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Cloud Kingdom 1st foreign map in a KOR Starleague

Forum Index > SC2 General
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 01:24 GMT
#1
[image loading]

A major moment has happened in Starcraft history today as it was announced that the winner of the TL Map Contest, ESV's Cloud Kingdom will be an official map in the 2012 Season 1 GSL Map Pool.

This marks the first time ever that a Non-Korean map (ignoring Blizz maps) has EVER entered a Korean Starleague in either Brood War or Starcraft 2.

Cloud Kingdom is the work of one of the most prolific mapmakers in the scene, Superouman who is also the creator of ESV Sanshorn Mist AE (IPL TAC Map) and the ever famous Testbug, which helped paved the way for foreign mapmaking and advanced texturing.

With this move from GSL, expect foreign maps to become more and more common in tournaments, and this paves the way for more maps not made in Korea being used in Korean Starleagues!

Make sure and follow Superouman on Twitter and check out the TL Map Thread for Cloud Kingdom!

[image loading]

Also yes I know it was in Arena of Legends, but that is a special event not a Star League.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
January 09 2012 01:27 GMT
#2
i hope this doesnt turn out to be as shitty as testbug was :DDD (i know this map was used for quite some time, but lets be honest, most players didnt like it).

But honestly, this looks much better than testbug, im looking forward to the TvT in Code S on this map tomorrow.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
January 09 2012 01:27 GMT
#3
This map looks pretty cool! Mapmaker must be feeling good
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 09 2012 01:27 GMT
#4
wow amazing and gratz!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 01:28 GMT
#5
On January 09 2012 10:27 DarKFoRcE wrote:
i hope this doesnt turn out to be as shitty as testbug was :DDD (i know this map was used for quite some time, but lets be honest, most players didnt like it).

But honestly, this looks much better than testbug, im looking forward to the TvT in Code S on this map tomorrow.


Being they share no similar features or well anything I got to imagine Testbug's success will not dictate the success of this .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
deadmau
Profile Joined September 2010
960 Posts
January 09 2012 01:28 GMT
#6
Love this map! Hope it makes it on to the Blizzard Ladder!!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 09 2012 01:30 GMT
#7
On January 09 2012 10:27 DarKFoRcE wrote:
i hope this doesnt turn out to be as shitty as testbug was :DDD (i know this map was used for quite some time, but lets be honest, most players didnt like it).

But honestly, this looks much better than testbug, im looking forward to the TvT in Code S on this map tomorrow.


I hated playing on Testbug, but love watching pro games on it
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
January 09 2012 01:31 GMT
#8
This map is soo bad! almost impossible for Zerg to win on this versus either terran or protoss. There isn't one area on the whole map which isn't narrow making engaging a toss favourably impossible, and there are just ledges which scream siege tank abuse everywhere on top of being narrow being good for terran too.
imEnex
Profile Joined June 2011
Canada500 Posts
January 09 2012 01:32 GMT
#9
This is great, awesome news in Starcraft e-sports!
Program yourself to Success
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 01:32 GMT
#10
On January 09 2012 10:31 Ziktomini wrote:
This map is soo bad! almost impossible for Zerg to win on this versus either terran or protoss. There isn't one area on the whole map which isn't narrow making engaging a toss favourably impossible, and there are just ledges which scream siege tank abuse everywhere on top of being narrow being good for terran too.


Look to try and maybe abuse the near infinite attack angles. It is choked but at almost any point on the map you can hit from multiple directions.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
Last Edited: 2012-01-09 01:33:30
January 09 2012 01:33 GMT
#11
Awesome news. I'm not too huge of a fan of the map after having played on it a few times. But it's great you guys are getting some recognition from GSL
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
January 09 2012 01:34 GMT
#12
Great news! Excited to see games on it. Congrats!
Aka XephyR/Shaneyesss
zoLo
Profile Blog Joined June 2007
United States5896 Posts
January 09 2012 01:35 GMT
#13
Awesome job and congratulations! The map itself looks very cool and I love the dark colors.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 01:36 GMT
#14
I hope some more people choose to start following mapmakers on Twitter, sort of crazy the #1 foreign mapmaker only has 50 followers hehe. Will help them reach more people with their work in the future.

Also just not Superouman, even the Crux mappers and TPW guys could use some love also!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Kaelaris
Profile Blog Joined September 2010
United Kingdom788 Posts
January 09 2012 01:42 GMT
#15
Best thing about this map? - No ridiculous air space behind bases for flyers to hide in. Awesomeo and Congrats!
CommentatorESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris
Chicane
Profile Joined November 2010
United States7875 Posts
January 09 2012 01:42 GMT
#16
I haven't seen the map in action or anything like that, but it is great to see a map make it through to a big stage. Hopefully map making becomes a bigger deal, and tournaments seek out new maps. It gives the tournament a bit of promotion as well, just as this map is for the KSL.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 09 2012 01:44 GMT
#17
Out of all the TLMC maps, this was the only map I was comfortable enough to mech on.

MECH AGOGO BABY. CLOUD KINGDOM AGOGO.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
hyptonic
Profile Joined June 2011
2155 Posts
January 09 2012 01:45 GMT
#18
Played this map some...Don't really like it. Really hard to hold more than 3 bases on.
leo23
Profile Blog Joined November 2010
United States3075 Posts
January 09 2012 01:46 GMT
#19
good luck on the gsl
banelings
rd
Profile Blog Joined July 2010
United States2586 Posts
January 09 2012 01:47 GMT
#20
The middle of the map resembles a BW map but I can't quite remember the name.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 09 2012 01:48 GMT
#21
You should add a link to the OP that has vods of some games played on this map as I am interested in seeing how it plays out and i am sure others are as well.

gg wp
SoulSever
Profile Joined April 2010
Canada779 Posts
January 09 2012 01:48 GMT
#22
On January 09 2012 10:31 Ziktomini wrote:
This map is soo bad! almost impossible for Zerg to win on this versus either terran or protoss. There isn't one area on the whole map which isn't narrow making engaging a toss favourably impossible, and there are just ledges which scream siege tank abuse everywhere on top of being narrow being good for terran too.


Holy crap! You might have to have more than one control group and flank? :O nonsense!
Violet <3 ~~~Better places than here exist
Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
January 09 2012 01:49 GMT
#23
wow GSL starts tomorrow already?

Hope to see an epic TvT. I wonder what the different TvT styles will look like on this map!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 09 2012 01:51 GMT
#24
This is actually pretty huge, congrats superouman and ESV :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Childplay
Profile Joined October 2011
Canada263 Posts
January 09 2012 01:54 GMT
#25
i dont like the map >.>, but im glad to see that it made into the GSL
SpiZe
Profile Joined December 2010
Canada3640 Posts
January 09 2012 01:56 GMT
#26
On January 09 2012 10:47 Tyrant0 wrote:
The middle of the map resembles a BW map but I can't quite remember the name.


It sorts of reminds of Match Point even tho it doesn't quite look like it.
publicenemies
Profile Blog Joined June 2011
458 Posts
January 09 2012 01:57 GMT
#27
This map is terrible, it makes your computer lag like hell especially in the later stage of the game.
rd
Profile Blog Joined July 2010
United States2586 Posts
January 09 2012 01:58 GMT
#28
On January 09 2012 10:56 SpiZe wrote:
Show nested quote +
On January 09 2012 10:47 Tyrant0 wrote:
The middle of the map resembles a BW map but I can't quite remember the name.


It sorts of reminds of Match Point even tho it doesn't quite look like it.


Match Point does look kinda like it too, though it wasn't the map I'm trying to think of.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 09 2012 01:59 GMT
#29
Nice, hopefully this map turns out to be balanced and an entertaining map.
Team Slayers, Axiom-Acer and Vile forever
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 09 2012 01:59 GMT
#30
On January 09 2012 10:49 Yoshi Kirishima wrote:
wow GSL starts tomorrow already?

Hope to see an epic TvT. I wonder what the different TvT styles will look like on this map!


It's like Xel Naga Caverns:

Bio can be really strong early on because of all the different ways to maneuver around the map, but as the tank number grows the chokes become really powerful, and help secure the foward positions/bases.

Except you have a natural you can actually defend, and splitting the map by the xel nagas is impossible because of all of the surface area you have to cover (plus that fucking roundabout route on the side expansions).
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 02:01 GMT
#31
On January 09 2012 10:57 publicenemies wrote:
This map is terrible, it makes your computer lag like hell especially in the later stage of the game.


Might be time to upgrade, in hundreds of games on it we have yet to have this complaint until now.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 09 2012 02:02 GMT
#32
Congratulations, I love Cloud Kingdom!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 09 2012 02:04 GMT
#33
I find this map incredibly interesting having played on it a few times. Hopefully it brings out interesting games!
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Ansinjunger
Profile Joined November 2010
United States2451 Posts
January 09 2012 02:04 GMT
#34
I hope for MMA's sake there's no rocks on top of minerals on any future maps + Show Spoiler +
(unless he's playing Idra)
. This map just looks good--mainly because it looks both interesting and playable (my layman's perspective).
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
January 09 2012 02:07 GMT
#35
And just when you thought it couldn't get any better...BOXER is playing in the first game in the debut of this map for GSL Code S
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
GohgamX
Profile Joined April 2011
Canada1096 Posts
January 09 2012 02:07 GMT
#36
Haven't played on this map yet but I looks beautiful. Glad to see it on the GSL, gratz to the maker!
Time is a great teacher, unfortunate that it kills all its pupils ...
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
January 09 2012 02:09 GMT
#37
On January 09 2012 10:57 publicenemies wrote:
This map is terrible, it makes your computer lag like hell especially in the later stage of the game.

You dislike a map for the sole reason that your rig is not strong enough to handle it? Maybe get some upgrades and enjoy the map in all its glory.
"let your freak flag fly"
nam nam
Profile Joined June 2010
Sweden4672 Posts
January 09 2012 02:12 GMT
#38
On January 09 2012 10:57 publicenemies wrote:
This map is terrible, it makes your computer lag like hell especially in the later stage of the game.


People played on Xel'Naga Caverns for a long time despite this issue.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 09 2012 02:27 GMT
#39
On January 09 2012 10:58 Tyrant0 wrote:
Show nested quote +
On January 09 2012 10:56 SpiZe wrote:
On January 09 2012 10:47 Tyrant0 wrote:
The middle of the map resembles a BW map but I can't quite remember the name.


It sorts of reminds of Match Point even tho it doesn't quite look like it.


Match Point does look kinda like it too, though it wasn't the map I'm trying to think of.

First one that came to me from quick look was Bloody Ridge.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 09 2012 02:30 GMT
#40
This map is so fun! Hope Blizz will put it into the mappool for ladder
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
January 09 2012 02:34 GMT
#41
I barely watched the AoL KoK at all, so I never did catch this map... glad to hear it got picked up for the main tournament. It'll be fun to see top caliber players on this!
For Aiur???
ApBuLLet
Profile Joined September 2010
United States604 Posts
January 09 2012 02:35 GMT
#42
As a Zerg player, I hate that there is no obvious, easily defendable third base on this map, but as a spectator I think it will lead to a lot of interesting choices related to army composition, army movement, attack paths, etc, which will be very interesting!!

Or it will just become a complete 2 base all in map which is the last thing we need, guess we'll have to see how it plays out . Either way it is pretty awesome to have a foreign map in GSL =)
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
January 09 2012 02:38 GMT
#43
havent gotten a chance to play this map but it looks great and will hopefully add some more dynamic play :D
Terran Metal for the Win
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 09 2012 02:39 GMT
#44
On January 09 2012 11:35 ApBuLLet wrote:
As a Zerg player, I hate that there is no obvious, easily defendable third base on this map, but as a spectator I think it will lead to a lot of interesting choices related to army composition, army movement, attack paths, etc, which will be very interesting!!

Or it will just become a complete 2 base all in map which is the last thing we need, guess we'll have to see how it plays out . Either way it is pretty awesome to have a foreign map in GSL =)

I see nothing but 3/4+ base macro games on this map in the ESV Korean Weekly, TL Map Contest and GSL King of Kongs and I really don't see that changing a lot any time soon either
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
January 09 2012 02:50 GMT
#45
One thing that history has taught me is that nobody can predict how maps will play out. So stop trying. The proof will be in the pudding soon enough.
Moderator
LuckyMacro
Profile Joined July 2010
United States1482 Posts
January 09 2012 02:54 GMT
#46
"This map looks terran favored"
Tradition since bw days ahahaha.
Rockztar
Profile Joined June 2011
Denmark210 Posts
January 09 2012 02:54 GMT
#47
It's a really fun map to play on that allows for a lot of aggressive play for all races, while macro players at the same time have a good shot at getting their high econ builds through.
And ofc. I personally have a thing for 1v1 maps, since they don't revolve around random spawn points and bad map symmetry etc. don't know if anybody feels this way.
Not a big fan of the tileset though, I think the map gets a bit too dark, but that's all personal preference.
Chargelot
Profile Blog Joined December 2010
2275 Posts
January 09 2012 02:54 GMT
#48
On January 09 2012 11:50 Chill wrote:
One thing that history has taught me is that nobody can predict how maps will play out. So stop trying. The proof will be in the pudding soon enough.

Yes, but "the proof of the pudding is in the eating."
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
ApBuLLet
Profile Joined September 2010
United States604 Posts
January 09 2012 02:55 GMT
#49
On January 09 2012 11:39 prodiG wrote:
Show nested quote +
On January 09 2012 11:35 ApBuLLet wrote:
As a Zerg player, I hate that there is no obvious, easily defendable third base on this map, but as a spectator I think it will lead to a lot of interesting choices related to army composition, army movement, attack paths, etc, which will be very interesting!!

Or it will just become a complete 2 base all in map which is the last thing we need, guess we'll have to see how it plays out . Either way it is pretty awesome to have a foreign map in GSL =)

I see nothing but 3/4+ base macro games on this map in the ESV Korean Weekly, TL Map Contest and GSL King of Kongs and I really don't see that changing a lot any time soon either


We will just have to see =) now that it is in GSL it will get a lot more attention and the map's "metagame" per se can change quickly when it has all the top players looking for clever ways to play on it. I think the way you play a map can be particularly advantageous when the map hasn't been played on a ton, in comparison to maps that have been figured out and everyone plays somewhat the same.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 09 2012 02:56 GMT
#50
On January 09 2012 11:50 Chill wrote:
ONE thing that history has taught me is that nobody can predict how maps will play out. So stop trying. The proof will be in the pudding soon enough.

Pretty much. As a BW mapper and SC2 mapper, you find that your maps never play out the way you expect them to. Even the best mappers can't predict what'll happen (cough, Battle Royal)

And Protoss4ever is awesome.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 09 2012 02:59 GMT
#51
This is a really fun map to play on. Good for long macro games ^^
if happy ever afters did exist <3 @watamizu_
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 09 2012 03:02 GMT
#52
--- Nuked ---
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
January 09 2012 03:02 GMT
#53
On January 09 2012 10:36 Diamond wrote:
I hope some more people choose to start following mapmakers on Twitter, sort of crazy the #1 foreign mapmaker only has 50 followers hehe. Will help them reach more people with their work in the future.

Also just not Superouman, even the Crux mappers and TPW guys could use some love also!

I'm divided...I mean what will they tweet.

Otherwise, Hell yeah foreign map makers! the cool thing is gonna be when people make really cool tilesets with really balanced maps.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 09 2012 03:04 GMT
#54
Absolutely awesome, congrats.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 03:05 GMT
#55
On January 09 2012 12:02 Bippzy wrote:
Show nested quote +
On January 09 2012 10:36 Diamond wrote:
I hope some more people choose to start following mapmakers on Twitter, sort of crazy the #1 foreign mapmaker only has 50 followers hehe. Will help them reach more people with their work in the future.

Also just not Superouman, even the Crux mappers and TPW guys could use some love also!

I'm divided...I mean what will they tweet.

Otherwise, Hell yeah foreign map makers! the cool thing is gonna be when people make really cool tilesets with really balanced maps.


About new maps they are making, life, first world problems, basically what everyone uses it for?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Xivsa
Profile Joined April 2011
United States1009 Posts
January 09 2012 03:08 GMT
#56
Congrats on getting accepted. Will be nice to see this map in the GSL.
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve. - Bilbo
Imbu
Profile Blog Joined May 2009
United States903 Posts
January 09 2012 03:11 GMT
#57
Whoa that's awesome!

I hope more of you maps make it in, all of them are just so.... interesting!
@DreamingBird
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
January 09 2012 03:11 GMT
#58
Only thing I'm not sure about is the dark colour palette, but the map itself looks great.

It seems really good for long games, which is great.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2012-01-09 03:15:57
January 09 2012 03:14 GMT
#59
I think this map will have a good lifespan in the gsl and probably end up at the top with Daybreak in terms of epic games on it.

Really hope to see what MVP, Nestea, MMA, Leenock, Bomber etc will do on it
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
CatsnHats
Profile Joined October 2011
United States199 Posts
January 09 2012 03:15 GMT
#60
This is the map with the floating space shark, right? If so this map is legit.
meow
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 03:16 GMT
#61
On January 09 2012 12:15 CatsnHats wrote:
This is the map with the floating space shark, right? If so this map is legit.


Yep. Space Shark imba imo.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
January 09 2012 03:17 GMT
#62
I disliked this map when I first played it but I haven't played it since then, so if it has been judged this highly then that's awesome!
sAviOr...
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
January 09 2012 03:18 GMT
#63
On January 09 2012 10:31 Ziktomini wrote:
This map is soo bad! almost impossible for Zerg to win on this versus either terran or protoss. There isn't one area on the whole map which isn't narrow making engaging a toss favourably impossible, and there are just ledges which scream siege tank abuse everywhere on top of being narrow being good for terran too.



I wonder what race you play....rofl.


Grats Pat, glad to see the map team getting recognition. <3
"Infestors are the suck" - LzGamer
Mindcrime
Profile Joined July 2004
United States6899 Posts
January 09 2012 03:21 GMT
#64
On January 09 2012 10:24 Diamond wrote:
This marks the first time ever that a Non-Korean map (ignoring Blizz maps) has EVER entered a Korean Starleague in either Brood War or Starcraft 2.


There's only one Korean "Starleague" and it still hasn't used a foreign map.

though the ITV ranking league used a foreign map way back when
That wasn't any act of God. That was an act of pure human fuckery.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 03:26 GMT
#65
On January 09 2012 12:21 Mindcrime wrote:
Show nested quote +
On January 09 2012 10:24 Diamond wrote:
This marks the first time ever that a Non-Korean map (ignoring Blizz maps) has EVER entered a Korean Starleague in either Brood War or Starcraft 2.


There's only one Korean "Starleague" and it still hasn't used a foreign map.

though the ITV ranking league used a foreign map way back when


Actually found out about this after, but even from Bill's own description the iTV was a "for fun" league, not really a Star League. Also you will find that most people lump up things like MSL into the term "Star League" (http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236).

So yea I learned a bit today but I still feel like this is fair.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
akaname
Profile Joined July 2010
United Kingdom599 Posts
January 09 2012 03:29 GMT
#66
looks like the korea-foreigner gap is closing! just not on SC itself...
There can be only none
whatthefat
Profile Blog Joined August 2010
United States918 Posts
January 09 2012 03:30 GMT
#67
This is really really cool.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
January 09 2012 03:30 GMT
#68
woop woop, grats superouman and esv
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2012-01-09 03:59:10
January 09 2012 03:58 GMT
#69
On January 09 2012 12:02 Barrin wrote:
GSL, check

Blizzard Ladder, ???

^^
They have to add rocks and sight blockers first, then it will be on ladder.

I just tried a couple games on it as each race, I really like it.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Govou
Profile Joined August 2010
Canada1072 Posts
January 09 2012 03:59 GMT
#70
On January 09 2012 12:21 Mindcrime wrote:
Show nested quote +
On January 09 2012 10:24 Diamond wrote:
This marks the first time ever that a Non-Korean map (ignoring Blizz maps) has EVER entered a Korean Starleague in either Brood War or Starcraft 2.


There's only one Korean "Starleague" and it still hasn't used a foreign map.

though the ITV ranking league used a foreign map way back when


Cloud Kingdom is featured in tonight's GSL code S game.
Mindcrime
Profile Joined July 2004
United States6899 Posts
January 09 2012 04:09 GMT
#71
On January 09 2012 12:59 Govou wrote:
Show nested quote +
On January 09 2012 12:21 Mindcrime wrote:
On January 09 2012 10:24 Diamond wrote:
This marks the first time ever that a Non-Korean map (ignoring Blizz maps) has EVER entered a Korean Starleague in either Brood War or Starcraft 2.


There's only one Korean "Starleague" and it still hasn't used a foreign map.

though the ITV ranking league used a foreign map way back when


Cloud Kingdom is featured in tonight's GSL code S game.


The "SL" in GSL stands for "Starcraft II League". Diamond is correct in that other leagues are often lumped together as "starleagues" by non-Koreans, and for that reason I think his usage of the term is fair, but technically there is only one Starleague and that's the Ongamenet Starleague.

In fact, I'm pretty sure that Ongamenet has trademarked "Starleague"
That wasn't any act of God. That was an act of pure human fuckery.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
January 09 2012 04:12 GMT
#72
On January 09 2012 10:59 Gamegene wrote:
Show nested quote +
On January 09 2012 10:49 Yoshi Kirishima wrote:
wow GSL starts tomorrow already?

Hope to see an epic TvT. I wonder what the different TvT styles will look like on this map!


It's like Xel Naga Caverns:

Bio can be really strong early on because of all the different ways to maneuver around the map, but as the tank number grows the chokes become really powerful, and help secure the foward positions/bases.

Except you have a natural you can actually defend, and splitting the map by the xel nagas is impossible because of all of the surface area you have to cover (plus that fucking roundabout route on the side expansions).



Ah, thank you :D. Cloud Kingdom is more vertical too, meaning sensor towers will be better, which will help mech as well :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 04:50 GMT
#73
On January 09 2012 13:12 Yoshi Kirishima wrote:
Show nested quote +
On January 09 2012 10:59 Gamegene wrote:
On January 09 2012 10:49 Yoshi Kirishima wrote:
wow GSL starts tomorrow already?

Hope to see an epic TvT. I wonder what the different TvT styles will look like on this map!


It's like Xel Naga Caverns:

Bio can be really strong early on because of all the different ways to maneuver around the map, but as the tank number grows the chokes become really powerful, and help secure the foward positions/bases.

Except you have a natural you can actually defend, and splitting the map by the xel nagas is impossible because of all of the surface area you have to cover (plus that fucking roundabout route on the side expansions).



Ah, thank you :D. Cloud Kingdom is more vertical too, meaning sensor towers will be better, which will help mech as well :D


I personally never thought about that in relation to mech/sensor towers, interesting.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 09 2012 04:54 GMT
#74
do you guys speak to blizzard a lot? i wish you could work with them to make a map together. cuz they seriously need some inspiration.
althaz
Profile Joined May 2010
Australia1001 Posts
January 09 2012 05:03 GMT
#75
I'm guessing this map has been included because it's FUCKING AWESOME. This is actually one of the best custom maps I've played on. I don't know what makes this map so frickin' good, but more maps need to be like this. The best 2-player map I've played on in SC2 to date.
The first rule we don't talk about race conditions. of race conditions is
Detwiler
Profile Joined June 2011
United States239 Posts
January 09 2012 05:09 GMT
#76
I enjoy seeing any map that has wildly different features than your basic maps. As for balance i tend to trust the koreans and the gsl. they dont just pick their maps at random so im sure this was tested and found to be passable. only time will tell but at least they are trying out different things!
hnim
Profile Joined July 2011
United States86 Posts
January 09 2012 05:24 GMT
#77
Out of curiosity (I don't really know where else to put this), where is the GSL 2012 Season 1 Preview?
Mvp fanboy
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
January 09 2012 05:33 GMT
#78
Maybe Diamond should rename the thread title to:

"First time a map has featured in the premier korean tournament to be associated with a starcraft game"

and people would be okay with it TT
@followMVT
mapthesoul
Profile Blog Joined March 2010
Trinidad/Tobago429 Posts
January 09 2012 05:39 GMT
#79
I dislike the tile set and color scheme. : (
deadmau
Profile Joined September 2010
960 Posts
January 09 2012 05:48 GMT
#80
On January 09 2012 12:02 Barrin wrote:
GSL, check

Blizzard Ladder, ???

^^


Crossing fingers!! Mid-season add LOL, jk never. But I hope for S6!
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 09 2012 05:50 GMT
#81
On January 09 2012 14:39 mapthesoul wrote:
I dislike the tile set and color scheme. : (

Please let superficial features and aesthetics ruin the significance of the moment
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 09 2012 06:08 GMT
#82
oh this is pretty sick..I'm interested to see how the games go on here
ModeratorBlame yourself or God
Yaki
Profile Joined April 2011
France4234 Posts
January 09 2012 06:11 GMT
#83
grats it will be very interesting
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 09 2012 06:21 GMT
#84
On January 09 2012 14:39 mapthesoul wrote:
I dislike the tile set and color scheme. : (


It's the same as calm before the storm.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 08:02 GMT
#85
Did MBC use a foreigner map? Was talking to Day9 and he thought they did at one point. Anyone know?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 09 2012 08:11 GMT
#86
If they did, it was after 2008.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
January 09 2012 08:24 GMT
#87
Grats to foreign mapmakers!
This is where we begin. Show your true self, Battosai.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
January 09 2012 08:39 GMT
#88
On January 09 2012 15:21 Dodgin wrote:
Show nested quote +
On January 09 2012 14:39 mapthesoul wrote:
I dislike the tile set and color scheme. : (


It's the same as calm before the storm.


Could've been due to the low quality SQ stream, but the map was extremely 'foggy' on Arena of Legends and way worse to watch on than Calm before the Storm.
Liquipedia"Expert"
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
January 09 2012 08:41 GMT
#89
Cant wait for the proxy barracks tonight <:
Sajaki
Profile Joined June 2011
Canada1135 Posts
January 09 2012 08:42 GMT
#90
Congrats map maker! Only played it twice and it was a blast. beautiful map is a bonus too =)
Inno pls...
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
January 09 2012 08:43 GMT
#91
On January 09 2012 10:27 DarKFoRcE wrote:
i hope this doesnt turn out to be as shitty as testbug was :DDD (i know this map was used for quite some time, but lets be honest, most players didnt like it).

But honestly, this looks much better than testbug, im looking forward to the TvT in Code S on this map tomorrow.


the map-maker himself admitted that testbug was a bad map, but he also said that it was the map that he learned the most from, and now has a much better understanding of the relationship between the natural and the third.
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
January 09 2012 08:43 GMT
#92
Cloud Kingdom is one of my favorite new maps, and so I'm glad it's getting more attention.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Darion
Profile Joined March 2011
Canada265 Posts
January 09 2012 08:44 GMT
#93
Where can I see the official map pool? Can't find it anywhere online, not even on GSL's website or Liquidpedia.
Atoissen
Profile Joined July 2011
Norway1737 Posts
January 09 2012 08:47 GMT
#94
Congrats! I love seeing games on this map, so beutiful, and I realy feel that the smarter player can do more on this map, as it gives so many opportunities with the chokes and high grounds.
“Strength lies not in defense but in attack.”
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-01-09 08:51:55
January 09 2012 08:49 GMT
#95
On January 09 2012 17:44 Darion wrote:
Where can I see the official map pool? Can't find it anywhere online, not even on GSL's website or Liquidpedia.

It's on the first page of this season's Liquipedia entry. Basically last season's map pool + Entombed Valley, Cloud Kingdom and Metropolis.

EDIT: But it's not official. Based on the maps confirmed from the schedule, it seems like Tal'darim Altar is noticeably missing.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 08:51 GMT
#96
On January 09 2012 17:39 Inflicted_ wrote:
Show nested quote +
On January 09 2012 15:21 Dodgin wrote:
On January 09 2012 14:39 mapthesoul wrote:
I dislike the tile set and color scheme. : (


It's the same as calm before the storm.


Could've been due to the low quality SQ stream, but the map was extremely 'foggy' on Arena of Legends and way worse to watch on than Calm before the Storm.


We've actually already released a new version that should be a lot better. It was actually something we did not think of as it's always been used only on HQ streams.

If it's still not suitable, we will modify further if needed. I saw the new version though and it should be fine, I will actually be watching the SQ on my TV and comp tonight to see how it looks.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Frankon
Profile Joined May 2010
3054 Posts
January 09 2012 08:57 GMT
#97
A map that Cloud can finally beat Goody on (since its his kingdom ^^).
On serious note.
Big congratulations. Getting theirs map to the best tournament ever is like the code S win for mapmakers.
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 09 2012 09:10 GMT
#98
*Tears of joy*
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
January 09 2012 09:11 GMT
#99
On January 09 2012 18:10 Superouman wrote:
*Tears of joy*

Congrats! I will enjoy seeing this map in GSL.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 09 2012 09:11 GMT
#100
On January 09 2012 18:10 Superouman wrote:
*Tears of joy*


I can't even imagine how happy you are to have your map being played in Code S.
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 09 2012 09:13 GMT
#101
Congratz Superouman & ESV Team.
“Are you with the Cartel? Because you’re definitely an Angel.”
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 09:53 GMT
#102
It's time !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
January 09 2012 10:03 GMT
#103
Haha seems awesame in the GSL!
This is where we begin. Show your true self, Battosai.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 09 2012 10:15 GMT
#104
At first impression, it looks like a bad map for Zerg. Watching Nerchio vs WhiteRa on it, it looks extremely weak for Zerg. Then again, Nerchio played horribly against WhiteRa, so who knows. It definitely looks like Entombed Valley though, only difference being that there is no wide open space in the middle, less space behind bases for muta, and no rocks between nat and third.

Yeah, definitely looks imbalanced for Zerg, but we'll have to wait and see.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 10:19 GMT
#105
On January 09 2012 19:15 Tobberoth wrote:
At first impression, it looks like a bad map for Zerg. Watching Nerchio vs WhiteRa on it, it looks extremely weak for Zerg. Then again, Nerchio played horribly against WhiteRa, so who knows. It definitely looks like Entombed Valley though, only difference being that there is no wide open space in the middle, less space behind bases for muta, and no rocks between nat and third.

Yeah, definitely looks imbalanced for Zerg, but we'll have to wait and see.


As someone that switched to Zerg I still have to imagine the advantage of lots and lots of ground flanking routes outweighs the hard to take 3rd. I feel like muta might be a bad choice on the map, something like Bane/Line/Infestor or Ling/Roach/Infestor or whatever.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Snettik
Profile Joined February 2011
Finland186 Posts
Last Edited: 2012-01-09 11:05:30
January 09 2012 11:05 GMT
#106
I don't have an opinion about the maps gameplay, but aesthetically looks good although maybe too cloudy/foggy in the center. The fogginess reduces clarity, which is important for an esport. Might look too foggy only because i watched the game 360p. The map is full of strong colors and plenty of contrast (purple/orange), which might make important stuff harder to spot. What do you guys think?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 11:08 GMT
#107
On January 09 2012 20:05 Snettik wrote:
I don't have an opinion about the maps gameplay, but aesthetically looks good although maybe too cloudy/foggy in the center. The fogginess reduces clarity, which is important for an esport. Might look too foggy only because i watched the game 360p. The map is full of strong colors and plenty of contrast (purple/orange), which might make important stuff harder to spot. What do you guys think?


Yeah we updated it, it appears the GSL either got the wrong version or did no update yet. It's been scaled back already.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
WarheadsByLink
Profile Joined May 2010
United Kingdom75 Posts
January 09 2012 13:12 GMT
#108
Grats guys, haven't seen any games on this yet but am looking forward to it =)
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 09 2012 13:26 GMT
#109
Nice, this will probably mean every other tournament will add it Looking forward to (T)ClouD playing on this the first time : D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Wrathsc2
Profile Joined March 2011
United States2025 Posts
January 09 2012 13:33 GMT
#110
congrats on the map great games on it already
A marine walks into a bar and asks, "Wheres the counter?"
deadmau
Profile Joined September 2010
960 Posts
January 09 2012 13:35 GMT
#111
On January 09 2012 20:08 Diamond wrote:
Show nested quote +
On January 09 2012 20:05 Snettik wrote:
I don't have an opinion about the maps gameplay, but aesthetically looks good although maybe too cloudy/foggy in the center. The fogginess reduces clarity, which is important for an esport. Might look too foggy only because i watched the game 360p. The map is full of strong colors and plenty of contrast (purple/orange), which might make important stuff harder to spot. What do you guys think?


Yeah we updated it, it appears the GSL either got the wrong version or did no update yet. It's been scaled back already.


The new one looks, better, great map to play on, hope to see it on ladder.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2012-01-09 14:02:12
January 09 2012 13:40 GMT
#112
Cool looking map but terrible for spectating imo. Keep the fog to the outer edges where ground units don't walk on. The textures need to be more solid instead of complex too. It was night and day how clearly visible units were when the GSL games switched over to Blizzard maps which use cleaner solid textures for terrain, a thousand times less doodads and special effects. Clarity over super fancy distracting looking maps. The game should be about the units fighting and doing their thing, but some of these 3rd party maps kinda steal a bit from that with distracting bloated eye candy.
bbm
Profile Joined April 2011
United Kingdom1320 Posts
January 09 2012 13:46 GMT
#113
On January 09 2012 11:56 neobowman wrote:
Show nested quote +
On January 09 2012 11:50 Chill wrote:
ONE thing that history has taught me is that nobody can predict how maps will play out. So stop trying. The proof will be in the pudding soon enough.

Pretty much. As a BW mapper and SC2 mapper, you find that your maps never play out the way you expect them to. Even the best mappers can't predict what'll happen (cough, Battle Royal)

And Protoss4ever is awesome.



What's up with those stats? I never followed broodwar or anything, but 0 PvPs and 71 ZvZs? huh?
By.Sun or By.Rain, he always delivers
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 09 2012 13:48 GMT
#114
--- Nuked ---
Lord_J
Profile Joined April 2011
Kenya1085 Posts
January 09 2012 14:05 GMT
#115
I like this map a lot so far. Congrats to Superouman and ESV.
No relation to Monsieur J.
Roberi
Profile Joined March 2011
Sweden347 Posts
Last Edited: 2012-01-09 14:12:21
January 09 2012 14:07 GMT
#116
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.
A fan of ThorZaIN, MorroW, NaNiwa and SaSe. Sweden Fighting! /// @rob_eri
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 09 2012 14:13 GMT
#117
Congratulations Superouman; and this is a pretty good piece of news. Great for e-sports =D
AdministratorBreak the chains
Vandal
Profile Joined January 2009
United States138 Posts
January 09 2012 14:18 GMT
#118
On January 09 2012 10:47 Tyrant0 wrote:
The middle of the map resembles a BW map but I can't quite remember the name.

The middle reminds me of Sin Chupung-Ryeong.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
January 09 2012 14:19 GMT
#119
Gz guys nice work!
Cackle™
Robinsa
Profile Joined May 2009
Japan1333 Posts
January 09 2012 14:23 GMT
#120
I really like the decision to add this map to the pool. SC2 Heartbreak ridge gogogo!
4649!!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 18:31 GMT
#121
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Vul
Profile Blog Joined April 2011
United States685 Posts
Last Edited: 2012-01-09 18:45:04
January 09 2012 18:41 GMT
#122
On January 09 2012 19:19 Diamond wrote:
Show nested quote +
On January 09 2012 19:15 Tobberoth wrote:
At first impression, it looks like a bad map for Zerg. Watching Nerchio vs WhiteRa on it, it looks extremely weak for Zerg. Then again, Nerchio played horribly against WhiteRa, so who knows. It definitely looks like Entombed Valley though, only difference being that there is no wide open space in the middle, less space behind bases for muta, and no rocks between nat and third.

Yeah, definitely looks imbalanced for Zerg, but we'll have to wait and see.


As someone that switched to Zerg I still have to imagine the advantage of lots and lots of ground flanking routes outweighs the hard to take 3rd. I feel like muta might be a bad choice on the map, something like Bane/Line/Infestor or Ling/Roach/Infestor or whatever.


I wouldn't want to ZvT or ZvP on a map that has a lot of choke points, makes mutas nonviable, and has a hard to defend third* even if I could flank. I mean you can flank on any map.

edit: *honestly, as a zerg player, those are the primary reasons I would thumbs down any given map (aside from rush distance).

I'd have to play the map to really form my opinion, but if what you're saying is true, it at least sounds like a bad map for Z.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
January 09 2012 18:43 GMT
#123
Love that there is no empty air on this, makes it better to stop drops.
The only way to attack structure is with chaos.
Rikke
Profile Joined November 2011
Germany302 Posts
January 09 2012 18:45 GMT
#124
I hope we see "User-Made" Maps on Ladder. Blizzard could use their mapmakers for other stuff and just use the great community-maps on ladder.
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-01-09 19:25:06
January 09 2012 19:19 GMT
#125
On January 09 2012 10:47 Tyrant0 wrote:
The middle of the map resembles a BW map but I can't quite remember the name.

Blue Storm? They look nothing alike aside from the huge middle path with elevated ground on both sides.

http://www.teamliquid.net/tlpd/korean/maps/159_Blue_Storm

---------------
Anyways, great to see this in the GSL. It's good for zerg if you have a 200/200 crackling fetish. Aside from that it is noticeably Zerg disadvantaged compared to P or T.

It's P favoured for P v Terran Bio however because it's forcefield-friendly everywhere on the map.

That being said, I don't feel it's that racially imbalanced compared to the other maps in that competition.
decaf
Profile Joined October 2010
Austria1797 Posts
January 09 2012 19:33 GMT
#126
Played tons of games on it and I love it!
Ashes
Profile Joined January 2011
United States362 Posts
January 09 2012 19:54 GMT
#127
I am not gonna spoil anything, but the first GSL game played on this map (code S), was just epic. and the map looks stunning and solid. Hope that the players find it balanced and it would be exposed to international tournaments too.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 09 2012 20:02 GMT
#128
I feel like air play will be pretty weak on this map because of the direct paths to enemy and lack of space behind , but I don't know if that's bad for any particular race, it might just promote more styles.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 09 2012 20:04 GMT
#129
On January 09 2012 22:46 bbm wrote:
Show nested quote +
On January 09 2012 11:56 neobowman wrote:
On January 09 2012 11:50 Chill wrote:
ONE thing that history has taught me is that nobody can predict how maps will play out. So stop trying. The proof will be in the pudding soon enough.

Pretty much. As a BW mapper and SC2 mapper, you find that your maps never play out the way you expect them to. Even the best mappers can't predict what'll happen (cough, Battle Royal)

And Protoss4ever is awesome.



What's up with those stats? I never followed broodwar or anything, but 0 PvPs and 71 ZvZs? huh?


The only way to win as the other races would be to cheese. Even Flash lost to a mediocre Zerg on that map.
Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2012 20:20 GMT
#130
Congrats to SUPEROUMAN and ESV!
NEXUS6
Profile Joined July 2011
United States413 Posts
January 09 2012 20:22 GMT
#131
the new map pool is awesome!
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
January 09 2012 20:30 GMT
#132
On January 09 2012 10:47 Tyrant0 wrote:
The middle of the map resembles a BW map but I can't quite remember the name.


match point i think not 100% tho.


map looks really nice for all races but as chill said we dont know till there have been a lot of matches on it
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
January 09 2012 20:43 GMT
#133
On January 10 2012 05:02 SeaSwift wrote:
I feel like air play will be pretty weak on this map because of the direct paths to enemy and lack of space behind , but I don't know if that's bad for any particular race, it might just promote more styles.


Yep TvP air for me is like impossible The main is really well tucked in and like you said there's so many ground paths and not much air units can use to abuse the terrain.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
January 09 2012 20:58 GMT
#134
On January 10 2012 03:31 Diamond wrote:
Show nested quote +
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.

Would that actually be allowed by Blizzard?

It wouldn't suprise me if that was against the terms of use or whatever... :s
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-01-09 21:03:21
January 09 2012 21:02 GMT
#135
On January 09 2012 11:54 LuckyMacro wrote:
"This map looks terran favored"
Tradition since bw days ahahaha.


Ya, but it is usually terran that make most of the map if it is good for tank area control and denial and drops.
Theovide
Profile Joined September 2010
Sweden914 Posts
January 09 2012 21:05 GMT
#136
Congratz, it's a cool map!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 21:15 GMT
#137
On January 10 2012 05:58 Vorenius wrote:
Show nested quote +
On January 10 2012 03:31 Diamond wrote:
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.

Would that actually be allowed by Blizzard?

It wouldn't suprise me if that was against the terms of use or whatever... :s


Its fine with Blizz.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
January 09 2012 21:26 GMT
#138
What I like about this map is that there's land that actually FILLS the entire map and not have stupid big extra space where ground units can't reach. Most maps these days have those stupid big spaces and that's what makes the maps much smaller than they should be.
"So I turned the lights off at night and practiced by myself"
Ruscour
Profile Blog Joined April 2011
5233 Posts
January 09 2012 21:30 GMT
#139
Just for shits put your settings up to Ultra on this map...the atmosphere is surreal. I find it really hard to play like that though.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
January 09 2012 21:30 GMT
#140
On January 10 2012 03:31 Diamond wrote:
Show nested quote +
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.

How much would you expect to be paid per map for a tournament, just out of interest?
VERY FRAGILE, LIKE A BABY PANDA EGG
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2012-01-09 21:39:37
January 09 2012 21:38 GMT
#141
On January 10 2012 04:19 Louis8k8 wrote:
It's P favoured for P v Terran Bio however because it's forcefield-friendly everywhere on the map.


Favours quick tech (collo/templar) over mass chargelot/archon.
Trusty
Profile Joined July 2010
New Zealand520 Posts
January 09 2012 21:41 GMT
#142
On January 10 2012 06:30 MCDayC wrote:
Show nested quote +
On January 10 2012 03:31 Diamond wrote:
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.

How much would you expect to be paid per map for a tournament, just out of interest?


He can sell his ability to make maps. He can't sell the map per say.

EULA.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2012 23:03 GMT
#143
On January 10 2012 06:41 Trusty wrote:
Show nested quote +
On January 10 2012 06:30 MCDayC wrote:
On January 10 2012 03:31 Diamond wrote:
On January 09 2012 23:07 Roberi wrote:
I'm curious, do mapmakers get money for these maps? If so, about how much can one get? Obviously it's a great honor to have the map featured in these kinds of tournaments. I'm just wondering.
Edit: There was one epic game on this map from today's GSL right? I forgot who was playing (BoxeR maybe), but I remember the game being good.


No tournaments do not pay anything T_T. Hope some tournaments take it upon themselves to correct this in 2012.

How much would you expect to be paid per map for a tournament, just out of interest?


He can sell his ability to make maps. He can't sell the map per say.

EULA.


As you know large tournaments get special licenses that break many parts of the EULA. They can pay I am sure of that.

As for how much, idk, but currently the going price of $0 seems a tad low.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
blobrus
Profile Joined August 2011
4297 Posts
January 10 2012 04:14 GMT
#144
Was really awesome to see the creative builds used on this map. I really like it just from an aesthetic standpoint.
+ Show Spoiler +
Boxer vs Ganzi, CC vs hidden proxy marauders was hilarious.
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