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Cloud Kingdom 1st foreign map in a KOR Starleague - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 18:31 GMT
#121
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Vul
Profile Blog Joined April 2011
United States685 Posts
Last Edited: 2012-01-09 18:45:04
January 09 2012 18:41 GMT
#122
On January 09 2012 19:19 Diamond wrote:
Show nested quote +
On January 09 2012 19:15 Tobberoth wrote:
At first impression, it looks like a bad map for Zerg. Watching Nerchio vs WhiteRa on it, it looks extremely weak for Zerg. Then again, Nerchio played horribly against WhiteRa, so who knows. It definitely looks like Entombed Valley though, only difference being that there is no wide open space in the middle, less space behind bases for muta, and no rocks between nat and third.

Yeah, definitely looks imbalanced for Zerg, but we'll have to wait and see.


As someone that switched to Zerg I still have to imagine the advantage of lots and lots of ground flanking routes outweighs the hard to take 3rd. I feel like muta might be a bad choice on the map, something like Bane/Line/Infestor or Ling/Roach/Infestor or whatever.


I wouldn't want to ZvT or ZvP on a map that has a lot of choke points, makes mutas nonviable, and has a hard to defend third* even if I could flank. I mean you can flank on any map.

edit: *honestly, as a zerg player, those are the primary reasons I would thumbs down any given map (aside from rush distance).

I'd have to play the map to really form my opinion, but if what you're saying is true, it at least sounds like a bad map for Z.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
January 09 2012 18:43 GMT
#123
Love that there is no empty air on this, makes it better to stop drops.
The only way to attack structure is with chaos.
Rikke
Profile Joined November 2011
Germany302 Posts
January 09 2012 18:45 GMT
#124
I hope we see "User-Made" Maps on Ladder. Blizzard could use their mapmakers for other stuff and just use the great community-maps on ladder.
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-01-09 19:25:06
January 09 2012 19:19 GMT
#125
On January 09 2012 10:47 Tyrant0 wrote:
The middle of the map resembles a BW map but I can't quite remember the name.

Blue Storm? They look nothing alike aside from the huge middle path with elevated ground on both sides.

http://www.teamliquid.net/tlpd/korean/maps/159_Blue_Storm

---------------
Anyways, great to see this in the GSL. It's good for zerg if you have a 200/200 crackling fetish. Aside from that it is noticeably Zerg disadvantaged compared to P or T.

It's P favoured for P v Terran Bio however because it's forcefield-friendly everywhere on the map.

That being said, I don't feel it's that racially imbalanced compared to the other maps in that competition.
decaf
Profile Joined October 2010
Austria1797 Posts
January 09 2012 19:33 GMT
#126
Played tons of games on it and I love it!
Ashes
Profile Joined January 2011
United States362 Posts
January 09 2012 19:54 GMT
#127
I am not gonna spoil anything, but the first GSL game played on this map (code S), was just epic. and the map looks stunning and solid. Hope that the players find it balanced and it would be exposed to international tournaments too.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 09 2012 20:02 GMT
#128
I feel like air play will be pretty weak on this map because of the direct paths to enemy and lack of space behind , but I don't know if that's bad for any particular race, it might just promote more styles.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 09 2012 20:04 GMT
#129
On January 09 2012 22:46 bbm wrote:
Show nested quote +
On January 09 2012 11:56 neobowman wrote:
On January 09 2012 11:50 Chill wrote:
ONE thing that history has taught me is that nobody can predict how maps will play out. So stop trying. The proof will be in the pudding soon enough.

Pretty much. As a BW mapper and SC2 mapper, you find that your maps never play out the way you expect them to. Even the best mappers can't predict what'll happen (cough, Battle Royal)

And Protoss4ever is awesome.



What's up with those stats? I never followed broodwar or anything, but 0 PvPs and 71 ZvZs? huh?


The only way to win as the other races would be to cheese. Even Flash lost to a mediocre Zerg on that map.
Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2012 20:20 GMT
#130
Congrats to SUPEROUMAN and ESV!
NEXUS6
Profile Joined July 2011
United States413 Posts
January 09 2012 20:22 GMT
#131
the new map pool is awesome!
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
January 09 2012 20:30 GMT
#132
On January 09 2012 10:47 Tyrant0 wrote:
The middle of the map resembles a BW map but I can't quite remember the name.


match point i think not 100% tho.


map looks really nice for all races but as chill said we dont know till there have been a lot of matches on it
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
January 09 2012 20:43 GMT
#133
On January 10 2012 05:02 SeaSwift wrote:
I feel like air play will be pretty weak on this map because of the direct paths to enemy and lack of space behind , but I don't know if that's bad for any particular race, it might just promote more styles.


Yep TvP air for me is like impossible The main is really well tucked in and like you said there's so many ground paths and not much air units can use to abuse the terrain.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
January 09 2012 20:58 GMT
#134
On January 10 2012 03:31 Diamond wrote:
Show nested quote +
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.

Would that actually be allowed by Blizzard?

It wouldn't suprise me if that was against the terms of use or whatever... :s
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-01-09 21:03:21
January 09 2012 21:02 GMT
#135
On January 09 2012 11:54 LuckyMacro wrote:
"This map looks terran favored"
Tradition since bw days ahahaha.


Ya, but it is usually terran that make most of the map if it is good for tank area control and denial and drops.
Theovide
Profile Joined September 2010
Sweden914 Posts
January 09 2012 21:05 GMT
#136
Congratz, it's a cool map!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 21:15 GMT
#137
On January 10 2012 05:58 Vorenius wrote:
Show nested quote +
On January 10 2012 03:31 Diamond wrote:
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.

Would that actually be allowed by Blizzard?

It wouldn't suprise me if that was against the terms of use or whatever... :s


Its fine with Blizz.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
January 09 2012 21:26 GMT
#138
What I like about this map is that there's land that actually FILLS the entire map and not have stupid big extra space where ground units can't reach. Most maps these days have those stupid big spaces and that's what makes the maps much smaller than they should be.
"So I turned the lights off at night and practiced by myself"
Ruscour
Profile Blog Joined April 2011
5233 Posts
January 09 2012 21:30 GMT
#139
Just for shits put your settings up to Ultra on this map...the atmosphere is surreal. I find it really hard to play like that though.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
January 09 2012 21:30 GMT
#140
On January 10 2012 03:31 Diamond wrote:
Show nested quote +
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.

How much would you expect to be paid per map for a tournament, just out of interest?
VERY FRAGILE, LIKE A BABY PANDA EGG
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