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On November 30 2011 16:23 Scarecrow wrote: You'd think master/gm randomers would cry every time they get T because they have to micro twice as hard -.-
funny how they don't.
lol what? First of all there are barely any masters randoms and no GM randoms far as I know...
Terran has always been the opposite for what the OP says IMO, a race that requires immense skill, the other two races are the ones that are flawed. Zerg in that minimal micro is required in engagements, and protoss for many more reasons.
What is comes down to is very simple, the other two races (protoss in the extreme) have a much lower skillcap. This is not to say that protoss players are worse, but even if they are immensely skilled their race does not reward it as much. I think this is much less of a problem with zerg, but by watching top games you can see how smart thinking and great decisions, coupled with great mechanics can make a race seem ridiculously OP, an example would be MVP playing terran.
This is the problem, nothing more nothing less, all other problems stem from this issue.
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On November 30 2011 16:04 RavenLoud wrote:Show nested quote +On November 30 2011 15:40 DemigodcelpH wrote:On November 30 2011 15:35 RavenLoud wrote:On November 30 2011 15:23 DemigodcelpH wrote:On November 30 2011 14:14 ZorBa.G wrote: OK, so to summarise everything up.
Terran has the highest skill cap due to micro capabilities. In order to reach a level of micro that is effective whilst being on par with your macro, you need to put in at least 30 games p/day (Code S Terrans).
If you cannot play such a large amount of games and put in that much practice, Protoss and Zerg is much more rewarding in the short term.
So from now on when I see those threads that state "Which race should I choose?" I will ask such questions first;
- How much time can you put into the game?
30 games p/day? Give Terran a go, they will be the most rewarding in the next 3 years when your micro is perfect. Also keep in mind when spending that 200 - 300 apm on micro, you still need to be on par with your macro.
25 games p/day? You like massing shit and setting up ambushes and prefer macro games? Play Zerg, still a very challenging yet rewarding race to play. However, you will reap the benifits of your hard work within about 2 - 3 years. This largely depends on how your game sense is as well. Very much a reactionary race.
Can only play 1 - 5 games per day and only interested in getting to masters within the next couple of months? Play Protoss.
I'm actually considering switching to Protoss since I can't spend 24/7 trying to perfect my micro with Terran. I'm not even joking here.
Yes, at the upmost highest levels of SC2, Terran is a force to be reckoned with. But I don't see why Blizzard needs to set limitations on those who aren't pros. If anything, blizzard needs to stop nerfing Terran and look at the god damn units Protoss has. DO SOMETHING WITH THE MICRO MECHANICS OF PROTOSS. Make them weaker and make it so they require micro to be effective as well.
The more Blizzard nerfs Terran, the more they put this race out of reach for those players in the lower leagues.
As for Zerg, I don't really see much wrong with their race. I'm not going to elaborate on it, but I respect the skill involved to playing that race. Very well said. It'll balance itself out. What's weird to me is people here whining about how the game takes effort to win, as if there's something fundamentally wrong with that... Strawman. OP's crutch, and the general consensus, is that Terran is harder to balance because it's units are unusually micro intensive resulting in a higher skill cap. Fundamentally this can be okay, but as OP says it's hard to balance things when a race has a higher skill cap. Code S Terrans are a force to be reckoned with, as they have the ability to micro units at 200-300 apm and still macro with 95% efficiency at home (Code S Z/P also have this skill; those races don't benefit as much from it), but foreign Terrans are getting utterly destroyed across the board as OP's insightful statistics show — an after-effect of the discrepancies in required skill. I really don't see the argument that the game being harder to balance because it takes more practice to master a race. BW proved that it doesn't need to have races that play the same at all levels to have a fairly balanced game, it is still considered to be a much better balanced game than SC2 in its current state. This thread is just saying that terran takes more skill to play at the highest level, then it tries to undermine that there is something off with have more units that takes advantage from more micro. It is just a fancy of saying it shouldn't be too hard to play so it can be balanced for both the casuals and the pros. There is no strawman. This racial hubris really has to stop. Seems like every terran believes that the other races don't need to have mechanics or game knowledge as good as they do to beat them. I just can't take anyone who post like that seriously. "Those races don't benefit as much from it" lol exactly what I meant. Yes, the races play differently, who would have thought. Granted in WoL terran has less boring 1a units like zealots, immortals, colossus, roach, corrupters, void rays, etc, but it's not a good argument to blame the game when you still have plenty of room to improve. Sometimes I wish Bliz would go back to when they would only patched once a year so people would focus on the game instead of bitching about how their race takes more skill. EDIT: I still find it extremely ironic that the race with the most forgiving macro mechanic would complain that they aren't noob friendly enough. (Forgot supply depot? Supply drop!. Forgot to mule, has 2 orbitals with 180 energy? No prob drop 6 of em on a gold base. Ah crap, didn't get detection. Scan.)
Forgot Overlord? Np, stockpile some larva. Forgot Pylon? Np, Warpgate cooldown resets anyway + Supply Depots take the most time to build out of the three. -_-
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I don't really agree with the "you must have 300 apm to play terran" argument. Anyone who has seen Sjow playing would know he's one of the slowest apm players around. Granted he's not a code S but the fact that we can see a terran playing at ~150 apm and going up against some of the best players around is pretty indicative. I've yet to see a zerg or protoss player able to compete at such a low apm. This should already say something about the raw strength of terran.
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On November 30 2011 16:04 Scarecrow wrote:Show nested quote +On November 30 2011 14:14 ZorBa.G wrote: OK, so to summarise everything up.
Terran has the highest skill cap due to micro capabilities. In order to reach a level of micro that is effective whilst being on par with your macro, you need to put in at least 30 games p/day (Code S Terrans).
If you cannot play such a large amount of games and put in that much practice, Protoss and Zerg is much more rewarding in the short term.
So from now on when I see those threads that state "Which race should I choose?" I will ask such questions first;
- How much time can you put into the game?
30 games p/day? Give Terran a go, they will be the most rewarding in the next 3 years when your micro is perfect. Also keep in mind when spending that 200 - 300 apm on micro, you still need to be on par with your macro.
25 games p/day? You like massing shit and setting up ambushes and prefer macro games? Play Zerg, still a very challenging yet rewarding race to play. However, you will reap the benifits of your hard work within about 2 - 3 years. This largely depends on how your game sense is as well. Very much a reactionary race.
Can only play 1 - 5 games per day and only interested in getting to masters within the next couple of months? Play Protoss. This is just pure balance whine, such bullshit, if you play significantly more games, you'll be the better player, regardless of race.
I'm actually considering switching to Protoss since I can't spend 24/7 trying to perfect my micro with Terran. I'm not even joking here.
Yes, at the upmost highest levels of SC2, Terran is a force to be reckoned with. But I don't see why Blizzard needs to set limitations on those who aren't pros. If anything, blizzard needs to stop nerfing Terran and look at the god damn units Protoss has. DO SOMETHING WITH THE MICRO MECHANICS OF PROTOSS. Make them weaker and make it so they require micro to be effective as well.
The more Blizzard nerfs Terran, the more they put this race out of reach for those players in the lower leagues.
As for Zerg, I don't really see much wrong with their race. I'm not going to elaborate on it, but I respect the skill involved to playing that race. This sums up what is pretty much a Terran circle-jerk thread based on a terrible OP. Yep, protoss doesnt require micro to be effective -.- Wow, foreign terrans aren't doing so well so let's use it as an excuse to whine about how our race got a little bit harder to play. I particularly love all the terrans here clinging to beastqt's words like they're gospel. Most pros think their own race is underpowered and will post like that. Terrans have had it so easy for so long and been nerfed the least of any race despite maintainng 50%+ in all mu's since release. You're just not as good as you think you are, you don't have to be a korean terran to own with the race and you're kidding yourself if you think Toss or Zerg is significantly easier in standard play. Terran has great tools and is the most resilient vs cheese/allins (repair, bunkers, mules). Terran is nowhere near out of reach of low level players, just get used to being at the level you should've been at had blizzard designed terran better in the first place. Show nested quote +On November 30 2011 15:52 Active.815 wrote: But terran is fundamentally more difficult due to the necessity of having better micro then your opponent. No, you're just bad. Controlling blink stalker sentry templar effectively whilst spacing your army, focussing down vikings, feedbacking ghosts...yeah no micro there. You build bunkers, toss relies on ff's. The argument is just stupid. Both races get stronger with better micro and the player with better control generally wins.
Just for the record. I have no problem in the T v Z MU, I feel both races have different mechanics which make playing these races just as hard as each other.
Protoss really is just a fucking horrible joke. Stop defending your pathetic bullshit currently broken cheap ass race.
Yeah those forcefields must be so god damn hard. Yeah, point given Protoss has to micro, but it's really just the ABC's compared to what Terran has to do. Your obviously just another Protoss jerk off who gets a stiff back once someone says the way you need to control your army is baby steps.
I mean comon' really? Forcefields are hard? Casting Storm is hard?
You really need to come play Terran for a couple of months..... get a load of this;
- Stutter step (sounds easy huh, do it while macroing and trying to keep up with the split second tech switches Protoss does throughout a game)
- Emp, oh yeah it's so easy to emp a Protoss. But try and emp the units that matter such as sentries, HT, Archons. Gotta get past those 3/3 lots first.
- When you can't get those high profile targets with emp, your next option is snipe. Still need to get past those Zealots....
- Making sure you always engage Protoss out in the open. Sounds easy huh, go try it.
- Making sure your army is in a concave before engagement. Point given, it's not hard... but adds to the rest of the shit you need to do.
- Focus down Collossi with Vikings
- In the middle of all this, your also trying manage a drop elsewhere.
Now do this while trying to keep in top of your macro at the same time.
But you know whats the most pathetic bullshit? The fact that if Terran screws up 1 aspect of what I have written above, they are screwed. It's pretty obvious ABC Protoss micro is certainly more forgiving then Terrans.
Also, the fact if a Protoss doesn't feel like microing a game against Terran, they can just whip up a 3/3 Chargelot/Archon composition, 1 A and go back to macro whilst the Terran player needs to race around his keyboard like a fkn idiot.
But please, what I'm interested in hearing is.... What micro is involved with 3/3 Chargelot/Archon? Ears are all open 
User was temp banned for this post.
User was temporarily forum banned for this post.
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On November 30 2011 14:18 Empire.Beastyqt wrote:Problem is just in game design, terran as race is made harder to micro than other 2 races and when one unit is micro'd near perfect it seems as "overpowered" and then blizzard nerfs it since they dont know how to balance it out. Examples are marines vs zerglings vs zealots or stalkers vs marauders vs roaches. Marines and stalkers become much powerful with very good micro, while other 4 unit types dont need to be micro'd very good on low level to be successful. Another example is mutas - void rays - banshees, while void rays are "OP" on low levels, mutas and cloakless banshees probably "suck" because they require much more micro to use their full potential. Like someone mentioned already, terran as a race is made micro oriented while other 2 races are played different (not saying they dont require micro on top level but on low level its much harder for terran players to win their games) which results in terran % of players globally decreasing each season while zerg race players % has been increasing (read this on TL). All this nerfing to terran race, even tho it was needed on the GSL code S level, it is killing the lower leagues and players who are playing the game casually would rather switch races than spend more time on the game itself, because...they play game for fun and fun = winning most of the time. Not sure if Polt said it 1-2 GSL's ago that once patch hits "all the bad terrans will drop out from GSL because of this" + Show Spoiler +. My personal opinion on the whole balance thing - yes koreans were dominating GSL but if the race was overpowered terrans would dominate foreigner tournaments as well - which wasnt the case. Blizzard is balancing the game based on GSL obviously and even if slight nerf was needed I think blizzard overdid it and that we will see zergs and protoss dominate much more very soon. And for those who will probably be "go play other race if u think yours is shit" - you got it wrong, terran is very good race, but reaching top level or even low level play is much more time consuming than other 2 races if you want to win, which is reason why people complain on terran race atm.
This so much. Very well said!
Thread is over. 
On November 30 2011 16:28 Neelia wrote: Forgot Overlord? Np, stockpile some larva. Forgot Pylon? Np, Warpgate cooldown resets anyway + Supply Depots take the most time to build out of the three. -_-
Very true.
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yeah this has definitely degraded into a balance whine thread even if the OP didn't intend it to be (or maybe he did).
not to say there aren't any obvious balance problems with terran... but this thread should probably be packed up and mailed on over to the bnet forums since it's really not going to change until we see what HOTS has to offer.
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On November 30 2011 16:17 Ace.Xile wrote:Show nested quote +On November 30 2011 16:13 Active.815 wrote:On November 30 2011 16:03 Temple wrote:On November 30 2011 15:52 Active.815 wrote: But terran is fundamentally more difficult due to the necessity of having better micro then your opponent. If two people are equally bad, but one plays terran, the one that is terran will be inherently weaker because he doesn't have the necessary skills that allow terran to be on-par with other races. The thing that I do not understand is.. why would you want to help out the lower level players? I understand that it is in blizzards best interest to help them for the money, but the community.. really? It makes no sense, the more that low level players want to have balance the dumber the game is going to look from a spectator watching the pro's perspective. I would much rather have the other races get higher skillcaps as well. instead of requiring terran to do 75% of the micro in a matchup to get the most out of their units, give toss and zerg stuff that benefits as well. It's more annoying to me that they didn't give zerg and protoss the same potential from their units, because as we've seen terran gets shafted every patch just because Korea can do it better. I find it hard to believe terran is getting shafted because korea can do better, ghost needed to be nerfed period. They dam near hard countered the very things that were supposed to counter them, because of their range and any competent terran could snipe infestors and hts long before they even got a chance, and the only alternative otherwise was to warp prism hts in and out (if people wanna whine about micro).
Anti-caster unit counters casters. Wow!
HuK has been done storm drops before against MVP and they were good. Infestors have burrow, so unless a lucky scan goes down zerg will almost always get spells off before they can be neutralized. And again, when you say 'competent' it's implying high masters/gm-low masters and diamond will not be that on top of the game.
The terran race as a whole is being killed by the nerfs that are meant to effect the top ~5% because what they can do exceeds the capabilities of the other two races in a relatively similarly skilled players' hands.
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As both a low lvl zerg and terran player (plat) I somewhat agree with the OP. In a macro game, terran requires much much more apm/micro and macro actions that zerg in the TvZ matchup. The fact that zerg is very vulnerable to a variety of all-ins in the early game seems to be compensated by a pretty strong advantage in the late game but I think that makes the game a little awkward imho and it kinda turned me off of 1v1 laddering.
Then again I'm talking about my personal experience, not about the game's balance at pro level.
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[QUOTE]On November 30 2011 16:31 DemigodcelpH wrote: [QUOTE]On November 30 2011 14:18 Empire.Beastyqt wrote:
Not sure if Polt said it 1-2 GSL's ago that once patch hits "all the bad terrans will drop out from GSL because of this" + Show Spoiler +.
.[/QUOTE]
ROFL, you made my day with that one :D
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On November 30 2011 16:31 ZorBa.G wrote:Show nested quote +On November 30 2011 16:04 Scarecrow wrote:On November 30 2011 14:14 ZorBa.G wrote: OK, so to summarise everything up.
Terran has the highest skill cap due to micro capabilities. In order to reach a level of micro that is effective whilst being on par with your macro, you need to put in at least 30 games p/day (Code S Terrans).
If you cannot play such a large amount of games and put in that much practice, Protoss and Zerg is much more rewarding in the short term.
So from now on when I see those threads that state "Which race should I choose?" I will ask such questions first;
- How much time can you put into the game?
30 games p/day? Give Terran a go, they will be the most rewarding in the next 3 years when your micro is perfect. Also keep in mind when spending that 200 - 300 apm on micro, you still need to be on par with your macro.
25 games p/day? You like massing shit and setting up ambushes and prefer macro games? Play Zerg, still a very challenging yet rewarding race to play. However, you will reap the benifits of your hard work within about 2 - 3 years. This largely depends on how your game sense is as well. Very much a reactionary race.
Can only play 1 - 5 games per day and only interested in getting to masters within the next couple of months? Play Protoss. This is just pure balance whine, such bullshit, if you play significantly more games, you'll be the better player, regardless of race.
I'm actually considering switching to Protoss since I can't spend 24/7 trying to perfect my micro with Terran. I'm not even joking here.
Yes, at the upmost highest levels of SC2, Terran is a force to be reckoned with. But I don't see why Blizzard needs to set limitations on those who aren't pros. If anything, blizzard needs to stop nerfing Terran and look at the god damn units Protoss has. DO SOMETHING WITH THE MICRO MECHANICS OF PROTOSS. Make them weaker and make it so they require micro to be effective as well.
The more Blizzard nerfs Terran, the more they put this race out of reach for those players in the lower leagues.
As for Zerg, I don't really see much wrong with their race. I'm not going to elaborate on it, but I respect the skill involved to playing that race. This sums up what is pretty much a Terran circle-jerk thread based on a terrible OP. Yep, protoss doesnt require micro to be effective -.- Wow, foreign terrans aren't doing so well so let's use it as an excuse to whine about how our race got a little bit harder to play. I particularly love all the terrans here clinging to beastqt's words like they're gospel. Most pros think their own race is underpowered and will post like that. Terrans have had it so easy for so long and been nerfed the least of any race despite maintainng 50%+ in all mu's since release. You're just not as good as you think you are, you don't have to be a korean terran to own with the race and you're kidding yourself if you think Toss or Zerg is significantly easier in standard play. Terran has great tools and is the most resilient vs cheese/allins (repair, bunkers, mules). Terran is nowhere near out of reach of low level players, just get used to being at the level you should've been at had blizzard designed terran better in the first place. On November 30 2011 15:52 Active.815 wrote: But terran is fundamentally more difficult due to the necessity of having better micro then your opponent. No, you're just bad. Controlling blink stalker sentry templar effectively whilst spacing your army, focussing down vikings, feedbacking ghosts...yeah no micro there. You build bunkers, toss relies on ff's. The argument is just stupid. Both races get stronger with better micro and the player with better control generally wins. Just for the record. I have no problem in the T v Z MU, I feel both races have different mechanics which make playing these races just as hard as each other. Protoss really is just a fucking horrible joke. Stop defending your pathetic bullshit currently broken cheap ass race. Yeah those forcefields must be so god damn hard. Yeah, point given Protoss has to micro, but it's really just the ABC's compared to what Terran has to do. Your obviously just another Protoss jerk off who gets a stiff back once someone says the way you need to control your army is baby steps. I mean comon' really? Forcefields are hard? Casting Storm is hard? You really need to come play Terran for a couple of months..... get a load of this; - Stutter step (sounds easy huh, do it while macroing and trying to keep up with the split second tech switches Protoss does throughout a game) - Emp, oh yeah it's so easy to emp a Protoss. But try and emp the units that matter such as sentries, HT, Archons. Gotta get past those 3/3 lots first. - When you can't get those high profile targets with emp, your next option is snipe. Still need to get past those Zealots.... - Making sure you always engage Protoss out in the open. Sounds easy huh, go try it. - Making sure your army is in a concave before engagement. Point given, it's not hard... but adds to the rest of the shit you need to do. - Focus down Collossi with Vikings - In the middle of all this, your also trying manage a drop elsewhere. Now do this while trying to keep in top of your macro at the same time. But you know whats the most pathetic bullshit? The fact that if Terran screws up 1 aspect of what I have written above, they are screwed. It's pretty obvious ABC Protoss micro is certainly more forgiving then Terrans. Also, the fact if a Protoss doesn't feel like microing a game against Terran, they can just whip up a 3/3 Chargelot/Archon composition, 1 A and go back to macro whilst the Terran player needs to race around his keyboard like a fkn idiot. But please, what I'm interested in hearing is.... What micro is involved with 3/3 Chargelot/Archon? Ears are all open  This. I agree with what you said about TvZ and also about protoss.
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On November 30 2011 16:33 Active.815 wrote:Show nested quote +On November 30 2011 16:17 Ace.Xile wrote:On November 30 2011 16:13 Active.815 wrote:On November 30 2011 16:03 Temple wrote:On November 30 2011 15:52 Active.815 wrote: But terran is fundamentally more difficult due to the necessity of having better micro then your opponent. If two people are equally bad, but one plays terran, the one that is terran will be inherently weaker because he doesn't have the necessary skills that allow terran to be on-par with other races. The thing that I do not understand is.. why would you want to help out the lower level players? I understand that it is in blizzards best interest to help them for the money, but the community.. really? It makes no sense, the more that low level players want to have balance the dumber the game is going to look from a spectator watching the pro's perspective. I would much rather have the other races get higher skillcaps as well. instead of requiring terran to do 75% of the micro in a matchup to get the most out of their units, give toss and zerg stuff that benefits as well. It's more annoying to me that they didn't give zerg and protoss the same potential from their units, because as we've seen terran gets shafted every patch just because Korea can do it better. I find it hard to believe terran is getting shafted because korea can do better, ghost needed to be nerfed period. They dam near hard countered the very things that were supposed to counter them, because of their range and any competent terran could snipe infestors and hts long before they even got a chance, and the only alternative otherwise was to warp prism hts in and out (if people wanna whine about micro). Anti-caster unit counters casters. Wow! HuK has been done storm drops before against MVP and they were good. Infestors have burrow, so unless a lucky scan goes down zerg will almost always get spells off before they can be neutralized. And again, when you say 'competent' it's implying high masters/gm-low masters and diamond will not be that on top of the game. The terran race as a whole is being killed by the nerfs that are meant to effect the top ~5% because what they can do exceeds the capabilities of the other two races in a relatively similarly skilled players' hands.
Ask a platinum zerg to macro, 9/10 they will fail compared to what a masters or even a diamond can do, it's the same thing for terran. I'm not sure how protoss fits in honestly, but there's a reason that at least on some of the ladders, zerg is pretty much non-existent for quit some time on the ladder (until you hit a certain league) and if you do see them it's some sort of really bad all in. These nerfs are NOT affecting the 98% of players that people are claiming they are going to make a difference too, in such a way that is greatly significant. Does nerfing blue flame hellion damage affect bronze games? Sure on a very small level, but you know what would also affect it? Teaching that terran to build 2 rax rush and kill them, or teaching them how to macro properly, or teaching them just about any build order, having them refine it for an hour and getting promoted (slight hyperbole). I just find it borderline nuts that people can claim that these nerfs are radically affecting low diamond - down because they aren't. Micro isn't even a thought until you hit gold really if i remember, and then from there it doesn't even become big until diamond it seems. Macros the same. You don't need good micro to even get into plat, you can do so with 1 build period. People are claiming as terran is so micro intensive that you can't get into diamond + without it and straight up i feel like it's a pretty well known fact these days that you can hit masters almost entirely off of good macro with just a smidgen of micro, out macroing opponent often times in the lower leagues just leads to players steam rolling the others even with horrible micro. Terran has to deal with microing more on average than say zerg and zerg has to deal with being a highly reactive race against a race like terran which can effectively nullify scouting until mutas are out (assuming you go that route). They both have their pros and cons.
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TBH I think Zerg micro is waaay too easy.
In ZvT, everytime an engagement happens Terran has to micro their ass off, while zerg is on attack move with their banelings automatically exploding on the marines.
In ZvP, it's pretty much attack move roaches.
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On November 30 2011 16:03 Temple wrote:Show nested quote +On November 30 2011 15:52 Active.815 wrote: But terran is fundamentally more difficult due to the necessity of having better micro then your opponent. If two people are equally bad, but one plays terran, the one that is terran will be inherently weaker because he doesn't have the necessary skills that allow terran to be on-par with other races. The thing that I do not understand is.. why would you want to help out the lower level players? I understand that it is in blizzards best interest to help them for the money, but the community.. really? It makes no sense, the more that low level players want to have balance the dumber the game is going to look from a spectator watching the pro's perspective.
This is turning into World of Warcraft all over again! Cater to the casuals that find the game too hard, and you get a heavily dumbed down game, progressively dumber as the expansions go on. Really sick people wanting easymode.
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well, is the answer to make terran easier?
If terran is harder at lower levels then so be it, that's true in BW too isn't it? If the foreign terrans want to compete then they need to learn how the koreans do it. If you look in korea now, gsl is pretty racially balanced so I don't see a problem there. Was it because of patches or metagame or who knows that actually changed terrans from winning everything, but it's certainly much better in korea.
So don't make terran easier, don't dumb down the race just to make them less micro intensive and let's not go over the other races in how they are "easier".
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On November 30 2011 16:19 ZenithM wrote:Show nested quote +On November 30 2011 16:16 dmnum wrote:On November 30 2011 16:13 Active.815 wrote:On November 30 2011 16:03 Temple wrote:On November 30 2011 15:52 Active.815 wrote: But terran is fundamentally more difficult due to the necessity of having better micro then your opponent. If two people are equally bad, but one plays terran, the one that is terran will be inherently weaker because he doesn't have the necessary skills that allow terran to be on-par with other races. The thing that I do not understand is.. why would you want to help out the lower level players? I understand that it is in blizzards best interest to help them for the money, but the community.. really? It makes no sense, the more that low level players want to have balance the dumber the game is going to look from a spectator watching the pro's perspective. I would much rather have the other races get higher skillcaps as well. instead of requiring terran to do 75% of the micro in a matchup to get the most out of their units, give toss and zerg stuff that benefits as well. It's more annoying to me that they didn't give zerg and protoss the same potential from their units, because as we've seen terran gets shafted every patch just because Korea can do it better. I think zerg is going to get a lot more micro intensive in HOTS. The viper and the swarm host will add quite a bit of variety to the race. The swarm host sure looks like a unit that you must micro frantically. I don't know if you're being sarcastic so I will answer. The swarm host plus the viper will create some kind of lurker/defilerish play which by it's own doesn't require too much micro, but you add zerlings+broods+banelings+whatever the hell is on the composition and suddenly it becomes very micro intensive.
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On November 30 2011 16:16 dmnum wrote:
I think zerg is going to get a lot more micro intensive in HOTS. The viper and the swarm host will add quite a bit of variety to the race.
By far the most idiotic post i've seen all day. The Viper's "Get OVER HERE" ability is not micro, that is world of warcraft spell mashing. Pressing spell battles are not fun to watch, microing units is fun to watch, and very impressive when you are doing it at a high level, adding gimmicky spells like that does not add micro. Idiots these days don't even know what micro is.
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On November 30 2011 16:31 ZorBa.G wrote: Protoss really is just a fucking horrible joke. Stop defending your pathetic bullshit currently broken cheap ass race...
You really need to come play Terran for a couple of months.....
I mained as toss for almost a year, switched to terran and maintained SEA masters comfortably. It's not the highest level but I feel all the races are similarly difficult to win consistently with. Stop crying, it's the player not the race.
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On November 30 2011 16:46 emc wrote: well, is the answer to make terran easier?
If terran is harder at lower levels then so be it, that's true in BW too isn't it?
So don't make terran easier, don't dumb down the race just to make them less micro intensive and let's not go over the other races in how they are "easier".
I certainly don't want Terran to be made easier. The micro aspect of Terran is why I play the race, I love the challenge. What needs to happen is, Blizzard needs to make the Toss race a harder race to play. Period.
If I wanted an easy race to play, I'd be playing Protoss. If Blizzard could just somehow make the toss units weaker and require more micro to be that much effective, I'd be one happy man. And yes, I know this will never happen..... only one can dream.
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On November 30 2011 16:43 Ace.Xile wrote:Show nested quote +On November 30 2011 16:33 Active.815 wrote:On November 30 2011 16:17 Ace.Xile wrote:On November 30 2011 16:13 Active.815 wrote:On November 30 2011 16:03 Temple wrote:On November 30 2011 15:52 Active.815 wrote: But terran is fundamentally more difficult due to the necessity of having better micro then your opponent. If two people are equally bad, but one plays terran, the one that is terran will be inherently weaker because he doesn't have the necessary skills that allow terran to be on-par with other races. The thing that I do not understand is.. why would you want to help out the lower level players? I understand that it is in blizzards best interest to help them for the money, but the community.. really? It makes no sense, the more that low level players want to have balance the dumber the game is going to look from a spectator watching the pro's perspective. I would much rather have the other races get higher skillcaps as well. instead of requiring terran to do 75% of the micro in a matchup to get the most out of their units, give toss and zerg stuff that benefits as well. It's more annoying to me that they didn't give zerg and protoss the same potential from their units, because as we've seen terran gets shafted every patch just because Korea can do it better. I find it hard to believe terran is getting shafted because korea can do better, ghost needed to be nerfed period. They dam near hard countered the very things that were supposed to counter them, because of their range and any competent terran could snipe infestors and hts long before they even got a chance, and the only alternative otherwise was to warp prism hts in and out (if people wanna whine about micro). Anti-caster unit counters casters. Wow! HuK has been done storm drops before against MVP and they were good. Infestors have burrow, so unless a lucky scan goes down zerg will almost always get spells off before they can be neutralized. And again, when you say 'competent' it's implying high masters/gm-low masters and diamond will not be that on top of the game. The terran race as a whole is being killed by the nerfs that are meant to effect the top ~5% because what they can do exceeds the capabilities of the other two races in a relatively similarly skilled players' hands. What is your point in this. Ask a platinum zerg to macro, 9/10 they will fail compared to what a masters or even a diamond can do, it's the same thing for terran. I'm not sure how protoss fits in. But there's a reason that at least on some of the ladders, zerg is pretty much non-existent for quit some time on the ladder (until you hit a certain league) and if you do see them it's some sort of really bad all in. These nerfs are NOT affecting the 98% of players that they make a difference too, in such a way that is greatly significant. Does nerfing blue flame hellion damage affect bronze games? Sure on a very small level, but you know what would also affect it? Teaching that terran to build 2 rax rush and kill them. I just find it borderline nuts that people can claim that these nerfs are radically affecting low diamond - down because they aren't. Micro isn't even a thought until you hit gold really if i remember, and then from there it doesn't even become big until diamond it seems. Macros the same. You don't need good micro to even get into plat, you can do so with 1 build period. People are claiming as terran is so micro intensive that you can't get into diamond + without it and straight up i feel like it's a pretty well known fact these days that you can hit masters almost entirely off of good macro with just a smidgen of micro.
Actually you can get into masters with just 1 good build. I made it to low masters as zerg by practicing 15-hatch vs terran, 11-pool vs protoss and 14/14 gas/pool vs zerg.
No one has challenged my view that the raw strength of terran has enabled players like Sjow to compete at pro levels with just 150 apm whereas no zerg or protoss has managed this. You just don't need insane apm to play terran like so many people allege.
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On November 30 2011 16:50 deadmau wrote:Show nested quote +On November 30 2011 16:16 dmnum wrote:
I think zerg is going to get a lot more micro intensive in HOTS. The viper and the swarm host will add quite a bit of variety to the race. By far the most idiotic post i've seen all day. The Viper's "Get OVER HERE" ability is not micro, that is world of warcraft spell mashing. Pressing spell battles are not fun to watch, microing units is fun to watch, and very impressive when you are doing it at a high level, adding gimmicky spells like that does not add micro. Idiots these days don't even know what micro is. Most idiotic post I've seen all day. See how I can be an asshole just as easily?
I don't like the viper pull too, and I hope it gets removed. But their reserve dark swarm is a very interesting adition to TvZ atleast.
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