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Carmac responds to IEM Criticism: "Bring on the pitchforks…

Forum Index > SC2 General
418 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 19 20 21 Next All
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
January 19 2012 23:04 GMT
#81
On January 20 2012 07:57 nimdil wrote:
Show nested quote +
On January 20 2012 06:39 Adebisi wrote:
WhiteRA calling it "playable" is just wrong IMO. Any amount of lag is just unacceptable, I really think Blizzard needs to step in and provide some kind of portable LAN functionality or tournament servers, I don't understand how people can take SC2 seriously when thousands and thousands of dollars are riding on games where there is lag, it devalues the competitiveness of the game.

I really feel this is more Blizzard's fault than IEMs...

Props to Carmac for being transparent on the issue.

Exactly what I wanted to say.

Blizzard - just give us LAN.

Blizzard has to report to activision, thus we'll never get LAN
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
quantumslip
Profile Joined May 2010
United States188 Posts
January 19 2012 23:05 GMT
#82
lan may not solve all issues (such as messed up PCs or a bad router on the local network) but it would help remove a potential point of failure (the Internet connection) and help speed up diagnosis and resolution as they don't have to make calls to blizzard. we definitely need a tournament server running locally for major events...
rawr!
Xivsa
Profile Joined April 2011
United States1009 Posts
January 19 2012 23:05 GMT
#83
Props for the post, hope the rest of the tournament plays out better. WTB upgrades for Ukraine imo
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve. - Bilbo
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
Last Edited: 2012-01-19 23:09:59
January 19 2012 23:07 GMT
#84
It's bad, but kudos to you for approaching it like this, nice to know you are doing anything you can.

I feel like you should tackle the problem of many observers in your games though, every time one of them causes lag issues, I let out a sigh. Maybe let them cast a HD stream or email them replays directly after the game finishes?
I will never ever play Mech against Protoss. - MVP
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
January 19 2012 23:09 GMT
#85
It is easy to blame any tournament for stuff like this, but the problem is we've seen this happen at almost all tournaments to some degree. You still see it happen sometimes in the GSL. Blizzard needs to address this if it wants SC2 to keep growing.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
figq
Profile Blog Joined May 2010
12519 Posts
January 19 2012 23:10 GMT
#86
On January 20 2012 06:42 Substandard wrote:
well blame blizzard for lack of lan...
As long as an event is completly at the mercy of a stable internet connection there will be problems. MLG had it's problems, IPL had them and now IEM becomes just another case in point.
To add that Blizzard's own events have had network issues occasionally too. They really need to offer special solutions to big tournaments sooner (like, their own local server inside the lan, for example). Their main excuse was that all code is written to interact with a server and it will take a hell of a lot of work to rewrite, but that they could develop local replacement servers.
If you stand next to my head, you can hear the ocean. - Day[9]
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
January 19 2012 23:10 GMT
#87
Who are you people and what have you done with teamliquid?
Poisonous Sheep counter Hydras
Funkydonky
Profile Joined April 2011
950 Posts
January 19 2012 23:11 GMT
#88
Can you post specs of PCs at this event ?
Favorite players: Stephano, Mana, Polt, Lucifron, Nerchio
V1PeR
Profile Joined November 2010
Bulgaria19 Posts
January 19 2012 23:13 GMT
#89
We are HUMANS,We Made Misakes,but to blame,i dont think this is the reason,peoples are trying to fix,and i am sure they wil fix whatever it is! U guys are doing insane job! if 'progamers are not pleasured' let them organize and make and pop up everything to see, its not that easy !

GL HF <3
Q'.'(Q
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2012-01-19 23:15:50
January 19 2012 23:14 GMT
#90
This is getting depressing... I swear it happens at every tournament. I honestly can't see Starcraft 2 as a legit esports if latency issues keep existing. The game is great, the scene is competitive, however I absolutely cannot enjoy watching high level games because at the back of my mind there's always this apprehension, this fear that latency and lag spikes will pop up and screw the match. Moreso than balance or race distribution (which are relatively insignificant issues), I'm starting to realize that this issue is a real deal breaker to me.
o choro é livre
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
January 19 2012 23:14 GMT
#91
Seems like you made the best out of a bad situation. I just hope you find the time to get some good troll interviews over the next few days.
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
January 19 2012 23:14 GMT
#92
People need to realize the difference between Blizzard not having a LAN-setting, and COMPUTERS not being able to handle StarCraft 2.

These problems weren't caused by neither routing or connection, they were caused by the computers. Hence all bullshit about Blizzard not having a LAN-setting is irrelevant as even if they were playing a LAN-mode - the lag would remain.

Good post by Carmac, but it's sad to see players fly all the way to Kiev to play in a tournament, and lose due to IEM not testing the computers enough / providing good enough computers. Some people were undeniably ROBBED of games because of it. Let's hope for a better tomorrow!
Information is everything
Apollo324
Profile Blog Joined January 2011
Canada40 Posts
Last Edited: 2012-01-19 23:18:00
January 19 2012 23:15 GMT
#93
Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry.

The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client does not have the ability to interact with another client in any way! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen.

Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works.

Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet.

My $0.02
"If the grass is greener on the other side...mow your damn lawn!"
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
January 19 2012 23:17 GMT
#94
On January 20 2012 08:15 Apollo324 wrote:
Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry.

The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client DOES NOT HAVE THE ABILITY TO HOST A GAME! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen.

Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works.

Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet.

My $0.02

This is so wrong it's physically painful to read.

User was warned for this post
Ssoulle
Profile Blog Joined September 2010
United Kingdom149 Posts
Last Edited: 2012-01-19 23:22:22
January 19 2012 23:18 GMT
#95
This sounds like some PCs were FPS lagging and not internet lagging, as in the local Frame Rates were stuttering during gameplay. 100Mbits is totally overkill, SC2 uses very little data and bandwidth, all 100 Mbits would have to be in use for their to be lag spikes like that or there was a faulty switch that was dropping packets.

All the lag spikes were during 200 / 200 fights where the CPU is producing calucations for every bit of Ai on the map and the graphics card is producing and calucating the most animations, lighting, collasions etc

This isn't a battlenet issue by the sounds of it.
O.o
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2012-01-19 23:19:31
January 19 2012 23:18 GMT
#96
"The vehicle of e-sports is technology and sometimes ....."

Also last year at Kiev the event ran pretty smoothly, no other organization comes even close in terms of having the balls to host events in as many different places over the world as IEM does. The problems at the event are not excusable but they arent really making any either as far as I can see. They can only do everything in their power and I'm pretty sure they did.
Gamal
Profile Joined December 2008
United States32 Posts
January 19 2012 23:19 GMT
#97
Another event plagued by internet problems that demonstrates once again how inexcusable it is that Blizzard still has not released a LAN client for tournaments. They have developed and balanced Starcraft 2 as an e-sport, but are unwilling to provide such a basic and necessary feature? Nearly every single event has had lag or disconnects influence match results at some point. Blizzard's intransigence on this issue is really disrespectful to all the players, organizers and fans that have helped make their game successful. I honestly can't believe we're still posting about this over a year since release.
Apollo324
Profile Blog Joined January 2011
Canada40 Posts
January 19 2012 23:19 GMT
#98
On January 20 2012 08:17 floor exercise wrote:
Show nested quote +
On January 20 2012 08:15 Apollo324 wrote:
Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry.

The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client DOES NOT HAVE THE ABILITY TO HOST A GAME! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen.

Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works.

Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet.

My $0.02

This is so wrong it's physically painful to read.


Explain please? This is based on interviews with BNet 2.0 engineers and Browder.
"If the grass is greener on the other side...mow your damn lawn!"
tripper688
Profile Joined January 2011
United States569 Posts
January 19 2012 23:19 GMT
#99
Mad props for the post. Already a huge fan after IEM NY but after seeing and reading through this, my respect just went up another couple notches. Hopefully the lessons learned from Kiev, NASL, and elsewhere will eventually make these major hiccups nothing more than an unpleasant memory in the near future.
"Excuse me I gotta do some vacuuming really fast *vrrrrrrmmmmmmmmm*" Day[9]
Derrida
Profile Joined March 2011
2885 Posts
Last Edited: 2012-01-19 23:23:33
January 19 2012 23:20 GMT
#100
I'm sorry, as much as I love White-Ra, since he is Ukranian and IEM is in Kiev, I don't think his quote is very objective.

I watched every single match today that was casted, and in all of the matches in which there were 200-200 battles we saw considerable amount of lag, especially in Grubby, Naniwa, and NightEnd games. I mean even Grubby who we know to be one of the most optimistic and understanding people had to file an official complaint in his game vs Zenio because of the lag. He said the lag was so bad that he tried to block Zerg's 15hatch with a pylon 3 times and he couldn't because of the lag. This is not some minor issue, this is a possible game changer. In NightEnd vs Zenio, NE blinked under 10+ broodlords with 30+ stalkers, but could not focus fire them due to lag, and lost the battle, losing the game. Another 4 times the games started with slow game speed, had to be restarted. There were seriously long breaks during series and even games. Apollo&TLO and Bitterdam just got tired of having random talks during these breaks.

All in all, IEM Kiev Day1 reminded me of the major fuckups at MLG Dallas. After successful tournaments such as DH or HSC, organizers have to work harder. If they don't perform on par with those events, you get 11k viewers today instead of the usual 40k, and you damage your companies' image.
#1 Grubby Fan.
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