• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:13
CET 22:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1637 users

TLPD Winrate Charts: January - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 Next All
Meega
Profile Joined May 2011
Germany35 Posts
February 04 2012 12:55 GMT
#401
How everyone is bashing IdrA for once having stated that Zerg cant beat Protoss - you know that this was maybe half a year ago? if not even more... so please dont rip statements out of the context.
International winrates are bad anyways since Koreans take part in many foreign tournament bashing players that dont even stand the slightest chance of winning.
So i think korean charts are more the way to go - but even there it looks like protoss needs a small buff.
(although i dont think blizzard is going to do any major balancing changes until Heart of the swarm)
msjakofsky
Profile Joined June 2011
1169 Posts
February 04 2012 12:57 GMT
#402
On February 04 2012 20:02 Orracle wrote:
Show nested quote +
On February 04 2012 16:11 CoR wrote:
On February 02 2012 17:55 pZu wrote:
ZvP sick!


if i read this right, the matchup idra and other zergs say is UNWINABLE for zerg vs protoss, zerg win nearly 60% and the hugest winratio ever ?

give zerg an "i win" button, otherwise they wont stop it

ps: zvt seems pretty nice balanced, but seeing protoss down in both matchups makes me sad


On February 04 2012 15:31 Assirra wrote:
On February 04 2012 15:14 aTiMaGikL wrote:
insteaad of foreign protoss being bad maybe FOREIGN zergs are BETTER then Korean zergs. Let that sink in...

I have yet to see a foreign zerg get even close to the lvl of Nestea/DRG/Leenock.


2 words, Dimaga Stephano


First off, cut out non Korean statistics. These include the daily SC2 Cups, etc, which can place a Bronze Protoss vs a GM Zerg.

When looking at Korean statistics, PvT has been Protoss favored the past 2/3 months of the most recent patch. Not sure how you can consider that being "Protoss down".


P-T is 50,8 for the protoss now, which is almost even, and was 52 for toss 2 months earlier, was T favored last month. overall stats seem balanced this month in korea, it was hugely T favored if we look at the average of all months though- while these can be read as slight divergence from 50% balance, the 34-66 ish that was the p-t some months ago can not. protoss is not down, but T is not down either, the winrates aren't as retarded as they have been for so long in favor of T and suddenly every terran claims tvp is unwinnable.


msjakofsky
Profile Joined June 2011
1169 Posts
Last Edited: 2012-02-04 12:59:57
February 04 2012 12:59 GMT
#403
Veriol
Profile Joined October 2010
Czech Republic502 Posts
February 04 2012 13:16 GMT
#404
On February 04 2012 21:45 Wombat_NI wrote:
Show nested quote +
On February 04 2012 20:15 Veriol wrote:
If P learns to play macro games i garantuee you that zvp will shift again to P favour (Brown vs Losira might be good example of this). P in lategame is just overall stronger; every unit u make in lategame is just good... wich is not true about zerg.
No it isn't, Zerg lategame is comparable if not better with Infestor/BL, it depends on the map as well. I await to see more of Brown's PvZ, looked interesting but I'm not sure how much of it is actually his style's strengths, and how much is just other players being unfamiliar with his style.


Thing is everyone consider BL/infestor/corruptor/spine the best unit compostion. It might be with the lategame production zerg can offer. But you have to realise how stupidly immobile force it is.
I see the trend go like this
1) Z played alot mutas but P found out about warpin timings and tht pretty much was end to muta plays.
2) Z learned how to hold warpgate timings and tht was end of them aswell.
3) P said fk it and started to play very passive turtle into ''deathball'' wich seemed invicible.
4) Z adapted and started using mutas,drops etc. into his own ''deathball'' made of BL/infestor/corruptor
5) Now its on P to realise how to prevent Z getting that deathball sooner and in enough numbers.

Few protoss players start using warp prisms, or cool timings to hinder Z production(+1 4gate), or just strong 2base push into third to not allow mutas kick in (if Z doesnt want to die he better be making roaches not mutas).

Thats how ive seen the mu to evolve might not be accurate im not pro or some caster to see thousnads of pro games.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 04 2012 14:10 GMT
#405
On February 04 2012 19:45 Big J wrote:
Show nested quote +
On February 04 2012 09:26 Cloud9157 wrote:
On February 04 2012 09:24 Zeetox wrote:
MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win."

Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time.


I fully agree with what MMA said.

If you let Protoss max out without damaging them somehow, its going to be very difficult to kill them. Dropping and killing the forges is what you need to do. Delay our upgrades = harsh blow.


sounds like BW Mech to me. Damage it, or die vs it.


Could you a-move across the map and reinforce on top of your army with BW mech?
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
February 04 2012 14:20 GMT
#406
On February 04 2012 23:10 Dalavita wrote:
Show nested quote +
On February 04 2012 19:45 Big J wrote:
On February 04 2012 09:26 Cloud9157 wrote:
On February 04 2012 09:24 Zeetox wrote:
MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win."

Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time.


I fully agree with what MMA said.

If you let Protoss max out without damaging them somehow, its going to be very difficult to kill them. Dropping and killing the forges is what you need to do. Delay our upgrades = harsh blow.


sounds like BW Mech to me. Damage it, or die vs it.


Could you a-move across the map and reinforce on top of your army with BW mech?


No, but you also couldn't heal your own army nor slow your opponents'.

If what you are getting at is that the analogy is imperfect, well done. You've successfully proved an equivalent to grass being green.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 04 2012 14:55 GMT
#407
On February 04 2012 23:20 SeaSwift wrote:
Show nested quote +
On February 04 2012 23:10 Dalavita wrote:
On February 04 2012 19:45 Big J wrote:
On February 04 2012 09:26 Cloud9157 wrote:
On February 04 2012 09:24 Zeetox wrote:
MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win."

Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time.


I fully agree with what MMA said.

If you let Protoss max out without damaging them somehow, its going to be very difficult to kill them. Dropping and killing the forges is what you need to do. Delay our upgrades = harsh blow.


sounds like BW Mech to me. Damage it, or die vs it.


Could you a-move across the map and reinforce on top of your army with BW mech?


No, but you also couldn't heal your own army nor slow your opponents'.

If what you are getting at is that the analogy is imperfect, well done. You've successfully proved an equivalent to grass being green.


It's not a matter of flavors when you compare BW to SC2. It's a simple statement that the Protoss deathball doesn't have the weaknessses that a deathball needs to have to be battled, which makes the post of the person I quoted irrelevant. I don't know why you're getting upset about me pointing something obvious out instead of arguing with the original quote in the first place if you feel so strongly about it. Terrans being able to heal or slow is irrelevant if in the end the opponents deathball is stronger than yours, and has failsafes that the other games didn't death"ball" have. It means that whenever the deathball is up and running, you're boned, period.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-02-04 15:06:47
February 04 2012 15:05 GMT
#408
Zvp is surrrrreeeee impossible for zerg... I'm glad duriñg that interview between tl and blizz when one of the questions was (paraphrased) what do you think about protoss in pvz being unbeatable

Blizz was like "the stats don't show it" ;D phew cause the last thing pvz needs is a nerf to toss.
FoTG fighting!
forelmashi
Profile Blog Joined August 2007
421 Posts
Last Edited: 2012-02-04 15:19:57
February 04 2012 15:17 GMT
#409
On February 04 2012 20:04 Raggamuffinoo wrote:
No one is discussing the Khaydarin Amulet upgrade. The outright removal of the upgrade confused most people, surely there is some room for tweaking the amount of energy given (See: BroodWar).
If the amulet upgrade was reintroduced in a lesser form, surely this would begin to balance protoss further. I do not think buffing the pheonix or cannons, as has been suggested, is the answer.

A better start is removing the 2 second cooldown on storm.... (why is it even there?), bringing carrier build time more in line with units from the other races, etc...

there are a LOT of obvious minor buffs that Blizzard hasn't done... they obviously just don't like protoss as much
Big J
Profile Joined March 2011
Austria16289 Posts
February 04 2012 17:12 GMT
#410
On February 05 2012 00:17 forelmashi wrote:
Show nested quote +
On February 04 2012 20:04 Raggamuffinoo wrote:
No one is discussing the Khaydarin Amulet upgrade. The outright removal of the upgrade confused most people, surely there is some room for tweaking the amount of energy given (See: BroodWar).
If the amulet upgrade was reintroduced in a lesser form, surely this would begin to balance protoss further. I do not think buffing the pheonix or cannons, as has been suggested, is the answer.

A better start is removing the 2 second cooldown on storm.... (why is it even there?), bringing carrier build time more in line with units from the other races, etc...

there are a LOT of obvious minor buffs that Blizzard hasn't done... they obviously just don't like protoss as much


well, "they obviously just don't like protoss as much" is pure bullshit, as they try to make a balanced game and everything they have done points towards that. Especially with all those buffs Protoss has gotten in the last patches.

The Carrier example just lacks good argumentation. As it stands, the Carrier is one of some units that are being underused (and therefore possibly "underpowered"), compared to others. All of those have obvious ways to buff them.

But what I agree with, are the cooldowns on spells, because imo it would only benefit skill, if faster players, could put down storms or healing (queen) or whatever faster, than slower players.
FluidKMC
Profile Joined April 2011
United States45 Posts
February 04 2012 18:05 GMT
#411
nerfing NP made zvp worse haha
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
February 04 2012 18:40 GMT
#412
On February 04 2012 22:16 Veriol wrote:
Show nested quote +
On February 04 2012 21:45 Wombat_NI wrote:
On February 04 2012 20:15 Veriol wrote:
If P learns to play macro games i garantuee you that zvp will shift again to P favour (Brown vs Losira might be good example of this). P in lategame is just overall stronger; every unit u make in lategame is just good... wich is not true about zerg.
No it isn't, Zerg lategame is comparable if not better with Infestor/BL, it depends on the map as well. I await to see more of Brown's PvZ, looked interesting but I'm not sure how much of it is actually his style's strengths, and how much is just other players being unfamiliar with his style.


Thing is everyone consider BL/infestor/corruptor/spine the best unit compostion. It might be with the lategame production zerg can offer. But you have to realise how stupidly immobile force it is.
I see the trend go like this
1) Z played alot mutas but P found out about warpin timings and tht pretty much was end to muta plays.
2) Z learned how to hold warpgate timings and tht was end of them aswell.
3) P said fk it and started to play very passive turtle into ''deathball'' wich seemed invicible.
4) Z adapted and started using mutas,drops etc. into his own ''deathball'' made of BL/infestor/corruptor
5) Now its on P to realise how to prevent Z getting that deathball sooner and in enough numbers.

Few protoss players start using warp prisms, or cool timings to hinder Z production(+1 4gate), or just strong 2base push into third to not allow mutas kick in (if Z doesnt want to die he better be making roaches not mutas).

Thats how ive seen the mu to evolve might not be accurate im not pro or some caster to see thousnads of pro games.

Oh of course, all the complexities are what makes this an interesting and fun game to play and watch.

I think it's a problem with maps more than anything, you can deal with the composition and the leadup to it pretty efficiently on some maps, but on maps where the BLs can hover over dead space (worst case being Meta), it's really really powerful.

I was enjoying, and indeed still am Hero/JYP/Sage and their approaches to the matchup, seems there are viable styles other than MC style sick timings attacks.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Gravity3
Profile Joined June 2011
Bulgaria17 Posts
February 04 2012 18:43 GMT
#413
A suggestion to help fix this problem , nerf immortal's attack speed or movement speed, buff phoenix damage with 1 , buff hydra's movement speed off of creep by 0.25 or give them a hive tech speed upgrade , fix ultralisk's glitch and remove the bc's energy and remove behemoth reactor. 1) immortal, the immortal has changed from a defensive tank busting / roach holding unit to a unit that encourages all ins off of 2 base such as the ones we see in gsl vs both T and Z and bunkers or roaches don't really hold them off without support of higher tech units. 2) phoenix damage bonus would help with pvz muta problem everyone's been having 3) hydras are considered terrible in zvt and they really seem to be so buffing their speed ,it would be really sweet and roach hydra might be a really good way to play zvp, 4) ultralisk bug is obvious fix , 5) terran's bcs to me are a game ending unit that should greatly increase your army's cost efficiency and in tvp on GSL terrans always lose in super late game vs protoss. Now in order for protoss to have a standing army vs a lot of bcs without energy blizzard needs to tinker with protoss anti air. That's my thoughts
Scan the island.
Rybaia
Profile Joined May 2011
Italy213 Posts
February 04 2012 18:46 GMT
#414
On February 04 2012 21:55 Meega wrote:
How everyone is bashing IdrA for once having stated that Zerg cant beat Protoss - you know that this was maybe half a year ago? if not even more... so please dont rip statements out of the context.
International winrates are bad anyways since Koreans take part in many foreign tournament bashing players that dont even stand the slightest chance of winning.
So i think korean charts are more the way to go - but even there it looks like protoss needs a small buff.
(although i dont think blizzard is going to do any major balancing changes until Heart of the swarm)

You didn't watch his last interview I suppose.
jupiter6
Profile Joined December 2011
205 Posts
February 04 2012 18:49 GMT
#415
On February 04 2012 23:10 Dalavita wrote:
Show nested quote +
On February 04 2012 19:45 Big J wrote:
On February 04 2012 09:26 Cloud9157 wrote:
On February 04 2012 09:24 Zeetox wrote:
MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win."

Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time.


I fully agree with what MMA said.

If you let Protoss max out without damaging them somehow, its going to be very difficult to kill them. Dropping and killing the forges is what you need to do. Delay our upgrades = harsh blow.


sounds like BW Mech to me. Damage it, or die vs it.


Could you a-move across the map and reinforce on top of your army with BW mech?

haha i laugh when people compere BW mech to toss army in sc2, they are not even close you have to be clueless to think they are similar.
Rybaia
Profile Joined May 2011
Italy213 Posts
February 04 2012 18:58 GMT
#416
On February 04 2012 18:57 OzRe wrote:
Show nested quote +
On February 02 2012 18:06 thezanursic wrote:
Fuck yeah this fucking proves two things zerg is the easiest race to play and the game is pretty balance.

how is this has to do with the "easiest race to play"?
i think we all know why the forgien pvz is what it is...
foreign protoss dont know how to play pvz as koreans protoss players do
example: most foreign protoss players all in alot because they are afraid of zerg lategame

Zerg late game is incredibly strong. BLords/Infestors compostition are really hard to counter if the units are not clumped up. If the opponent is dumb enough to clump up everything you got the mothership with vortex but if the units are not clumped you can just die. If Carriers build time was acceptable they would be the best anti-zerg unit.
Carriers + HT are unstoppable.
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
February 04 2012 19:02 GMT
#417
Are you fucking with me. Sigh.... sad year to be Protoss still.
Cloud9157
Profile Joined December 2010
United States2968 Posts
February 04 2012 19:02 GMT
#418
On February 04 2012 23:55 Dalavita wrote:
Show nested quote +
On February 04 2012 23:20 SeaSwift wrote:
On February 04 2012 23:10 Dalavita wrote:
On February 04 2012 19:45 Big J wrote:
On February 04 2012 09:26 Cloud9157 wrote:
On February 04 2012 09:24 Zeetox wrote:
MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win."

Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time.


I fully agree with what MMA said.

If you let Protoss max out without damaging them somehow, its going to be very difficult to kill them. Dropping and killing the forges is what you need to do. Delay our upgrades = harsh blow.


sounds like BW Mech to me. Damage it, or die vs it.


Could you a-move across the map and reinforce on top of your army with BW mech?


No, but you also couldn't heal your own army nor slow your opponents'.

If what you are getting at is that the analogy is imperfect, well done. You've successfully proved an equivalent to grass being green.


It's not a matter of flavors when you compare BW to SC2. It's a simple statement that the Protoss deathball doesn't have the weaknessses that a deathball needs to have to be battled, which makes the post of the person I quoted irrelevant. I don't know why you're getting upset about me pointing something obvious out instead of arguing with the original quote in the first place if you feel so strongly about it. Terrans being able to heal or slow is irrelevant if in the end the opponents deathball is stronger than yours, and has failsafes that the other games didn't death"ball" have. It means that whenever the deathball is up and running, you're boned, period.


Which brings me back to what I said.

Damage Protoss before they get their 200/200 deathball of Chargelots/Stalkers/Archons or they will be nearly unstoppable. Protoss does the same thing in BW against Terran.

I can't tell you how many games Terrans simply drop my mineral line. Resources are not the target in this matchup. Your target should be the forges. If you kill even one of them, you have no idea how hard that hurts. Need to wait for the forge to rebuild and then research that upgrade again.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
jupiter6
Profile Joined December 2011
205 Posts
February 04 2012 19:16 GMT
#419
On February 05 2012 04:02 Cloud9157 wrote:
Show nested quote +
On February 04 2012 23:55 Dalavita wrote:
On February 04 2012 23:20 SeaSwift wrote:
On February 04 2012 23:10 Dalavita wrote:
On February 04 2012 19:45 Big J wrote:
On February 04 2012 09:26 Cloud9157 wrote:
On February 04 2012 09:24 Zeetox wrote:
MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win."

Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time.


I fully agree with what MMA said.

If you let Protoss max out without damaging them somehow, its going to be very difficult to kill them. Dropping and killing the forges is what you need to do. Delay our upgrades = harsh blow.


sounds like BW Mech to me. Damage it, or die vs it.


Could you a-move across the map and reinforce on top of your army with BW mech?


No, but you also couldn't heal your own army nor slow your opponents'.

If what you are getting at is that the analogy is imperfect, well done. You've successfully proved an equivalent to grass being green.


It's not a matter of flavors when you compare BW to SC2. It's a simple statement that the Protoss deathball doesn't have the weaknessses that a deathball needs to have to be battled, which makes the post of the person I quoted irrelevant. I don't know why you're getting upset about me pointing something obvious out instead of arguing with the original quote in the first place if you feel so strongly about it. Terrans being able to heal or slow is irrelevant if in the end the opponents deathball is stronger than yours, and has failsafes that the other games didn't death"ball" have. It means that whenever the deathball is up and running, you're boned, period.


Which brings me back to what I said.

Damage Protoss before they get their 200/200 deathball of Chargelots/Stalkers/Archons or they will be nearly unstoppable. Protoss does the same thing in BW against Terran.

I can't tell you how many games Terrans simply drop my mineral line. Resources are not the target in this matchup. Your target should be the forges. If you kill even one of them, you have no idea how hard that hurts. Need to wait for the forge to rebuild and then research that upgrade again.


are you seriously implying that tvp in bw for terran was just turtle on 3 bases and 1a for victory with your 200/200 army lol? if it wasnt for flash there wouldnt be any terran champions for the last few years, there are plenty of pros (idra included) that claim tvp was protoss favored, plus there wasnt any invicible deathball you keep talking about arbiters/carriers/ storms could just shit over your mech in seconds if you werent carefull. Protoss was called 1a2a3a race in bw for a reason, dont try to bs it was other way around.
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 04 2012 19:22 GMT
#420
On February 04 2012 23:55 Dalavita wrote:
Show nested quote +
On February 04 2012 23:20 SeaSwift wrote:
On February 04 2012 23:10 Dalavita wrote:
On February 04 2012 19:45 Big J wrote:
On February 04 2012 09:26 Cloud9157 wrote:
On February 04 2012 09:24 Zeetox wrote:
MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win."

Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time.


I fully agree with what MMA said.

If you let Protoss max out without damaging them somehow, its going to be very difficult to kill them. Dropping and killing the forges is what you need to do. Delay our upgrades = harsh blow.


sounds like BW Mech to me. Damage it, or die vs it.


Could you a-move across the map and reinforce on top of your army with BW mech?


No, but you also couldn't heal your own army nor slow your opponents'.

If what you are getting at is that the analogy is imperfect, well done. You've successfully proved an equivalent to grass being green.


It's not a matter of flavors when you compare BW to SC2. It's a simple statement that the Protoss deathball doesn't have the weaknessses that a deathball needs to have to be battled, which makes the post of the person I quoted irrelevant. I don't know why you're getting upset about me pointing something obvious out instead of arguing with the original quote in the first place if you feel so strongly about it. Terrans being able to heal or slow is irrelevant if in the end the opponents deathball is stronger than yours, and has failsafes that the other games didn't death"ball" have. It means that whenever the deathball is up and running, you're boned, period.


I don't think the Protoss ball is stronger than the Terran's if microed correctly. The problem is that Protoss can insta reinforce it with 15 zealots or something. This is a even bigger problem is it's a long long game because then Protoss can remax so much faster than Terran.

The one thing I hate about this is that it favors Protoss who are defending all game, instead being active and aggressive, which can seem very boring. I think that's why aggressive players like JYP and Hero aren't that particularly good vs T.
Prev 1 19 20 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Zoun vs LamboLIVE!
TriGGeR vs GeraldLIVE!
ComeBackTV 842
UrsaTVCanada540
IndyStarCraft 282
CranKy Ducklings219
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 282
White-Ra 264
UpATreeSC 96
JuggernautJason67
Railgan 59
StarCraft: Brood War
Leta 165
Backho 51
League of Legends
Trikslyr55
Counter-Strike
pashabiceps1008
byalli334
Heroes of the Storm
Liquid`Hasu407
Other Games
Grubby3691
tarik_tv1273
qojqva1127
Beastyqt717
fl0m489
Mlord450
B2W.Neo414
shahzam361
ToD146
C9.Mang096
QueenE58
ZombieGrub40
OptimusSC29
fpsfer 2
Organizations
Counter-Strike
PGL158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 48
• Dystopia_ 2
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 17
• 80smullet 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2495
• TFBlade962
Other Games
• Shiphtur242
• tFFMrPink 8
Upcoming Events
Korean StarCraft League
5h 47m
CranKy Ducklings
12h 47m
IPSL
20h 47m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
20h 47m
BSL 21
22h 47m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 12h
WardiTV Korean Royale
1d 14h
IPSL
1d 20h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 20h
[ Show More ]
BSL 21
1d 22h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.