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On January 25 2012 19:36 Velr wrote: The problem is that SC2 is boring and not half as exciting as SC/BW or WC3 where even when "fresh".
No wonder people stop playing.
Yeah, coz SC:BW and WC3 had WAY bigger player bases than SC2 does.
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To be honest, if we really want to have a foreign scene, we have to do 1 of 2 things. 1. change our infrastructure and work ethics to mimic those of koreans. monkey see monkey do style or 2. label koreans as pros, and foreigners and amateur and bar koreans from entering our tournaments like TSL
I understand most of us probably want 1. but lets be honest... it's pretty damn hard to achieve.. there's a reason why US still use the empirical system. Change isn't easy. I also can see some people outrageously disapprove method 2 but in reality method 2 is the most realistic. Nobody expect americans (US and Canada in this case) to play football (soccer) the same level as the rest of the world. However, we still have our own leagues and participate in world cup and nobody expects us to win it.
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On January 25 2012 18:47 DoomsVille wrote: Let’s start with event organizers. I’m sorry but this invitation system needs to end. We can’t have 95% of the players being invited and 5% qualifying through qualifiers. It has to be the other way around. I get the need to invite a few big name players to attract viewers. But instead of inviting 30 players and qualifying 2, do the opposite and invite a handful and have qualifiers for the rest. Of course that doesn’t solve the problem itself. The qualifiers need to be region locked. A NA qualifier should be for NA residents only. The NA qualifiers shouldn’t be won by 4 different Koreans. That defeats the purpose. Organizers need to start doing region-locked qualifiers for all 3 regions.
So tournaments should have brackets that end up with a couple of Koreans smashing everyone else a la BW WCG? They're obviously better than everyone else who would make it through said qualifiers, or else why would they win all of the qualifier slots in the first place?
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On January 25 2012 19:49 b0lt wrote:Show nested quote +On January 25 2012 18:47 DoomsVille wrote: Let’s start with event organizers. I’m sorry but this invitation system needs to end. We can’t have 95% of the players being invited and 5% qualifying through qualifiers. It has to be the other way around. I get the need to invite a few big name players to attract viewers. But instead of inviting 30 players and qualifying 2, do the opposite and invite a handful and have qualifiers for the rest. Of course that doesn’t solve the problem itself. The qualifiers need to be region locked. A NA qualifier should be for NA residents only. The NA qualifiers shouldn’t be won by 4 different Koreans. That defeats the purpose. Organizers need to start doing region-locked qualifiers for all 3 regions. So tournaments should have brackets that end up with a couple of Koreans smashing everyone else a la BW WCG? They're obviously better than everyone else who would make it through said qualifiers, or else why would they win all of the qualifier slots in the first place?
You're focusing on the wrong parts of this post. You're right that right now, if we were to put ever progamer into a tournament, it would be quick likely that all the Koreans would dominate the top of the results. However, its because of this that for many foreigners, its difficult to find a reason to continue practicing when you know that the Koreans will always just be better than you. As that continues, there will be even less people at the next major tournament that will have the preparation to defeat a Korean, and that would further decrease the number of foreigners that can compete against the Koreans.
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On January 25 2012 19:49 b0lt wrote:Show nested quote +On January 25 2012 18:47 DoomsVille wrote: Let’s start with event organizers. I’m sorry but this invitation system needs to end. We can’t have 95% of the players being invited and 5% qualifying through qualifiers. It has to be the other way around. I get the need to invite a few big name players to attract viewers. But instead of inviting 30 players and qualifying 2, do the opposite and invite a handful and have qualifiers for the rest. Of course that doesn’t solve the problem itself. The qualifiers need to be region locked. A NA qualifier should be for NA residents only. The NA qualifiers shouldn’t be won by 4 different Koreans. That defeats the purpose. Organizers need to start doing region-locked qualifiers for all 3 regions. So tournaments should have brackets that end up with a couple of Koreans smashing everyone else a la BW WCG? They're obviously better than everyone else who would make it through said qualifiers, or else why would they win all of the qualifier slots in the first place?
Well, right now, koreans compete in - and win - every "local" qualifier. Is that better for the foreign scene?
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Anyone remember TSL3? It had one of the most rigorous qualifications of any tournament. No mistake that the top 4 finishers all had to qualify for the event. Qualification-based tournaments like TSL3 are what make top-tier foreigners' names (Thorzain, Naniwa).
Believe it or not, we're going to get bored of Idra/Huk after awhile.
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On January 25 2012 19:56 zarepath wrote: Anyone remember TSL3? It had one of the most rigorous qualifications of any tournament. No mistake that the top 4 finishers all had to qualify for the event. Qualification-based tournaments like TSL3 are what make top-tier foreigners' names (Thorzain, Naniwa).
Believe it or not, we're going to get bored of Idra/Huk after awhile. But the question is if we had allowed Korean pros to compete in the same qualification tournaments, would a player like Thorzain or Naniwa ever be given the chance to become so well known? Hence, the importance of region locking qualification brackets.
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I think the op is forgetting one important things when he does his long term predictions: HoTS (and the next expansion pack). I can bet you that when these come the foreign player pool will once again be substantial larger than the korean. Maybe if you are talking lik 10 years into the future or something he might have a point.
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Winning > not winning. Sorry but for me it's an international thing and I want to see the best (qualifiers) compete, if the best are Korean, then I am fine with that.
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On January 25 2012 19:56 zarepath wrote: Anyone remember TSL3? It had one of the most rigorous qualifications of any tournament. No mistake that the top 4 finishers all had to qualify for the event. Qualification-based tournaments like TSL3 are what make top-tier foreigners' names (Thorzain, Naniwa).
Believe it or not, we're going to get bored of Idra/Huk after awhile.
You are getting bored of them but I think every other isnt. If others are the skilllevel and consistent to beat them Im open to watch them and become a fan. But I dont see me watching and being a fan of low-midtier standardplayer who are inconsistant in their results. There is a way to get where the top is and Stephano, Huk, Naniwa etc showed it to the world. But if noone will take the risk then we will get swarmed by koreans in a year or more. They grow up with SC and fall in love with it and wanna make a dram come true. Many fail (look at Code A, B etc) and only a few succeed. But they do put in 100% of their work to get there.
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The problem is live tournaments. Take a look at Korea, someone who lives in Seoul or surrounding areas can go to any code a qualifier and probably be home by nightfall. Koreans can take a short trip and make a lot out of it. There were what about 120 players at the Code A qualifiers this season? and they can make that trip every month if they please to break into the scene.
In North America, whats the big open bracket where everyone is welcome tournament where you can get huge amounts of fame? yeah thats MLG. hosted what 4-5 times a year all in different places of USA. You need to take 3 days of your time to go, pay for a hotel and probably a plane ticket. Either way its gonna be a hell of a lot more expensive unless your sponsored by a team. Chances are, you will only attend one of these if you're just trying to break into the scene.
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I think the main problems lies not in the invite or qualifier tournaments, but more on the lack of small, local LANs. Right now to make it big, you have to travel a fucking lot and spend a shitton of money, since competitions are all over the world. I feel we're missing the large amount of LANs we had in the 2000, where teams and players (CS mostly) would work up the ranks slowly, and most of all, CLOSE TO THEIR HOME. (a few hundreds, not several thousands kilometers away)
Code A qualifiers cost koreans only a train ticket I believe, and happens quite often. It's an attainable objective.
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Code A qualifiers are every 3 month and you dont get through if you arent already better than most players in the world. NO Foreigner ever qualified by Code A qualifiers after the open seasons. There is a reason because of this. You can qualify for IPL, IEM, HSC etc. Its online. You cant compare MLG with GSL. Southkorea is little country and USA is big. Its like living in Germany. Dreamhack etc isnt in Germany but still ppl go for it. GSL is the only thing in whole asia. If you are chinese you alos have tofly to seoul for competing
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The different number of players in different countries is not surprising. There are more people in NA/EU than in Korea
Also the decline is "normal". You will be surprised, but since SC2 hit the shelves, many more games were released! SC2 got released, many people play. Then - halve a year later - a new, cool game enters the market. (Skyrim anyone?) and you "switch" from SC2 to the new game. Only the "hardcore" gamer remain. I haven't played for ages (no time... )
Because of Korea's background, I'm not surprised, that the numbers are not varying that much.
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seriously, can someone help me find the numbers the entire thread is based upon!?! nowhere can i find that the european and american servers has as few players as the korean!!
HELP!!
im starting to think that this entire thread is based on a LIE
User was warned for this post
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On January 25 2012 20:19 Soma.bokforlag wrote: seriously, can someone help me find the numbers the entire thread is based upon!?! nowhere can i find that the european and american servers has as few players as the korean!!
HELP!!
im starting to think that this entire thread is based on a LIE
Is bold the new CAPSLOCK???
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On January 25 2012 20:12 Nouar wrote: I think the main problems lies not in the invite or qualifier tournaments, but more on the lack of small, local LANs. Right now to make it big, you have to travel a fucking lot and spend a shitton of money, since competitions are all over the world. I feel we're missing the large amount of LANs we had in the 2000, where teams and players (CS mostly) would work up the ranks slowly, and most of all, CLOSE TO THEIR HOME. (a few hundreds, not several thousands kilometers away)
Code A qualifiers cost koreans only a train ticket I believe, and happens quite often. It's an attainable objective.
There aer still "local" Lans? WTF are you talking about? They just don't broadcast their tournaments because.. well.. theire "smallish" lans...
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I really don't think the shrinking player count has anything to do with the lack of goals for foreigner pros. It's the casual players who drop the game.
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On January 25 2012 20:19 Soma.bokforlag wrote: seriously, can someone help me find the numbers the entire thread is based upon!?! nowhere can i find that the european and american servers has as few players as the korean!!
HELP!!
im starting to think that this entire thread is based on a LIE
http://www.teamliquid.net/forum/viewmessage.php?topic_id=298240
OP's numbers might still be correct since there is no Season 5 data aside from sc2ranks.
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