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We Must Fight For The Carrier - Page 25

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peidongyang
Profile Joined January 2009
Canada2084 Posts
March 04 2012 21:32 GMT
#481
The problem with carrier is that it's countered too easily, thus even in SC1 you only saw use in TvP.

For example, in sc1, carriers weren't really valid in PvP because:
Arbiters/archons/dragoons/Storms would destroy a late-game carrier army cost for cost.
In analogy with SC2, we see that carriers would get destroyed cost-for-cost no matter the positioning by archons, stalkers, and especially mothership.

In sc2, carriers werent really used in ZvP because:
Toss struggles to get 3rd base and can only do so with storm -> analogy (need mass stalkers/sentry, colo). Therefore, can't 2base->3base carriers. Carriers off multiple bases were easily countered by t2 units (scourge), and even t1 hydras. In anology to sc2, carriers are even countered even harder by hydras and corrupts (which basically RAPE carriers and since zerg can tech switch faster with injects producing extra larva, carriers are weaker). Also, once you hit t3 in sc1, you have plague. While there is no anology in sc2, corruptors own carriers hard enough.

In terms of corruptors, we see now in PvT also that there is a terran "corruptor". In sc1, there really wasn't an anti-air air unit for terran like a viking. THe problem with carriers is that vikings and corruptors will easily and reliably counter you to death. In sc1, the effectiveness of carriers was that there was no air counter to them, and thus they were using in TvP on cliffs, where the carriers were not accessible. Imagine, for example, if goliaths were flying units which did ~20% less dps, and built from the starport. While it be harder to tech switch from something like mech ground/bio to mass vikings, reactors also help in the tech switch.

Lastly, BW TvP was mech only, and thus, lots of times you could catch a terran off-guard with a 2-base 4 carrier surprise. But in Sc2, since the core of the terran army is marines, which soft-counter carriers, you're never going to surprise terran without antiair.

In terms of sc1, one of the things about carriers in TvP was that there was plenty of support for the carriers. Since the primary counter to carriers were goliaths, dragoons served as a perfect compliment to making sure the carriers succeed. Due to the fact that vikings are long-ranged air units now, there is no way a protoss can support his air army. Yes, you can make stalkers with your carriers to snipe vikings but any viking/marine composition will just destroy you.

Carriers arent support units. They're core units. If you want supporting dps dont make carriers.... make colossus...
the throws never bothered me anyway
Crushgroove
Profile Joined July 2010
United States793 Posts
March 04 2012 21:32 GMT
#482
On March 05 2012 06:10 NicolBolas wrote:
I've always wondered what would kill SC2. It turns out that it's likely going to be the memory of SC1.

Icons. I hate icons, in games, comics, etc. Wherever they are, they always make things worse.

Blizzard had a potentially interesting unit in the Tempest (no, not the HotS Tempest, the original one). It's shields didn't work on air attacks, which focused it into a GtA role, and probably meant that it wasn't very expensive. But no, fan outcry said, "We want Carriers!" So they converted a potentially good unit into Carriers.

SC2 needs to be its own game, with its own iconography. It needs to stand on its own, not ride the coatails of something else. I would have loved to see Zerglings, Hydras, Mutalisks, Zealots, Siege Tanks, Marines, and yes Carriers all get the axe. No returning units except workers.

A new dynamic for a new game. They could have taken each race back to first principles and shown us how those concepts worked with a different tech tree and a different set of units.

But no, Blizzard wanted "iconography." So they kept Siege Tanks, when Thors offered an interesting alternative (again, pre-alpha Thors, not the crap we got in beta and release). They kept Hydras despite the Zerg having a completely different dynamic from SC1 that left Hydras in a wierd place. And so forth.

So what we have is a horrible half-state. The old units keep getting in the way of different ideas, while the new units are constantly railed against for not being ones that were removed.

As for the Carrier's "iconic" status, I don't see it. My abiding memories of SC1 Protoss matches are, in order:

1. Shuttle/Reaver micro murdering workers

2. Dragoon micro around mines

3. Sexy Arbiter usage

4. Storm blankets

These are the things that I consider "iconic" about Protoss in SC1. That's what I think of when I think SC1 Protoss.

Carriers and Carrier micro were always "meh" to me. They always felt like a gimmicky strategy, something you use on the few maps that allow it. Not something solid or standard.



Wow. Absolutely brilliant. Too bad the people rallying in the first few pages won't see this and reflect on it.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
HeavenResign
Profile Joined April 2011
United States702 Posts
March 04 2012 21:33 GMT
#483
On March 05 2012 06:10 NicolBolas wrote:
I've always wondered what would kill SC2. It turns out that it's likely going to be the memory of SC1.

Icons. I hate icons, in games, comics, etc. Wherever they are, they always make things worse.

Blizzard had a potentially interesting unit in the Tempest (no, not the HotS Tempest, the original one). It's shields didn't work on air attacks, which focused it into a GtA role, and probably meant that it wasn't very expensive. But no, fan outcry said, "We want Carriers!" So they converted a potentially good unit into Carriers.

SC2 needs to be its own game, with its own iconography. It needs to stand on its own, not ride the coatails of something else. I would have loved to see Zerglings, Hydras, Mutalisks, Zealots, Siege Tanks, Marines, and yes Carriers all get the axe. No returning units except workers.

A new dynamic for a new game. They could have taken each race back to first principles and shown us how those concepts worked with a different tech tree and a different set of units.

But no, Blizzard wanted "iconography." So they kept Siege Tanks, when Thors offered an interesting alternative (again, pre-alpha Thors, not the crap we got in beta and release). They kept Hydras despite the Zerg having a completely different dynamic from SC1 that left Hydras in a wierd place. And so forth.

So what we have is a horrible half-state. The old units keep getting in the way of different ideas, while the new units are constantly railed against for not being ones that were removed.

As for the Carrier's "iconic" status, I don't see it. My abiding memories of SC1 Protoss matches are, in order:

1. Shuttle/Reaver micro murdering workers

2. Dragoon micro around mines

3. Sexy Arbiter usage

4. Storm blankets

These are the things that I consider "iconic" about Protoss in SC1. That's what I think of when I think SC1 Protoss.

Carriers and Carrier micro were always "meh" to me. They always felt like a gimmicky strategy, something you use on the few maps that allow it. Not something solid or standard.


This post is awesome. I'm not terribly opinionated on the carrier but feel if it is to be removed because it holds no purpose - that is one thing. If it is removed because people merely aren't using it, I don't like the idea of that.

If it is kept because there is an opportunity for it to be used in the future - that seems like a good idea to me. If it is kept because people on the Internet will be mad if it isn't - that does not seem like a good idea.

Mohdoo
Profile Joined August 2007
United States15743 Posts
March 04 2012 21:36 GMT
#484
On March 05 2012 06:18 frozenrb wrote:
Show nested quote +
On March 05 2012 06:14 DreamChaser wrote:
Will i now need new outrageous builds for when i team? No more carrier rushes?

Personally blizzard should keep the carrier in imo, its a unit that is rarely seen. If anybody ever tries to go carriers you know everybody in the crowd is getting excited. Even if they lose it was like when people thought the mothership sucked. HuK tried to mothership rush and it worked once in an MLG game. Never had i seen Day9 and the crowd so excited, thats what the carrier brings. Its not a "winning" strategy but its something that is just exciting and fun to watch no matter how bad the unit is.


People get excited because carrier usage is so much risk, that it isn't funny.

People don't think " o shit BW unit... carrier so good so rarely seen", people think... " he can't be serious, if that works I will eat my shirt", they are hoping carrier to work for the same reasons that many people want to have it in Hots... it's just a symbol.


There have been other units that fit such a description. Then Blizzard patched them to make them useful. This isn't a new practice by any means, but the carrier has yet to be patched.
frozenrb
Profile Joined February 2011
Poland389 Posts
March 04 2012 21:41 GMT
#485
On March 05 2012 06:36 Mohdoo wrote:
Show nested quote +
On March 05 2012 06:18 frozenrb wrote:
On March 05 2012 06:14 DreamChaser wrote:
Will i now need new outrageous builds for when i team? No more carrier rushes?

Personally blizzard should keep the carrier in imo, its a unit that is rarely seen. If anybody ever tries to go carriers you know everybody in the crowd is getting excited. Even if they lose it was like when people thought the mothership sucked. HuK tried to mothership rush and it worked once in an MLG game. Never had i seen Day9 and the crowd so excited, thats what the carrier brings. Its not a "winning" strategy but its something that is just exciting and fun to watch no matter how bad the unit is.


People get excited because carrier usage is so much risk, that it isn't funny.

People don't think " o shit BW unit... carrier so good so rarely seen", people think... " he can't be serious, if that works I will eat my shirt", they are hoping carrier to work for the same reasons that many people want to have it in Hots... it's just a symbol.


There have been other units that fit such a description. Then Blizzard patched them to make them useful. This isn't a new practice by any means, but the carrier has yet to be patched.


I'm sure they tried. I can't find solution to improve it and still have balance.
phame21
Profile Joined August 2011
Australia43 Posts
March 04 2012 21:59 GMT
#486
Corruptors do counter carriers.
But vikings actaully gets eaten alive by carriers against popular belief.

If you want to counter carriers you go mass marines and stim to burn the interceptors down and u have giant paperweight
floating in the air.
That logic is post hoc ergo proctor hoc
Mohdoo
Profile Joined August 2007
United States15743 Posts
March 04 2012 22:01 GMT
#487
On March 05 2012 06:41 frozenrb wrote:
Show nested quote +
On March 05 2012 06:36 Mohdoo wrote:
On March 05 2012 06:18 frozenrb wrote:
On March 05 2012 06:14 DreamChaser wrote:
Will i now need new outrageous builds for when i team? No more carrier rushes?

Personally blizzard should keep the carrier in imo, its a unit that is rarely seen. If anybody ever tries to go carriers you know everybody in the crowd is getting excited. Even if they lose it was like when people thought the mothership sucked. HuK tried to mothership rush and it worked once in an MLG game. Never had i seen Day9 and the crowd so excited, thats what the carrier brings. Its not a "winning" strategy but its something that is just exciting and fun to watch no matter how bad the unit is.


People get excited because carrier usage is so much risk, that it isn't funny.

People don't think " o shit BW unit... carrier so good so rarely seen", people think... " he can't be serious, if that works I will eat my shirt", they are hoping carrier to work for the same reasons that many people want to have it in Hots... it's just a symbol.


There have been other units that fit such a description. Then Blizzard patched them to make them useful. This isn't a new practice by any means, but the carrier has yet to be patched.


I'm sure they tried. I can't find solution to improve it and still have balance.


In BW, carriers were able to shoot while moving if you micro'd them right. It allowed you to actually utilize the range of the carrier without putting it in harms way. I believe it also had more armor. Do you really feel like that would make the carrier imbalanced?
Taefox
Profile Joined March 2010
1533 Posts
March 04 2012 22:07 GMT
#488
On March 05 2012 06:59 phame21 wrote:
Corruptors do counter carriers.
But vikings actaully gets eaten alive by carriers against popular belief.


I have no idea what u're talking bout ? Terran one does not simply A - Move vikings and leave it
@taefoxy
Big J
Profile Joined March 2011
Austria16289 Posts
March 04 2012 22:23 GMT
#489
On March 05 2012 07:01 Mohdoo wrote:
Show nested quote +
On March 05 2012 06:41 frozenrb wrote:
On March 05 2012 06:36 Mohdoo wrote:
On March 05 2012 06:18 frozenrb wrote:
On March 05 2012 06:14 DreamChaser wrote:
Will i now need new outrageous builds for when i team? No more carrier rushes?

Personally blizzard should keep the carrier in imo, its a unit that is rarely seen. If anybody ever tries to go carriers you know everybody in the crowd is getting excited. Even if they lose it was like when people thought the mothership sucked. HuK tried to mothership rush and it worked once in an MLG game. Never had i seen Day9 and the crowd so excited, thats what the carrier brings. Its not a "winning" strategy but its something that is just exciting and fun to watch no matter how bad the unit is.


People get excited because carrier usage is so much risk, that it isn't funny.

People don't think " o shit BW unit... carrier so good so rarely seen", people think... " he can't be serious, if that works I will eat my shirt", they are hoping carrier to work for the same reasons that many people want to have it in Hots... it's just a symbol.


There have been other units that fit such a description. Then Blizzard patched them to make them useful. This isn't a new practice by any means, but the carrier has yet to be patched.


I'm sure they tried. I can't find solution to improve it and still have balance.


In BW, carriers were able to shoot while moving if you micro'd them right. It allowed you to actually utilize the range of the carrier without putting it in harms way. I believe it also had more armor. Do you really feel like that would make the carrier imbalanced?

do you really believe that it would help, if you could micro your carriers while all the interceptors get shot down by marines?
People argue not without reasoning, that you need splash against Terran as Protoss. The carrier does not offer that.
Dakure
Profile Joined February 2011
United States513 Posts
March 04 2012 22:29 GMT
#490
Blizzard took out Guardians and replaced them with Brood Lords. Given this, I feel they're warranted in replacing the Carrier.
Bodzilla
Profile Joined March 2011
Australia472 Posts
March 04 2012 22:45 GMT
#491
the brood lord is the new carrier.

That said i'd like to see them at least TRY to do SOMETHING to fix the unit. having them microable, make them build quicker, faster acceleration speed, higher armour, change their attack so that they dont get annhilated by upgrades...

just do something.
when life gives you lemons, make banelings
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
March 05 2012 00:01 GMT
#492
On March 05 2012 06:32 Crushgroove wrote:
Show nested quote +
On March 05 2012 06:10 NicolBolas wrote:
I've always wondered what would kill SC2. It turns out that it's likely going to be the memory of SC1.

Icons. I hate icons, in games, comics, etc. Wherever they are, they always make things worse.

Blizzard had a potentially interesting unit in the Tempest (no, not the HotS Tempest, the original one). It's shields didn't work on air attacks, which focused it into a GtA role, and probably meant that it wasn't very expensive. But no, fan outcry said, "We want Carriers!" So they converted a potentially good unit into Carriers.

SC2 needs to be its own game, with its own iconography. It needs to stand on its own, not ride the coatails of something else. I would have loved to see Zerglings, Hydras, Mutalisks, Zealots, Siege Tanks, Marines, and yes Carriers all get the axe. No returning units except workers.

A new dynamic for a new game. They could have taken each race back to first principles and shown us how those concepts worked with a different tech tree and a different set of units.

But no, Blizzard wanted "iconography." So they kept Siege Tanks, when Thors offered an interesting alternative (again, pre-alpha Thors, not the crap we got in beta and release). They kept Hydras despite the Zerg having a completely different dynamic from SC1 that left Hydras in a wierd place. And so forth.

So what we have is a horrible half-state. The old units keep getting in the way of different ideas, while the new units are constantly railed against for not being ones that were removed.

As for the Carrier's "iconic" status, I don't see it. My abiding memories of SC1 Protoss matches are, in order:

1. Shuttle/Reaver micro murdering workers

2. Dragoon micro around mines

3. Sexy Arbiter usage

4. Storm blankets

These are the things that I consider "iconic" about Protoss in SC1. That's what I think of when I think SC1 Protoss.

Carriers and Carrier micro were always "meh" to me. They always felt like a gimmicky strategy, something you use on the few maps that allow it. Not something solid or standard.



Wow. Absolutely brilliant. Too bad the people rallying in the first few pages won't see this and reflect on it.

Done. Conclusion: You can catch me on IcCup playing a different game.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
0mar
Profile Joined February 2010
United States567 Posts
March 05 2012 00:23 GMT
#493
Carrier has no role, Protoss stargate is fairly weak, and the carrier is already countered whenever it's available to be built.

Until these underlying problems are addressed, there is no hope for the carrier.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
March 05 2012 00:40 GMT
#494
sometimes i really wonder what is going in the brain of the designer for sc2...they took away the iconic hydra from zerg and dragoon from protoss but they seem to have no problem on keeping (and improving everything) in terran and of course making battlecruiser the most important element in WoL (you play the whole campaign in that damn ship). and now carrier.

they are doing exactly what they shouldnt do - to mess with the long time iconic symbols of sc. i want my amazing hydra back
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
mordk
Profile Blog Joined November 2010
Chile8385 Posts
March 05 2012 00:43 GMT
#495
The AoE muta killer got nothing on the carrier.

Carriers are in the heart of every SC fan, they shouldn't be removed.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 05 2012 00:57 GMT
#496
On March 05 2012 07:23 Big J wrote:
Show nested quote +
On March 05 2012 07:01 Mohdoo wrote:
On March 05 2012 06:41 frozenrb wrote:
On March 05 2012 06:36 Mohdoo wrote:
On March 05 2012 06:18 frozenrb wrote:
On March 05 2012 06:14 DreamChaser wrote:
Will i now need new outrageous builds for when i team? No more carrier rushes?

Personally blizzard should keep the carrier in imo, its a unit that is rarely seen. If anybody ever tries to go carriers you know everybody in the crowd is getting excited. Even if they lose it was like when people thought the mothership sucked. HuK tried to mothership rush and it worked once in an MLG game. Never had i seen Day9 and the crowd so excited, thats what the carrier brings. Its not a "winning" strategy but its something that is just exciting and fun to watch no matter how bad the unit is.


People get excited because carrier usage is so much risk, that it isn't funny.

People don't think " o shit BW unit... carrier so good so rarely seen", people think... " he can't be serious, if that works I will eat my shirt", they are hoping carrier to work for the same reasons that many people want to have it in Hots... it's just a symbol.


There have been other units that fit such a description. Then Blizzard patched them to make them useful. This isn't a new practice by any means, but the carrier has yet to be patched.


I'm sure they tried. I can't find solution to improve it and still have balance.


In BW, carriers were able to shoot while moving if you micro'd them right. It allowed you to actually utilize the range of the carrier without putting it in harms way. I believe it also had more armor. Do you really feel like that would make the carrier imbalanced?

do you really believe that it would help, if you could micro your carriers while all the interceptors get shot down by marines?
People argue not without reasoning, that you need splash against Terran as Protoss. The carrier does not offer that.

Carriers will probably never be effective against stimmed upgraded marines, unless Interceptors are made much more durable against small ground-to-air attacks. But they don't necessarily have to be; they can be viable in other matchups, or in PvT when Terran doesn't focus on infantry, or to harass a Terran and pin him in his base, or perhaps in PvT when the Protoss already has Templars or Colossi that can solve marines. (Especially Templar, since those also mess up Vikings.)

Trouble is, they simply appear to have weak numbers as a unit. Kick the damage up from 5x2 per shot to 6x2 per shot and that alone might give you a competitive unit.
My strategy is to fork people.
HybridZ
Profile Joined May 2011
Canada103 Posts
March 05 2012 01:31 GMT
#497
I hate the way the carrier works in sc2. I cant wait until its gone personally.
For Char! Written on Iphone
VL-Orion
Profile Joined April 2011
Indonesia78 Posts
March 05 2012 01:43 GMT
#498
If no changes are made to carrier ,it should be removed becuase as it is carrier has no purpose or specific role in the army(not even as an end game unit) , any replacement unit that is useful to certain degree would be a great.

"The first thing we do, let's kill all the lawyers"
Tedde93
Profile Joined October 2010
Sweden169 Posts
March 05 2012 01:47 GMT
#499
Carriers can actually move and attack since the intercepters continue to attack even when moving though you have to stop for a brief second inbetween targets.
Patiance is the element of succes"
GreatFluke
Profile Blog Joined June 2011
Canada40 Posts
March 05 2012 01:54 GMT
#500
How can you have a Starcraft game without the Carrier?
Air Attack 2... Anyone?
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BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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