and gstl prize pool increased from 50000000 to 63000000.
GomTV 2012 GSL Tour Changes - Page 12
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JustPassingBy
10776 Posts
and gstl prize pool increased from 50000000 to 63000000. | ||
RaiKageRyu
Canada4773 Posts
GSTL has at least got to have a bigger prize than GSL. Takes longer and involves so many more players. | ||
windsupernova
Mexico5280 Posts
While Prize pool does matter it matters more as in making the tourney look more prestigious than the players being now poor.If you guys are all so concerned about players income, pester some cool company with tweets or something so that they take interest in sponsoring the teams | ||
JustPassingBy
10776 Posts
On December 11 2011 07:31 windsupernova wrote: Guys, about prize money for Korean players, being honest its not really THAT bad that the prize is relatively reduced. Most players don´t live off prize pool(Koreans and foreigners) the important thing is the exposure this players get. While Prize pool does matter it matters more as in making the tourney look more prestigious than the players being now poor.If you guys are all so concerned about players income, pester some cool company with tweets or something so that they take interest in sponsoring the teams Never said it was that bad for the players, but I don't think it's morally very right to want more money because you let the players play more games on the one hand, but give them relatively less money on the other. That's just personal opinion ofc. | ||
coolcor
520 Posts
On December 11 2011 04:49 Xeris wrote: Blizzard doesn't charge them outside of some relatively small license fee. The problem is that these leagues don't make money. No esport league makes money. MLG is MAYBE the only league to make money in 2011, and I'm even dubious about that... but luckily they had $10 million in VC money to play with on the year, and I'm sure they have more long term plans so it doesn't matter if they don't make money this year... GOMTV doesn't seem to have that kind of backing, which means that their league is not being very successful (financially)... hence cutting about 1/2 million from their expenses. Seems like overall, Korea is having a very rough time leveraging SC2's popularity and their players' skill with sponsors the way Western companies / organizations / players are able to do. Thanks for the response but that doesn't sound good at all! If no esport league makes money why are there a bunch of companies spending a bunch of money on big esport leagues? What do people think will happen in the future? A collapse of the esports bubble or will they find a way to get profitable. (What are their plans to become profitable? Hope that even more people start watching?) | ||
habbey
United States405 Posts
![]() Do like all the GSL changes though | ||
Xeris
Iran17695 Posts
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windsupernova
Mexico5280 Posts
On December 11 2011 07:34 JustPassingBy wrote: Never said it was that bad for the players, but I don't think it's morally very right to want more money because you let the players play more games on the one hand, but give them relatively less money on the other. That's just personal opinion ofc. Yeah I get your point, but people are acting as if it was a collapse and that SC2 Koreans teams won´t be able to support themeselves any longer. In reality what matters more for teams and players is the exposure so that they can get sponsors. It sucks and I agree with you but it doesn´t mean that now playing in the GSL isn´t worth it for Korean players | ||
chatuka
1351 Posts
dude it's expensive to live man. doesn't matter where... food, clothing, phones.... It would also be nice if the players could also earn an income.. i mean what is wrong with a player saving money that he can buy a car or go to college? That's besides the my point... It's a 35% decreease in Prize money. that is pretty significant. I already thought that taking care of 100 people would be expensive.. if Everybody averages 10K a year, which is not even close to reality. It's like being told by your boss that you will get a 35% decrease in paycheck,, for doing the same work.. While the employee has gained experience and is more efficient for the employer. that's like earning 50K a year and having it cut to 32.5K a year... it's a tremendous difference for doing actually more work for your employer.. My job would never allow that kind of abuse. 100 *10K= 1 million dollars.so you need at least 1 million dollars to take care of the players just to support a 10K per player salary. And you know the prizes are given unequally based on performance... So there are probably like 80% of team players that just barely getting by. on pure fumes only. The thing that gets me is that these players are being used by Blizzard to sell millions of copies of SC2 around the world. These players also help sell t-shirts, merchandise, and they help attract sponsors. Blizzard get their more than fair share of profit from creating these GSL tournaments IMO. It's really the player's move now to decide the outcome of SC2... | ||
ShineOnYou
93 Posts
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TemplarCo.
Mexico2870 Posts
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movac
Canada494 Posts
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Lovedoll
Japan540 Posts
It also seems wrong to me that group nominations are happening at the Ro16 instead of the Ro32. As strange as it sounds, the group nominations are one of my favorite part of watching the GSL and I'm going to miss the assembling of the 32 players into 8 groups and the hilarity, drama, and entertainment that came out of it. | ||
Stanlot
United States5742 Posts
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jacen
Austria3644 Posts
On December 11 2011 05:56 chatuka wrote: Your math makes no real world sense imo.. It's also quite insulting to hear you say how everybody doesn't know how to do any simple arithmetic. [...] IC what you are saying..since there are less tournaments, per year, the mount of prize money also has to decrease... If that is the case then, why doesn't Gom.TV just stick with the 7 tournament schedule instead of 5. That way, they can keep their revenue stream up to par from 2011. You are funny. Why don't you just add the numbers up. Either you can't, or you are too lazy, which is both sad. If you really want to play this game, by all means. For the sake of argument, I will only count actual GSL seasons and exclude up&down (which would severely tip the scales in favor for 2012): 2011: GSL jan number of games: 89 Code S + 77 Code A = 166 prize money: 128 960$ prize money per game: 776,87$ cost: 10$ cost per game: ~0,06$ GSL mar number of games: 91 + 72 = 163 prize money: 128 960$ prize money per game: 791,17$ cost: 10$ cost per game: ~0,06$ GSL may number of games: 89 + 82 = 171 prize money: 128 960$ prize money per game: 754,15 cost: 10$ cost per game: ~0,06$ GSL jul number of games: 84 + 81 = 165 prize money: 128 960$ prize money per game: 781,58 cost: 10$ cost per game: ~0,06$ GSL aug number of games: 90 + 78 = 168 prize money: 128 960$ prize money per game: 767,61$ cost: 10$ cost per game: ~0,06$ GSL oct number of games: 92 + 74 = 166 prize money: 128 960$ prize money per game: 776,87$ cost: 10$ cost per game: ~0,06$ GSL oct number of games: ~90 + ~130 (!!!!) = 220 prize money: 128 960$ prize money per game: 586,18$ (!!!!) cost: 10$ cost per game: ~0,045$ -------------------------------------------------------- 2012: GSL number of games: 180 + 130 = 310 prize money:128 960$ prize money per game: ~416$ cost: 14$ cost per game: 0,045$ -------------------------------------------------------- 2011 total: number of games: 1219 prize money: 902720$ prize money per game: 740,54$ cost: 70$ cost per game: 0,057$ 2012 total: number of games: 1550 (+27%) prize money: 644800$ (-39%) prize money per game: 416$ (-44%) cost: 70$ (+/- 0%) cost per game: 0,045$ (-21%) Conclusion: Players take the biggest hit in prize money. Seeing as how MC, Nestea and MVP made much money by dominating 3 seasons in a relative short timespan, this can also be seen as an effort to spread out the winnings more. Also, I didn't factor in people like me who bought the 100$ pass or are buying the season tickets so cost per game will rise a little, but it certainly won't break the increased number of games so viewers effectively pay less for the same production value as last year. Players will also have much more screen time, ideally prompting higher regular sponsors. That's also why I dislike the GSTL so much, because it drives sponsors away from teams and onto single players. We will probably see more standardized team outfits to clarify team allegiance of important players. And again: Some people falsely speculated that GOM is doing this for the bottom line. Numbers show otherwise. | ||
trGKakarot
United States129 Posts
The biggest disappointing part (imo) is how the yearly tickets are barely savings, and it is practically better the same to buy per season (you save one season cost tops). The monthly subscriptions are absolutely absurd unless they are charging $50 for each GSTL season... | ||
jacen
Austria3644 Posts
On December 11 2011 18:24 trGKakarot wrote: @jacen, just because they are Bo3, doesn't mean there will always be 3 games played. I calculated a Bo3 series with an average of 2.5 games. The same as i calculated a Bo5 with 4 games average and a Bo7 with 5.5 games average. | ||
REDSEW
Korea (South)17 Posts
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Azzur
Australia6253 Posts
On December 11 2011 16:18 jacen wrote: You are funny. Why don't you just add the numbers up. Either you can't, or you are too lazy, which is both sad. If you really want to play this game, by all means. For the sake of argument, I will only count actual GSL seasons and exclude up&down (which would severely tip the scales in favor for 2012): 2011: GSL jan number of games: 89 Code S + 77 Code A = 166 prize money: 128 960$ prize money per game: 776,87$ cost: 10$ cost per game: ~0,06$ GSL mar number of games: 91 + 72 = 163 prize money: 128 960$ prize money per game: 791,17$ cost: 10$ cost per game: ~0,06$ GSL may number of games: 89 + 82 = 171 prize money: 128 960$ prize money per game: 754,15 cost: 10$ cost per game: ~0,06$ GSL jul number of games: 84 + 81 = 165 prize money: 128 960$ prize money per game: 781,58 cost: 10$ cost per game: ~0,06$ GSL aug number of games: 90 + 78 = 168 prize money: 128 960$ prize money per game: 767,61$ cost: 10$ cost per game: ~0,06$ GSL oct number of games: 92 + 74 = 166 prize money: 128 960$ prize money per game: 776,87$ cost: 10$ cost per game: ~0,06$ GSL oct number of games: ~90 + ~130 (!!!!) = 220 prize money: 128 960$ prize money per game: 586,18$ (!!!!) cost: 10$ cost per game: ~0,045$ -------------------------------------------------------- 2012: GSL number of games: 180 + 130 = 310 prize money:128 960$ prize money per game: ~416$ cost: 14$ cost per game: 0,045$ -------------------------------------------------------- 2011 total: number of games: 1219 prize money: 902720$ prize money per game: 740,54$ cost: 70$ cost per game: 0,057$ 2012 total: number of games: 1550 (+27%) prize money: 644800$ (-39%) prize money per game: 416$ (-44%) cost: 70$ (+/- 0%) cost per game: 0,045$ (-21%) Conclusion: Players take the biggest hit in prize money. Seeing as how MC, Nestea and MVP made much money by dominating 3 seasons in a relative short timespan, this can also be seen as an effort to spread out the winnings more. Also, I didn't factor in people like me who bought the 100$ pass or are buying the season tickets so cost per game will rise a little, but it certainly won't break the increased number of games so viewers effectively pay less for the same production value as last year. Players will also have much more screen time, ideally prompting higher regular sponsors. That's also why I dislike the GSTL so much, because it drives sponsors away from teams and onto single players. We will probably see more standardized team outfits to clarify team allegiance of important players. And again: Some people falsely speculated that GOM is doing this for the bottom line. Numbers show otherwise. I'm confused by your analysis since it seems to show that the amount of prize money paid out for games is going to be reduced? I personally think that one of the reasons GOM is reducing the amount of tournaments is to decrease the amount of prizemoney they are giving out. Alot of people in this thread complaining about money but don't forget - GSL is actually handing out very lucrative prizes (at one stage, it was 50k for first place every month). I doubt it was very sustainable anyway. Regardless, what they are doing is a step in the right direction: - 50k for the first place winner is alot of money and winning one of those is already above the salary of the average korean. We don't really need to increase the prize money for first place. GOM is increasing the amount of money for the Code A which is very good. For a long time, I've maintained that the prize money distribution is too top-heavy. This makes is difficult for more players to play starcraft professionally. - I agree with you about GSTL. I reckon they should've done a league with the matches being BW-proleague format (rather than Winner's League). This will give greater exposure to more players. I personally think that they are still thinking over this format. If the 2012 S1 doesn't quite work out, hopefully the 2012 S2 would have changes more in line with the proleague format. | ||
nufcrulz
Singapore934 Posts
On December 11 2011 16:18 jacen wrote: You are funny. Why don't you just add the numbers up. Either you can't, or you are too lazy, which is both sad. If you really want to play this game, by all means. For the sake of argument, I will only count actual GSL seasons and exclude up&down (which would severely tip the scales in favor for 2012): 2011: GSL jan number of games: 89 Code S + 77 Code A = 166 prize money: 128 960$ prize money per game: 776,87$ cost: 10$ cost per game: ~0,06$ GSL mar number of games: 91 + 72 = 163 prize money: 128 960$ prize money per game: 791,17$ cost: 10$ cost per game: ~0,06$ GSL may number of games: 89 + 82 = 171 prize money: 128 960$ prize money per game: 754,15 cost: 10$ cost per game: ~0,06$ GSL jul number of games: 84 + 81 = 165 prize money: 128 960$ prize money per game: 781,58 cost: 10$ cost per game: ~0,06$ GSL aug number of games: 90 + 78 = 168 prize money: 128 960$ prize money per game: 767,61$ cost: 10$ cost per game: ~0,06$ GSL oct number of games: 92 + 74 = 166 prize money: 128 960$ prize money per game: 776,87$ cost: 10$ cost per game: ~0,06$ GSL oct number of games: ~90 + ~130 (!!!!) = 220 prize money: 128 960$ prize money per game: 586,18$ (!!!!) cost: 10$ cost per game: ~0,045$ -------------------------------------------------------- 2012: GSL number of games: 180 + 130 = 310 prize money:128 960$ prize money per game: ~416$ cost: 14$ cost per game: 0,045$ -------------------------------------------------------- 2011 total: number of games: 1219 prize money: 902720$ prize money per game: 740,54$ cost: 70$ cost per game: 0,057$ 2012 total: number of games: 1550 (+27%) prize money: 644800$ (-39%) prize money per game: 416$ (-44%) cost: 70$ (+/- 0%) cost per game: 0,045$ (-21%) Conclusion: Players take the biggest hit in prize money. Seeing as how MC, Nestea and MVP made much money by dominating 3 seasons in a relative short timespan, this can also be seen as an effort to spread out the winnings more. Also, I didn't factor in people like me who bought the 100$ pass or are buying the season tickets so cost per game will rise a little, but it certainly won't break the increased number of games so viewers effectively pay less for the same production value as last year. Players will also have much more screen time, ideally prompting higher regular sponsors. That's also why I dislike the GSTL so much, because it drives sponsors away from teams and onto single players. We will probably see more standardized team outfits to clarify team allegiance of important players. And again: Some people falsely speculated that GOM is doing this for the bottom line. Numbers show otherwise. umm your numbers dont show otherwise.. it actually supports the argument. | ||
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