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Season 5 Map Pool Changes Announced - Page 33

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 31 32 33 34 35 44 Next All
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 16 2011 15:20 GMT
#641
On December 16 2011 20:53 Teoita wrote:
Show nested quote +
On December 16 2011 20:46 zere wrote:
Arid Plateau natural found by LSPrime:
http://yfrog.com/oc98mnqj
http://yfrog.com/ocym8loj



Wow...can't believe they missed that. I hope they fix it, those two maps are a good deal better than your average blizzard map.


lol...... typical retarded terrain exploits

yes, hopefully someone tells blizzard to fix that shit or im never playing on that map
DarkPlasmaBall
Profile Blog Joined March 2010
United States44319 Posts
December 16 2011 15:21 GMT
#642
On December 16 2011 20:46 zere wrote:
Arid Plateau natural found by LSPrime:
http://yfrog.com/oc98mnqj
http://yfrog.com/ocym8loj



LOL and it only took one day? Awesome.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ChineseWife
Profile Joined August 2010
United States373 Posts
Last Edited: 2011-12-16 18:07:21
December 16 2011 18:04 GMT
#643
these maps look like the ones that got removed... cool

edit: and both maps look pretty impossible to ffe on so... looks like im gonna have to whip out the vetos
Oops I made no units
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
December 16 2011 19:31 GMT
#644
why are people worried about that bunker placement?, you can still double bunker the ramp, i'd much rather place my bunkers there.
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
December 16 2011 20:18 GMT
#645
Entombed valley looks like a lot of fun, but it still has gold mineral nodes, which I am not a fan of
Whitewing
Profile Joined October 2010
United States7483 Posts
December 16 2011 20:22 GMT
#646
Please remove xel'naga and shattered too!
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
December 16 2011 20:24 GMT
#647
On December 17 2011 05:18 dacimvrl wrote:
Entombed valley looks like a lot of fun, but it still has gold mineral nodes, which I am not a fan of


Entomed doesn't, the other map does.

That said, I'm okay with it because of the rocks, so Protoss doesn't auto-lose vs. zerg if they try to fast expand, which is the biggest problem with maps like antiga or metalopolis right now.

If Protoss tries to FFE on any map with an open gold, zerg can take the gold as their first base completely safely, then take their natural as their third, and be way ahead. There's nothing protoss can do about it either, so protoss has to open with a one base and a slower expo on those maps, which is really freaking hard.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-12-16 20:28:26
December 16 2011 20:25 GMT
#648
On December 17 2011 00:20 darkscream wrote:
Show nested quote +
On December 16 2011 20:53 Teoita wrote:
On December 16 2011 20:46 zere wrote:
Arid Plateau natural found by LSPrime:
http://yfrog.com/oc98mnqj
http://yfrog.com/ocym8loj



Wow...can't believe they missed that. I hope they fix it, those two maps are a good deal better than your average blizzard map.


lol...... typical retarded terrain exploits

yes, hopefully someone tells blizzard to fix that shit or im never playing on that map


It takes like ten seconds to get to the other side of that bunker with lings. There's actually no advantage to putting bunkers there because it can still be surrounded.

On December 17 2011 03:04 ChineseWife wrote:
these maps look like the ones that got removed... cool

edit: and both maps look pretty impossible to ffe on so... looks like im gonna have to whip out the vetos


http://imgur.com/nFDyV (One of those cannons is actually superfluous, oops)
Havek
Profile Joined December 2011
Denmark20 Posts
December 16 2011 21:23 GMT
#649
GREAT! FINALLY!
those god awful maps should never have been on the ladder in the first place, they were terrible.
good to see some promising instead!
jnkw
Profile Joined November 2010
Canada347 Posts
Last Edited: 2011-12-16 22:04:14
December 16 2011 21:40 GMT
#650
FFE on Entombed:
[image loading]

FFE on Arid:
[image loading]
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 16 2011 23:12 GMT
#651
XelNaga isn't gone...
2 player map can be abused, 4 player map the ramp isn't even covered by the natural
I wish they would just use TL open maps
133 221 333 123 111
Railgan
Profile Joined August 2010
Switzerland1507 Posts
December 16 2011 23:15 GMT
#652
On December 17 2011 08:12 GenesisX wrote:
XelNaga isn't gone...
2 player map can be abused, 4 player map the ramp isn't even covered by the natural
I wish they would just use TL open maps

even TL open maps had bad stuff like sieging the main from your 3th on burning altar
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
December 16 2011 23:19 GMT
#653
On December 17 2011 00:20 darkscream wrote:
Show nested quote +
On December 16 2011 20:53 Teoita wrote:
On December 16 2011 20:46 zere wrote:
Arid Plateau natural found by LSPrime:
http://yfrog.com/oc98mnqj
http://yfrog.com/ocym8loj



Wow...can't believe they missed that. I hope they fix it, those two maps are a good deal better than your average blizzard map.


lol...... typical retarded terrain exploits

yes, hopefully someone tells blizzard to fix that shit or im never playing on that map

-.- Not even terran exploits, just exploits that hurt zerggys </3
Remember, no matter where you go, there you are.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 16 2011 23:23 GMT
#654
On December 17 2011 08:15 Sclol wrote:
Show nested quote +
On December 17 2011 08:12 GenesisX wrote:
XelNaga isn't gone...
2 player map can be abused, 4 player map the ramp isn't even covered by the natural
I wish they would just use TL open maps

even TL open maps had bad stuff like sieging the main from your 3th on burning altar

but TLMC maps realise things like that and fix it
Administrator~ Spirit will set you free ~
Paljas
Profile Joined October 2011
Germany6926 Posts
December 16 2011 23:25 GMT
#655
i just do not like naturals with two entrances.
I mean, searing crater is the best example.

other map looks decent.
TL+ Member
Desert Fox
Profile Joined August 2011
United States352 Posts
December 16 2011 23:44 GMT
#656
I don't get why they don't just create a system that allows a bunch of maps into rotation which can be vetoed outside of the "standard" ones. So if people aren't comfortable with them, they don't have to play them. While at the same time, those people who aren't bitches about trying out a map a few times and giving it an up or down vote can help test them with authentic ladder matches.

It can be a constant thing. 10 standard maps with 3 standard vetoes, everything else from a pool that's constantly updated with submissions where all maps can be instantly vetoed or turned off.
And on the pedestal these words appear -- "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay Of that colossal wreck, boundless and bare The lone and level sands stretch far away.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
December 16 2011 23:51 GMT
#657
Blizzard needs to leave mapmaking to the people who know how to make maps. Obviously they suck at it.
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
December 16 2011 23:56 GMT
#658
I really wish blizzard cycle through maps faster, I think it would retain more players/interest. Like seriously XNC has been in the map pool for so long...
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
OxyFuel
Profile Joined August 2011
Canada195 Posts
December 16 2011 23:58 GMT
#659
On December 16 2011 20:46 zere wrote:
Arid Plateau natural found by LSPrime:
http://yfrog.com/oc98mnqj
http://yfrog.com/ocym8loj



*sigh* what a joke that is I feel sorry for you zergs...
Flash | Boxer | qxc | KawaiiRice | LuckyFool | Avilo
Arjofski
Profile Joined June 2011
England43 Posts
December 17 2011 00:03 GMT
#660
Arid is just another form of Xel'Naga Caverns. But I guess change is always welcome.

VETO TO HELL (or not)
http://www.starcrafthub.net/index <- Why aren't you there?
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