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GomTV 2012 GSL Tour Changes - Page 12

Forum Index > SC2 General
268 CommentsPost a Reply
Prev 1 10 11 12 13 14 Next All
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2011-12-10 22:31:46
December 10 2011 22:28 GMT
#221
okay regarding code A, the total amount of prize money to the 40 code A player ranges from 19 200 000 (24 are eliminated in the first round and the remaining 16 in the next) to 26 400 000 (16 are eliminated in the first round, 8 in the second, 4 lose in the final round and the maximum number of 12 code A players win the ro-24). (Originally, it was around 12000000.)

and gstl prize pool increased from 50000000 to 63000000.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
December 10 2011 22:30 GMT
#222
GSTL prize money is still far lacking. With the decreased number of GSL's, I expected 100,000,000 won for first place, 50,000,000 won for second and 25,000,000 for semi finalists.

GSTL has at least got to have a bigger prize than GSL. Takes longer and involves so many more players.
Someone call down the Thunder?
windsupernova
Profile Joined October 2010
Mexico5280 Posts
December 10 2011 22:31 GMT
#223
Guys, about prize money for Korean players, being honest its not really THAT bad that the prize is relatively reduced. Most players don´t live off prize pool(Koreans and foreigners) the important thing is the exposure this players get.

While Prize pool does matter it matters more as in making the tourney look more prestigious than the players being now poor.If you guys are all so concerned about players income, pester some cool company with tweets or something so that they take interest in sponsoring the teams

"Its easy, just trust your CPU".-Boxer on being good at games
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 10 2011 22:34 GMT
#224
On December 11 2011 07:31 windsupernova wrote:
Guys, about prize money for Korean players, being honest its not really THAT bad that the prize is relatively reduced. Most players don´t live off prize pool(Koreans and foreigners) the important thing is the exposure this players get.

While Prize pool does matter it matters more as in making the tourney look more prestigious than the players being now poor.If you guys are all so concerned about players income, pester some cool company with tweets or something so that they take interest in sponsoring the teams



Never said it was that bad for the players, but I don't think it's morally very right to want more money because you let the players play more games on the one hand, but give them relatively less money on the other. That's just personal opinion ofc.
coolcor
Profile Joined February 2011
520 Posts
December 10 2011 23:24 GMT
#225
On December 11 2011 04:49 Xeris wrote:
Show nested quote +
On December 11 2011 03:03 coolcor wrote:
On December 11 2011 02:16 Xeris wrote:
On December 11 2011 00:59 jellyjello wrote:
On December 11 2011 00:42 Seriox wrote:
On December 11 2011 00:29 Kieofire wrote:
On December 10 2011 22:55 Seriox wrote:
Why is there such a big decrease of the prizemoney? Is GOM in danger to go out of business? Really curious...


Where does it say that there is a decrease? It says Code S prize money stays the same and Code A prize money is increased. You might want to reread what the OP says.

Well, I think you got my point wrong. I mean the overall prizemoney in one year. Like, you said, the Code S prize money stays the same, but with less Code S seasons, it's a reduction of the prizemoney which is paid to the players. (in one year)
And without the ST and the WC they save even more money.

Thats why I'm so curious if GOM is in danger to go out of business..


Highly doubt GOM is losing money with their SC2 division. If anything, it has made their company even more popular since they are basically monopolizing the SC2 viewership in Korea.



You dont make those kinds of cuts unless you are losing money ...


Hmm I wonder how much blizzard is charging them to lose money promoting their game.

Maybe GOM needs to raise the subscription price even more. People on this forum need to support esports more if they want more prize money!

The only other option is to try to try make more money from increased add revenue by making vods cheaper/free for more views. But I doubt that would work so they should definitely be focusing on getting as much money as possible from the smaller group of fans willing to stay up late or pay lots of money to watch. Hope increased competition from free foreign tournaments with lots of Koreans doesn't make them lose subscriptions!


Blizzard doesn't charge them outside of some relatively small license fee. The problem is that these leagues don't make money. No esport league makes money. MLG is MAYBE the only league to make money in 2011, and I'm even dubious about that... but luckily they had $10 million in VC money to play with on the year, and I'm sure they have more long term plans so it doesn't matter if they don't make money this year...

GOMTV doesn't seem to have that kind of backing, which means that their league is not being very successful (financially)... hence cutting about 1/2 million from their expenses. Seems like overall, Korea is having a very rough time leveraging SC2's popularity and their players' skill with sponsors the way Western companies / organizations / players are able to do.




Thanks for the response but that doesn't sound good at all! If no esport league makes money why are there a bunch of companies spending a bunch of money on big esport leagues? What do people think will happen in the future? A collapse of the esports bubble or will they find a way to get profitable. (What are their plans to become profitable? Hope that even more people start watching?)
habbey
Profile Joined September 2010
United States405 Posts
December 11 2011 00:29 GMT
#226
Really disappointed by this GSTL format change

Do like all the GSL changes though
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
December 11 2011 00:38 GMT
#227
Why are you guys so concerned about the players being able to live?? Pro gamers have 0 expense... they live in a team house, the team pays for housing, food, travel, everything. If they make $15,000 in a year that's actually pretty good, considering they have almost no expense, and the player probably will make $500-1000 / month just by streaming.
twitter.com/xerislight -- follow me~~
windsupernova
Profile Joined October 2010
Mexico5280 Posts
December 11 2011 00:50 GMT
#228
On December 11 2011 07:34 JustPassingBy wrote:
Show nested quote +
On December 11 2011 07:31 windsupernova wrote:
Guys, about prize money for Korean players, being honest its not really THAT bad that the prize is relatively reduced. Most players don´t live off prize pool(Koreans and foreigners) the important thing is the exposure this players get.

While Prize pool does matter it matters more as in making the tourney look more prestigious than the players being now poor.If you guys are all so concerned about players income, pester some cool company with tweets or something so that they take interest in sponsoring the teams



Never said it was that bad for the players, but I don't think it's morally very right to want more money because you let the players play more games on the one hand, but give them relatively less money on the other. That's just personal opinion ofc.


Yeah I get your point, but people are acting as if it was a collapse and that SC2 Koreans teams won´t be able to support themeselves any longer. In reality what matters more for teams and players is the exposure so that they can get sponsors.

It sucks and I agree with you but it doesn´t mean that now playing in the GSL isn´t worth it for Korean players
"Its easy, just trust your CPU".-Boxer on being good at games
chatuka
Profile Joined July 2011
1351 Posts
Last Edited: 2011-12-11 01:02:29
December 11 2011 00:58 GMT
#229
you think living is just free? like how money grows on trees (which they actually do..LoL)
dude it's expensive to live man. doesn't matter where... food, clothing, phones.... It would also be nice if the players could also
earn an income.. i mean what is wrong with a player saving money that he can buy a car or go to college?

That's besides the my point... It's a 35% decreease in Prize money. that is pretty significant. I already thought that taking care of 100 people would be expensive.. if Everybody averages 10K a year, which is not even close to reality. It's like being told by your boss that you will get a 35% decrease in paycheck,, for doing the same work.. While the employee has gained experience and is more efficient for the employer. that's like earning 50K a year and having it cut to 32.5K a year... it's a tremendous difference for doing actually more work for your employer.. My job would never allow that kind of abuse.

100 *10K= 1 million dollars.so you need at least 1 million dollars to take care of the players just to support a 10K per player salary. And you know the prizes are given unequally based on performance... So there are probably like 80% of team players that just barely getting by. on pure fumes only.

The thing that gets me is that these players are being used by Blizzard to sell millions of copies of SC2 around the world. These players also help sell t-shirts, merchandise, and they help attract sponsors. Blizzard get their more than fair share of profit from creating these GSL tournaments IMO. It's really the player's move now to decide the outcome of SC2...

ShineOnYou
Profile Joined November 2011
93 Posts
December 11 2011 02:43 GMT
#230
wow does that mean they are doing less revenue than before? First gsl was 200k, then 100k over 1 month, now 100k over 2 months....is sc2 dying?
¯\_(ツ)_/¯
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
December 11 2011 03:11 GMT
#231
GSL changes are really good except for the fact that WC and Super Tournament won't happen anymore, I like that there will be only 5 GSLs in a year, it makes it a lot more special than having 10 in one year, also I hope we get some good non-korean teams in GSTL! Good changes imo.
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
movac
Profile Joined February 2011
Canada494 Posts
December 11 2011 04:58 GMT
#232
I don't think they ever addressed how much GSL points code A players get. Also they never really mentioned how the second code S seed is granted.
Lovedoll
Profile Joined November 2011
Japan540 Posts
Last Edited: 2011-12-11 06:45:07
December 11 2011 06:44 GMT
#233
I really loved the World Championship and Super Tournament. I'm sad knowing that those events are going to happen next year, but since they are lengthening the GSL seasons it's understandable.

It also seems wrong to me that group nominations are happening at the Ro16 instead of the Ro32. As strange as it sounds, the group nominations are one of my favorite part of watching the GSL and I'm going to miss the assembling of the 32 players into 8 groups and the hilarity, drama, and entertainment that came out of it.
Spread your eggs until they crack!
Stanlot
Profile Joined December 2010
United States5742 Posts
December 11 2011 06:55 GMT
#234
Unless I'm mistaken, this is less overall prize money per year, since we're down to 5 seasons from 9 in the past year. Does GOM still have total rights to SC2 broadcasting? If so, for how much longer? Bet we'll see a lot more Korean players venturing out into foreign tournaments in the coming year.
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
jacen
Profile Blog Joined April 2004
Austria3644 Posts
December 11 2011 07:18 GMT
#235
On December 11 2011 05:56 chatuka wrote:
Your math makes no real world sense imo.. It's also quite insulting to hear you say how everybody doesn't know how to do any simple arithmetic.
[...]
IC what you are saying..since there are less tournaments, per year, the mount of prize money also has to decrease...
If that is the case then, why doesn't Gom.TV just stick with the 7 tournament schedule instead of 5. That way, they can keep their revenue stream up to par from 2011.


You are funny. Why don't you just add the numbers up. Either you can't, or you are too lazy, which is both sad. If you really want to play this game, by all means. For the sake of argument, I will only count actual GSL seasons and exclude up&down (which would severely tip the scales in favor for 2012):

2011:
GSL jan
number of games: 89 Code S + 77 Code A = 166
prize money: 128 960$
prize money per game: 776,87$
cost: 10$
cost per game: ~0,06$

GSL mar
number of games: 91 + 72 = 163
prize money: 128 960$
prize money per game: 791,17$
cost: 10$
cost per game: ~0,06$

GSL may number of games: 89 + 82 = 171
prize money: 128 960$
prize money per game: 754,15
cost: 10$
cost per game: ~0,06$

GSL jul number of games: 84 + 81 = 165
prize money: 128 960$
prize money per game: 781,58
cost: 10$
cost per game: ~0,06$

GSL aug number of games: 90 + 78 = 168
prize money: 128 960$
prize money per game: 767,61$
cost: 10$
cost per game: ~0,06$

GSL oct number of games: 92 + 74 = 166
prize money: 128 960$
prize money per game: 776,87$
cost: 10$
cost per game: ~0,06$

GSL oct number of games: ~90 + ~130 (!!!!) = 220
prize money: 128 960$
prize money per game: 586,18$ (!!!!)
cost: 10$
cost per game: ~0,045$

--------------------------------------------------------

2012:
GSL number of games: 180 + 130 = 310
prize money:128 960$
prize money per game: ~416$
cost: 14$
cost per game: 0,045$

--------------------------------------------------------

2011 total:
number of games: 1219
prize money: 902720$
prize money per game: 740,54$
cost: 70$
cost per game: 0,057$

2012 total:
number of games: 1550 (+27%)
prize money: 644800$ (-39%)
prize money per game: 416$ (-44%)
cost: 70$ (+/- 0%)
cost per game: 0,045$ (-21%)


Conclusion:
Players take the biggest hit in prize money. Seeing as how MC, Nestea and MVP made much money by dominating 3 seasons in a relative short timespan, this can also be seen as an effort to spread out the winnings more. Also, I didn't factor in people like me who bought the 100$ pass or are buying the season tickets so cost per game will rise a little, but it certainly won't break the increased number of games so viewers effectively pay less for the same production value as last year.

Players will also have much more screen time, ideally prompting higher regular sponsors. That's also why I dislike the GSTL so much, because it drives sponsors away from teams and onto single players. We will probably see more standardized team outfits to clarify team allegiance of important players.

And again: Some people falsely speculated that GOM is doing this for the bottom line. Numbers show otherwise.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
trGKakarot
Profile Joined October 2011
United States129 Posts
December 11 2011 09:24 GMT
#236
@jacen, just because they are Bo3, doesn't mean there will always be 3 games played.

The biggest disappointing part (imo) is how the yearly tickets are barely savings, and it is practically better the same to buy per season (you save one season cost tops). The monthly subscriptions are absolutely absurd unless they are charging $50 for each GSTL season...
hihi glgl
jacen
Profile Blog Joined April 2004
Austria3644 Posts
December 11 2011 11:44 GMT
#237
On December 11 2011 18:24 trGKakarot wrote:
@jacen, just because they are Bo3, doesn't mean there will always be 3 games played.

I calculated a Bo3 series with an average of 2.5 games. The same as i calculated a Bo5 with 4 games average and a Bo7 with 5.5 games average.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
REDSEW
Profile Blog Joined December 2011
Korea (South)17 Posts
December 11 2011 12:53 GMT
#238
Looking forward to it!
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2011-12-11 17:06:57
December 11 2011 13:58 GMT
#239
On December 11 2011 16:18 jacen wrote:
Show nested quote +
On December 11 2011 05:56 chatuka wrote:
Your math makes no real world sense imo.. It's also quite insulting to hear you say how everybody doesn't know how to do any simple arithmetic.
[...]
IC what you are saying..since there are less tournaments, per year, the mount of prize money also has to decrease...
If that is the case then, why doesn't Gom.TV just stick with the 7 tournament schedule instead of 5. That way, they can keep their revenue stream up to par from 2011.


You are funny. Why don't you just add the numbers up. Either you can't, or you are too lazy, which is both sad. If you really want to play this game, by all means. For the sake of argument, I will only count actual GSL seasons and exclude up&down (which would severely tip the scales in favor for 2012):

2011:
GSL jan
number of games: 89 Code S + 77 Code A = 166
prize money: 128 960$
prize money per game: 776,87$
cost: 10$
cost per game: ~0,06$

GSL mar
number of games: 91 + 72 = 163
prize money: 128 960$
prize money per game: 791,17$
cost: 10$
cost per game: ~0,06$

GSL may number of games: 89 + 82 = 171
prize money: 128 960$
prize money per game: 754,15
cost: 10$
cost per game: ~0,06$

GSL jul number of games: 84 + 81 = 165
prize money: 128 960$
prize money per game: 781,58
cost: 10$
cost per game: ~0,06$

GSL aug number of games: 90 + 78 = 168
prize money: 128 960$
prize money per game: 767,61$
cost: 10$
cost per game: ~0,06$

GSL oct number of games: 92 + 74 = 166
prize money: 128 960$
prize money per game: 776,87$
cost: 10$
cost per game: ~0,06$

GSL oct number of games: ~90 + ~130 (!!!!) = 220
prize money: 128 960$
prize money per game: 586,18$ (!!!!)
cost: 10$
cost per game: ~0,045$

--------------------------------------------------------

2012:
GSL number of games: 180 + 130 = 310
prize money:128 960$
prize money per game: ~416$
cost: 14$
cost per game: 0,045$

--------------------------------------------------------

2011 total:
number of games: 1219
prize money: 902720$
prize money per game: 740,54$
cost: 70$
cost per game: 0,057$

2012 total:
number of games: 1550 (+27%)
prize money: 644800$ (-39%)
prize money per game: 416$ (-44%)
cost: 70$ (+/- 0%)
cost per game: 0,045$ (-21%)


Conclusion:
Players take the biggest hit in prize money. Seeing as how MC, Nestea and MVP made much money by dominating 3 seasons in a relative short timespan, this can also be seen as an effort to spread out the winnings more. Also, I didn't factor in people like me who bought the 100$ pass or are buying the season tickets so cost per game will rise a little, but it certainly won't break the increased number of games so viewers effectively pay less for the same production value as last year.

Players will also have much more screen time, ideally prompting higher regular sponsors. That's also why I dislike the GSTL so much, because it drives sponsors away from teams and onto single players. We will probably see more standardized team outfits to clarify team allegiance of important players.

And again: Some people falsely speculated that GOM is doing this for the bottom line. Numbers show otherwise.

I'm confused by your analysis since it seems to show that the amount of prize money paid out for games is going to be reduced? I personally think that one of the reasons GOM is reducing the amount of tournaments is to decrease the amount of prizemoney they are giving out.

Alot of people in this thread complaining about money but don't forget - GSL is actually handing out very lucrative prizes (at one stage, it was 50k for first place every month). I doubt it was very sustainable anyway.

Regardless, what they are doing is a step in the right direction:

- 50k for the first place winner is alot of money and winning one of those is already above the salary of the average korean. We don't really need to increase the prize money for first place. GOM is increasing the amount of money for the Code A which is very good. For a long time, I've maintained that the prize money distribution is too top-heavy. This makes is difficult for more players to play starcraft professionally.

- I agree with you about GSTL. I reckon they should've done a league with the matches being BW-proleague format (rather than Winner's League). This will give greater exposure to more players. I personally think that they are still thinking over this format. If the 2012 S1 doesn't quite work out, hopefully the 2012 S2 would have changes more in line with the proleague format.
nufcrulz
Profile Joined February 2010
Singapore934 Posts
December 11 2011 16:00 GMT
#240
On December 11 2011 16:18 jacen wrote:
Show nested quote +
On December 11 2011 05:56 chatuka wrote:
Your math makes no real world sense imo.. It's also quite insulting to hear you say how everybody doesn't know how to do any simple arithmetic.
[...]
IC what you are saying..since there are less tournaments, per year, the mount of prize money also has to decrease...
If that is the case then, why doesn't Gom.TV just stick with the 7 tournament schedule instead of 5. That way, they can keep their revenue stream up to par from 2011.


You are funny. Why don't you just add the numbers up. Either you can't, or you are too lazy, which is both sad. If you really want to play this game, by all means. For the sake of argument, I will only count actual GSL seasons and exclude up&down (which would severely tip the scales in favor for 2012):

2011:
GSL jan
number of games: 89 Code S + 77 Code A = 166
prize money: 128 960$
prize money per game: 776,87$
cost: 10$
cost per game: ~0,06$

GSL mar
number of games: 91 + 72 = 163
prize money: 128 960$
prize money per game: 791,17$
cost: 10$
cost per game: ~0,06$

GSL may number of games: 89 + 82 = 171
prize money: 128 960$
prize money per game: 754,15
cost: 10$
cost per game: ~0,06$

GSL jul number of games: 84 + 81 = 165
prize money: 128 960$
prize money per game: 781,58
cost: 10$
cost per game: ~0,06$

GSL aug number of games: 90 + 78 = 168
prize money: 128 960$
prize money per game: 767,61$
cost: 10$
cost per game: ~0,06$

GSL oct number of games: 92 + 74 = 166
prize money: 128 960$
prize money per game: 776,87$
cost: 10$
cost per game: ~0,06$

GSL oct number of games: ~90 + ~130 (!!!!) = 220
prize money: 128 960$
prize money per game: 586,18$ (!!!!)
cost: 10$
cost per game: ~0,045$

--------------------------------------------------------

2012:
GSL number of games: 180 + 130 = 310
prize money:128 960$
prize money per game: ~416$
cost: 14$
cost per game: 0,045$

--------------------------------------------------------

2011 total:
number of games: 1219
prize money: 902720$
prize money per game: 740,54$
cost: 70$
cost per game: 0,057$

2012 total:
number of games: 1550 (+27%)
prize money: 644800$ (-39%)
prize money per game: 416$ (-44%)
cost: 70$ (+/- 0%)
cost per game: 0,045$ (-21%)


Conclusion:
Players take the biggest hit in prize money. Seeing as how MC, Nestea and MVP made much money by dominating 3 seasons in a relative short timespan, this can also be seen as an effort to spread out the winnings more. Also, I didn't factor in people like me who bought the 100$ pass or are buying the season tickets so cost per game will rise a little, but it certainly won't break the increased number of games so viewers effectively pay less for the same production value as last year.

Players will also have much more screen time, ideally prompting higher regular sponsors. That's also why I dislike the GSTL so much, because it drives sponsors away from teams and onto single players. We will probably see more standardized team outfits to clarify team allegiance of important players.

And again: Some people falsely speculated that GOM is doing this for the bottom line. Numbers show otherwise.


umm your numbers dont show otherwise.. it actually supports the argument.
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