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The future of the carrier - Page 11

Forum Index > SC2 General
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0neder
Profile Joined July 2009
United States3733 Posts
January 18 2012 22:56 GMT
#201
Unless they fix micro, or nerf the Terran add-on mechanic that is so flexible, I don't see carriers having more of a niche role, unfortunately.
Th0R
Profile Blog Joined October 2010
Canada359 Posts
January 18 2012 22:57 GMT
#202
Carrier cannot be taken out. Its such a great unit and I'm currently fooling around with it against the mass muta problem. I'll do anything in my power to petition against the removal of it.
Protoss Player | @ScThoR_ | www.Twitch.tv/ScThoR | Business Student and Entrepreneur
R3DT1D3
Profile Joined January 2012
285 Posts
January 18 2012 22:58 GMT
#203
I think the only real success Whitera has had with carriers is used in conjunction with mothership. Even if we "save" the carrier it's still going to have problems that vortex overcame.
Sadist
Profile Blog Joined October 2002
United States7328 Posts
January 18 2012 23:00 GMT
#204
carrier is strong as fuck vs mech. Thats about all I can think of using it against.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
KicKDoG
Profile Joined December 2003
Sweden765 Posts
January 18 2012 23:01 GMT
#205
On January 19 2012 08:00 Sadist wrote:
carrier is strong as fuck vs mech. Thats about all I can think of using it against.


yeah i agree, tried it so many times now. And its legit.
http://www.twitter.com/KicKDoG_LoL baylife plox?
Chloroplaste
Profile Joined February 2011
France281 Posts
January 18 2012 23:05 GMT
#206
HasuObs just beated Bly on a Carrier rush on two base, and after mass expands, towers and harass + mothership recall.

Plz blizzard let the mothership and the carrier, just make it more micro-intensive or stronger !
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
January 18 2012 23:09 GMT
#207
A thread about a unit so little used that it's being removed and I already count two hydralisk whines in the first 2 pages.

Lol.
I'm not stupid, a marauder just shot my brain.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 18 2012 23:10 GMT
#208
On January 19 2012 07:36 FeyFey wrote:
Oh before to many false information is spread. Interceptors never return to the carrier unless their target leaves their range of return which is 13 aroundish. The other point where they return is if their target is destroyed and they are on move command.
So yeah they are not easy to micro, but it is possible to move the carriers while constantly having your interceptors out doing damage. Which is the reason why the interceptors die so fast, because they never return to home unless you want that or the enemy is destroyed.
That being said you can actually micro interceptors in sc2, by microing the carrier, which wasn't possible in bw, they attacked did their shots and returned.
Oh and to not have the interceptors return its fairly easy if the opponent is chasing, its basically like kiting with marines, just that you have to do it when a unit enters red health, the interceptors will kill it a second later, get their new target since the carriers are on attack, and you can move again. Imo its super easy against corrupters and vikings. And if you micro them seperatly its even better.
So microability is way greater then in bw, maybe thats why they aren't as good anymore. Since people just want to shoot their interceptors fly away till they return and do it again. Which requires almost no micro.
Anyway carriers are a good unit, sad to see them go, but against zerg air you need an anti air aoe, and sadly templars die to fungal, though carriers are perfect to snipe infestors against corrupter broodlord combos.

edit: haha i like the aoe idea, suicidal interceptor, shoots an interceptor that is red and abit slower and does air aoe damage, but is snipable. Yay terror and reaver feeling in one unit.



SC2 carriers don't micro half as well as that. And this isnt even amazing carrier micro =/
Administrator~ Spirit will set you free ~
lowercase
Profile Joined September 2010
Canada1047 Posts
January 18 2012 23:19 GMT
#209
Carriers looked so much cooler in BW as well....
That is not dead which can eternal lie...
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
January 18 2012 23:19 GMT
#210
On January 19 2012 07:52 Destructicon wrote:
@ drop271

I think this is where our points of view differ. With the addition of battle helions and warhounds, terran mech will change a lot. It is quite possible that the way mech is played in HoTS will be substantially different than now, and it also raises the possibility of there being a place for the carrier as another response. Maybe Zealot, Archon, Immortal could still work against HoTS mech, but Carrier and Air toss could work too, and its always good and healthy for the game to have options.


Fair opinion, but I think it is quite rampant theory crafting. A previously poster pointed out the 6 conditions as to why they worked in Brood War PvT. It wasn't just that people went mech. Warhounds will be good vs Carriers (AOE destroying interceptors). Vikings will still be good (they counter both Colossi and Carrier - why wouldn't you have them). Marines will still be very good.

I see where you're going, but I think the end point where carriers are useful without significant changes to the unit itself is more complicated to reach than just 'more mech means more good carrier"
Belisarius
Profile Joined November 2010
Australia6233 Posts
January 18 2012 23:37 GMT
#211
There's two things here that OP seems to have overlooked.

The first is that carriers are actually really good in PvZ, just absurdly hard to get to. A late game carrier/mothership/storm deathball turns out to be borderline broken.

PvT, the problem is SC2's smarter targeting. Autotargeting and instant shot means a marine ball efficiently melts interceptors the instant they fly near it. They never live long enough to do damage, and don't confuse armies like they did in BW. Combine that with their reduced range and lack of regen, and the most expensive unit in the Protoss arsenal is completely useless against mineral-only T1. If Terran went mech, carriers would be really useful... but no terran in his right mind goes mech against protoss.

Personally, I'd be interested to see reduced targeting priority for interceptors tried out. I think it would help without breaking them completely. I'd also be happy to see the mothership removed in return for stronger carriers to stop the ball being completely broken lategame PvZ. It would be nice to bring back the ninja cliff-attack as well, for carriers and broodlords.
vicml21
Profile Joined May 2007
Canada165 Posts
January 18 2012 23:38 GMT
#212
I personally believe most (if not all) Protoss Air has some issues I hope they address in Heart of the Swarm. But sticking to the carrier...

I think one of the reason carriers aren't used (aside from the fact that theyre easily countered and arent cost effective atm) is because theres no reason to get Fleet Beacon at the moment unless you plan on building Carriers or a Mothership. So I wanted to know from others, If there were upgrades for Phoenixes and Void Rays at the Fleet Beacon (or whatever HOTS basic air) (and the Carrier got some kind of buff making it more viable in terms of cost or damage) do you think there might be a window where there could potentially be a safer transition into carriers? Just wondering what others thought.

I compare it to sairs in BW, where, in order to get disruption web, you needed a fleet beacon, or for scout upgrades. So once you got these upgrades, you could choose to start building up carriers if you wanted. I thought this might encourage some more carrier use, because I really like the way they did it in BW in terms of design.
"Meow" - Probe
WombaT
Profile Blog Joined May 2010
Northern Ireland27207 Posts
Last Edited: 2012-01-18 23:46:18
January 18 2012 23:43 GMT
#213
On January 19 2012 08:37 Belisarius wrote:
There's two things here that OP seems to have overlooked.

The first is that carriers are actually really good in PvZ, just absurdly hard to get to. A late game carrier/mothership/storm deathball turns out to be borderline broken.

PvT, the problem is SC2's smarter targeting. Autotargeting and instant shot means a marine ball efficiently melts interceptors the instant they fly near it. They never live long enough to do damage, and don't confuse armies like they did in BW. Combine that with their reduced range and lack of regen, and the most expensive unit in the Protoss arsenal is completely useless against mineral-only T1. If Terran went mech, carriers would be really useful... but no terran in his right mind goes mech against protoss.

Personally, I'd be interested to see reduced targeting priority for interceptors tried out. I think it would help without breaking them completely. I'd also be happy to see the mothership removed in return for stronger carriers to stop the ball being completely broken lategame PvZ. It would be nice to bring back the ninja cliff-attack as well, for carriers and broodlords.

I propose a trade-off. Reduced targeting priority for carriers if the same provision is expanded to broodlings! The problem with broodlings is that they block your entire army and soak up your entire army's DPS. You blink under BLs and snipe a few, get rooted and stuck/fungalled. Then the process repeats and everything is stuck out of range until blink cooldowns. Bl/Infestor is incredibly different to deal with on anything other than open ground like in the middle of Shattered Temple for this reason.

Interceptors aren't even as big an issue as this as they don't have collision detection, and it's a pretty small change annoyed I didn't think of it myself! Worst Blizz can do is try it.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nabes
Profile Joined November 2010
Canada1800 Posts
January 18 2012 23:59 GMT
#214
Allow carriers to start with 8 interceptors, make them immune to damage, remove the carrier upgrade from the fleet beacon and make it baseline, and maybe reduce the build time of them also. If this is too much just remove the mothership.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-01-19 00:02:00
January 19 2012 00:01 GMT
#215
the void ray exists, so that's that. voids are better than carriers and a gateway army that can warp in anywhere with a warp prism is more mobile. Archons, Colossus and Storms are all you need and even the mothership is actually useful with vortex, recall and cloak.

It's being removed from HotS and I can see why... Whatever though, Zerg and terran lost a ton of great stuff from BW so don't give me that crap about how the carrier is a staple unit from BW and needs to remain in the game. The tempest with the right balancing will be a much better unit.
WombaT
Profile Blog Joined May 2010
Northern Ireland27207 Posts
January 19 2012 00:09 GMT
#216
On January 19 2012 09:01 emc wrote:
the void ray exists, so that's that. voids are better than carriers and a gateway army that can warp in anywhere with a warp prism is more mobile. Archons, Colossus and Storms are all you need and even the mothership is actually useful with vortex, recall and cloak.

It's being removed from HotS and I can see why... Whatever though, Zerg and terran lost a ton of great stuff from BW so don't give me that crap about how the carrier is a staple unit from BW and needs to remain in the game. The tempest with the right balancing will be a much better unit.

The Tempest will be an awful unit that is no fun to use. It's not fast enough to micro from what I've seen, and will have two uses, either to camp bases to prevent mutas hitting you when you push out, or as part of a deathball.

I'm not even a BW fanboy, just want some units that aren't stupid and require some actual ability to utilise well.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
January 19 2012 00:15 GMT
#217
Take out carriers and add in tempest? thihi hongun is going to go broke and stephano is going to win every foreinger pvz

Good players finally start using voidray/carrier and blizzard decides to take it out :3
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
lowercase
Profile Joined September 2010
Canada1047 Posts
January 19 2012 00:18 GMT
#218
On January 19 2012 08:38 vicml21 wrote:
I personally believe most (if not all) Protoss Air has some issues I hope they address in Heart of the Swarm. But sticking to the carrier...

I think one of the reason carriers aren't used (aside from the fact that theyre easily countered and arent cost effective atm) is because theres no reason to get Fleet Beacon at the moment unless you plan on building Carriers or a Mothership. So I wanted to know from others, If there were upgrades for Phoenixes and Void Rays at the Fleet Beacon (or whatever HOTS basic air) (and the Carrier got some kind of buff making it more viable in terms of cost or damage) do you think there might be a window where there could potentially be a safer transition into carriers? Just wondering what others thought.

I compare it to sairs in BW, where, in order to get disruption web, you needed a fleet beacon, or for scout upgrades. So once you got these upgrades, you could choose to start building up carriers if you wanted. I thought this might encourage some more carrier use, because I really like the way they did it in BW in terms of design.


You need fleet beacon for level 3 air upgrades at least.

My big problem with the Tempest is I don't see how it's any better, situationally, than carriers. Blizz seriously has no idea what's going on in the metagame if they think mass muta is imbalanced in PvZ. What I want to know is how much better will the tempest fare against marines, vikings, and corruptors. If it isn't any better than the carrier, it won't be used any more than the carrier.
That is not dead which can eternal lie...
javert
Profile Joined January 2012
Mexico3 Posts
January 19 2012 01:12 GMT
#219
I suspect Blizzard made the carrier suck on purpose. For some unknown reason they hate it (too reminiscent of BW? Requires a lot of AI to be good?)and they only put it on WoL due to the massive demand; however, the complete absense of buffs in patches reveal they really don't want it to be playable. This way, they can claim that Carriers are unpopular and hated among Sc2 only players and that they are listening the audience when taking them out. Prediction: as uninteresting as the Tempest may be, it will be buffed as hell and easily massed, so when noobs start loving them Blizzard can gloat on the success of their decision.
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
January 19 2012 01:16 GMT
#220
On January 19 2012 10:12 javert wrote:
I suspect Blizzard made the carrier suck on purpose. For some unknown reason they hate it (too reminiscent of BW? Requires a lot of AI to be good?)and they only put it on WoL due to the massive demand; however, the complete absense of buffs in patches reveal they really don't want it to be playable. This way, they can claim that Carriers are unpopular and hated among Sc2 only players and that they are listening the audience when taking them out. Prediction: as uninteresting as the Tempest may be, it will be buffed as hell and easily massed, so when noobs start loving them Blizzard can gloat on the success of their decision.


Really? You think its a conspiracy against the carrier?
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