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Normal Sc2 progression rate? - Page 11

Forum Index > SC2 General
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Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2012-01-15 08:25:56
January 15 2012 08:20 GMT
#201
On January 15 2012 16:59 ThomasHobbes wrote:
Lysergic - I don't mean to deride Gold players, so your comment is well-taken. It surprises me how far even Bronze has come since the initial launch.


I'm not the same person as Lysergic, but thanks for the nice comment. For the record, I agree with the people who say the OP should take a step back and realize that he has a lot to learn (as I do, but you'll never hear me going on about how awesome my SC2 understanding is, except maybe to my S1 bronze league office partner at work.)
http://en.wikipedia.org/wiki/Lysenkoism
Pandepic
Profile Joined February 2011
Australia219 Posts
January 15 2012 08:48 GMT
#202
On January 13 2012 15:37 sickoota wrote:
This is just my own experience, so take from it what you will. I started sc2 with zero previous competitive RTS experience as well as zero competitve gaming experience in general. My only preparation was watching some husky videos, and later day[9]. It took me about 10 games to get out of bronze doing the simplest 3-rax build learned from husky's youtube channel with attention to making sure to hit supply depots and stuff I. It took me about 50 games of just doing this build + amoving over and over to get to gold, at which point i race switched to toss. I hit masters at around 200 games played, and have pretty much stagnated as a very average master's player ever since then as I don't play all that often. I'm really mystified as to how anyone can put any amount of thought + practice into this game and not be atleast diamond very quickly. I have friends who are platinum players who play literally once every 6 months and are still able to win in platinum easily doing extremely half-assed builds + amove. If you watch competitive tournaments with casters like artosis or day[9] you should just be able to apply what you learn + focus on mechanics and hit master's without too much effort in my opinion. My theory is that those who stagnate in the lower leagues despite putting in alot of effort must either be fundamentally mistaken about basic RTS theory (attack right after they expand or right before +1 finishes and dont know why its bad) or have put zero effort into the mechanical aspect of the game (which is really not all that hard).
TLDR Just focus on mechanics and apply a tiny bit of critical thinking and there's no reason for it to take more than 200 games to hit masters (this number will probably be greater for zerg as they are more mechanically demanding and the larvae mechanic makes just surviving the early game take alot of experience).


I started with that same youtube video on how to 3rax in beta and played around 50 games against the easy AI improving the smoothness of the build every time until I felt like I was doing it better than husky did in the video, and then I went on ladder with it in all 3 matchups and got to the highest rank in the first day, then I switched to protoss and played another 50-100 games against the easy AI practicing maxing out as quickly as possible until I felt like I couldn't make it any faster, then went back to ladder and now I'm a masters protoss, been in the highest leagues ever since beta just by refining specific things against the easy AI.
ajabberwok
Profile Joined October 2010
United States59 Posts
January 16 2012 19:46 GMT
#203
On January 15 2012 12:20 lysergic wrote:
Looking at your replays in SC2Gears, you basically don't use control groups which is your biggest flaw. Having a solid foundation in SC2 is everything, you need to use proper mechanics with a good hotkey setup if you want to actually improve. Your APM was lower than almost all your opponents. Looking at the Action Distribution chart of each of your replays, approximately 20% of your actions are Selections, ~5% are Hotkeys, 15-20% are Train, and 50% are Right Clicks.

Ideally, you want 15% of your actions to be Selections, 50% Hotkeys, <5% Train, and 15-20% Right Clicks. (These numbers are based on replays of MC, Mvp, and other pros). You need to use hotkeys WAY more.

...


To back that up with an image, here is what sc2gears can show as far as action distribution using a pro replay from MLG:
[image loading]


From left to right:
Selection
Hotkey
Train
Build
Research
Right-click
Stop
Hold
Attack...
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