On January 20 2012 07:57 nimdil wrote:
Exactly what I wanted to say.
Blizzard - just give us LAN.
Exactly what I wanted to say.
Blizzard - just give us LAN.
Blizzard has to report to activision, thus we'll never get LAN
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amazingxkcd
GRAND OLD AMERICA16375 Posts
On January 20 2012 07:57 nimdil wrote: Show nested quote + On January 20 2012 06:39 Adebisi wrote: WhiteRA calling it "playable" is just wrong IMO. Any amount of lag is just unacceptable, I really think Blizzard needs to step in and provide some kind of portable LAN functionality or tournament servers, I don't understand how people can take SC2 seriously when thousands and thousands of dollars are riding on games where there is lag, it devalues the competitiveness of the game. I really feel this is more Blizzard's fault than IEMs... Props to Carmac for being transparent on the issue. Exactly what I wanted to say. Blizzard - just give us LAN. Blizzard has to report to activision, thus we'll never get LAN | ||
quantumslip
United States188 Posts
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Xivsa
United States1009 Posts
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Zaphid
Czech Republic1860 Posts
I feel like you should tackle the problem of many observers in your games though, every time one of them causes lag issues, I let out a sigh. Maybe let them cast a HD stream or email them replays directly after the game finishes? | ||
Sumahi
Guam5609 Posts
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figq
12519 Posts
On January 20 2012 06:42 Substandard wrote: To add that Blizzard's own events have had network issues occasionally too. They really need to offer special solutions to big tournaments sooner (like, their own local server inside the lan, for example). Their main excuse was that all code is written to interact with a server and it will take a hell of a lot of work to rewrite, but that they could develop local replacement servers.well blame blizzard for lack of lan... As long as an event is completly at the mercy of a stable internet connection there will be problems. MLG had it's problems, IPL had them and now IEM becomes just another case in point. | ||
Thereisnosaurus
Australia1822 Posts
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Funkydonky
950 Posts
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V1PeR
Bulgaria19 Posts
GL HF <3 | ||
Al Bundy
7257 Posts
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ZAiNs
United Kingdom6525 Posts
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suddendeathTV
Sweden388 Posts
These problems weren't caused by neither routing or connection, they were caused by the computers. Hence all bullshit about Blizzard not having a LAN-setting is irrelevant as even if they were playing a LAN-mode - the lag would remain. Good post by Carmac, but it's sad to see players fly all the way to Kiev to play in a tournament, and lose due to IEM not testing the computers enough / providing good enough computers. Some people were undeniably ROBBED of games because of it. Let's hope for a better tomorrow! | ||
Apollo324
Canada40 Posts
The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client does not have the ability to interact with another client in any way! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen. Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works. Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet. My $0.02 | ||
floor exercise
Canada5847 Posts
On January 20 2012 08:15 Apollo324 wrote: Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry. The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client DOES NOT HAVE THE ABILITY TO HOST A GAME! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen. Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works. Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet. My $0.02 This is so wrong it's physically painful to read. User was warned for this post | ||
Ssoulle
United Kingdom149 Posts
All the lag spikes were during 200 / 200 fights where the CPU is producing calucations for every bit of Ai on the map and the graphics card is producing and calucating the most animations, lighting, collasions etc This isn't a battlenet issue by the sounds of it. | ||
Rebs
Pakistan10726 Posts
Also last year at Kiev the event ran pretty smoothly, no other organization comes even close in terms of having the balls to host events in as many different places over the world as IEM does. The problems at the event are not excusable but they arent really making any either as far as I can see. They can only do everything in their power and I'm pretty sure they did. | ||
Gamal
United States32 Posts
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Apollo324
Canada40 Posts
On January 20 2012 08:17 floor exercise wrote: Show nested quote + On January 20 2012 08:15 Apollo324 wrote: Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry. The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client DOES NOT HAVE THE ABILITY TO HOST A GAME! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen. Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works. Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet. My $0.02 This is so wrong it's physically painful to read. Explain please? This is based on interviews with BNet 2.0 engineers and Browder. | ||
tripper688
United States569 Posts
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Derrida
2885 Posts
I watched every single match today that was casted, and in all of the matches in which there were 200-200 battles we saw considerable amount of lag, especially in Grubby, Naniwa, and NightEnd games. I mean even Grubby who we know to be one of the most optimistic and understanding people had to file an official complaint in his game vs Zenio because of the lag. He said the lag was so bad that he tried to block Zerg's 15hatch with a pylon 3 times and he couldn't because of the lag. This is not some minor issue, this is a possible game changer. In NightEnd vs Zenio, NE blinked under 10+ broodlords with 30+ stalkers, but could not focus fire them due to lag, and lost the battle, losing the game. Another 4 times the games started with slow game speed, had to be restarted. There were seriously long breaks during series and even games. Apollo&TLO and Bitterdam just got tired of having random talks during these breaks. All in all, IEM Kiev Day1 reminded me of the major fuckups at MLG Dallas. After successful tournaments such as DH or HSC, organizers have to work harder. If they don't perform on par with those events, you get 11k viewers today instead of the usual 40k, and you damage your companies' image. | ||
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