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We Must Fight For The Carrier - Page 39

Forum Index > SC2 General
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Prev 1 37 38 39 40 41 94 Next
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
May 30 2012 17:04 GMT
#761
On May 31 2012 02:03 tree.hugger wrote:
Show nested quote +
On May 30 2012 19:54 treekiller wrote:
Fuck the carrier. It should have been taken out of BW, Finally the moment of justice comes. Dont you dare mess this up for us.

SHOULD I BAN HIM?


KILLING TREES IS UNACCEPTABLE and the carrier too ofc
jpak
Profile Blog Joined October 2009
United States5045 Posts
May 30 2012 17:04 GMT
#762
On May 31 2012 02:03 tree.hugger wrote:
Show nested quote +
On May 30 2012 19:54 treekiller wrote:
Fuck the carrier. It should have been taken out of BW, Finally the moment of justice comes. Dont you dare mess this up for us.

SHOULD I BAN HIM?


yes. He should burn for his blasphemy
CJ Entusman #50! #1 클템 fan TL!
Olli
Profile Blog Joined February 2012
Austria24417 Posts
May 30 2012 17:10 GMT
#763
Make the damn thing faster so you you can actually reinforce / retreat with carriers. And maybe 1 or 2 more range would be nice. Would still get stomped by marines though.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Shkudde
Profile Joined February 2011
Netherlands709 Posts
May 30 2012 17:11 GMT
#764
On May 31 2012 01:53 Zanno wrote:
why is there an argument about zerg's mechanical requirements in a thread about the carrier


My thoughts exactly.

On topic, I've always felt that if the build-time for carriers was decreased slightly they would be much more practical to include in your army mixture, right now it just takes SO long to get carriers up in numbers where they start to be worthwhile.
$O$ | herO[jOin] | Zest hwaiting!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
May 30 2012 17:13 GMT
#765
On May 31 2012 02:03 fortheGG wrote:
Show nested quote +
On May 31 2012 02:00 MateShade wrote:
It's completely incorrect as well..

<3 would rather a useless carrier than a tempest anyday just because.


Seems to me like they want HOTS to be sufficiently different so people won't complain they're pulling a modern warfare. Sad that its at the expense of the carrier.


Problem is, that the Tempest has become a long range siege unit, ala the Brood Lord, but it can hit and ground apparently. That is exactly the role the Carrier fills. Basically Blizzard has realized that Protoss needs a long range siege unit, but instead of buffing Carriers so they are viable, they just create a new viable unit? Seems dumb, especially since the Carrier is loved.
IPA
Profile Joined August 2010
United States3206 Posts
May 30 2012 17:35 GMT
#766
Starcraft 2: where everyone plays the weakest race with the highest mechanical difficulty.
Time held me green and dying though I sang in my chains like the sea.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 30 2012 17:37 GMT
#767
On May 30 2012 20:26 Eiii wrote:
Show nested quote +
On May 30 2012 18:38 NicolBolas wrote:
And most of all, you shouldn't leave something around just because it might, one day be used in a worthwhile game. Maybe once ever year. Or something.


If a unit, ability, building, or whatever has an application-- no matter how rare-- then that's justification enough for its existence right there.


That makes absolutely no sense. If you can replace something that only gets used once every 4 months with something that gets used every game and is an integral component of competitive play, that makes the game better.

And making the game better is far more of a justification for changing something.

On May 30 2012 20:26 Eiii wrote:
Show nested quote +
On May 30 2012 18:38 NicolBolas wrote:
I prefer increasing the viewing value of the average SC2 game, not the outliers. And if getting better games of SC2 means replacing units, so be it.


What happened to not making design decisions based on 'what if's? I don't see how you could argue that the carrier is hurting the game right now. Adding a new unit specifically to replace the carrier could easily be more harmful to the game than keeping the current underused one in place-- so why the need to toy with things?


By that logic, you shouldn't change anything at all. Any change could be more harmful, so change nothing.

Whether the Carrier is replaced with a better unit is entirely up to Blizzard. It would be better for the game overall if it were replaced with a better unit. It would be worse for the game overall if it were replaced with a worse unit. The latter is less likely than the former, considering the Carrier's current performance.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Psychonian
Profile Joined March 2012
United States2322 Posts
May 30 2012 17:51 GMT
#768
Again, I say remove the colossus and tweak corruptors/vikings. Also, a quote from the Starcraft Wiki:
The tempest is the new protoss capital ship, replacing the carrier. It has very long-ranged ("siege") weapons, for both anti-air and anti-ground.
It was originally designed to handle masses of air units, but is also an effective ground support unit. The tempest launches an orb of energy with area-of-effect damage at airborne targets, and fires a beam of energy at ground targets. However, the anti-air splash was removed, as it was overlapping with the phoenix.


This does not replace the carrier! This...thing....is meant for a completely different task!
Trans Rights
DreamChaser
Profile Blog Joined February 2011
1649 Posts
May 30 2012 18:01 GMT
#769
Carrier just isn't viable in SC2 Zerg's can pop 20 corruptors because of the queen and Terran can just switch add ons and make 8-10 vikings well before the carrier can do its needed damage. The only time i have personally seen carriers work is when its a secret tech-switch and 4-6 carriers fly across the map killing everything.

With the long build time and its costs that rarely happens of course.
Plays against every MU with nexus first.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-05-30 18:11:57
May 30 2012 18:08 GMT
#770
On May 31 2012 03:01 DreamChaser wrote:
Carrier just isn't viable in SC2 Zerg's can pop 20 corruptors because of the queen and Terran can just switch add ons and make 8-10 vikings well before the carrier can do its needed damage. The only time i have personally seen carriers work is when its a secret tech-switch and 4-6 carriers fly across the map killing everything.

With the long build time and its costs that rarely happens of course.

Carriers are not exactly the thing you go for in BW either.
Its very situational,highly map dependent,only used in PvT and its not even that good of a transition if you get scouted in time.
The thing that kills of the carrier in SC2 is the root of all problems for protoss,the mother fucking colossus.
You can't just transition into carriers ever really because the colossus is just too good and after you get them the terran is already pumping out vikings so it auto counters the carrier.
If the colossus wouldn't exist I'm convinced the carrier would be viable to the same extent it was in BW.I don't know if you have ever seen it but a 4 carriers transition with templar and zealot support destroys fucking everything if the terran isn't making preemptive vikings.But you don't need that because LAZORS ZIUUUUUM ZIUUUUUM MASSS DANAMGZ OMGZZ exists.
I swear as soon as my exams are over I'm going to make a thread like this one "We must fight for the removal of the colossus."
Cackle™
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-05-30 18:15:37
May 30 2012 18:15 GMT
#771
On May 31 2012 02:35 IPA wrote:
Starcraft 2: where everyone plays the weakest race with the highest mechanical difficulty.

I see you understand the game now! If only everyone on TL did. Of course, BW was the same way, right? =)
RavenLoud
Profile Joined March 2011
Canada1100 Posts
May 30 2012 18:16 GMT
#772
On May 30 2012 05:29 e945x01 wrote:
Remove the colossus and buff carriers.

ANYONE WITH ME?

ADD IN THE REAVER 2.0 AND IT'S PERFECT.

Call it a Revaer and give it like a tempest aoe attack against ground with a high cooldown.

Sabu113
Profile Blog Joined August 2009
United States11048 Posts
May 30 2012 19:09 GMT
#773
On May 31 2012 03:08 TheKefka wrote:
Show nested quote +
On May 31 2012 03:01 DreamChaser wrote:
Carrier just isn't viable in SC2 Zerg's can pop 20 corruptors because of the queen and Terran can just switch add ons and make 8-10 vikings well before the carrier can do its needed damage. The only time i have personally seen carriers work is when its a secret tech-switch and 4-6 carriers fly across the map killing everything.

With the long build time and its costs that rarely happens of course.

Carriers are not exactly the thing you go for in BW either.
Its very situational,highly map dependent,only used in PvT and its not even that good of a transition if you get scouted in time.
The thing that kills of the carrier in SC2 is the root of all problems for protoss,the mother fucking colossus.
You can't just transition into carriers ever really because the colossus is just too good and after you get them the terran is already pumping out vikings so it auto counters the carrier.
If the colossus wouldn't exist I'm convinced the carrier would be viable to the same extent it was in BW.I don't know if you have ever seen it but a 4 carriers transition with templar and zealot support destroys fucking everything if the terran isn't making preemptive vikings.But you don't need that because LAZORS ZIUUUUUM ZIUUUUUM MASSS DANAMGZ OMGZZ exists.
I swear as soon as my exams are over I'm going to make a thread like this one "We must fight for the removal of the colossus."




Fundamentally their design in sc2 has been flawed. There's ample reason to believe carriers could be adjusted to be more worthwhile in PvZ and maybe even with the right health tweaks viable in PvT.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 30 2012 19:48 GMT
#774
I'm not saying they don't need tweaks but there is no reason to go carriers because the colossus splash damage is too good.
Cackle™
DoctorPhil
Profile Joined August 2010
Netherlands168 Posts
Last Edited: 2012-05-30 22:28:08
May 30 2012 22:25 GMT
#775
If any unit should be removed it's the damn colossus. Such a boring a-move-everything-dies unit and you see it every single damn game.
e945x01
Profile Joined May 2012
United Kingdom10 Posts
May 30 2012 23:00 GMT
#776
On May 31 2012 07:25 DoctorPhil wrote:
If any unit should be removed it's the damn colossus. Such a boring a-move-everything-dies unit and you see it every single damn game.


Couldn't agree more, it's a ridiculously good unit but so easily countered which imo is bad unit design. especially in lower leagues.

late-game PvP just comes down to who has the most colossi (which happens to be one the units with the biggest damage output) therefore we then a really anti-climatic jerky battle that last 10 seconds which happens to be really lame to watch as a spectator.
Hates Legue Of Legends.
PlacidPanda
Profile Joined September 2011
United States246 Posts
May 30 2012 23:20 GMT
#777
I played a double stargate vs. zerg, killed his main, and then turtled up on 3 bases, I decided, why not, make carriers. HOLY SHIT ARE THEY GOOD. Please oh god blizzard do not get rid of them, just reduce the build time and they will become relevant again!
Squirtle Hwaitting!!
Eiii
Profile Blog Joined April 2009
United States2566 Posts
May 30 2012 23:23 GMT
#778
On May 31 2012 02:37 NicolBolas wrote:
Show nested quote +
On May 30 2012 20:26 Eiii wrote:
On May 30 2012 18:38 NicolBolas wrote:
And most of all, you shouldn't leave something around just because it might, one day be used in a worthwhile game. Maybe once ever year. Or something.


If a unit, ability, building, or whatever has an application-- no matter how rare-- then that's justification enough for its existence right there.


That makes absolutely no sense. If you can replace something that only gets used once every 4 months with something that gets used every game and is an integral component of competitive play, that makes the game better.

And making the game better is far more of a justification for changing something.


I don't understand why adding one unit necessitates the removal of another. The carrier arguably has some uses right now, and it might see play in the future-- why take that away when the unit's hardly been explored yet?

On May 31 2012 02:37 NicolBolas wrote:
Show nested quote +
On May 30 2012 20:26 Eiii wrote:
On May 30 2012 18:38 NicolBolas wrote:
I prefer increasing the viewing value of the average SC2 game, not the outliers. And if getting better games of SC2 means replacing units, so be it.


What happened to not making design decisions based on 'what if's? I don't see how you could argue that the carrier is hurting the game right now. Adding a new unit specifically to replace the carrier could easily be more harmful to the game than keeping the current underused one in place-- so why the need to toy with things?


By that logic, you shouldn't change anything at all. Any change could be more harmful, so change nothing.

Whether the Carrier is replaced with a better unit is entirely up to Blizzard. It would be better for the game overall if it were replaced with a better unit. It would be worse for the game overall if it were replaced with a worse unit. The latter is less likely than the former, considering the Carrier's current performance.


Again, you're obsessed with replacing the carrier and I just don't see why that's something that absolutely has to happen.
:3
Zerum
Profile Joined February 2008
Sweden348 Posts
May 30 2012 23:25 GMT
#779
YES! We want a proper Carrier in HotS not some silly ship that blizzard thinks is cool!
Coolness53
Profile Joined April 2010
United States668 Posts
May 30 2012 23:59 GMT
#780
I would like to see the game without Carriers in beta to see how it is. To see how the new unit that is suppose to replace the carrier does. Now if it doesn't live up or doesn't do what it's suppose to then try to save the carrier.
Fruitdealer, DongRaeGu, and Soulkey
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