In order to be really creative (not gimmicky), you need to be a master of the fundamentals first. Whether it's soccer, composing, tennis, math etc. you aren't going to be able to generate true strategies and creative ideas without first mastering the basics and understanding the fundamentals behind what you are doing.
Creativity is a lost talent. - Page 6
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dave333
United States915 Posts
In order to be really creative (not gimmicky), you need to be a master of the fundamentals first. Whether it's soccer, composing, tennis, math etc. you aren't going to be able to generate true strategies and creative ideas without first mastering the basics and understanding the fundamentals behind what you are doing. | ||
DGpriest
Canada74 Posts
Creativity comes from mastery. The literal definition of "Creativity" is the use of imagination or original ideas. No where in that definition is the term "mastery". Mastery of anything has nothing to do with creativity. You don't have amazing literal skills to come up with a creative novel. How does that makes sense? Thinking of a way to deal with a problem that no one has thought of before has nothing to do with mastery. In this game, being a masters or grandmaster player is irrelevant when it comes to being creative. If, for example, the norm of a specific build is to build 2 gates, a twilight, another gate, and then a robo for blink stalkers with obs, and i find a way to achieve this build in an order that better suits my goal, is that not being creative? | ||
mrRoflpwn
United States2618 Posts
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Shiori
3815 Posts
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NotAPro
Canada146 Posts
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Treva
United States533 Posts
The part that comes with learning anything when you're just starting is to have a solid foundation while also exploring and learning from your own mistakes. The problem comes when new players come out of the gate trying really odd things then wondering why they are losing or wondering why they are not progressing at a 'normal' level. That is why new players in starcraft always hear over and over to try to mimic pro player builds, it's because it helps us teach them more effectively. Think of it like learning how to play the drums. Nothing bad is going to happen if you start by playing the drums without an instructor or by researching aspects of drumming like technique, how to get certain sounds from hitting things a certain way or what have you, but it would probably be in your best interest to learn the basics. Once you know the basics then I personally don't see anything wrong with trying things out on your own and doing things your own way, but it is definitely more helpful to just tell a beginner drummer that playing with drum sticks is the best idea so he doesn't sit there and play with something like carrots :-P. EDIT: My novel really applies to people who are trying to improve, if you wanna play or do something just for fun then by all means be as creative and as non-conventional as you would like! ^_^ | ||
Svenskfella
Spain26 Posts
On January 16 2012 08:17 Priestt wrote: The literal definition of "Creativity" is the use of imagination or original ideas. No where in that definition is the term "mastery". Mastery of anything has nothing to do with creativity. You don't have amazing literal skills to come up with a creative novel. How does that makes sense? Thinking of a way to deal with a problem that no one has thought of before has nothing to do with mastery. In this game, being a masters or grandmaster player is irrelevant when it comes to being creative. If, for example, the norm of a specific build is to build 2 gates, a twilight, another gate, and then a robo for blink stalkers with obs, and i find a way to achieve this build in an order that better suits my goal, is that not being creative? What he means is, in Starcraft in order to be creative and not gimmicky that is, that the strategy you come up is actually reliable, you must first master the fundamentals, because otherwise you might create a gimmicky build that works if the opponent is playing blindfolded. | ||
Gamegene
United States8308 Posts
On January 16 2012 08:17 Priestt wrote: The literal definition of "Creativity" is the use of imagination or original ideas. No where in that definition is the term "mastery". Mastery of anything has nothing to do with creativity. You don't have amazing literal skills to come up with a creative novel. How does that makes sense? Thinking of a way to deal with a problem that no one has thought of before has nothing to do with mastery. In this game, being a masters or grandmaster player is irrelevant when it comes to being creative. If, for example, the norm of a specific build is to build 2 gates, a twilight, another gate, and then a robo for blink stalkers with obs, and i find a way to achieve this build in an order that better suits my goal, is that not being creative? 9.99/10 if you're lower leveled you're not going to be more efficient than the given "right" build order. that or you chose the wrong build order/style, or not adapting correctly. also depends on if you have a "correct" goal in mind. also for thousandth time: your opponent's "playing like shit" mechanics/decision making can lead to false success. (it was more him then you, or a combo of you both fucking up). we are speaking very broad terms, and games are very complex/delicate at higher levels of thought. this zombie thread just won't die!! | ||
TolEranceNA
Canada434 Posts
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Randomaccount#77123
United States5003 Posts
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Mortal
2943 Posts
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trifecta
United States6795 Posts
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Mothra
United States1448 Posts
On January 16 2012 08:17 Priestt wrote: The literal definition of "Creativity" is the use of imagination or original ideas. No where in that definition is the term "mastery". Mastery of anything has nothing to do with creativity. You don't have amazing literal skills to come up with a creative novel. You can't express your "creative" ideas in a novel if you refuse to learn grammar first. Sure you can make up your own but no one else will be able to read it. What you're proposing is like saying never read any books because then you can't write creatively. | ||
MichaelJLowell
United States610 Posts
Yes, you'll get much better much more quickly by executing build orders which are considered "strong" in professional play, which are only strong at the time because build orders that counter them have not been developed yet. If a player wants to move past mid-Diamond with that build order and be competitive with players past that point, it's crucial to understand why they do that. And if possible, there's nothing wrong with experimenting and tweaking that build order to more properly suit what occurs in the level of play that player is currently in. On January 13 2012 18:36 Lakona wrote: If you're below Masters you should ABSOLUTELY NOT be trying to come up with your own ideas. I've never heard of Bill Roper being in Master League at any point, and I would take his opinion on StarCraft over just about anyone who has ever posted on this message board. | ||
ROOTFayth
Canada3351 Posts
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plagiarisedwords
United Kingdom138 Posts
True creativity in Starcraft comes from an incredible understanding of the game and in being able to test out builds against a player playing optimally. The amount of time this takes an the need for access to high level players means that creativity will unfortunately come mainly from pro players. To put it bluntly any original builds you or I come up with are most likely crap we would both just waste our time and shift our style of play into a direction where it will simply run into a wall where it fails when you play against good players | ||
softan
Sweden113 Posts
On January 16 2012 12:05 ReignFayth wrote: anybody can be extremely creative, but when it doesn't win you games, wtf is the point? Most people can't though. Being creative is actually creating something new. Most people will and only does what they've seen been done before. Creativity isn't a common trait but it exists, otherwise we'd still be in the stone age. But saying that "anybody can be extremely creative" simply isn't true. I agree with the what's the points if it doesn't win you games part though. But I guess people can have different goals in the game. Some play only to have fun. Some play only to win. Some only thinks it's fun to win. | ||
DGpriest
Canada74 Posts
The moral is: Don't be afraid to experiment just because you've been told not to. | ||
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