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Active: 4603 users

[Q] Number of Barracks I should be on

Forum Index > SC2 General
Post a Reply
MrMcIntosh
Profile Blog Joined November 2011
Australia91 Posts
January 23 2012 09:49 GMT
#1
Hey guys,

I've recently switched over from Zerg to Terran, and I'm not quite sure how many barracks I should be on when I've got a certain amount of bases

e.g. How many barracks is optimal on 2 bases?

Any help will be appreciated
If only Windows came with StarCraft 2 already installed...If only
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-01-23 09:53:56
January 23 2012 09:52 GMT
#2
On January 23 2012 18:49 MrMcIntosh wrote:
Hey guys,

I've recently switched over from Zerg to Terran, and I'm not quite sure how many barracks I should be on when I've got a certain amount of bases

e.g. How many barracks is optimal on 2 bases?

Any help will be appreciated


Generally for bio centric play, I would say 5 barracks at maximal 2 base saturation. But it depends on how many factories and starport you have and what addons you want.

On 1 base, I would say definitely 3 at most.
But then again you can support pure marine production off of 6-7 naked raxes :D
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
January 23 2012 09:52 GMT
#3
Should maybe go on the simply questions thread, But on 2 bases I usually go 3 rax then tech up to medievacs or 5 raxes - add third base then tech up. when your on more then that, just add alot when your minerals spike
This is where we begin. Show your true self, Battosai.
MrMcIntosh
Profile Blog Joined November 2011
Australia91 Posts
January 23 2012 09:53 GMT
#4
If we assume i'm only making marines, marauders and medivacs off 1 starport with a reactor, plus double upgrades?

Thats my standard set up anyway
If only Windows came with StarCraft 2 already installed...If only
Pugwalker
Profile Joined September 2011
50 Posts
January 23 2012 10:00 GMT
#5
max production for bio play is 6 rax 2 reactor 4 techlab and a reactor starport.

For TvZ marine tank I like 3 rax (2 reactor 1 techlab) 2 fact(techlab) 1 port (reactor)
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
January 23 2012 10:03 GMT
#6
On January 23 2012 18:53 MrMcIntosh wrote:
If we assume i'm only making marines, marauders and medivacs off 1 starport with a reactor, plus double upgrades?

Thats my standard set up anyway


When asking a question like this, you could simply go open a player whos style you play, for instance in TvP, thorzain is quite well known for double ups, so then check when/how many barracks he places on two bases. You can get much more information this way quickly, and the vods should be up on his stream. If you want to find his stream, google "Thorzain stream" and you will find it.
The world is ending what should we do about it?
ZenithM
Profile Joined February 2011
France15952 Posts
January 23 2012 10:06 GMT
#7
On January 23 2012 19:00 Pugwalker wrote:
max production for bio play is 6 rax 2 reactor 4 techlab and a reactor starport.

For TvZ marine tank I like 3 rax (2 reactor 1 techlab) 2 fact(techlab) 1 port (reactor)


Is it that frequent to go double tanks before third base in TvZ?
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2012-01-23 10:11:04
January 23 2012 10:10 GMT
#8
If my macro is avg I can get 8 rax (2 tech, 6 reactor) 1 port and 1 fact going in TvZ then 2 fact when my gas starts piling up and the upgrades are churning [2base].
in TvP usually 4 rax per base is is doable as well.
TLDR; MULES
Die tomorrow - Live today
HickleStine
Profile Joined April 2010
Australia276 Posts
January 23 2012 10:29 GMT
#9
-If you're teching (to medivacs/tanks), then 3 (with addons)
-If you're getting lots of bio (for a timing push usually), then 5 (with addons) - I think you can get ghosts up pretty fast with this many as well (for 2 base ghost timing)
-If you're going allin, 6-8 (with addons..)
nath
Profile Blog Joined May 2010
United States1788 Posts
January 23 2012 10:30 GMT
#10
generally you do it in stages

based on what you said, tvp, you could do

1rax->cc->+2rax->fac+reactor+port+ebay->+2rax (5 rax, reactored port, unused fac)->cc

if you want double ups then it delays your 2nd cc or you can just go 5 rax heavy with constant medivac/viking production for a push
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Trealador
Profile Joined August 2011
United States207 Posts
January 23 2012 10:31 GMT
#11
Why would you switch from zerg to terran?

I like to go with 4 raxx vs protoss. 3 tech 1 reactor with starport reactor and double ups. It allows me to have extra money for bunkers, expanding, or switching my tech quickly If he goes from colossus to HT or what have you. And With constant SCV production and keeping up with your tech and upgrades I don't see you needing more than 4 on 2 base with constant unit production.

When dealing with zerg and terran it is 100% based on what they are doing and what you are going for. TvT right now is completely anything goes. You can do honestly whatever you want and it will work if you know how to use it. I personally think Bio is a very hit or miss style because some maps have bases spread thin while others are all quite close making mech a very good choice. Not to mention whatever I play I lose to the other so there isn't really much help there. Against zerg it is 100% your opening and constant production. The way zerg works is they multiply so if you are a tiny bit behind, the longer the game goes on you get 10x more behind than you will with protoss or terran usually. Sticking to good builds and figuring how to trim the fat when you play is far more important than asking people for a flat how many raxx should I use against X. Play the game and find out.
Like a man.
robih
Profile Joined September 2010
Austria1086 Posts
January 23 2012 10:40 GMT
#12
one
cause real men go mech!
crappen
Profile Joined April 2010
Norway1546 Posts
January 23 2012 10:41 GMT
#13
On January 23 2012 19:31 Trealador wrote:
Why would you switch from zerg to terran?



Cause the ladder is flooded with zergs (then toss), and although I am not OP, I despise ZvZ. Terran on ladder right now feels like their extinct.

Really helpful tips on the TvT part, I suck at tvt, but after seeing your post that you could go anything, I might go battlecruiser next game just for the lols.

PS; terran is amazingly fun to play, TvZ is just so fun (TvP makes me mad even when I win cause I felt it was too close compared to that "& ¤#/¤&/().
zere
Profile Blog Joined October 2010
Germany1287 Posts
Last Edited: 2012-01-23 10:47:53
January 23 2012 10:46 GMT
#14
Here's something to fiddle around with and it's thread
€: Oh I see it's not updated to the latest patch, but it still should be correct for almost everything
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
Last Edited: 2012-01-23 10:47:43
January 23 2012 10:47 GMT
#15
http://haploid.nl/sc2/unit_production/terran.php

^ a useful tool for calculating how much you can afford given perfect macro.

Edit: Ninja'd by zere
What a player
twistedalpha
Profile Joined September 2010
Philippines139 Posts
January 23 2012 13:54 GMT
#16
On January 23 2012 19:06 ZenithM wrote:
Show nested quote +
On January 23 2012 19:00 Pugwalker wrote:
max production for bio play is 6 rax 2 reactor 4 techlab and a reactor starport.

For TvZ marine tank I like 3 rax (2 reactor 1 techlab) 2 fact(techlab) 1 port (reactor)


Is it that frequent to go double tanks before third base in TvZ?

Some Terrans like myself go to two Factories if we have two mining base (or going to) setup if you're going tank-marine production. But if you're going mech you should build more.
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