games. 33% isn't so little, you know.
it's very similar to poker. if you're a good player you will be the top dog in most scenarios, but long term there will be many situations where you lose, due to simple statistics.
i bet this hasn't been different in broodwar at all. Flash is undefeated in this year Sk proleague, I don't see him losing in a long term at all since there is not many games to play this year and only one starleague to practice . Flash has all the time in the world to prepare his games .
Flash is also an obvious exception to the rule of BW/SC2.
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Why we need this discussion over and over again? If I want a sport with one build order that depends only on mechanics (you would call it skill) than I would try cup stacking.
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i dont realy agree with the ppl you mention under 2nd tier
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Coz it's more like poker at the moment. Poker game is not predictable.
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United Kingdom14464 Posts
On February 04 2012 14:18 MrCon wrote: This thread is like one of the most depressing thread I've ever read on TL. And I don't even talk about Idra, as Idra needs to brainwash his fanbase to keep it by making his fanbase think it's the game that sucks and not him, so I kind of understand him, it's a business move. But in this thread we managed to say that the winrates are invalid, that the fact that 8 of 12 GSL were won by 3 same players is invalid, that the liquidbets proves that a lot of people can predict things is invalid (yes, the thread title is "Why are Starcraft 2 tournaments so unpredictable?", which is totally false and only a reaction of MVP losing in the ro16, so the fact that people can predict results is fucking relevant).
This is like discussing religion (again). SSSSHHHH, stop using logic, you'll only hurt your brain.
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The fact that people score 75% on liquibet on average says nothing as there are manny matches where one of the sides is a clear favorit. Compare it when predicting football matches for the fa cup Its not hard to predict manchester will win the first 4 rounds against teams from 1st and 2nd divission, and it will be easy to score 75% just by betting manchester will always win all thoose rounds. i think if you would look at only the liquibets made for the final and semi finals that they will be alot closer to 50% (if not then i am completly wrong with this idea)
Quote:it's very similar to poker. if you're a good player you will be the top dog in most scenarios, but long term there will be many situations where you lose, due to simple statistics.
yes this is a good comparison i think, variance in starcraft seems to be rather high wich indicates "luck" plays quiet a big role in the outcome of the game (luck with scouting, build order wins etc) This does not say annything about the skill seiling btw, the skill ceiling can be incredible high while still allowing for a huge random factor in the outcome of the game. I also think that the difference between the best a player plays and the worst a player plays is quiet high. If you look at chess, the worldchampion will seldomly play at masters lvl. With starcraft there seems to be alot more variance in how well a player plays and regulary you see good pros play realy terrible games
@below: oh thx for that , that is quiet interesting indeed. looking up a bit more on the subject now with google
edit2:hmm maybe starcraft is more predictable and less volatile then i did think. The fact that there are manny different tournament winners and that there are verry few players who consistently perform alot better then the "average" pro can indeed be explained by the fact that all tournaments are based on a knock out system as someone else posted already. If it was a full competition, with everyone playing everyone else once or twice then it would be alot easier for the best players to always make top 2 or 4 Guess its like the difference between cup play and league play in soccer. A comparison with poker is indeed not so good when you think about it a bit more Poster on next page is probably right and buildorder wins/scouting luck only accounts for few upsets. Maybe its more that the level one player plays at varies alot from verry strong to considerably weaker on bad days.
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We did found data from other sports in comparison, Rassy.
On February 04 2012 04:38 Primadog wrote:Show nested quote +On February 04 2012 04:34 Longshank wrote:On February 04 2012 04:20 Primadog wrote:Eight years and 27 (combined) seasons later, Liquibet remains a cherished tradition amongst the best oddmakers of TeamLiquid. Each Liquibet season, a champion is crowned by picking the most winners out of the two to five-hundred professional StarCraft matches played. Despite format changes, metagame shifts, and racial imbalance claims, winning percentage has remained surprisingly consistent: It's a reminder that there's no sure things in StarCraft (BW or the sequel), an attribute of the game that made it a serious spectator sport. Interesting. Either the SC2 crowd is more educated than the BW one or the game isn't as random as people seem to think. I lean towards the latter. Using liquibet as a proxy, SC2 has approached BW in predictability, so there's no case in "SC2 is worse than BW because it's too predictable/not predictable enough." One curious parallel is this 70~75% prediction ceiling matches closely with hitrate of traditional sports oddmakers. ![[image loading]](http://i.imgur.com/eWxwC.jpg) Stern, H.S. 1997. How accurately can sports outcomes be predicted? Chance 10(No. 4):19.
In the current issue of Chance, statistician Hal S. Stern of Iowa State University in Ames takes a look at what sort of simple information may be helpful for identifying winning teams, though not necessarily for making bets that beat the spread (or odds). "The question of primary interest is what proportion of game outcomes could be correctly predicted by an intelligent observer," Stern says. Stern focuses mainly on U.S. professional sports, though his analysis can be easily applied to other sports, as long as the right sorts of data are available. One simple prediction rule is to pick the team that is playing at home. "This rule ought not to predict very well, because it completely ignores the relative ability of the teams that are competing," Stern remarks. Nonetheless, the evidence supports the existence of a home-field advantage (see table), especially in basketball. Moreover, the home-field advantage for college sports appears to be slightly larger than for professional sports, Stern says. Additional analysis indicates that playing on one's home field rather than at a neutral site is worth about 3 points in football, 4.5 points in basketball, and 0.25 run in baseball. Oddsmakers employed by sports betting establishments make a living by forecasting the outcomes of games, though their goal is not so much to make accurate predictions as to set the odds (point spread). When they succeed, the proceeds from losing bets pay off the winning bets, with a small percentage going to the betting establishment. Oddsmakers' predictions generally prove to be a superior guide for identifying winning teams. Inbaseball, however, the oddsmakers do only slightly better than the rule of always picking the home team. Oddsmakers do somewhat better at predicting basketball and football outcomes. College games tend to be more predictable than professional contests in the same sport. It's also possible to apply simple statistical techniques (such as the method of least squares) to the win-loss records or margins of victory of the participating teams in previous games. In effect, the methods provide an estimate of the ability of each team. In football, Stern's rudimentary statistical approach does nearly as well as the experts and considerably better than the strategy of always picking the home team, particularly when scores are used. A similar pattern occurs in the other sports. "Baseball appears to be the most random sport," Stern concludes. "The best prediction approaches are just a bit better than using coin flips to predict." In basketball and football, prediction accuracy can reach 75 percent, but that still leaves plenty of uncertainty. "One might argue that if things were any more predictable than that, it would be difficult to convince people to pay for the privilege of watching the games!" Stern notes. http://www.sciencenews.org/pages/sn_arc98/1_17_98/mathland.htm
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On February 04 2012 11:23 Sawamura wrote:Show nested quote +On February 04 2012 10:57 beg wrote: so many pages already in this thread... i bet no one will read my post... anyway:
if someone is a "huge" favourite, it means that his chance to win will be like 66% to 33% ... but in this case it won't be very unlikely for the underdog to win several games. 33% isn't so little, you know.
it's very similar to poker. if you're a good player you will be the top dog in most scenarios, but long term there will be many situations where you lose, due to simple statistics.
i bet this hasn't been different in broodwar at all. Flash is undefeated in this year Sk proleague, I don't see him losing in a long term at all since there is not many games to play this year and only one starleague to practice . Flash has all the time in the world to prepare his games . Flash is an anomaly though....
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On February 04 2012 23:51 Rassy wrote: The fact that people score 75% on liquibet on average says nothing as there are manny matches where one of the sides is a clear favorit. Compare it when predicting football matches for the fa cup Its not hard to predict manchester will win the first 4 rounds against teams from 1st and 2nd divission, and it will be easy to score 75% just by betting manchester will always win all thoose rounds. i think if you would look at only the liquibets made for the final and semi finals that they will be alot closer to 50% (if not then i am completly wrong with this idea)
Quote:it's very similar to poker. if you're a good player you will be the top dog in most scenarios, but long term there will be many situations where you lose, due to simple statistics.
yes this is a good comparison i think, variance in starcraft seems to be rather high wich indicates "luck" plays quiet a big role in the outcome of the game (luck with scouting, build order wins etc) This does not say annything about the skill seiling btw, the skill ceiling can be incredible high while still allowing for a huge random factor in the outcome of the game. I also think that the difference between the best a player plays and the worst a player plays is quiet high. If you look at chess, the worldchampion will seldomly play at masters lvl. With starcraft there seems to be alot more variance in how well a player plays and regulary you see good pros play realy terrible games
Its not just liquibets. But even their relative winrates, consistency of top 4/finalist, stability of Code S players, difficulty of code B players getting into code A, difficulty of code A players getting into code S, steadily widening gap between foreigners and Koreans, etc....
All the numbers and results show that SC2 is very very stable.
The only way to see this game as being volatile is if youre a fanboy to a mediocre player (like idra for example) who does really well vs weak competition--but cant even stay in Code A. Or maybe you're a fan of Nony and can't stand that he's only good enough to beat open bracket players in MLG but consistently goes 1-5 in pool play. When you become fanboys of mediocre players you have to blame tournament stability and game shittiness otherwise you'd have to accept that maybe your fave players aren't actually that good against top tier players.
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