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Why are Starcraft 2 tournaments so unpredictable? - Page 15

Forum Index > SC2 General
Post a Reply
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Gentso
Profile Joined July 2010
United States2218 Posts
February 03 2012 20:16 GMT
#281
Hehe, no rebuttals. : )
Kulijo
Profile Joined May 2011
Germany49 Posts
February 03 2012 20:19 GMT
#282
Look how Nestea played some GSLs. He was the best without a doubt and almost didn't drop a map for months and all that at a time when SC2 wasn't so figured out (balanced). How is this unpredictable? We are just missing players who can keep this up for a long time.


Besides that I noticed that people who disilke BW do the following: Not play BW, not watch BW, not give a fuck about BW.

But people who dislike SC2 do this: Watch SC2, shit on SC2, become a progamer in SC2 just for money.

Now tell me wtf is wrong with you haters?!

Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
February 03 2012 20:20 GMT
#283
On February 04 2012 04:20 Primadog wrote:
Eight years and 27 (combined) seasons later, Liquibet remains a cherished tradition amongst the best oddmakers of TeamLiquid. Each Liquibet season, a champion is crowned by picking the most winners out of upwards of 500 matches played that season. Despite format changes, metagame shifts, and racial imbalance claims, winning percentage has remained surprisingly consistent:

[image loading]


It's a reminder that there's no sure things in StarCraft (BW or the sequel), an attribute of the game that made it a serious spectator sport.

I'm not gonna argue one way or another, but SC2 liquibet is far safer in my experience due to the level of competition in foreign tournaments. When you have A team koreans going against B team foreigners in NASL and other foreign tournys it's pretty easy to predict. GSL is far more difficult to predict when it comes to discerning between great players, and BW typically only has matches between the real top players in the world.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 03 2012 20:33 GMT
#284
On February 04 2012 05:20 Itsmedudeman wrote:
Show nested quote +
On February 04 2012 04:20 Primadog wrote:
Eight years and 27 (combined) seasons later, Liquibet remains a cherished tradition amongst the best oddmakers of TeamLiquid. Each Liquibet season, a champion is crowned by picking the most winners out of upwards of 500 matches played that season. Despite format changes, metagame shifts, and racial imbalance claims, winning percentage has remained surprisingly consistent:

[image loading]


It's a reminder that there's no sure things in StarCraft (BW or the sequel), an attribute of the game that made it a serious spectator sport.

I'm not gonna argue one way or another, but SC2 liquibet is far safer in my experience due to the level of competition in foreign tournaments. When you have A team koreans going against B team foreigners in NASL and other foreign tournys it's pretty easy to predict. GSL is far more difficult to predict when it comes to discerning between great players, and BW typically only has matches between the real top players in the world.


I know right!

It's like the skill ceiling is really really high, or something.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
IseeFish
Profile Joined June 2010
United States45 Posts
February 03 2012 20:40 GMT
#285
On February 03 2012 21:01 Teddyman wrote:
Let's look at unpredictability by analyzing how well viewers actually predict the results, shall we? Fortunately we have a lot of data in the form of past Liquibets. The hypothesis would be that if SC2 really is more unpredictable in ways that BW or RTS games in general are not, the rate that one predicts the result correctly would be smaller. If the game was totally random and not skill-based the rate would be 50%. So I took the average of the Liquibet points percentage of the top 10 players in some liquibet seasons and charted them against the maximum number of points that were available that season. The logic here being that a smaller amount of maximum points means less games to predict and more chances that someone gets a high number of predictions correct with luck. I included the last 4 seasons of Liquibet for BW and SC2 and also seasons 14 and 16 for BW to get a season with a very low and a season with a very high number of games. Here are the results.

You could say that this points towards BW being more unpredictable that SC2 but the sample size isn't huge. A lot of assumptions are made that aren't necessarily true: that people are as proficient in predicting both games, only looking at the top 10 for a season, and looking at points predicted instead of matches. It doesn't really prove anything but does give some clue that we aren't playing rock-paper-scissors here.

EDIT: Another factor to take into consideration would be that there are more people predicting SC2 matches, resulting in a higher chance of someone getting lucky with their predictions. This could be examined by checking whether the same people are placing high every Liquibet or if it's always changing. Anyway, 2^8th post bitches!


Did you take the top 10 in the Liquibet ranking? If so, your results are going to be skewed because of the different number of liquibet participants. As you mentioned in your edit, there are more people predicting SC2 matches, so more will get lucky. If you have enough people tossing coins, you will find ten who get heads a hundred times. So you need to either analyze the whole Liquibet dataset or choose a fixed percentage.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
Last Edited: 2012-02-03 21:03:31
February 03 2012 21:01 GMT
#286
On February 04 2012 05:40 IseeFish wrote:
Show nested quote +
On February 03 2012 21:01 Teddyman wrote:
Let's look at unpredictability by analyzing how well viewers actually predict the results, shall we? Fortunately we have a lot of data in the form of past Liquibets. The hypothesis would be that if SC2 really is more unpredictable in ways that BW or RTS games in general are not, the rate that one predicts the result correctly would be smaller. If the game was totally random and not skill-based the rate would be 50%. So I took the average of the Liquibet points percentage of the top 10 players in some liquibet seasons and charted them against the maximum number of points that were available that season. The logic here being that a smaller amount of maximum points means less games to predict and more chances that someone gets a high number of predictions correct with luck. I included the last 4 seasons of Liquibet for BW and SC2 and also seasons 14 and 16 for BW to get a season with a very low and a season with a very high number of games. Here are the results.

You could say that this points towards BW being more unpredictable that SC2 but the sample size isn't huge. A lot of assumptions are made that aren't necessarily true: that people are as proficient in predicting both games, only looking at the top 10 for a season, and looking at points predicted instead of matches. It doesn't really prove anything but does give some clue that we aren't playing rock-paper-scissors here.

EDIT: Another factor to take into consideration would be that there are more people predicting SC2 matches, resulting in a higher chance of someone getting lucky with their predictions. This could be examined by checking whether the same people are placing high every Liquibet or if it's always changing. Anyway, 2^8th post bitches!


Did you take the top 10 in the Liquibet ranking? If so, your results are going to be skewed because of the different number of liquibet participants. As you mentioned in your edit, there are more people predicting SC2 matches, so more will get lucky. If you have enough people tossing coins, you will find ten who get heads a hundred times. So you need to either analyze the whole Liquibet dataset or choose a fixed percentage.


I agree. If numbers don't add up properly we fix it until it adds up properly.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-02-03 21:12:02
February 03 2012 21:06 GMT
#287
On February 04 2012 05:20 Itsmedudeman wrote:
Show nested quote +
On February 04 2012 04:20 Primadog wrote:
Eight years and 27 (combined) seasons later, Liquibet remains a cherished tradition amongst the best oddmakers of TeamLiquid. Each Liquibet season, a champion is crowned by picking the most winners out of upwards of 500 matches played that season. Despite format changes, metagame shifts, and racial imbalance claims, winning percentage has remained surprisingly consistent:

[image loading]


It's a reminder that there's no sure things in StarCraft (BW or the sequel), an attribute of the game that made it a serious spectator sport.

I'm not gonna argue one way or another, but SC2 liquibet is far safer in my experience due to the level of competition in foreign tournaments. When you have A team koreans going against B team foreigners in NASL and other foreign tournys it's pretty easy to predict. GSL is far more difficult to predict when it comes to discerning between great players, and BW typically only has matches between the real top players in the world.


I was waiting for someone to try and compare liquibets. o;

With that said, yes there is a division between groups of players. In BW we even use a classification system too to differentiate them.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
February 03 2012 21:09 GMT
#288
Can you link to threads discussing this classifications system for us? Very curious on how things were done in BW.
Thank God and gunrun.
Heimatloser
Profile Joined March 2009
Germany1494 Posts
Last Edited: 2012-02-03 21:14:31
February 03 2012 21:09 GMT
#289
it may seem unpredictable as you only know 50 players of the top.
But take into account how many people with skill there are in sc2 it actually is pretty easy to predict.
Example: saying idra has no chance in gsl is easy.
Also being first of 10000 or rank 9-16 of 10000 only tells you that player x had more luck than player y
The top 0.5% is pretty stable
All what KT currently needs is a Zerg and a second Terran
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
February 03 2012 21:13 GMT
#290
There is zero statistical evidence for SC2 being more volatile. I know that statistical evidence is not everything, but when almost every conceivable measure of volatility (Liquibet for peoples ability to predict, Winrates for players consistency, MVP getting top 4 in every tournament since MLG Anaheim bar AOL 1 and the latest GSL) is put up against... feelings? It's seems like this is a ridiculous arguemtn
VERY FRAGILE, LIKE A BABY PANDA EGG
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-02-03 22:04:16
February 03 2012 21:25 GMT
#291
On February 04 2012 06:09 Primadog wrote:
Can you link to threads discussing this classifications system for us? Very curious on how things were done in BW.


I thought you were familar with these categories? o-O

One of the staff writers might have done a write-up on it a long time ago. Cannot remember, but it comes up quite a bit on the brood war boards.

Anyway I did a simple search. Pretty sure there is a lot more on such things though especially in 05-08 when Savior blew shit up:

Welcome to the S-Class by DH


HB on Savior Part I

Part II

The categories of today for BW:

- God
- S Class
- A Class
- B Class

Everything else below.

Then we have such expressions like

- the 6 Dragons
- Legend of the Fall (Protoss winning OSLs in fall)
- TaekBangLeeSsang

and the list goes on. (All of which have Final Edits or articles written by staff members.)
StarStruck
Profile Blog Joined April 2010
25339 Posts
February 03 2012 21:28 GMT
#292
On February 04 2012 06:13 MCDayC wrote:
There is zero statistical evidence for SC2 being more volatile. I know that statistical evidence is not everything, but when almost every conceivable measure of volatility (Liquibet for peoples ability to predict, Winrates for players consistency, MVP getting top 4 in every tournament since MLG Anaheim bar AOL 1 and the latest GSL) is put up against... feelings? It's seems like this is a ridiculous arguemtn


Looking at the Liquibet isn't a good measure as a few people pointed out already and like I said earlier. We're already seeing plenty of division between the pro's in SC2 as well. There's a wide range of them.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
February 03 2012 21:37 GMT
#293
On February 04 2012 06:28 StarStruck wrote:
Show nested quote +
On February 04 2012 06:13 MCDayC wrote:
There is zero statistical evidence for SC2 being more volatile. I know that statistical evidence is not everything, but when almost every conceivable measure of volatility (Liquibet for peoples ability to predict, Winrates for players consistency, MVP getting top 4 in every tournament since MLG Anaheim bar AOL 1 and the latest GSL) is put up against... feelings? It's seems like this is a ridiculous arguemtn


Looking at the Liquibet isn't a good measure as a few people pointed out already and like I said earlier. We're already seeing plenty of division between the pro's in SC2 as well. There's a wide range of them.

It's isn't perfect, I'll grant you that. In the end there is no definite way to judge volatility, but when an OP says that SC2 is so hard to predict, and the premier public prediction (alliteration ftw!) system of of both SC2 and BW on the planets says that there is very little difference between the 2 games in terms of peoples ability to predict the results, you have to call bullshit on the OP.
VERY FRAGILE, LIKE A BABY PANDA EGG
Switchy
Profile Joined June 2011
343 Posts
February 03 2012 21:40 GMT
#294
Why would anyone want to see predictable tournaments?
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2012-02-03 21:41:43
February 03 2012 21:41 GMT
#295
OOPS, double post, mah bad.
VERY FRAGILE, LIKE A BABY PANDA EGG
Cejotas
Profile Joined March 2011
Spain88 Posts
Last Edited: 2012-02-03 22:01:51
February 03 2012 22:00 GMT
#296
The game needs to improve a lot of things (ATM I agree with Idra.) and Blizzard doesn't listen the community.
Blizzard still wants a game for casuals with poor unit desing in general. (BW units!)
The game is so so so easy compared to other RTS then the skill gap between players narrows.
The game is so luck based and transitions are so difficult, and Bo3 is the general rule.
The units die so fast and clump.
Flash is playing BW.
MattBarry
Profile Joined March 2011
United States4006 Posts
February 03 2012 22:00 GMT
#297
Rofl at all the people calling sc2 terrible. If we accept bw as the greatest rts, then it's likelyyoull agree that sc2 is the second best. If the second beat rts evr is shit then the rts genre as a whole is shit. Youcouldsay "it's disappointing that it didn't quite live up to it's predecessor" but it's audacious and downright stupid to call it shit.
Platinum Support GOD
EienShinwa
Profile Joined May 2010
United States655 Posts
February 03 2012 22:03 GMT
#298
Because the game is still very young. People make new builds, try new things, and nothing is set in stone. We see pros floating into the 4 digit numbers in games and meta-late game builds are not really the best or concrete in stone. We just need more time is all.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 03 2012 22:14 GMT
#299
On February 04 2012 07:03 EienShinwa wrote:
Because the game is still very young. People make new builds, try new things, and nothing is set in stone. We see pros floating into the 4 digit numbers in games and meta-late game builds are not really the best or concrete in stone. We just need more time is all.


That.

And they still have the same overall win rates amongst the top players. The players who aren't on the top are in a state of flux. So not only is the game play not refined--but statistics show that the competition is just as similar.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Reval
Profile Joined January 2012
United States297 Posts
February 04 2012 01:14 GMT
#300
On February 04 2012 07:00 MattBarry wrote:
Rofl at all the people calling sc2 terrible. If we accept bw as the greatest rts, then it's likelyyoull agree that sc2 is the second best. If the second beat rts evr is shit then the rts genre as a whole is shit. Youcouldsay "it's disappointing that it didn't quite live up to it's predecessor" but it's audacious and downright stupid to call it shit.


I have to agree with this statement. From a game point-of-view SC2 is a big improvement over Brood War. People just want everything all at once though
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