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We Must Fight For The Carrier - Page 57

Forum Index > SC2 General
Post a Reply
Prev 1 55 56 57 58 59 94 Next
AnonymousEmu
Profile Joined April 2012
Canada70 Posts
Last Edited: 2012-07-09 17:45:13
July 09 2012 17:45 GMT
#1121
Long live the Carrier! :D
Sting
Profile Joined May 2003
Serbia76 Posts
July 09 2012 19:30 GMT
#1122
I am a zerg, since forever, but not only Carrier is an icon but I'm sure it has it's role and should be in the game.
Resurrection : Life sux and then you die. And then, life sux again...
Tel Maethor
Profile Joined February 2012
United States11 Posts
July 09 2012 19:43 GMT
#1123
I'm not a huge fan of the way that they did the Carrier in SC2, from a graphics standpoint. There's room for improvement there. That said, it is a lot prettier than the Tempest. Good god, is that thing ugly. It's supposed to be a capital ship? Make it streamlined and sexy, not a floating container for a lightning ball.

For all of the ways that the Tempest is supposed to "fix" Protoss lategame, the Carrier should be allowed fill the role with a few tweaks. Phoenixes can already shoot and move at the same time? Why can't Carriers? Extend their range to be the siege units we need. This makes me so angry that they might axe it.

There are a lot of people complaining about the Carrier from an iconic standpoint, and that's pretty much just opinion. But it would be shame to lose such an innovative game mechanic because Blizzard can't figure out how to do it right.

Axe the Tempest. Long Live the Carrier!
Powerstrike
Profile Joined July 2010
50 Posts
July 09 2012 20:01 GMT
#1124
Carrier is ONLY being removed from multiplayer. There is no place for nostalgia, only for balance. Plus I dont think carrier needs buffing, it's quite powerful as we can see lately in tourneys. Its the same as mass bc, if u manage to mass them it.s a win
Korlin
Profile Joined March 2011
Canada142 Posts
Last Edited: 2012-07-09 20:15:56
July 09 2012 20:15 GMT
#1125
Just needs less build time to put it more on par with other T3 units. Maybe a 80-90 second build time? 120 seconds is just too long to use to re-max or remake. Also if the interceptors were harder to shoot down (evade chance maybe?) that would help also.
GinDo
Profile Blog Joined September 2010
3327 Posts
July 09 2012 20:21 GMT
#1126
The Carrier died when Blizzard smashed Terrran TvP Mech into the ground. The only use Carriers had in BW was MoneyMap shinnanigans and TvP. Other then that they were near useless.

Without Mech Carriers lost its purpose. Not to mention the huge Micro nerf that Blizzard inflicted. The whole TvP Match-Up is balanced on having Bio be the Bread and Butter Terran composition. That's why in Alpha Carriers were removed. The only reason they came back was because of all the community tears, which I feel is very understandable.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Sumadin
Profile Joined August 2011
Denmark588 Posts
July 10 2012 00:08 GMT
#1127
And Squirtle joining in on the protosses that know how to do carriers during his showmatch with Coca. If he weren't already in the club that is.

It was nice to watch after seeing other protosses fail lately. He got the upgrades, clearly planned for it in time and also had the supply to make them.

It should be noted that moneystorms and Vortexs also helped.
The basic key to beating a priest is playing a deck that is terrible.
HelioSeven
Profile Joined February 2012
United States193 Posts
July 10 2012 01:12 GMT
#1128
On July 10 2012 05:15 Korlin wrote:
Just needs less build time to put it more on par with other T3 units. Maybe a 80-90 second build time? 120 seconds is just too long to use to re-max or remake. Also if the interceptors were harder to shoot down (evade chance maybe?) that would help also.


Carrier is the same as BC (90 seconds) with perfect chrono boosts. Most Protosses have a bunch of pooled chrono in the late-game anyway, I don't really see a problem with it the way it is.

On July 10 2012 05:21 GinDo wrote:
The Carrier died when Blizzard smashed Terrran TvP Mech into the ground. The only use Carriers had in BW was MoneyMap shinnanigans and TvP. Other then that they were near useless.

Without Mech Carriers lost its purpose. Not to mention the huge Micro nerf that Blizzard inflicted. The whole TvP Match-Up is balanced on having Bio be the Bread and Butter Terran composition. That's why in Alpha Carriers were removed. The only reason they came back was because of all the community tears, which I feel is very understandable.


This is very true, in many ways, but I think what really bugs me is all the mech buffs that are coming in HotS, which should make mech viable in TvP. Of course, it wouldn't be Blizzard if they didn't remove the carrier at the same time...
If I smite you, have you been smitten?
Areon
Profile Joined November 2010
United States273 Posts
July 10 2012 01:21 GMT
#1129
I can't tell which is more surprising, the fact that OP hasn't touched the first post in five months or that Blizzard isn't giving the Carrier a 22 range upgrade.
Swords
Profile Blog Joined May 2012
6038 Posts
Last Edited: 2012-07-10 01:46:59
July 10 2012 01:46 GMT
#1130
On July 10 2012 10:12 HelioSeven wrote:
Show nested quote +
On July 10 2012 05:15 Korlin wrote:
Just needs less build time to put it more on par with other T3 units. Maybe a 80-90 second build time? 120 seconds is just too long to use to re-max or remake. Also if the interceptors were harder to shoot down (evade chance maybe?) that would help also.


Carrier is the same as BC (90 seconds) with perfect chrono boosts. Most Protosses have a bunch of pooled chrono in the late-game anyway, I don't really see a problem with it the way it is.

Show nested quote +
On July 10 2012 05:21 GinDo wrote:
The Carrier died when Blizzard smashed Terrran TvP Mech into the ground. The only use Carriers had in BW was MoneyMap shinnanigans and TvP. Other then that they were near useless.

Without Mech Carriers lost its purpose. Not to mention the huge Micro nerf that Blizzard inflicted. The whole TvP Match-Up is balanced on having Bio be the Bread and Butter Terran composition. That's why in Alpha Carriers were removed. The only reason they came back was because of all the community tears, which I feel is very understandable.


This is very true, in many ways, but I think what really bugs me is all the mech buffs that are coming in HotS, which should make mech viable in TvP. Of course, it wouldn't be Blizzard if they didn't remove the carrier at the same time...


This is what bugs me about the removal of the carrier. Protoss air will be more viable with more viable Terran mech. However, instead of leaving the carrier in to see how it plays out, they're getting rid of it without giving it a chance. It just seems silly to take a classic unit that was in the first edition of the game (SC2, obviously carriers worked well and were prevalent in SC/BW) out, without trying to fix it once, and once it might well have a role again.
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
July 10 2012 01:54 GMT
#1131
Tempest is really just 1 dimensional, just shoot something from far and that's it. Not creative and interesting even for casuals to look at. Carriers were one of the most interesting units when it had ability to be micro'd back in BW.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
cpc
Profile Joined June 2011
Australia126 Posts
July 10 2012 03:09 GMT
#1132
The carrier is clearly far more interesting then the tempest but instead of just theorycrafting why not actually make some custom maps with carrier changes to try them out.

Goldfish posted some changes ages ago about how to make it more microable. I think i succeeded at following the instructions but I can't logon to NA to post it because of no patch 1.4.4
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306311&currentpage=30#586
Scrubwave
Profile Joined July 2010
Poland1786 Posts
July 10 2012 10:15 GMT
#1133
--- Nuked ---
Korlin
Profile Joined March 2011
Canada142 Posts
July 10 2012 21:20 GMT
#1134
On July 10 2012 10:12 HelioSeven wrote:
Show nested quote +
On July 10 2012 05:15 Korlin wrote:
Just needs less build time to put it more on par with other T3 units. Maybe a 80-90 second build time? 120 seconds is just too long to use to re-max or remake. Also if the interceptors were harder to shoot down (evade chance maybe?) that would help also.


Carrier is the same as BC (90 seconds) with perfect chrono boosts. Most Protosses have a bunch of pooled chrono in the late-game anyway, I don't really see a problem with it the way it is.


The carrier should have faster build time with chrono boost than the BC which does not have it. Chrono boost is supposed to be an advantage for the protoss. Saying that the carrier should have the same build time with chrono as the BC without is like saying that probes should have longer build time, or protoss upgrades should take longer.
Adonminus
Profile Joined January 2012
Israel543 Posts
July 12 2012 09:30 GMT
#1135
I got proof why carriers should be kept. I played a 1200+ master terran and beat him with carriers.

Here's replay.

You can see the carrier role in all it's beauty here: dps monster, it just does so much damage it kills everything on it's path, however you need to carefully get to that point with decent early game defense.
HelioSeven
Profile Joined February 2012
United States193 Posts
July 12 2012 13:12 GMT
#1136
On July 12 2012 18:30 Adonminus wrote:
I got proof why carriers should be kept. I played a 1200+ master terran and beat him with carriers.

Here's replay.

You can see the carrier role in all it's beauty here: dps monster, it just does so much damage it kills everything on it's path, however you need to carefully get to that point with decent early game defense.


Not to burst your bubble or anything, but that guy did the exact wrong thing against carriers, which is make tons of vikings. Vikings don't have the armor or health to live long against carriers and they are too expensive, if he had simply made a ton of marines and used his starports for medivacs instead you would have gotten shredded to pieces.
If I smite you, have you been smitten?
XxVenem94xX
Profile Joined December 2010
United States41 Posts
July 12 2012 19:50 GMT
#1137
On July 12 2012 22:12 HelioSeven wrote:
Show nested quote +
On July 12 2012 18:30 Adonminus wrote:
I got proof why carriers should be kept. I played a 1200+ master terran and beat him with carriers.

Here's replay.

You can see the carrier role in all it's beauty here: dps monster, it just does so much damage it kills everything on it's path, however you need to carefully get to that point with decent early game defense.


Not to burst your bubble or anything, but that guy did the exact wrong thing against carriers, which is make tons of vikings. Vikings don't have the armor or health to live long against carriers and they are too expensive, if he had simply made a ton of marines and used his starports for medivacs instead you would have gotten shredded to pieces.

If we started removing every unit that gets countered by marine/medivac the only units left in the game would be marine/medivac.
boomudead1
Profile Blog Joined June 2012
United States186 Posts
July 12 2012 19:57 GMT
#1138
agree. im not a toss but still think they shud keep the carrier. such a cool unit even if its not use that often. def belong in the toss lineup
PyroNips
Profile Joined July 2012
Canada3 Posts
July 12 2012 20:38 GMT
#1139
I love the carrier
I like lazors and long walks on the beach.
HelioSeven
Profile Joined February 2012
United States193 Posts
July 13 2012 12:45 GMT
#1140
On July 13 2012 04:50 XxVenem94xX wrote:
Show nested quote +
On July 12 2012 22:12 HelioSeven wrote:
On July 12 2012 18:30 Adonminus wrote:
I got proof why carriers should be kept. I played a 1200+ master terran and beat him with carriers.

Here's replay.

You can see the carrier role in all it's beauty here: dps monster, it just does so much damage it kills everything on it's path, however you need to carefully get to that point with decent early game defense.


Not to burst your bubble or anything, but that guy did the exact wrong thing against carriers, which is make tons of vikings. Vikings don't have the armor or health to live long against carriers and they are too expensive, if he had simply made a ton of marines and used his starports for medivacs instead you would have gotten shredded to pieces.

If we started removing every unit that gets countered by marine/medivac the only units left in the game would be marine/medivac.


Haha, while I kind of agree with this, particularly carriers. Their dps is good with the intial volley but without splash marine dps is just too overwhelming with stim and medivacs. Marines have kind of always been the anti-carrier, so you have to use HTs or colo unless Terran mechs.
If I smite you, have you been smitten?
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