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[December] SC2 General Discussion - Page 6

Forum Index > SC2 General
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Probe1
Profile Blog Joined August 2010
United States17920 Posts
December 26 2011 08:13 GMT
#101
BUT WHAT ABOUT MARAUDERS?
keke polt
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Venomsflame
Profile Joined February 2011
United States613 Posts
December 26 2011 08:52 GMT
#102
On December 25 2011 15:36 CakeMaster wrote:
Show nested quote +
On December 25 2011 03:41 Insomni7 wrote:
On December 24 2011 14:20 CakeMaster wrote:
[image loading]
Last updated Homestory Cup IV invites. I would really like to see HuK there.

awesome, where did you find this?


Found it in the Community News and Headlines.
Link here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292850
Just go to the more recent commment pages, people will keep updating.
I have also heard that MKP and KawaiiRice have both been invited.

Edit: Heres a picture with their actual names, but (Z)PhoeNix is incorrect.
[image loading]
People on the forums still cant seem to find a picture fit. People are predicting HuK for the last photo, just unknown to which picture.
TLPD:
(P)iNcontroL
(P)NightEnD
(Z)Ret
(P)NaNiwa
(T)Kas
(P)HerO
(P)Socke
(Z)Stephano
(P)White-Ra
(P)HasuObs
(P)Grubby
(T)GoOdy
(P)MC
(T)ThorZaIN
(T)ClouD
(T)ReaL
(Z)PhoeNix
Thats 9 Protoss, 5 Terran, and 3 Zerg (if the TLPD links are correct).
Most likely to be invited:
(P)HuK
(Z)IdrA [Broodwar link, too lazy to fix XD]


The one after cloud has to be Dimaga.
SaRGe77
Profile Joined December 2011
Hungary1 Post
December 26 2011 13:50 GMT
#103
Hi there! I decided to register here because i got something very important to tell to Liquid Jinro! I have been watching his stream for a long time, and the experience is: everytime im watching his stream he loses! Im not telling that he is a bad player because it is obvious that he is a great player. Im sorry to say that, but you can make sure, when you lose than its my fault.
Kluey
Profile Joined April 2011
Canada1197 Posts
December 26 2011 13:53 GMT
#104
On December 26 2011 16:57 Liquid`Jinro wrote:
Show nested quote +
On December 26 2011 16:07 Kluey wrote:
I'm a Protoss and in the current metagame, hellion drops in TvP are sick.

Also, in ZvP, why don't zergs do like 12 zerglings drops? At the very least, you will kill a few artosis pylons. Usually you can target forges, nexus, twilight or probes.

Lastly, use warp prisms. Late game broodlord armies cannot be fought straight up. Just warp in 8 zealots and kill hatcheries. If he goes to kill you, it's an all in so if you hold that 1 attack you should win.

Choice between dropping 8 stimmed marines or 4 hellions....

Its not even a choice.


I don't think marines kill probes faster, do they? All you have to do is press F2, box them, press F3 and click a mineral patch and most of the probes will get away. Sure, I guess you could kill a few pylons but isn't 25 workers better? o_o;;
Altercate
Profile Joined December 2011
Sweden75 Posts
December 26 2011 15:08 GMT
#105
On December 26 2011 16:57 Liquid`Jinro wrote:
Show nested quote +
On December 26 2011 16:07 Kluey wrote:
I'm a Protoss and in the current metagame, hellion drops in TvP are sick.

Also, in ZvP, why don't zergs do like 12 zerglings drops? At the very least, you will kill a few artosis pylons. Usually you can target forges, nexus, twilight or probes.

Lastly, use warp prisms. Late game broodlord armies cannot be fought straight up. Just warp in 8 zealots and kill hatcheries. If he goes to kill you, it's an all in so if you hold that 1 attack you should win.

Choice between dropping 8 stimmed marines or 4 hellions....

Its not even a choice.


Jinro, is there ever a situation where you prefer to drop marauders over marines? If you're going for buildings, 4 marauders do comparable DPS to 8 marines and unload faster, but is it worth it?
StarCraft II for Complete Beginners - youtube.com/user/AltercateSC
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
December 26 2011 15:13 GMT
#106
On December 27 2011 00:08 Altercate wrote:
Show nested quote +
On December 26 2011 16:57 Liquid`Jinro wrote:
On December 26 2011 16:07 Kluey wrote:
I'm a Protoss and in the current metagame, hellion drops in TvP are sick.

Also, in ZvP, why don't zergs do like 12 zerglings drops? At the very least, you will kill a few artosis pylons. Usually you can target forges, nexus, twilight or probes.

Lastly, use warp prisms. Late game broodlord armies cannot be fought straight up. Just warp in 8 zealots and kill hatcheries. If he goes to kill you, it's an all in so if you hold that 1 attack you should win.

Choice between dropping 8 stimmed marines or 4 hellions....

Its not even a choice.


Jinro, is there ever a situation where you prefer to drop marauders over marines? If you're going for buildings, 4 marauders do comparable DPS to 8 marines and unload faster, but is it worth it?


I think if he can SEE you unloading units you are not nearly as likely to actuly kill the tech structure anyway. Also, marines scale from 6 damage to 9 with attack upgrades (150% damage) but marauders only scale from 20 to 26 (130%) so you should include that in your calculations.

Marines with smart fire are also superior at killing probes by far, if you get the opportunity you can kill an entire mineral line in mere seconds, where it is harder for marauders to do damage if they are not shooting buildings.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lorestarcraft
Profile Joined April 2011
United States1049 Posts
December 26 2011 17:04 GMT
#107
On December 27 2011 00:13 Cyro wrote:
Show nested quote +
On December 27 2011 00:08 Altercate wrote:
On December 26 2011 16:57 Liquid`Jinro wrote:
On December 26 2011 16:07 Kluey wrote:
I'm a Protoss and in the current metagame, hellion drops in TvP are sick.

Also, in ZvP, why don't zergs do like 12 zerglings drops? At the very least, you will kill a few artosis pylons. Usually you can target forges, nexus, twilight or probes.

Lastly, use warp prisms. Late game broodlord armies cannot be fought straight up. Just warp in 8 zealots and kill hatcheries. If he goes to kill you, it's an all in so if you hold that 1 attack you should win.

Choice between dropping 8 stimmed marines or 4 hellions....

Its not even a choice.


Jinro, is there ever a situation where you prefer to drop marauders over marines? If you're going for buildings, 4 marauders do comparable DPS to 8 marines and unload faster, but is it worth it?


I think if he can SEE you unloading units you are not nearly as likely to actuly kill the tech structure anyway. Also, marines scale from 6 damage to 9 with attack upgrades (150% damage) but marauders only scale from 20 to 26 (130%) so you should include that in your calculations.

Marines with smart fire are also superior at killing probes by far, if you get the opportunity you can kill an entire mineral line in mere seconds, where it is harder for marauders to do damage if they are not shooting buildings.


i seem to get marauder dropped every game and it is incredibly annoying, I have even lost nexi whn 2 medivacs drop and my army is elsewhere.
SC2 Mapmaker
Torra
Profile Joined October 2011
Norway469 Posts
December 26 2011 18:24 GMT
#108
On December 18 2011 15:58 IMoperator wrote:
Show nested quote +
On December 18 2011 12:21 -JoKeR- wrote:
I keep reading/hearing from Pro Korean Terrans in the GSL that the maps are favoring T less and less now. Is it because the maps are becoming larger or is there another reason?

Yes, larger maps mean you can't really put on pressure without it being all in since it'll be hard to defend any counter attacks. Drops should be more effective on the bigger maps, but we'll have to see.

Also, terran is the hardest to reinforce with as protoss has warp-in and zerg has super fast units (except for BLs).
Tippany
Profile Blog Joined March 2010
United States765 Posts
December 26 2011 21:12 GMT
#109
Random musing: There's only one English language pack but there are multiple Spanish language packs for the game...One for Spain and one for South/Central America I'm assuming.
Real action, my dream.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2011-12-26 21:17:59
December 26 2011 21:17 GMT
#110
On December 26 2011 16:57 Liquid`Jinro wrote:
Show nested quote +
On December 26 2011 16:07 Kluey wrote:
I'm a Protoss and in the current metagame, hellion drops in TvP are sick.

Also, in ZvP, why don't zergs do like 12 zerglings drops? At the very least, you will kill a few artosis pylons. Usually you can target forges, nexus, twilight or probes.

Lastly, use warp prisms. Late game broodlord armies cannot be fought straight up. Just warp in 8 zealots and kill hatcheries. If he goes to kill you, it's an all in so if you hold that 1 attack you should win.

Choice between dropping 8 stimmed marines or 4 hellions....

Its not even a choice.


How about hellions before patch? xD And can't hellions run faster than stim marines? If they react fast enough can't you just pull away your workers? Or is the point that with marines you can still snipe some of the pylons like the ones on the border of his base?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
gerns
Profile Joined December 2011
United States1 Post
December 27 2011 09:50 GMT
#111
PvP build i've been messing around with (high platinum)

Basically open normal, 13/14 gate
get zealot and 2 stalkers chronoed out and harass/scout with them around 5-5:30, retreat as warpgate kicks in (not essential to the build but helps delay greedy 4 gate builds)
start sentry as 2nd stalker finishes, get 2nd gas and two more gates as you move out.
if i see or suspect essentially anything besides a 4 gate all in, put down a stargate, then eventually a robo.

tech to hallucination and take a 2nd as you feel comfortable/after you hold first push

army composition ends up being (ratio) 10 zealots, 5-7 sentrys, 2-3 voidrays (maybe a couple phoenix if needed), 3-5 immortals

hallucinate zealots (or a couple vr's if opponent intent on picking them off), snipe observers, and forcefield behind stalkers.

I've been doing really really well with this in platinum. occasionally i'll die to a well executed four gate or tons of phoenix's but usually can just ff the ramp and reinforce. This build has been crushing the standard stalker heavy builds, especially once they waste money on a few immortals or colli.

any advice on how this might go in the higher leagues?
SirHyoon
Profile Blog Joined February 2011
Australia46 Posts
December 27 2011 11:02 GMT
#112
TvP, how do you deal with a warp prism sentry drop where they forcefield your ramp and wreck your main. Usually i play economy style, so i take my natural fast and end up with all my units at the bottom when suddenly that happens. Should i just build my depos by the edges so i can react fast enough? even if i do, sometimes its so fast theres no time to react. Any advice?
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
December 27 2011 13:05 GMT
#113
This week I have lost 20 ranks on ladder, tilted like 10 games in a row with maybe winning 5 games inbetween. 85% of all loses are against cheese mostly and the rest is probably econ cheese. I am curious what I should do? I don't want to take a break because then I might come back rusty I feel... I analysis everyone of my games, and I feel I don't do so much wrong except maybe my "playstyle" which often tends to be as safe as possible but I just break down after a few games and do stupid shits I feel, if I try to play safe they go econ cheese and if I try to pressure or so they go all-in cheese. :/

I'm just not sure how to improve and keep climbing on ladder, now around mid master with this current tilt and keep losing more and more.

Sorry for the rant!

Flying, sOs, free, Light, Soulkey & ZerO
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2011-12-27 13:17:08
December 27 2011 13:15 GMT
#114
On December 26 2011 16:53 Yoshi Kirishima wrote:
Show nested quote +
On December 23 2011 18:12 Zombo Joe wrote:
On December 23 2011 07:10 Tyrer1991 wrote:
I recently decided to do the money dump in 2v2 with a friend and I somehow got banned for it and the reason was "hacks" is this against the rules of Starcraft 2? Should this of happened to me?


I heard that recently Blizzard has sent out a lot of bans that they quickly withdrew. Must be some sort of bug, you should contact Blizzard about it.

On December 22 2011 15:07 Dissonance23 wrote:
My friend is getting a lot of lag in large army engagements, I'm assuming it's because his CPU is only 2.4GHz?


I have the same CPU and I have the same problem. My computer just locks up in 200/200 engagements, nothing responds.


unless it's like 800 zerglings, if you have a good graphics card even with only dual core 2.4 ghz it should be able to run on ultra o.o my friend's PC does, at least

he has like a geforce 9800 or something like that, forgot exact one =/


Being maxed out on 200/200 battle with a lot of lings can certainly put a strain on many computers. Locking up is a bit extreem though. Also it baffles me when people say they have the same cpu when all the first person mentions is 2.4 GHz. There can be huge variations depending on the kind of cpu.
Banelings are too cute to blow up
PopcornColonel
Profile Joined March 2011
United States769 Posts
Last Edited: 2011-12-28 02:42:05
December 28 2011 02:40 GMT
#115
CatZ said he would play a Best of 31 vs qxc. I wanted to watch it, but couldn't. Does anyone know the results of this?
Zerg delenda est.
Firehawk277
Profile Joined August 2011
United States40 Posts
December 28 2011 05:16 GMT
#116
anyone seen my headset?
LuckyMacro
Profile Joined July 2010
United States1482 Posts
December 28 2011 05:24 GMT
#117
Does anyone know whatever happened to Masterasia? Just noticed awhile back that I haven't seen him anywhere.
pileopoop
Profile Blog Joined July 2010
Canada317 Posts
Last Edited: 2011-12-28 07:17:59
December 28 2011 07:17 GMT
#118
On December 28 2011 11:40 PopcornColonel wrote:
CatZ said he would play a Best of 31 vs qxc. I wanted to watch it, but couldn't. Does anyone know the results of this?


16-5 for Qxc
Greenishmilk
Profile Joined December 2011
Australia33 Posts
December 28 2011 07:44 GMT
#119
On December 28 2011 11:40 PopcornColonel wrote:
CatZ said he would play a Best of 31 vs qxc. I wanted to watch it, but couldn't. Does anyone know the results of this?

QXC won 16-6
CatZ fighting...
"Special tactics" ~~ "Day[9] made me do it!" ~~ "UNIDEN HWAITIING!!!" ~~ "When you're ahead, Just go f#@&ing kill him!"
Mowr
Profile Joined November 2010
Sweden791 Posts
December 28 2011 14:36 GMT
#120
On December 27 2011 20:02 SirHyoon wrote:
TvP, how do you deal with a warp prism sentry drop where they forcefield your ramp and wreck your main. Usually i play economy style, so i take my natural fast and end up with all my units at the bottom when suddenly that happens. Should i just build my depos by the edges so i can react fast enough? even if i do, sometimes its so fast theres no time to react. Any advice?

Yes, if that happens it is simply an autowin. You need to have enough marines on the high ground to kill the sentry or warp prism. They will always drop the sentry near the ramp so keep the marines there. With a bunker they will on many maps help protect the lowground too.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
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